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IRC log for #minetest, 2017-04-25

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Time Nick Message
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00:04 goodkey hi
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00:05 goodkey hi grandolf
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00:48 OldCoder Grandolf, hello. TommyTreasure, conflicts occur but are often easy to resolve.
00:49 behalebabo TommyTreasure: in the case of baked clay and ethereal, they are designed to work together.
00:49 behalebabo ethereal will use baked clay's nodes if they are installed
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01:01 Grandolf hi OldCoder
01:01 Grandolf hi goodkey
01:02 * OldCoder wonders if there is a badkey
01:02 Grandolf :P
01:02 OldCoder Good Key, Bad Key, let us see, what Key is right for you and what is right for me?
01:03 Grandolf skelletonkey
01:03 Grandolf hm
01:04 Grandolf kiwi
01:04 Grandolf (keywi)
01:07 OldCoder Skelleton Key is very different from Skeleton Key
01:07 OldCoder Keep this in mind
01:08 OldCoder Skelleton Key
01:08 OldCoder is difficult to find
01:08 OldCoder For Skeleton Key one only needs to see
01:08 OldCoder A regular key that is long dead
01:08 OldCoder But to get a Skelleton Key one must agree
01:09 OldCoder To trade one's soul to the Underworld Head
01:09 OldCoder
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01:56 riff-IRC yo tre
01:56 Tre hi riff
01:57 Tre watcha been doing?
01:58 riff-IRC just moved my channel to IRC.Tk, because i'm still klined.
02:05 OldCoder riff-IRC, explain your channel
02:05 OldCoder Is it MT-related? G-rated? What?
02:05 riff-IRC it's a chat channel for youtubers
02:05 OldCoder G-rated?
02:05 OldCoder Or at least not X ?
02:05 riff-IRC sure it's G-ish rated
02:05 OldCoder minetest.org can probably host it
02:06 OldCoder g2g errand but ping me another day
02:06 riff-IRC kk later
02:06 OldCoder o/
02:06 riff-IRC o\
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03:54 TommyTreasure hi OldCoder and behalebabo.  I saw that both ethereal and baked clay were done by Tenplus1, so i eventually assumed they would work well together.  rather be safe than sorry.  i do have too many mods to keep track, and there are a lot of recipe overlaps i need to fix, so not having to fix yet 1 more is a big plus in my book.  thanks!
04:06 OldCoder
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04:51 breeze_forever I am having trouble getting the tutorial package to work on 4.13, I've extracted it to ~/.minetest, to ~/.minetest/worlds, and I still dont see the icon the menu. restarted client several times, still nothing
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04:57 octacian breeze_forever: 0.4.13!? That's old.. Current is 0.4.15
04:58 breeze_forever I'm aware
04:58 octacian Have you considered updating?
05:00 octacian OK, what you want to do though is extract tutorial, in the games subdirectory to ~/.minetest/games and "Tutorial World", in the worlds subdirectory, to ~/.minetest/worlds
05:00 octacian But I warn you, that if the subgame has been updated recently it may not work with 0.4.13
05:00 octacian breeze_forever: ^
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05:03 octacian Well, I'm out for the night. Cya'll later! :D
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07:54 JamesTait Good morning all! Happy Tuesday, and happy World Penguin Day! 😃 🐧
08:02 juli i'am every time aware of the penguin in my pc ;)
08:02 PureTryOut[m] same here, I love me some penguins
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08:18 MinetestBot [git] nerzhul -> minetest/minetest: Fix various points reported by cppcheck (#5656) 7f55ac3 https://git.io/v9t1c (2017-04-25T08:17:53Z)
08:23 MinetestBot [git] nerzhul -> minetest/minetest: Fix various points reported by cppcheck (#5656) a7e131f https://git.io/v9tMx (2017-04-25T08:21:42Z)
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10:43 PureTryOut[m] what exactly does "inventory" location mean when creating a formspec?
10:43 PureTryOut[m] *using the "list" thingy
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10:55 PureTryOut[m] hmm nvm got it. I did understand it right, I just got errors because of the inventory size being nil 😉
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11:13 MinetestBot [git] desttinghim -> minetest/minetest: Footsteps without view bobbing (#5645) db17225 https://git.io/v9qUv (2017-04-25T11:11:51Z)
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12:16 DS-minetest hi MinetestBot
12:16 MinetestBot Hey DS-minetest!
