Time Nick Message 17:36 mitori is MT being developed by anyone (community) and has regular updates (between a month and three periods) or is it only celeron who makes significant changes? 17:37 VanessaE celeron55 is the main developer 17:37 VanessaE but there are others who add code to it from time to time 17:37 PilzAdam only c55 can push to the main repos, but i and some otheres have forks of the main game 17:38 PilzAdam but the engine is mostly c55 17:38 VanessaE yup 17:43 NakedFury there was viscand and marktraceur working on the code 17:43 NakedFury havent seen them in months 17:44 VanessaE mark doesn't get on the channels anymore, but he does write on the forums every so often (his last post was just a couple of days ago) 17:44 VanessaE vic, I haven't seen in ages. 17:45 Calinou there's mattpt too 17:45 Calinou mitori: feel free to fork it and add changes, and maybe allow some other people to fork 17:45 Calinou commit* 17:46 mitori uhm, alright 17:46 mitori thank you 17:46 mitori that helps :) 17:46 mitori there was a 3d player patch 17:46 mitori why wasn't it added? 17:46 PilzAdam it was buggy 17:46 PilzAdam and its old 17:47 mitori ok 17:47 mitori i'm not much of a coder myself 17:47 PilzAdam and i dont like 3D players 17:47 VanessaE and it was for a different fork of minetest that wouldn't have worked here anyway I think 17:48 VanessaE bbl 17:48 mitori is there a way 17:48 mitori what? 17:49 VanessaE bbl = be back later 17:49 mitori to make animated sprites for entities 17:49 mitori ok 17:49 PilzAdam you have to code it yourself 17:49 mitori or draw? 17:49 mitori the thing is 17:49 PilzAdam in the on_step method change the object_proberties 17:49 mitori we already have torches 17:49 mitori and water 17:49 mitori and lava 17:49 PilzAdam torches and water and lava = nodes 17:50 mitori wouldn't the same, simple, way work on the entities? 17:50 PilzAdam nope 17:50 mitori :( 17:50 PilzAdam its not supported engine side 17:50 mitori ok 17:50 mitori i can't code 17:50 mitori and i don't have to learn to 17:50 PilzAdam but as i said: change the obj_probs in on_step 17:50 mitori i don't have time to* 17:51 mitori hmm. 17:51 mitori it isn't so simple 17:51 PilzAdam you have a specific usage for it? 17:51 mitori my idea, i mean 17:51 mitori well, i just thought 17:51 mitori that if people here are denying the idea of block-looking model 17:51 mitori we at least can give animation to sprites 17:52 PilzAdam if you get c55 to work... 17:52 mitori lol 17:52 mitori hardly 17:52 mitori anyways 17:52 mitori personally i 17:53 mitori find it a bit rediculous to see 2d entities walk around in 3d world 17:54 PilzAdam i like it 17:54 mitori also 17:54 mitori adam 17:55 mitori why do you deny more-than-16px textures and sprites? 17:55 PilzAdam IMO: it looks better and it also has to fit into the default game 17:55 PilzAdam and default is 16px 17:57 mitori better than 64px for example? 17:57 PilzAdam yep 17:58 mitori that's strange 17:58 mitori ok 17:58 PilzAdam why is that strange? 17:58 mitori because 17:58 mitori 64px is supposed to be more detailes 17:59 mitori it's hd 17:59 mitori and stuff 17:59 mitori detailed* 17:59 PilzAdam hd ~= good 17:59 mitori yeag 17:59 mitori yeah 17:59 mitori now that i come to think of it 17:59 mitori about it* 18:00 mitori there is a handful of tex packs which are 64px+ and are looking good 18:00 PilzAdam IMO: no, they dont look good 22:13 auggards hi