Time Nick Message 02:31 Mikeonline hi 05:50 M13 Hello? 09:30 jyfl987 celeron55: i have compiled minetest enginge/game on my ac100, and finally run it 09:30 jyfl987 celeron55: it works but lag :] 09:30 celeron55 how fast does it run? 09:33 jyfl987 celeron55: not so fast 09:33 jyfl987 but it could be accept 09:57 celeron55 man, what the fuck is going on with the blinking entities 09:57 celeron55 i don't understand at all 09:57 celeron55 they seem to somehow blink between their supposed lighting value and the lighting of the player 09:57 celeron55 but there is no possible way of that to hapepn 09:57 celeron55 happen* 09:58 celeron55 could be an irrlicht bug too, or pretty much anything... 09:58 PilzAdam i thought that they blink because they are interpreted as "underground" by the engine sometimes; but i cant confirm that 09:58 celeron55 well that is complete bullshit 09:59 celeron55 try it, make an entity that always is high up from ground 09:59 celeron55 or just insert some debug output in there 10:00 celeron55 the positions it reads is perfectly valid and don't jump around randomly 10:00 PilzAdam you have also some strange effects with nodeboxes that are exatcly at 0.5 10:01 celeron55 ...that is not related at all 10:01 celeron55 i suggest you to go away, you can't help in this 10:03 celeron55 it'd seem all entities are the same color, and the color is chosen somehow very oddly 10:03 celeron55 s/color/brightness/ 10:08 celeron55 oh LOL, now i understand! 10:08 celeron55 entities that use the "wielditem" drawtype share the same mesh 10:09 celeron55 ...the ones using the same item, that is 10:09 Calinou http://paste.ubuntu.com/1194305/ - mod issue, shapeless recipes here don't work 10:09 Calinou anything wrong? 10:15 Calinou nevermind; I changed the recipe so that it doesn't use shapeless recipes (it is a whole different concept now) 10:16 celeron55 it should work i guess, but dunno 10:37 PilzAdam celeron55, only large amounts of entities with the *same textures* blink 10:54 PilzAdam celeron55, http://www.zimg.eu/i/510260099 this does blink when you use the default builtin items, but it doesnt if you use this: https://gist.github.com/3683769 13:31 OWNSyouAll From your lua api it appears that you can only get the last_actor with rollback this true? 14:38 LunaVorax Hello! 14:54 celeron55 OWNSyouAll: the rollback stuff is quite experiemntal and non-polished 14:55 celeron55 OWNSyouAll: feel free to improve it 8) 14:55 celeron55 if you have use for it 15:32 PilzAdam celeron55, object:punch() works now, thx 16:17 OWNSyouAll celeron55: i think i will just fork the rollback mod but thanks for the info