Time |
Nick |
Message |
00:39 |
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05:25 |
Guest43986 |
has anybody tried to run minetest on raspberrypi |
05:29 |
jyfl987 |
i think it might could |
05:29 |
jyfl987 |
i have a ac100 smartbook, which have a tegra2 inside |
05:29 |
jyfl987 |
will test if i could run minetest on it after work |
05:30 |
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05:31 |
jyfl987 |
celeron55: could a linode 512mb ram vps run minetest server? |
05:41 |
celeron55 |
if it has enough CPU power, easily |
05:41 |
celeron55 |
the minetest server mostly just eats CPUs like some CPU-eating monster |
05:43 |
celeron55 |
jyfl987: it'll likely work fairly well, but we'll see |
05:43 |
celeron55 |
on the ac100 i mean |
05:44 |
celeron55 |
(the two upper lines were about linode, the two lower were about ac100 :P) |
05:44 |
jyfl987 |
celeron55: well i was thought that server would eat much more RAM |
05:44 |
celeron55 |
it doesn't use much memory at all |
05:45 |
jyfl987 |
celeron55: and i found that when clients network laag, like i am in china , and yesterday i connect to redcrab's server on amazon ec2 |
05:45 |
celeron55 |
i don't think it ever goes above 200M, barely 100 |
05:45 |
jyfl987 |
celeron55: i can see the block load and unload |
05:45 |
jyfl987 |
celeron55: that's good |
05:46 |
jyfl987 |
celeron55: i mean why not trigger the block load just before player enter to the block next to border? |
05:46 |
celeron55 |
about the laptop with the tegra2 chip: it's GPU seems to be some OpenGL ES thing |
05:46 |
celeron55 |
i have no idea what that means in terms of minetest and irrlicht |
05:47 |
celeron55 |
i guess it can do regular opengl too with possibly the drivers doing the wrapping |
05:47 |
jyfl987 |
yep, i can use SDL on that machine |
05:47 |
jyfl987 |
so i think maybe irrlicht could work with opengl es |
05:47 |
celeron55 |
ehm... SDL is mostly a software-only library |
05:48 |
celeron55 |
minetest requires some actual 3D HW acceleration to work reasonably |
05:48 |
jyfl987 |
sdl could use any possible hardware optimization |
05:48 |
jyfl987 |
just use soft impl when it couldnt found the match library support |
06:07 |
MiJyn |
lol yeah |
06:08 |
MiJyn |
it'd be quite hard to write the 3D stuff though |
06:08 |
MiJyn |
all kinds of raytracing |
06:09 |
jyfl987 |
and the light system seems has bug |
06:09 |
jyfl987 |
if you head downside, and quickly head upside, you'll found the light toggling |
06:09 |
jyfl987 |
but in physic world, it should dont have differences |
06:23 |
VanessaE |
that does raise a question - why DOES the game do that anyway? |
06:28 |
jyfl987 |
when i head downsize, the light change which let me thought it turn to night |
06:29 |
VanessaE |
yes, I've seen that effect |
06:29 |
VanessaE |
oh well, I always assumed it was deliberate |
06:29 |
jyfl987 |
VanessaE: and the block chunk loading effect, have you saw that? |
06:29 |
VanessaE |
you mean where blocks change from dark <-> light if you suddenly spin around |
06:29 |
VanessaE |
kinda randomly I mean |
06:30 |
jyfl987 |
VanessaE: nope, i mean the loading |
06:31 |
jyfl987 |
VanessaE: when you enter a border chunk, it will load the neighbor chunk on the forward |
06:31 |
jyfl987 |
so you could see one chunk loaded while another chunk not load |
06:31 |
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06:31 |
VanessaE |
oops |
06:32 |
VanessaE |
I'm not sure I understand what you mean though |
06:32 |
VanessaE |
no matter, I'm too tired to really grasp it now. Good night. |
06:32 |
VanessaE |
:-) |
06:33 |
* VanessaE |
wanders off to bed |
06:34 |
jyfl987 |
VanessaE: ok i'll gave a screenshot when i met that |
