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IRC log for #minetest-delta, 2012-10-08

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All times shown according to UTC.

Time Nick Message
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17:36 mitori is MT being developed by anyone (community) and has regular updates (between a month and three periods) or is it only celeron who makes significant changes?
17:37 VanessaE celeron55 is the main developer
17:37 VanessaE but there are others who add code to it from time to time
17:37 PilzAdam only c55 can push to the main repos, but i and some otheres have forks of the main game
17:38 PilzAdam but the engine is mostly c55
17:38 VanessaE yup
17:43 NakedFury there was viscand and marktraceur working on the code
17:43 NakedFury havent seen them in months
17:44 VanessaE mark doesn't get on the channels anymore, but he does write on the forums every so often (his last post was just a couple of days ago)
17:44 VanessaE vic, I haven't seen in ages.
17:45 Calinou there's mattpt too
17:45 Calinou mitori: feel free to fork it and add changes, and maybe allow some other people to fork
17:45 Calinou commit*
17:46 mitori uhm, alright
17:46 mitori thank you
17:46 mitori that helps :)
17:46 mitori there was a 3d player patch
17:46 mitori why wasn't it added?
17:46 PilzAdam it was buggy
17:46 PilzAdam and its old
17:47 mitori ok
17:47 mitori i'm not much of a coder myself
17:47 PilzAdam and i dont like 3D players
17:47 VanessaE and it was for a different fork of minetest that wouldn't have worked here anyway I think
17:48 VanessaE bbl
17:48 mitori is there a way
17:48 mitori what?
17:49 VanessaE bbl = be back later
17:49 mitori to make animated sprites for entities
17:49 mitori ok
17:49 PilzAdam you have to code it yourself
17:49 mitori or draw?
17:49 mitori the thing is
17:49 PilzAdam in the on_step method change the object_proberties
17:49 mitori we already have torches
17:49 mitori and water
17:49 mitori and lava
17:49 PilzAdam torches and water and lava = nodes
17:50 mitori wouldn't the same, simple, way work on the entities?
17:50 PilzAdam nope
17:50 mitori :(
17:50 PilzAdam its not supported engine side
17:50 mitori ok
17:50 mitori i can't code
17:50 mitori and i don't have to learn to
17:50 PilzAdam but as i said: change the obj_probs in on_step
17:50 mitori i don't have time to*
17:51 mitori hmm.
17:51 mitori it isn't so simple
17:51 PilzAdam you have a specific usage for it?
17:51 mitori my idea, i mean
17:51 mitori well, i just thought
17:51 mitori that if people here are denying the idea of block-looking model
17:51 mitori we at least can give animation to sprites
17:52 PilzAdam if you get c55 to work...
17:52 mitori lol
17:52 mitori hardly
17:52 mitori anyways
17:52 mitori personally i
17:53 mitori find it a bit rediculous to see 2d entities walk around in 3d world
17:54 PilzAdam i like it
17:54 mitori also
17:54 mitori adam
17:55 mitori why do you deny more-than-16px textures and sprites?
17:55 PilzAdam IMO: it looks better and it also has to fit into the default game
17:55 PilzAdam and default is 16px
17:57 mitori better than 64px for example?
17:57 PilzAdam yep
17:58 mitori that's strange
17:58 mitori ok
17:58 PilzAdam why is that strange?
17:58 mitori because
17:58 mitori 64px is supposed to be more detailes
17:59 mitori it's hd
17:59 mitori and stuff
17:59 mitori detailed*
17:59 PilzAdam hd ~= good
17:59 mitori yeag
17:59 mitori yeah
17:59 mitori now that i come to think of it
17:59 mitori about it*
18:00 mitori there is a handful of tex packs which are 64px+ and are looking good
18:00 PilzAdam IMO: no, they dont look good
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22:13 auggards hi
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