Time Nick Message 08:46 celeron55 how's this for a new site: http://www.minetest.net/index.php?ver=2 08:48 darkrose ooh, pretty 08:55 celeron55 much better than the hugely bloated design made by the designer guy 08:57 darkrose not sure I saw that... but simple is good 08:59 celeron55 oh, that one is up again 09:26 celeron55 that version is now the default 09:27 celeron55 (you can look at the old by using ?ver=1) 09:47 Taoki celeron55: I like the new site, pretty :) 09:47 Taoki If only the forum software was a bit more complete and prettier too 09:55 celeron55 lol wtf, i just found an on-surface nyan cat 09:56 celeron55 this is probably one of the rarest things ever 8) 10:10 darkrose I found one a few weeks back on the surface on lpg server 12:49 Taoki http://www.youtube.com/watch?v=ilyVeDHWwgY What a nice video of what I'm hoping to get MineTest graphics to be like if I get lucky with them \shaders 12:51 Taoki Skip to 2:38 for the awesomest part :) 13:57 Taoki celeron55 / celeron56: Any chance you could also add a test shader that's applied to the whole view? Both test_1 and test_2 shaders are applied to materials, and there's no clear and simple info anywhere on how to reference a shader that's applied to the whole scene 13:58 Taoki google is useless nowadays :P 14:00 celeron55 such a thing needs a second render pass 14:00 Taoki ah 14:00 celeron55 first render the scene to a texture, then render the texture with the shader 14:01 Taoki Way beyond me. Will look into this when / if such a thing gets added then 14:38 RealBadAngel hi all 14:39 RealBadAngel woooow 14:39 RealBadAngel new site look 14:39 RealBadAngel NICE 18:05 Taoki Can the problem of players not hearing the node mining / placing sounds of other players be fixed till 0.4.4? I only hear the footsteps of other players, but not when they're mining or placing stuff 18:09 Calinou code it :p 18:10 Calinou probably not hard 18:10 Calinou we could have breaking animations shown too 18:10 VanessaE +1 on breaking animations being show. 18:10 VanessaE shown*U 18:11 VanessaE sigh... 18:50 celeron55 if that is added, the data path must be implemented similarly to walking 18:50 celeron55 as of now (there are some things to rework in the future, but they're completely out of scope now) 20:51 celeron55 anyway, i think the current master can go unchanged as 0.4.4 - there is no reason we couldn't release a 0.4.5 fairly soon to fix and add minor stuff 20:51 celeron55 but... the render distance tuner is still broken 20:52 celeron55 that is the showstopper currently 20:52 celeron55 anyway, i have to sleep 22:10 Taoki celeron55: I agree that the current version can go as 0.4.4 if there are no known bugs 22:10 Taoki Only issue is that when I go to RedCrab's server, I can only stay there for some seconds to some minutes until the client crashes. It happened once on VanessaE's server as well last night 22:11 Taoki I'm not sure if I should clear the cache and see if that fixes it. Might be some bug left 22:56 Taoki Got a change to play around with RealBadAngel's laser. Would be interesting to see weapons shooting projectiles like in FPS games... but there's one problem: The server spawns the bullet, so shooting is always delayed 22:56 Taoki I wonder if projectile spawning could ever be simulated locally 22:57 RealBadAngel its a problem with lua entities 22:57 RealBadAngel all of them suffer horrible delays 23:01 Taoki ok. Even so, the server must get the command from the player, spawn the lua entity, then tell clients. That will never be instant like in a FPS 23:02 RealBadAngel entities somehow shall be made in a more time strict way 23:03 RealBadAngel its just not correct to wait sometimes >10s for them to appear even on local servers 23:04 RealBadAngel this way everyting is broken 23:04 RealBadAngel carts, items in tubes, item_drop, laser, bow and arrows 23:04 RealBadAngel simply everythin based on entities