Time |
Nick |
Message |
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02:31 |
Mikeonline |
hi |
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05:50 |
M13 |
Hello? |
06:10 |
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08:52 |
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08:57 |
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09:30 |
jyfl987 |
celeron55: i have compiled minetest enginge/game on my ac100, and finally run it |
09:30 |
jyfl987 |
celeron55: it works but lag :] |
09:30 |
celeron55 |
how fast does it run? |
09:33 |
jyfl987 |
celeron55: not so fast |
09:33 |
jyfl987 |
but it could be accept |
09:38 |
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09:40 |
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09:40 |
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09:44 |
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09:44 |
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09:57 |
celeron55 |
man, what the fuck is going on with the blinking entities |
09:57 |
celeron55 |
i don't understand at all |
09:57 |
celeron55 |
they seem to somehow blink between their supposed lighting value and the lighting of the player |
09:57 |
celeron55 |
but there is no possible way of that to hapepn |
09:57 |
celeron55 |
happen* |
09:58 |
celeron55 |
could be an irrlicht bug too, or pretty much anything... |
09:58 |
PilzAdam |
i thought that they blink because they are interpreted as "underground" by the engine sometimes; but i cant confirm that |
09:58 |
celeron55 |
well that is complete bullshit |
09:59 |
celeron55 |
try it, make an entity that always is high up from ground |
09:59 |
celeron55 |
or just insert some debug output in there |
10:00 |
celeron55 |
the positions it reads is perfectly valid and don't jump around randomly |
10:00 |
PilzAdam |
you have also some strange effects with nodeboxes that are exatcly at 0.5 |
10:01 |
celeron55 |
...that is not related at all |
10:01 |
celeron55 |
i suggest you to go away, you can't help in this |
10:03 |
celeron55 |
it'd seem all entities are the same color, and the color is chosen somehow very oddly |
10:03 |
celeron55 |
s/color/brightness/ |
10:08 |
celeron55 |
oh LOL, now i understand! |
10:08 |
celeron55 |
entities that use the "wielditem" drawtype share the same mesh |
10:09 |
celeron55 |
...the ones using the same item, that is |
10:09 |
Calinou |
http://paste.ubuntu.com/1194305/ - mod issue, shapeless recipes here don't work |
10:09 |
Calinou |
anything wrong? |
10:15 |
Calinou |
nevermind; I changed the recipe so that it doesn't use shapeless recipes (it is a whole different concept now) |
10:16 |
celeron55 |
it should work i guess, but dunno |
10:17 |
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10:24 |
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10:24 |
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10:37 |
PilzAdam |
celeron55, only large amounts of entities with the *same textures* blink |
10:54 |
PilzAdam |
celeron55, http://www.zimg.eu/i/510260099 this does blink when you use the default builtin items, but it doesnt if you use this: https://gist.github.com/3683769 |
11:02 |
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11:22 |
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11:48 |
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12:18 |
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12:25 |
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13:30 |
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13:31 |
OWNSyouAll |
From your lua api it appears that you can only get the last_actor with rollback this true? |
14:31 |
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14:35 |
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14:38 |
LunaVorax |
Hello! |
14:41 |
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14:54 |
celeron55 |
OWNSyouAll: the rollback stuff is quite experiemntal and non-polished |
14:55 |
celeron55 |
OWNSyouAll: feel free to improve it 8) |
14:55 |
celeron55 |
if you have use for it |
14:58 |
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15:20 |
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15:32 |
PilzAdam |
celeron55, object:punch() works now, thx |
16:15 |
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16:17 |
OWNSyouAll |
celeron55: i think i will just fork the rollback mod but thanks for the info |
16:34 |
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19:17 |
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21:39 |
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