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IRC log for #minetest, 2017-01-02

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All times shown according to UTC.

Time Nick Message
00:00 Fixer LazyJ: https://cloud.githubusercontent.com/assets/16494741/20037975/d0f8a2e2-a433-11e6-9bc5-427e03b3f6ed.png
00:00 LazyJ I see a discussion on Github about adding growlamps and making meselamps cheaper.
00:00 Fixer LazyJ: https://cloud.githubusercontent.com/assets/16494741/20037973/d0f505b0-a433-11e6-8ec3-a118c2a8b320.png
00:00 Fixer LazyJ: https://cloud.githubusercontent.com/assets/16494741/20037974/d0f8567a-a433-11e6-81a3-69908ed761d6.png
00:00 LazyJ Due in part to growing things underground.
00:00 Fixer thats LinuxGaming2
00:00 LazyJ Heh. Now LG is famous. :)-
00:01 Fixer LazyJ: as a rule of thumb - stuff up to -15 will be rendered iirc (and sometimes even to -31)
00:01 Fixer LazyJ: thats not a lot actually
00:01 Fixer LazyJ: worst case - https://cloud.githubusercontent.com/assets/16494741/20037976/d0f9e404-a433-11e6-956e-f479d09d083e.png
00:01 Fixer now that is insanely slow
00:01 Fixer because
00:02 LazyJ -15 is still within build specs for basements and cellars.
00:02 Fixer you have 1 thick layer of stone above water
00:02 Fixer LazyJ: cities are slow to render, unfortunately
00:02 Fixer big water cities/big-spawns are worst
00:03 LazyJ Would rendering be such an issue if more of it were pushed off to the video card to handle?
00:03 Fixer LazyJ: problem is occlusion culling
00:03 LazyJ But then that gets into proprietary drivers and multitudes of makes.
00:03 Fixer LazyJ: algorithm to decide what parts to render or not
00:04 Fixer LazyJ: right now it works on 16x16x16 block basis (per mapblock)
00:04 Fixer if it meets certain criteria - it is hidden and will not be rendered
00:04 Fixer cpu used to decide what to draw and videocard - draws the things iirc
00:05 Fixer LazyJ: there is workaround
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00:05 Fixer LazyJ: make a new spawn somewhere in suburbs ;)
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00:05 LazyJ Nah, I like frustrating the app-kids into leaving after only five seconds. :)
00:06 Fixer lol
00:06 Fixer LazyJ: you can use this wireframe mode yourself if you have mt 0.4.15 and debug privb
00:07 Fixer just to see hoooooooooooow much stuff is rendered without need
00:07 rubenwardy or a modified client
00:07 LazyJ I've toyed with it.
00:07 Fixer I use modified client %)
00:07 Fixer for testing only
00:07 Fixer no cheating
00:07 Fixer i will show you just test spawn, from my local copy
00:07 LazyJ Before that was possible, I used a custom texture pack that was basically glass for everything.
00:07 Fixer insanely complex
00:09 Fixer LazyJ: https://i.imgur.com/5Rf2QS8.jpg
00:10 Fixer LazyJ: water city spawn "underground" - https://i.imgur.com/no6hrHn.jpg
00:11 Fixer LazyJ: side view: https://i.imgur.com/Jxg567C.jpg
00:11 Fixer and that is 2.26+E06 vertices drawn
00:11 Fixer Carl
00:12 Fixer in simple scenes it can be 0.3+E06 iirc
00:12 rubenwardy Is gtest fixer?
00:12 Fixer NO
00:12 Fixer i play under my irc name
00:13 Fixer lesson? don't build water city spawn %)
00:14 Fixer protect the shit out of it
00:16 Fixer water city gives you illusion of solidness... but it draws everything to the sea button and beyong
00:17 Fixer g=d
00:17 Fixer beyound
00:17 Fixer beyond
00:17 Fixer nevermind
00:18 Fixer rubenwardy: LinuxGaming2 has quite big city
00:18 rubenwardy it's massive
00:18 rubenwardy like 5x RedCrab
00:18 rubenwardy the spawn anyway
00:18 Fixer when mt was less efficient with memory my usual mem usage was 6GB...
00:18 Fixer now it is 1-2gb
00:19 Fixer which is amazing, somebody did great job optimising that aspect
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01:53 whitephoenix http://i.imgur.com/AeEdUXT.png
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02:33 DI3HARD139 Is it possible to regenerate portions of a map?
02:34 exio4 hai
02:34 DI3HARD139 hello
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02:37 chainsaw10 Anyone know the implications of increasing the option "max_objects_per_block" from its default value of 49 (IIRC)? I run a small server for my family, and someone's putting too many horses in one mapblock, and the server's deleting them all.
