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IRC log for #minetest, 2017-04-24

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Time Nick Message
00:16 guest234235 i saw somebody mention a 'minecart' dude saying he used to stirr things up
00:16 guest234235 would anybody mind telling me more about him?
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00:23 VanessaE guest234235: a well-known troll
00:23 VanessaE that's about all there is to say about him.
00:24 guest234235 does he use hacked clients for trolling or is he just a crap-talker?
00:24 VanessaE just a shit-talker in IRC pretty much
00:25 guest234235 ok thx
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00:48 iamafriend200 vanessae u there
00:49 VanessaE yes.
00:50 iamafriend200 sorry to bother u
00:50 iamafriend200 a hacker on ctf said u gave him some infromation
00:51 iamafriend200 for like the source code of minetest
00:51 VanessaE the source code to minetest is public.
00:51 iamafriend200 he changed it up and now he can fly and fast move in any
00:51 VanessaE and I've never been to any CTF server that I'm aware of
00:51 iamafriend200 server
00:51 iamafriend200 i said
00:51 iamafriend200 a hacker on ctf
00:51 iamafriend200 not u
00:51 iamafriend200 it was that kid name fire
00:52 VanessaE I believe there are server-side fixes for that, btw.
00:52 iamafriend200 something
00:52 iamafriend200 he told me u gave him the information t bh
00:52 VanessaE I did not.,
00:52 iamafriend200 if u wanna read logs im my server he said it
00:52 VanessaE I may have mentioned where the source is kept, that would be all
00:52 iamafriend200 my server is iamafriend200s server
00:52 VanessaE I make a policy never to tell people how to modify their clients in such a way
00:53 iamafriend200 ok just saying becausmaybe u should give little info
00:53 iamafriend200 but anyways r u jewish
00:53 VanessaE like I said, if I said anything at all it would have been the github address for the minetest sources, which are public knowledge.
00:53 VanessaE yes, I am.
00:54 iamafriend200 i saw on ur website ur pretty btw
00:54 VanessaE thank you.
00:54 iamafriend200 np im sorry for earlier
00:54 iamafriend200 well bye
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03:01 destt Are there any non pvp survival servers? Like survival against monsters
03:04 epoch I remember seeing a couple of those.
03:05 * epoch searches for "Survival"
03:05 epoch AppleTree has no PvP.
03:07 destt Hmm, I may check that out then
03:25 VanessaE destt: my three survival servers are that way
03:26 VanessaE daconcepts.com 30001 (dreambuilder), 30002 (nostalgia), or 30005 (basic-plus)
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03:45 epoch for some reason I can't open doors on the just test server. :/
03:46 epoch is there a command to see which version of minetest a server is running?
03:46 VanessaE you probably just lack interact?
03:46 VanessaE /status should tell you the version
03:47 OldCoder To open doors, need interact. I use an extra priv named build to separate this out.
03:47 epoch doing /privs shows I have interact and shout.
03:47 OldCoder Hm
03:47 OldCoder That server does not use build priv, does it?
03:47 OldCoder destt, absolutely
03:47 OldCoder If you can't find one, I'll make one
03:47 epoch would not having build prevent me from building stuff?
03:48 OldCoder epoch, only for servers that use that mod
03:48 OldCoder Do a /privs on some other player
03:48 epoch then I guess it doesn't have that mod.
03:48 OldCoder Do a /privs on some other player please
03:48 OldCoder Is anybody else on?
03:48 epoch another person I saw open a door has the same privs as me.
03:48 OldCoder Then it is a different issue
03:48 epoch I'm going to guess it is my client.
03:48 OldCoder Fair nuff
03:48 OldCoder Try mine
03:48 OldCoder http://minetest.org/
03:49 epoch I'll try the one from the debian package repo.
03:49 OldCoder Prebuilt Linux binaries coming. Presently, just Windows binaries.
03:49 OldCoder Good luck
03:49 epoch I only have Linux
03:49 OldCoder Which distro?
03:49 epoch Debian ofc. :P
03:49 OldCoder Debian 7? Or 8?
03:50 epoch 8
03:50 OldCoder Typical 64-bit X86/AMD ?
03:50 OldCoder I can make this right now
03:50 epoch 32-bit
03:50 OldCoder Interesting...
03:50 epoch I can build myself too.