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12:37 Tre hey DS
12:37 DS-minetest hey Tre
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12:51 DS-minetest can you make formspec images animated?
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13:37 DS-minetest how heavy is it to use minetest.get_meta(pos):get_string(bla) ?
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14:15 DS-minetest is screwdriving automatically disallowed in protected areas or do i have to add it in on_rotate?
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14:37 calculon DS-minetest, the screwdriver won't work in protected areas
14:38 DS-minetest calculon: thanks
14:38 DS-minetest so, it also won't trigger on_rotate, right?
14:39 calculon no, i don't think so
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14:40 DS-minetest ok
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16:03 Paul27 hello
16:03 DS-minetest hello
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16:08 IhrFussel I want to check on_prejoinplayers if the IP used is the same as the one the exact same player online already also uses...so can I achieve this with "if minetest.get_player_ip(name) == ip then" ?
16:12 red-001 I think so
16:15 IhrFussel Example: player X is in the game but lost connection (the game doesn't log you out immediately when you lose connection) and now connects again then I want the others to know "the player is not gone, he/she is already reconnecting now" BUT I want to exclude other IPs so that it doesn't display this message if anyone else tries to bruteforce access
16:16 Paul27 wait this suppose that the player in question always play for the same device, right?
16:16 Paul27 from*
16:18 IhrFussel No, it should simply let the others know "player lost connection but attempts to join again" opposed to what many believe "player logged out and won't come back"
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16:18 Paul27 oh ok
16:19 Paul27 um what if the player lost connection then changes device?
16:20 red-001 unlikely
16:20 Paul27 but possible
16:20 red-001 plus if they are on the same network the ip will likely still be the same
16:22 IhrFussel In such a rare case it will simply not let the others know that the player is about to re-join :P
16:23 Paul27 got it
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16:35 Paul27 how can i make the hp change without minetest.item_eat?
16:36 GreenDimond set_hp(somenumber)
16:36 IhrFussel Paul27, player:set_hp(number)
16:36 Paul27 cool thanks
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16:37 yusf[m] How do I de-register nodes the proper way?
16:37 IhrFussel Guys you can ESCAPE the death formspec and play with 0 HP? That's terrible I just accidentally tried that...now I need to implement a HP check every X secs to make sure nobody with 0 HP can play
16:38 sfan5 pff
16:38 sfan5 IhrFussel: report the client bug on the tracker
16:38 Paul27 yusf what do you mean with "de-register"?
16:38 sfan5 the server side does not accept any movement or interaction with the word if the player is dead
16:38 sfan5 i tested this as part of my anticheat improvements pr
16:38 yusf[m] I mean the opposite of minetest.register_node
16:38 GreenDimond Yes I have experienced that bug before
16:39 yusf[m] Paul27
16:39 IhrFussel sfan5, yes but the player *believes* that he is indeed still alive and will wonder why they can't interact...so it's better to let them know that they are actually dead
16:39 sfan5 no really
16:39 sfan5 it's easier to just fix the bug
16:40 Paul27 yusf what do you want to exactly? an example could me make understand better
16:40 IhrFussel Yes of course but I mean as a workaround until it's fixed I'll add that check
16:40 Paul27 make me*
16:41 GreenDimond Well, in my experience, if you respawn and start moving around fast, the game does not respawn you correctly and your hearts have a 'wither effect' (Minecraft) essentially because you still take damage and sometimes when you take dmg the hearts show up but other times they dont
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16:41 yusf[m] Paul27: Yes, sure. What I really want to do is to redefine what textures should be used on the default sandstone node, so that it displays different side, top and bottom textures.
16:41 Paul27 you have to override the node
16:42 yusf[m] Yes, I figured I have to de-register the node before register it again?
16:43 GreenDimond yusf[m]: just do minetest.register_node(":modname:nodename"
16:43 Paul27 it's overriding, not deregistation
16:43 GreenDimond placing a : before the modname overrides it
16:43 GreenDimond You do not need to deregister to redefine
16:43 Paul27 deregistration*
16:43 yusf[m] And that's the proper way? :)
16:44 calculon it's minetest.override_node
16:44 GreenDimond calculon: That works too, but what is the difference?
16:44 calculon the one you gave is for registering missing nodes i think
16:44 yusf[m] I only find minetest.override_item http://dev.minetest.net/minetest.override_item
16:44 GreenDimond nope, I have used it before.
