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IRC log for #minetest-delta, 2012-09-09

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All times shown according to UTC.

Time Nick Message
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02:31 Mikeonline hi
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05:50 M13 Hello?
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09:30 jyfl987 celeron55: i have compiled minetest enginge/game on my ac100, and finally run it
09:30 jyfl987 celeron55: it works but lag :]
09:30 celeron55 how fast does it run?
09:33 jyfl987 celeron55: not so fast
09:33 jyfl987 but it could be accept
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09:57 celeron55 man, what the fuck is going on with the blinking entities
09:57 celeron55 i don't understand at all
09:57 celeron55 they seem to somehow blink between their supposed lighting value and the lighting of the player
09:57 celeron55 but there is no possible way of that to hapepn
09:57 celeron55 happen*
09:58 celeron55 could be an irrlicht bug too, or pretty much anything...
09:58 PilzAdam i thought that they blink because they are interpreted as "underground" by the engine sometimes; but i cant confirm that
09:58 celeron55 well that is complete bullshit
09:59 celeron55 try it, make an entity that always is high up from ground
09:59 celeron55 or just insert some debug output in there
10:00 celeron55 the positions it reads is perfectly valid and don't jump around randomly
10:00 PilzAdam you have also some strange effects with nodeboxes that are exatcly at 0.5
10:01 celeron55 ...that is not related at all
10:01 celeron55 i suggest you to go away, you can't help in this
10:03 celeron55 it'd seem all entities are the same color, and the color is chosen somehow very oddly
10:03 celeron55 s/color/brightness/
10:08 celeron55 oh LOL, now i understand!
10:08 celeron55 entities that use the "wielditem" drawtype share the same mesh
10:09 celeron55 ...the ones using the same item, that is
10:09 Calinou http://paste.ubuntu.com/1194305/ - mod issue, shapeless recipes here don't work
10:09 Calinou anything wrong?
10:15 Calinou nevermind; I changed the recipe so that it doesn't use shapeless recipes (it is a whole different concept now)
10:16 celeron55 it should work i guess, but dunno
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10:37 PilzAdam celeron55, only large amounts of entities with the *same textures* blink
10:54 PilzAdam celeron55, http://www.zimg.eu/i/510260099 this does blink when you use the default builtin items, but it doesnt if you use this: https://gist.github.com/3683769
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13:31 OWNSyouAll From your lua api it appears that you can only get the last_actor with rollback this true?
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14:38 LunaVorax Hello!
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14:54 celeron55 OWNSyouAll: the rollback stuff is quite experiemntal and non-polished
14:55 celeron55 OWNSyouAll: feel free to improve it 8)
14:55 celeron55 if you have use for it
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15:32 PilzAdam celeron55, object:punch() works now, thx
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16:17 OWNSyouAll celeron55: i think i will just fork the rollback mod but thanks for the info
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