03:50 OldCoder OK nvm
03:50 OldCoder Good luck
03:50 OldCoder How did you end up with
03:50 OldCoder a 32-bit Debian? I thought I was the last 32-bit Linux user
03:50 OldCoder epoch, ^
03:51 OldCoder Old PC ?
03:51 epoch I'm too cheap to buy new hardware.
03:51 epoch yeha.
03:51 epoch yeah*
03:51 OldCoder How old?
03:51 OldCoder If OK to ask; just curious
03:51 epoch It is a Dell... Latitude D610
03:51 epoch that's around mid 00s I think.
03:51 OldCoder From some years ago. I had something similar.
03:51 OldCoder Yup
03:52 OldCoder OK good luck. Let us know if Debian or your own build doesn't work.
03:52 epoch the debian one didn't like my password for some reason.
03:52 OldCoder Hm?
03:52 OldCoder Build from source, then
03:52 OldCoder Latest upstream supposedly breaks motion
03:52 OldCoder Revert a bit or use mine
03:52 epoch yep, git checkout master ; git pull
03:52 OldCoder I'd revert a ways, but it's up to you
03:53 OldCoder g2g errand; ping if you need help later or tomorrow
03:53 OldCoder o/
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05:19 red-001 epoch if you are using debian 8 you should be able to get a copy from here https://gitlab.com/minetest/minetest/pipelines
05:21 red-001 not sure if it's 32-bit or 64-bit through
05:24 epoch the build from the git repo didn't work. :/
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05:27 red-001 https://github.com/minetest/minetest/?
05:32 epoch yep.
05:32 red-001 did you try the gitlab link? you can download precomplied binaries from it
05:33 * epoch tries again with make clean first
05:33 red-001 what error did you get?
05:34 epoch no error, just doors won't open.
05:34 epoch I guess I should check if it works locally.
05:34 red-001 thats a strange issue
05:34 epoch or on other servers.
05:34 red-001 do you have interact?
05:34 epoch yep.
05:34 epoch I have the same privs as another person I watched open a door.
05:35 red-001 did you try singleplayer?
05:35 epoch doing that now.
05:35 red-001 was it a steel door or a normal door?
05:35 epoch doors work in single player.
05:36 red-001 most be something that the server does
05:36 epoch it is normal doors, steel doors, trap doors that I've tested so far.
05:36 red-001 maybe it requires you to own the area to open doors
05:36 red-001 ask a moderator on the server about
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05:36 epoch the other person that opened a door had no protection blocks on that door.
05:37 epoch I'll double-check though.
05:40 epoch a wooden door I place right next to a protection block of mine still does not budge.
05:41 epoch server's minetest version is 0.4.15-jt
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06:45 epoch make clean didn't help.
06:50 epoch just tested on a different server. doors works.
06:50 epoch it is -jt specific.
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06:57 IhrFussel Updated my server version to newest commit...runs fine so far
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07:02 IhrFussel I cannot confirm higher CPU/RAM usage...same as old version for me
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08:23 IhrFussel That's funny...if you stand at the edge of a node and next to it Y -1 is water it will play the swimming sounds
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08:25 kaeza IhrFussel, try the same but "walking" on torches. you will hear wood sounds
08:26 IhrFussel kaeza, I'm guessing the engine doesn't know you're still on the other node?
08:26 kaeza something like that, yes
08:27 IhrFussel It probably just checks the feet pos and sees "ah in water node *plays sound*"
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08:53 JamesTait Good morning all! Happy Monday, and happy Firefly Day! 😃
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11:04 kaeza mornings
11:06 PureTryOut[m] well it doesn't seem like tools/items support a `on_rightclick` callback... only a `on_use` callback
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11:28 kaeza PureTryOut[m], well, you can't right-click tools
11:29 PureTryOut[m] I'm not sure why not?
11:29 kaeza you can right-click with them
11:30 PureTryOut[m] sure, but why can't I right-click the tool itself? I don't want to check certain nodes on rightclick, I want to check what node I pointed at while holding the tool and rightclicking
11:31 kaeza I recall there was a callback similar to on_use, but for right clicks
11:32 PureTryOut[m] for example I have multiple types of tools doing something while right clicking dirt, all in different mods. if I add the `on_rightclick` callback to a tool, it overrides all others. I have to make some kind of contraption with saving all previous callbacks, and calling them in this new callback, it's quite annoying
11:32 kaeza PureTryOut[m], on_rightclick is called on the placed node, not on the tool used
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11:33 kaeza er, on the node already in the world I mean
11:33 PureTryOut[m] I know
11:33 PureTryOut[m] but I want on_rightclick for the tool used as well
11:33 PureTryOut[m] I guess you guys use `on_use` for that, but that's wrong imo as left-click is already used for breaking the block. imo a nodes `on_rightclick` has the highest priority, and then the `on_rightclick` of a tool/item.