16:44 calculon ho yes, override_item
16:45 GreenDimond : is for existing nodes
16:45 calculon ha ok, i didn't know you could do that
16:45 Paul27 i think the fastest way is GreenDimond method, more immediate
16:45 IhrFussel Welp, I can't reproduce the death bug anymore...now when I die whatever I press it respawns me
16:46 GreenDimond both are fast.
16:46 yusf[m] Okay, thank you all. I'll try both I guess :)
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16:46 calculon but you have to fully define the item in that case, don't you ?
16:46 GreenDimond In what case?
16:46 calculon with your method
16:46 yusf[m] That's a good question. I only want to set the texture definition.
16:47 GreenDimond I would test but I am not at my PC
16:47 GreenDimond Let me think... I used it recently but I dont remember what for xD
16:47 DS-minetest :modname:itemname is not only for registered items
16:48 GreenDimond meaning?
16:48 Paul27 um if the texture change is not for a server you can use a texture pack
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16:48 calculon yes, i've seen it used to register items from missing mods
16:49 DS-minetest with the additional : you can register (or maybe also overregister) an item of another mod
16:49 calculon technic do that to register homedecor:oil_extract when it's missing for instance
16:49 DS-minetest technic_worldgen also does this with rubber tree
16:50 GreenDimond I used it for my waffles mod (update not released yet) for the toaster. if homedecor is detected it does minetest.register_node(":homedecor:toaster", {
16:50 yusf[m] minetest.override_item works very good. I only have to redefine what I want (textures). Thanks calculon !
16:50 DS-minetest lol, a waffleiron is not the same as a toaster i think
16:50 GreenDimond DS, I am adding toaster waffles.
16:51 Paul27 toooster
16:52 GreenDimond Toaster waffles require toaster. I am making it compatible with homedecor.
16:52 DS-minetest GreenDimond: if anyone wants to search for the waffle machine in inventory by search, he will search for "waffles", and if also homedecor is installed he won't find it
16:52 DS-minetest right?
16:52 DS-minetest but idk
16:53 GreenDimond they will find a toaster waffle which will have "(Use toaster to cook)" in the description
16:53 GreenDimond *toaster waffle package
16:53 DS-minetest ah
16:54 GreenDimond I had to change my batter to use 3 different items rather than damage because players on HOMETOWN were using the anvil to repair the batte xD
16:55 DS-minetest bad anvil that doesn't give a possibility to disallow repairing for certain tools
16:55 GreenDimond tru, but it is better anyways.
16:55 DS-minetest don't make those different items, it's not your mod's fault
16:56 DS-minetest what is better?
16:56 DS-minetest (you could also just change itemstack meta and so the description)
16:56 GreenDimond I want it to be compatible with *any* repair mod, and I am not going to bother to find every mod that has a 'not_repairable' group and add it.
16:57 GreenDimond It may add like 100+ lines of code, but it's no big deal. Just redefining the item 3 times.
16:59 GreenDimond I wanted to have a variable defining what it does and just put one_use = whatwafflebatterdoes for each one.
16:59 GreenDimond But something happened and I dont remember what :P
17:07 Paul27 Bye
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17:19 Noxodd How do I lock a room
17:20 IhrFussel Noxodd, what do you mean by "room"?
17:21 Noxodd There are locked doors that only I can use, but are there locked blocks so that I can protect a room?
17:21 red-001 you need a protection mod
17:21 Noxodd Something like steelblocks with a lock
17:21 red-001 !mod areas
17:21 MinetestBot red-001: Advanced area protection [areas] by ShadowNinja - https://forum.minetest.net/viewtopic.php?t=7239
17:21 red-001 ^ an example
17:22 Noxodd Well, why are locked doors in an default game then?
17:22 red-001 I have no idea
17:22 Noxodd ...
17:22 DS-minetest Noxodd: i could show you how to open a locked door with a banana https://www.youtube.com/watch?v=XI5mSuSLoSc
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17:23 Noxodd No thanks
17:23 Noxodd I could create a room only using locked chest but thats kinda odd
17:24 Noxodd There have to be another blocktype that is locked, else its useless with locked doors
17:26 IhrFussel Noxodd, no...locked doors prevent others from ENTERING protected houses..but if the house and its blocks are not protected the door doesn't make sense
17:27 Noxodd Thats stupid
17:28 IhrFussel Of course you could make it so nobody can destroy block X but there is no point if you can simply protect everything in the area
17:28 Noxodd So I need a mod to make something in the vanilla game useful?