06:36 |
celeron55 |
the light changes that way to make large caves dark on shorter rendering rnages |
06:36 |
celeron55 |
ranges* |
06:36 |
celeron55 |
or if world data hasn't been loaded yet |
06:37 |
celeron55 |
it sometimes looks a bit silly, but it's kind of hard to guess what the background should look like |
06:37 |
celeron55 |
minecraft does it even worse |
06:38 |
celeron55 |
if you go in the shade of a tree, the sky turns darker |
06:38 |
celeron55 |
at least when i last played it |
06:39 |
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06:40 |
celeron55 |
minetest basically tries to determine if you might see the sky through anywhere through the rendering limit where you're looking at, and if so, it'll make it look like sky; otherwise it will make it look like the background of a cave at the guessed light level |
06:43 |
jyfl987 |
celeron55: what time do you last play minecraft? |
06:43 |
celeron55 |
the algorithm in minetest is 100% independent on any map generator properties or anything, it's solely based on the downloaded world data as is |
06:44 |
celeron55 |
jyfl987: dunno, at least roughly at the end of beta |
06:44 |
jyfl987 |
celeron55: how about re-playing that to got a new experiences? |
06:44 |
celeron55 |
altough i don't remember if it had that then |
06:45 |
jyfl987 |
i didnt found minecraft has that problem , maybe i play the new version |
06:45 |
celeron55 |
minecraft stopped working on my laptop sometime when it became beta |
06:45 |
jyfl987 |
it might be the memory stuff :] |
06:46 |
jyfl987 |
celeron55: and does minetest support to use minecraft's texure? |
06:46 |
celeron55 |
i enjoyed it most a at the end times of alpha, after the summer of 2010 |
06:46 |
celeron55 |
and then i started minetest |
06:46 |
jyfl987 |
there's so many good looking 3rd party texture for mc |
06:46 |
Calinou |
jyfl987, he didn't even buy the game, iirc |
06:46 |
celeron55 |
i have bought minecraft |
06:46 |
jyfl987 |
Calinou: i didnt eigher |
06:46 |
Calinou |
ah |
06:46 |
celeron55 |
but didn't buy it back then |
06:46 |
jyfl987 |
Calinou: i am a chinese, so you could guess |
06:47 |
jyfl987 |
i was thinking if we could use the anti-alias tech to make the world looks more smooth? |
06:48 |
celeron55 |
i bought it with donation money some time after it became beta as a thanks for the inspiration and the week of fun gaming |
06:48 |
Calinou |
let's also use quantum computing to generate the world too |
06:48 |
Calinou |
jyfl987, you mean, having a non-cube world? just no |
06:48 |
Calinou |
having any kind of non-cube world is probably impossible - what when you want to build/mine? |
06:49 |
celeron55 |
being all cubes is the point of minetest; nobody needs to worry or should wait for that to change |
06:49 |
jyfl987 |
Calinou: nope just make some block looks more smooth |
06:49 |
jyfl987 |
Calinou: its the looking effects |
06:52 |
Calinou |
won't that slow the game down? |
06:52 |
Calinou |
smoothing the blocks was proposed a while ago |
06:52 |
celeron55 |
jyfl987: what kind of smoothing you are talking about; that isn't clear at all from what you've said |
07:01 |
jyfl987 |
celeron55: the mountain look |
07:01 |
jyfl987 |
celeron55: and the tree |
07:04 |
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17:46 |
jyf1987 |
just bought a linode vps and setup a minetest server celeron55 |
17:56 |
jyf1987 |
VanessaE: remember the loading problem? i just got two screnshot http://imgur.com/a/XOVNB cc celeron55 |
17:58 |
VanessaE |
I don't remember the content of that conversation actually. What was he trying to point out in these images? |
18:30 |
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