11:34 PureTryOut[m] ooh I made a typo: "if I add the `on_rightclick` callback to a ~~tool~~ node"
11:34 PureTryOut[m] eeuh, tool has to be striped out
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11:35 kaeza PureTryOut[m], I guess you could take a look at on_place
11:36 PureTryOut[m] but that's again on the node right?
11:37 kaeza on whatever you have in hand
11:37 PureTryOut[m] for example the hoes from farming. to till the dirt, it uses leftclick. however I would like to have such an action for my own mods on the rightclick instead. if you have multiple tools doing something on the same block, it gets really annoying and tedious
11:37 PureTryOut[m] on_place works for tools as well?
11:37 kaeza not sure. try?
11:37 sfan5 !api
11:37 MinetestBot Someone thinks you should read the API docs, please go to: https://github.com/minetest/mine​test/blob/master/doc/lua_api.txt
11:38 PureTryOut[m] lol I'm reading it don't you worry
11:38 sfan5 i mostly just wanted to quick link for myself
11:38 kaeza sfan5, kudos if you can make it link to lines in there
11:38 sfan5 kaeza: i could link to the 0.4.15 version and have some a lookup table
11:39 kaeza e.g. #lua has `%? io.popen` and it will link to the manual entry :P
11:39 kaeza well, just a random suggestion
11:40 sfan5 PureTryOut[m]: i don't get why on_place in your tooldef wouldn't work
11:41 rubenwardy could use http://rubenwardy.com/minete​st_modding_book/lua_api.html   and search the table of contents for an anchor
11:41 PureTryOut[m] sfan5: neither do I, I just hadn't thought of it
11:41 PureTryOut[m] it seems to work indeed, nice
11:41 rubenwardy or search all the text, and look for nearby anchors - as bullet points can be linked to
11:41 PureTryOut[m] although the naming is a bit off then obviously
11:42 PureTryOut[m] as you can't really place a tool 😛
11:42 sfan5 yes
11:42 sfan5 the function is what is called when you TRY to because you usually CAN'T
11:44 IhrFussel I was about to say "there must be a way since the replacer tool uses left and rightclick"
11:45 PureTryOut[m] yeah thanks this is exactly what I'm looking for
11:45 PureTryOut[m] !next
11:45 MinetestBot Another satisfied customer. Next!
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14:07 MinetestBot [git] nerzhul -> minetest/minetest: Gitlab-CI: keep build workspace only 1 hour af96309 https://git.io/v9IP8 (2017-04-24T14:06:27Z)
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17:56 red-001 epoch, did you manage to fix your issue?
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19:24 IhrFussel I wish there was a way to tell players with low-end phones that their device is simply not powerful enough to play on my server...the only workaround I see would be checking the time between join/leave and if it's less than 60 secs or so store a var that will display an error message next time the player tries to connect telling what the problem is/which settings to reduce to make playing on the server possible
19:27 Calinou IhrFussel: needs to be done on the client, problem is that almost everyone on mobile 1) doesn't use the official app, 2) uses outdated versions
19:29 IhrFussel Calinou, do you happen to know if MultiCraft offers game settings that help with low-end devices? Since MultiCraft is the most-known, most-used client AFAIK
19:29 Calinou no idea, probably not
19:29 Calinou good user experience is not a thing on Android's cheap third-party apps
19:29 swift110 hey all
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19:30 IhrFussel I'd probably have to download it myself then to check the menu but...I'm usually against installing games with ads
19:32 IhrFussel Since (on Android at least) devs can even display those as push notifications and you never know which app does that
19:38 IhrFussel Welp I installed it...and of course after 10 secs "Loading reccomendations for you..." ... I am really not sure why people prefer that app but oh well...I'm trying to connect to my server now with the default settings (since there are indeed NO game settings whatsoever)
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19:40 IhrFussel I hope the dev monte at least coded it in such a way that it automatically adjusts the values
19:42 ThomasMonroe hi swift110
19:42 swift110 hey ThomasMonroe
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19:53 IhrFussel Ok guys...Emoji support when? haha
19:53 Jordach no
19:55 swift110 how are you ThomasMonroe
19:55 ThomasMonroe fine, yourself?