17:28 Noxodd Who the hell is deciding that stuff?
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17:30 PureTryOut[m] tbh, that happens in most games. even Minecraft. they have iron doors which you can't open without a redstone signal, but you can just destroy the door itself or the block next to it no problem
17:30 PureTryOut[m] you could make the walls out of a really strong material though, obsidian or something
17:30 IhrFussel Well it would be nice if the devs added a basic way for protection in the default game..that's true but as is right now you need an external mod to protect buildings
17:31 Noxodd ....i thought that Minetest is smarter
17:31 PureTryOut[m] guys it might be my spotty English, but what exactly does "velocity" mean in the context of a particle? ime velocity means speed, but the particle definition for some reason expects a position?
17:32 IhrFussel Noxodd, let me guess: You have a free server at minetesthosting and are stuck now with the default mods?
17:33 IhrFussel Otherwise I don't see why adding a simple protection mod would be impossible for you
17:34 DS-minetest PureTryOut[m]: the pos you give at adding a particle is the start pos
17:34 PureTryOut[m] no it expects 3 positions.
17:34 PureTryOut[m] of which "velocity" is one
17:34 calculon PureTryOut[m], it's not a position, it's velocity on x/y/z axes
17:34 PureTryOut[m] "acceleration" also
17:34 DS-minetest PureTryOut[m]: it's a vector
17:34 DS-minetest yes
17:34 calculon same thing for acceleration
17:34 PureTryOut[m] ooh wait...
17:34 PureTryOut[m] still then. setting it to 1 on a certain axis, how fast would that go?
17:35 * PureTryOut[m] automatically assumes (wrongly) that vectors are positions
17:35 calculon no idea, you should try and see
17:36 DS-minetest minetest has a Cartesian coordinate system
17:37 DS-minetest PureTryOut[m]: you could use vector.multiply to give it a certain speed
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17:37 PureTryOut[m] and how would I give it a direction?
17:38 DS-minetest by making a vector
17:38 PureTryOut[m] obviously, but what... parameter?
17:38 PureTryOut[m] "pos" is starting position, "velocity" is well the speed, "acceleration" is the acceleration rate, but I don't see a parameter for end position, or target
17:38 DS-minetest PureTryOut[m]: look into examples in other mods
17:39 PureTryOut[m] could you give me an example mod? :D
17:39 DS-minetest velocity is also just the start velocity
17:39 DS-minetest and acceleration just the start acceleration
17:39 PureTryOut[m] ... huh? how would it change acceleration?
17:39 calculon the crops mod uses particles
17:39 DS-minetest you give the things that are there at the moment
17:40 PureTryOut[m] calculon: the farming mod in minetest_game?
17:40 DS-minetest !mod technic_fight
17:40 MinetestBot DS-minetest: Could not find anything.
17:40 calculon it's not in minetest_game, but yes it's a farming mod
17:40 PureTryOut[m] hmm
17:41 PureTryOut[m] https://github.com/minetest-mods/crops that one? <---
17:41 calculon yes
17:42 PureTryOut[m] seems to use particlespawners only
17:43 calculon isn't it what you're looking for ?
17:43 PureTryOut[m] no, I'm looking for "add_particle"
17:43 calculon ho, not sure but i think it works the same way
17:43 DS-minetest PureTryOut[m]: one of my mods uses a particle as projectile https://forum.minetest.net/viewtopic.php?f=9&amp;t=17426
17:45 PureTryOut[m] hmm, you use vector.multiply. any documentation on that?
17:45 DS-minetest PureTryOut[m]: yes
17:45 DS-minetest look into doc/lua_api.txt
17:46 PureTryOut[m] I am, documentation is sparse... "vector.multiply(v, x): returns a scaled vector or Schur product" what the hell does "v" stand for? seeing your mod I'm assuming direction?
