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17:36 |
mitori |
is MT being developed by anyone (community) and has regular updates (between a month and three periods) or is it only celeron who makes significant changes? |
17:37 |
VanessaE |
celeron55 is the main developer |
17:37 |
VanessaE |
but there are others who add code to it from time to time |
17:37 |
PilzAdam |
only c55 can push to the main repos, but i and some otheres have forks of the main game |
17:38 |
PilzAdam |
but the engine is mostly c55 |
17:38 |
VanessaE |
yup |
17:43 |
NakedFury |
there was viscand and marktraceur working on the code |
17:43 |
NakedFury |
havent seen them in months |
17:44 |
VanessaE |
mark doesn't get on the channels anymore, but he does write on the forums every so often (his last post was just a couple of days ago) |
17:44 |
VanessaE |
vic, I haven't seen in ages. |
17:45 |
Calinou |
there's mattpt too |
17:45 |
Calinou |
mitori: feel free to fork it and add changes, and maybe allow some other people to fork |
17:45 |
Calinou |
commit* |
17:46 |
mitori |
uhm, alright |
17:46 |
mitori |
thank you |
17:46 |
mitori |
that helps :) |
17:46 |
mitori |
there was a 3d player patch |
17:46 |
mitori |
why wasn't it added? |
17:46 |
PilzAdam |
it was buggy |
17:46 |
PilzAdam |
and its old |
17:47 |
mitori |
ok |
17:47 |
mitori |
i'm not much of a coder myself |
17:47 |
PilzAdam |
and i dont like 3D players |
17:47 |
VanessaE |
and it was for a different fork of minetest that wouldn't have worked here anyway I think |
17:48 |
VanessaE |
bbl |
17:48 |
mitori |
is there a way |
17:48 |
mitori |
what? |
17:49 |
VanessaE |
bbl = be back later |
17:49 |
mitori |
to make animated sprites for entities |
17:49 |
mitori |
ok |
17:49 |
PilzAdam |
you have to code it yourself |
17:49 |
mitori |
or draw? |
17:49 |
mitori |
the thing is |
17:49 |
PilzAdam |
in the on_step method change the object_proberties |
17:49 |
mitori |
we already have torches |
17:49 |
mitori |
and water |
17:49 |
mitori |
and lava |
17:49 |
PilzAdam |
torches and water and lava = nodes |
17:50 |
mitori |
wouldn't the same, simple, way work on the entities? |
17:50 |
PilzAdam |
nope |
17:50 |
mitori |
:( |
17:50 |
PilzAdam |
its not supported engine side |
17:50 |
mitori |
ok |
17:50 |
mitori |
i can't code |
17:50 |
mitori |
and i don't have to learn to |
17:50 |
PilzAdam |
but as i said: change the obj_probs in on_step |
17:50 |
mitori |
i don't have time to* |
17:51 |
mitori |
hmm. |
17:51 |
mitori |
it isn't so simple |
17:51 |
PilzAdam |
you have a specific usage for it? |
17:51 |
mitori |
my idea, i mean |
17:51 |
mitori |
well, i just thought |
17:51 |
mitori |
that if people here are denying the idea of block-looking model |
17:51 |
mitori |
we at least can give animation to sprites |
17:52 |
PilzAdam |
if you get c55 to work... |
17:52 |
mitori |
lol |
17:52 |
mitori |
hardly |
17:52 |
mitori |
anyways |
17:52 |
mitori |
personally i |
17:53 |
mitori |
find it a bit rediculous to see 2d entities walk around in 3d world |
17:54 |
PilzAdam |
i like it |
17:54 |
mitori |
also |
17:54 |
mitori |
adam |
17:55 |
mitori |
why do you deny more-than-16px textures and sprites? |
17:55 |
PilzAdam |
IMO: it looks better and it also has to fit into the default game |
17:55 |
PilzAdam |
and default is 16px |
17:57 |
mitori |
better than 64px for example? |
17:57 |
PilzAdam |
yep |
17:58 |
mitori |
that's strange |
17:58 |
mitori |
ok |
17:58 |
PilzAdam |
why is that strange? |
17:58 |
mitori |
because |
17:58 |
mitori |
64px is supposed to be more detailes |
17:59 |
mitori |
it's hd |
17:59 |
mitori |
and stuff |
17:59 |
mitori |
detailed* |
17:59 |
PilzAdam |
hd ~= good |
17:59 |
mitori |
yeag |
17:59 |
mitori |
yeah |
17:59 |
mitori |
now that i come to think of it |
17:59 |
mitori |
about it* |
18:00 |
mitori |
there is a handful of tex packs which are 64px+ and are looking good |
18:00 |
PilzAdam |
IMO: no, they dont look good |
18:02 |
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22:13 |
auggards |
hi |
23:02 |
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