19:57 IhrFussel Jordach, I wonder...do you think it would be very complicated to display those in the ingame chat? I guess one problem could be that PCs cannot display the same emojis as phones
19:57 Jordach windows 10 has emoji support by default
19:57 Jordach chrome provides its own set
19:58 IhrFussel Yes but it would be weird (IMO) if the emojis don't look (nearly) identical across all computers/devices
20:05 Calinou so far, :suspect: looks the same on all platforms (on supported sites), so I'm good :P
20:05 Calinou https://www.webpagefx.com/tools/emoji-cheat-sheet/
20:05 Calinou (but, contrarily to what the site claims, only GitHub and Slack seem to support it so far)
20:05 Calinou it claims Discord supports it, but it doesn't have it
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20:18 swift110 great ThomasMonroe
20:18 ThomasMonroe do yu get on MT much any more?
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20:31 Nyarg hi folks ) Is someone strong with blender here ?
20:32 ThomasMonroe i am
20:32 ThomasMonroe what do you ant to know
20:32 Nyarg I need start 2 and more parts of one mesh animation in blender
20:32 Nyarg is it possible ?
20:33 ThomasMonroe what do you mean, pls explain further
20:33 ThomasMonroe you want two parts of the same animation playing at once?
20:33 Nyarg I have mesh with animation, I need to see different part of animation in 2 3D view window
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20:34 Nyarg yes at once
20:34 ThomasMonroe hmm you might try having two windows open at the same time ith the same .blend open
20:36 Nyarg another example is with animation on in first 3d view I want use mesh weight drawing at static mesh in second 3d view
20:37 ThomasMonroe oh you mean two different 3d views open
20:38 ThomasMonroe right Nyarg?
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20:41 Nyarg hmm something like here http://i5.imageban.ru/out/2017/04/24/​1c626c0a80ae60241c754bb06595e710.jpg
20:42 Nyarg but I don't know how to froze animation at second 3d view for painting weight
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20:43 Nyarg I want paint weight and see result at infinit worked animation in first 3d view
20:45 Nyarg oops right picture http://i3.imageban.ru/out/2017/04/24/​d379ba51cb295227b8f2661363af0e02.jpg
20:47 IhrFussel Guys this error is REALLY weird...usually when the server disconnects you cause of an internal error it's one caused by a mod or builtin ... but my error is not in debug.txt the last lines are "2017-04-24 22:44:12: ACTION[Server]: [name] leaves game. List of players:"
20:49 IhrFussel So either this is a very obscure bug or the devs included non-mod/builtin errors in the "internal error" message
20:51 juli i have seen this error too on mars server
20:52 juli and there we think the reason is that the server crashed for to much cpu usage or so
20:53 IhrFussel juli, did you check dmesg if on Linux? It seems that my error at least was triggered by a segfault
20:54 juli oh
20:54 juli u can check with gdb
20:54 juli u know how to use gnu-debug?
20:54 IhrFussel But segfaults NEVER triggered an "internal error" message before I updated, so I'm guessing someone made it so segfaults now do trigger internal errors
20:55 juli hmm idk
20:55 juli i'am not admin at the marsserver
20:56 juli i'am only highly privileged and i created much things ther
20:56 juli so i can read debug.txt
20:56 IhrFussel juli, unfortunately you need to compile a special debug build for that which I don't want to do right now
20:56 juli for gdb u mean?
20:57 juli for me this worked also without
20:57 IhrFussel The devs say regular server builds won't give you enough info to debug segfaults
20:58 juli hmm maybe not to debug
20:58 juli but to check wheather its an true sgfault
20:59 IhrFussel juli, [9619990.273105] Server[31953]: segfault at 150 ip 0000000000749302 sp 00007f4a24e7e2a0 error 4 in minetestserver[400000+48b000]
20:59 juli ok
20:59 juli hmm
20:59 juli do u have gdb installed?
20:59 juli then it would be simple to test
21:00 IhrFussel Yes but the problem is I have no clue how to reproduce it..it happened randomly
21:00 juli yes i mean normaly gdb should say where the error occours ...
21:01 ThomasMonroe Nyarg, all you need to do is move the timeline
21:02 juli ah u mean u can't raise the error another time?