17:47 calculon a vector is just an { x, y, z } table
17:47 DS-minetest v stands for vector variable
17:47 PureTryOut[m] calculon: I know
17:47 PureTryOut[m] but it would help if it said that v is a Vector
17:47 PureTryOut[m] anyways thanks DS-minetest, that might do it
17:48 calculon that seems quite obvious to me :)
17:48 sfan5 calculon: it's actually a {x=..., y=..., z=...} table
17:48 DS-minetest also it's written above i think
17:49 PureTryOut[m] calculon: not to everyone clearly 😛
17:49 ThomasMonroe calculon if the person doesnt lik algebra already then it wouldnt be clear
17:50 PureTryOut[m] I haven't had algebra for years even though I'm still a student in programming 😒
17:52 DS-minetest how heavy is it to use minetest.get_meta(pos):get_string(bla) ?
17:52 DS-minetest so, how heavy is meta compared to static variables?
18:01 sfan5 very
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18:10 MinetestBot [git] ShadowNinja -> minetest/minetest: Rename Scripting API files for consistency 2818d3f https://git.io/v9mmc (2017-04-25T17:41:36Z)
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18:12 Calinou what is the go-to "no guests" mod right now?
18:12 Calinou name_restrictions hasn't been updated for 1.5 years now
18:12 Calinou is it still the reference mod for that?
18:12 Calinou (need to know which one I'll submit an issue against for blocking players with random first names + 3 numbers, which some mobile client generates)
18:12 Calinou ideally we should gather the list of first names, or just ban everyone with 3 numbers at the end of the name (and uppercase first letter), but that'll cause false positives for sure
18:14 IhrFussel Calinou, you want to PUNISH the players for not knowing that their client creates such a weird player name for them? I don't think that's the correct way
18:16 IhrFussel I would probably just display a formspec on join where they can read that they are using a "banned" client and should download another
18:17 IhrFussel Or as an error message on_prejoin...but IMO you should tell the players in some way why they can't play on server X with their client
18:17 Baffy[m] sup folks
18:17 Baffy[m] what's up with the Open AI mods
18:17 Baffy[m] they seem pretty advanced
18:18 Baffy[m] a lot of mods seem like they're coded and forgotten
18:19 PureTryOut[m] ^ +1 to that
18:20 Baffy[m] Advanced Farming is great, i use it with Ethereal biomes and get these great Garden of Eden type areas
18:20 Baffy[m] but it has like, 3 recipies
18:20 Baffy[m] with all these different crops
18:21 Baffy[m] maybe better marketing and a good group of well-supported mods would increase the userbase
18:21 PureTryOut[m] great... now my particles are moving away from the node I want them to move to
18:21 Baffy[m] i almost feel like forking minetest and just changing the name to something catchy and including good mods that the team plans to support
18:22 Baffy[m] OpenMine? if not taken? FreeMiner?
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18:22 PureTryOut[m] I have to agree with you there, I just don't like splitting up a community like that. also, you need some people to go with you, which is quite hard
18:22 Baffy[m] it's just lua, anyone that knows python can learn it in a day
18:23 sfan5 Baffy[m]: just create a subgame and convince the coredevs to include it
18:23 Baffy[m] yeah
18:23 PureTryOut[m] "convince the coredevs to include it" yeah gl with that lol
18:23 Baffy[m] i think some stuff needs improvement in core too
18:23 IhrFussel Baffy[m], 70% of all players use mobile IIRC (I saw some stats about Minetest, maybe they're deprecated) ... and 90% of those mobile players use MultiCraft as client
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18:23 Baffy[m] like i shouldn't need a mod to point my face at stuff
18:24 PureTryOut[m] well biggest improvement in the core imo is speeding up the process of accepting PR's 😛
18:24 Baffy[m] and it should have projectile features built in
18:24 PureTryOut[m] there are a lot of good PR's out there which either get shot down with awful arguments, or just take ages to get merged
18:24 sfan5 PRs always take ages
18:24 Baffy[m] annoying dev team problems?
18:24 Baffy[m] happens a lot
18:25 Baffy[m] i use CyanogenMod for my phone, it's forking to Lineage OS
18:25 Baffy[m] one of the Lineage guys is LukeJr from bitcoin
18:25 Baffy[m] dude's a total psycho
18:27 sfan5 lineage is not much of a fork
18:27 sfan5 more of a continuation
18:27 sfan5 because cm just died
18:27 Krock rip
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18:29 PureTryOut[m] yeah the company behind CyanogenMod pulled the plug and started working on apps instead
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18:56 Calinou IhrFussel: it's the only way, sorry
18:56 Calinou you can specify a prejoin-reject message, that's what name_restrictions already does
18:56 Calinou "please pick a non-guest username and try again…"
18:57 Calinou Baffy[m]: Freeminer is already used by a (mostly dormant) Minetest fork
18:57 Calinou too bad, we're likely stuck with Minetest
18:57 IhrFussel Calinou, you don't even know if they can choose/see their player name...I suggest adding an error message that says "You try to connect as [name]. This name is not allowed, please use another name or choose another client to connect."
