Time  Nick         Message
08:46 celeron55    how's this for a new site: http://www.minetest.net/index.php?ver=2
08:48 darkrose     ooh, pretty
08:55 celeron55    much better than the hugely bloated design made by the designer guy
08:57 darkrose     not sure I saw that... but simple is good
08:59 celeron55    oh, that one is up again
09:26 celeron55    that version is now the default
09:27 celeron55    (you can look at the old by using ?ver=1)
09:47 Taoki        celeron55: I like the new site, pretty :)
09:47 Taoki        If only the forum software was a bit more complete and prettier too
09:55 celeron55    lol wtf, i just found an on-surface nyan cat
09:56 celeron55    this is probably one of the rarest things ever 8)
10:10 darkrose     I found one a few weeks back on the surface on lpg server
12:49 Taoki        http://www.youtube.com/watch?v=ilyVeDHWwgY What a nice video of what I'm hoping to get MineTest graphics to be like if I get lucky with them \shaders
12:51 Taoki        Skip to 2:38 for the awesomest part :)
13:57 Taoki        celeron55 / celeron56: Any chance you could also add a test shader that's applied to the whole view? Both test_1 and test_2 shaders are applied to materials, and there's no clear and simple info anywhere on how to reference a shader that's applied to the whole scene
13:58 Taoki        google is useless nowadays :P
14:00 celeron55    such a thing needs a second render pass
14:00 Taoki        ah
14:00 celeron55    first render the scene to a texture, then render the texture with the shader
14:01 Taoki        Way beyond me. Will look into this when / if such a thing gets added then
14:38 RealBadAngel hi all
14:39 RealBadAngel woooow
14:39 RealBadAngel new site look
14:39 RealBadAngel NICE
18:05 Taoki        Can the problem of players not hearing the node mining / placing sounds of other players be fixed till 0.4.4? I only hear the footsteps of other players, but not when they're mining or placing stuff
18:09 Calinou      code it :p
18:10 Calinou      probably not hard
18:10 Calinou      we could have breaking animations shown too
18:10 VanessaE     +1 on breaking animations being show.
18:10 VanessaE     shown*U
18:11 VanessaE     sigh...
18:50 celeron55    if that is added, the data path must be implemented similarly to walking
18:50 celeron55    as of now (there are some things to rework in the future, but they're completely out of scope now)
20:51 celeron55    anyway, i think the current master can go unchanged as 0.4.4 - there is no reason we couldn't release a 0.4.5 fairly soon to fix and add minor stuff
20:51 celeron55    but... the render distance tuner is still broken
20:52 celeron55    that is the showstopper currently
20:52 celeron55    anyway, i have to sleep
22:10 Taoki        celeron55: I agree that the current version can go as 0.4.4 if there are no known bugs
22:10 Taoki        Only issue is that when I go to RedCrab's server, I can only stay there for some seconds to some minutes until the client crashes. It happened once on VanessaE's server as well last night
22:11 Taoki        I'm not sure if I should clear the cache and see if that fixes it. Might be some bug left
22:56 Taoki        Got a change to play around with RealBadAngel's laser. Would be interesting to see weapons shooting projectiles like in FPS games... but there's one problem: The server spawns the bullet, so shooting is always delayed
22:56 Taoki        I wonder if projectile spawning could ever be simulated locally
22:57 RealBadAngel its a problem with lua entities
22:57 RealBadAngel all of them suffer horrible delays
23:01 Taoki        ok. Even so, the server must get the command from the player, spawn the lua entity, then tell clients. That will never be instant like in a FPS
23:02 RealBadAngel entities somehow shall be made in a more time strict way
23:03 RealBadAngel its just not correct to wait sometimes >10s for them to appear even on local servers
23:04 RealBadAngel this way everyting is broken
23:04 RealBadAngel carts, items in tubes, item_drop, laser, bow and arrows
23:04 RealBadAngel simply everythin based on entities