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21:05 sofar any segfault coming from minetest or minetestserver is a bug
21:05 sofar a segfault is never "ok"
21:05 juli yes true
21:05 juli i don't wanted to say so
21:05 sofar and you don't need a debug build in many cases
21:05 IhrFussel sofar, do you happen to know the addr2line options I need to get the function name?
21:06 sofar getting a stripped backtrace can be hugely useful already to find the error
21:06 sofar addr2line? heh I've not used that in like 10 years
21:06 sofar forgot it existed, even
21:06 IhrFussel I want to check if it's the exact same function that caused the segfaults before I updated
21:06 IhrFussel Then what's the alternative?
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21:06 juli gdb says normally the function where the error occours
21:07 sofar even without debug info, gdb will show you the place it crashed
21:07 sofar turn on core dumps in your system
21:07 sofar catch the core dump
21:07 juli yes thats what i said
21:07 sofar then gdb it to get the backtrace
21:07 juli @sofar how can i turn on core dumps? :)
21:07 sofar what OS?
21:07 sofar distro?
21:07 juli gentoo linux
21:08 sofar https://wiki.gentoo.org/wiki/Proj​ect:Quality_Assurance/Backtraces
21:08 sofar (google fu)
21:08 juli thx
21:09 IhrFussel I don't need gdb for that..I found it it's sudo addr2line -fpC -e /path/to/minetestserver_bin [address after ip in dmesg] and it is in fact the same function: Server::SendMovePlayer(unsigned short) bei ??:?
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21:10 juli is this function so long?
21:11 IhrFussel This bug existed for many months now although I seem to be the only one having this segfault problem (I asked many other server owners and it never happened to them)
21:13 juli here is the function:
21:13 juli void Server::SendMovePlayer(u16 peer_id)
21:13 juli {
21:13 juli DSTACK(FUNCTION_NAME);
21:13 juli RemotePlayer *player = m_env->getPlayer(peer_id);
21:13 juli assert(player);
21:13 juli PlayerSAO *sao = player->getPlayerSAO();
21:13 juli assert(sao);
21:13 juli NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
21:13 juli pkt << sao->getBasePosition() << sao->getPitch() << sao->getYaw();
21:13 juli {
21:13 juli v3f pos = sao->getBasePosition();
21:13 juli verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
21:13 IhrFussel You should probably use pastebin.com for that xP
21:13 juli true sorry
21:14 IhrFussel Yes and it's called every server step so the error margin is very high
21:14 juli yes but i wonder, because a segfault here should make minetest call the assert
21:15 juli and an assert would be written to debug.txt i think
21:16 IhrFussel Probably if you add --info and --verbose before running minetestserver
21:16 juli don't u do this ?
21:16 juli i think this is the deault
21:16 juli *default
21:16 Jordach sofar, fuck me those are some nice docs
21:16 IhrFussel Nah, it would make the log file extremely large within hours
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21:17 juli ok
21:17 sofar Jordach: yup, too bad nobody will ever read them
21:17 juli which docs? :)
21:19 sfan5 IhrFussel: just because it crashed in that function doesn't mean that function has the bug
21:19 juli ok i go to sleep now ... gn all
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21:49 TommyTreasure does anyone know if the 'baked clay' mod will conflict the the 'ethereal' mod?  i have some players that want to use baked clay slopes.
21:53 sfan5 why would it
21:53 TommyTreasure if i had that answer, i wouldn't ask.  :D
21:54 TommyTreasure ethereal also has baked clay, but no slope nodes are available, and can't be made with either the circular saw or cnc
22:03 syx TommyTreasure: very few mods conflict with one another
22:03 syx Every mod gets a namespace for node registration
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22:05 TommyTreasure syx, thank you.  makes sense.
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22:06 rootyjr Hello does anyone know of a mod for adding treasure to dungeons
22:06 syx But if they both have the same content it makes sense to pick one
22:08 sfan5 rootyjr: if you haven't found it on the forum then probably there isn't one
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22:11 syx Yeah don't search the forum, just use google flags
22:11 syx The phpbb search is awful
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22:11 rootyjr https://github.com/BlockMen/dungeon_loot
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23:30 red-001 wouldn't it be possible to replace the forum search with google search?
23:30 benrob0329 or DuckDuckGo
23:33 sfan5 it would be possible yes
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