19:00 Calinou can be done maybe, but maybe they don't even know how to read…
19:00 Calinou (I wouldn't be surprised)
19:03 calculon why do free games always have stupid names :p
19:04 IhrFussel Well it's your choice but I'm totally against "banning players and not let them know why exactly or what they can do to avoid it" ... I just noticed another bug: My hand is blinking black every few secs...whenever it happens my character stops for 1 sec
19:05 Calinou calculon: no naming agencies in open source, face it :P
19:05 calculon :)
19:06 Calinou seriously, open source naming is still a problem to date, as confirmed by the KDE "Babe" player
19:06 IhrFussel Am I the only one experincing this issue? It even happens when I hold something else so it's not just the hand but the wielding item
19:07 IhrFussel And now it stopped...all I did was walking around o.o
19:08 PureTryOut[m] is it possible to tell a particle to despawn/destroy itself when it hits a node?
19:08 red-001 yes
19:08 PureTryOut[m] there is "collisiondetection" but that just makes sure the particle doesn't go through a node
19:08 red-001 read the docs?
19:08 PureTryOut[m] (it doesn't destroy the particle)
19:09 red-001 I don't remeber the name right now
19:09 PureTryOut[m] ... why do people always assume I don't read docs?
19:09 PureTryOut[m] see, I'm just blind
19:09 PureTryOut[m] "collision_removal"
19:09 red-001 cause I found that info by reading the docs?
19:10 IhrFussel I created a func for that on my machine...it simply greps the API docs xP
19:16 IhrFussel The blinking is BACK...I'll try to track down what causes it
19:21 IhrFussel I found it! It happens when I place a node...need to confirm though
19:28 IhrFussel No I was wrong...it seems to happen after I go through nodes with noclip priv
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21:13 ThomasMonroe now this is just a curiosity question
21:13 ThomasMonroe but can you mod in C++?
21:15 red-001 what do you mean?
21:15 red-001 if you mean loadable mods then no
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21:52 Tre_ i mean can you make a mod that talks directly to the program written in C++
21:56 red-001 well you could write a lua library
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22:10 sofar "modding in c++" is basically extending the minetest engine
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22:21 swift110 hey all
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22:48 gingerman Hi guys does anyone know of a web based system for server mngmnt ?
22:51 red-001 try the minetest-related project section on the forum
22:51 red-001 I'm almost certain someone made one
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22:55 gingerman Ty red-001  I will have a look
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23:08 OldCoder PureTryOut[m], prepare a pastebin with a list, please
23:08 OldCoder <PureTryOut[m]> there are a lot of good PR's out there which either get shot down with awful arguments, or just take ages to get merged
23:08 OldCoder <sfan5> PRs always take ages
23:08 OldCoder Or they can take minutes
23:09 OldCoder PureTryOut[m], wish some merged today?
23:09 tiwake ponies
23:09 OldCoder Ponies?
23:09 OldCoder In core?
23:09 OldCoder Hm
23:09 OldCoder ponies() { ... }
23:09 rubenwardy not if you like reliable software
23:09 OldCoder It depends
23:10 OldCoder tiwake, we are intrigued by the prospect of C++ Ponies. Work up a patch.
23:11 red-001 tiwake, didn't you say the same thing yesterday?
23:11 red-001 at a similar time
23:11 OldCoder Just "ponies" ? Need specifics
23:11 tiwake quite possibly
23:11 tiwake nope, just ponies
23:11 OldCoder Um?
23:12 OldCoder Very well. Ponies.
23:12 red-001 so whats the deal with ponies?
23:12 tiwake https://derpicdn.net/img/view/2013/7/21/379985.gif
23:13 red-001 ok?
23:13 OldCoder tiwake, are you proposing a ponies-based weapon?
23:13 red-001 I wonder whats the highest quality .gif possible
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23:15 red-001 wb ThomasMonroe
23:15 OldCoder ThomasMonroe, are you MT from head to toe
23:16 OldCoder ThomasMonroe, so, are you friend or foe
23:16 OldCoder Hm
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