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02:37 chainsaw10 I'm considering increasing it for them, but I want to make sure there's no performance or such reasons not to change it first.
02:38 DI3HARD139 Depends on the hardware the server is running on. I would bump it up if its a local server and see if the hardware can handle it.
02:38 DI3HARD139 Thats generally only used for public servers where # of players can be excessive and eat bandwidth
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02:40 chainsaw10 It's a 512MB DO droplet :) It's a small server. I'll likely increase it and see what happens, as you suggested. I just find it somewhat strange that the server's default behavior is to delete all objects in a block if you add one more than the limit.
02:40 chainsaw10 Thanks DI3HARD139
02:45 DI3HARD139 To be honest I have never had an issue with that. I would make sure to run /clearobjects once in awhile to clean up any invisible strays
02:46 chainsaw10 Do you happen to know exactly what is considered an "object"? Is it just mobs, or are things like signs and flowers also considered objects?
02:47 whitephoenix signs and flowers are nodes
02:47 DI3HARD139 From what i've observed, The term "Object" is refering to dynamic objects. So ones that can move on their own
02:47 DI3HARD139 Mostly mobs or dropped nodes. Dropped nodes can inclide apples, torches, fences etc.
02:47 DI3HARD139 include*
02:49 chainsaw10 ok, that confirms what I thought about signs/flowers. I think you folks have it right. Thanks!
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03:00 DI3HARD139 np
03:08 kaeza just in case, mods like signs_lib do implement the visible text on signs as an "object" or "entity", so /clearobject does delete the visible text
03:09 kaeza it should be restored by just punching the sign board, though
03:09 kaeza also greetings :)
03:11 chainsaw10 kaeza: nice to know, thanks. I'll keep that in mind. And greetings :)
03:11 chainsaw10 pretty sure i've seen that before and had no idea why
03:11 kaeza nice release notes sfan5 ( https://github.com/minetest/minetest/releases )
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03:41 * Taose pokes head in
03:42 Taose Is it me or is your website running at a snails pace?
03:51 Taose >_>
03:51 Taose As in REALLY DEAD
03:51 Taose ...
03:51 kaeza silence please. some of us are trying to sleep :(
03:53 kaeza I remember back in late 2012 or so when c55 hosted th forums "out of [his] shitty home connection"
03:53 Taose X)
03:53 Taose How many users did you have?
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03:54 kaeza site was down every now and then, and when it wasn't it was slow as hell
03:54 Taose Ouch
03:54 kaeza IDK; I joined around that time :P
03:55 kaeza but it was just a fraction as what there are now
03:55 Taose heh
03:55 Taose Right any ideas on which mods that I should load up?
03:56 kaeza what are you looking for?
03:56 Taose (I'm kinda a refugee from Terasology, my system HATES java and intellij)
03:56 Taose Well
03:56 Taose Stability really
03:56 Taose >.>
03:56 Taose Things that work
03:56 kaeza i.e. what kind of gameplay do you like (survival, creative, adventure, something else?)
03:56 Taose I have low standards.
03:57 Taose I'm after a bit of a blend, not too heavy on the survival but not entirely creative either
03:57 Taose I like sandbox too
03:58 kaeza I'd say an *decor mod (homedecor, xdecor) is a must. if you are looking for some threats, try mobs redo
04:00 Taose There appears to be three featured mobs
04:00 Taose Animals Modpack, Creatures Mob Engine and Simple Mobs
04:00 kaeza here's some stuff you may be interested in: http://krock-works.16mb.com/MTstuff/modSearch.php | https://github.com/minetest-mods | http://app-mtmm.rubenwardy.com/mods/
04:02 Taose Does MineTest download missing dependencies?
04:02 kaeza not yet :/
04:03 Taose ah well
04:03 Taose small price
04:04 Taose ...
04:04 Taose interesting I seem to be missing default, stairs, flowers, doors...
04:04 Taose and I can't find 'em anyway XD
04:04 Taose anywhere*
04:04 kaeza those should come with the "subgame" (e.g. minetest_game)
04:06 Taose Ah well the game plays
04:06 Taose ...not so keen on these texture packs...though
04:06 * Taose tries another
04:07 * Taose looks at VanessaE I'm impressed
04:07 * VanessaE hides
04:07 Taose A little dark perhaps a touch sharp...but nevertheless
04:07 Taose vast improvement
04:07 kaeza HDX has everything and the kitchen sink (quite literally, actually :P)
04:07 VanessaE yep! :D
04:08 Taose Contrast is a bit high I think
04:08 Taose I really like so far
04:08 Taose especially the flowing water
04:10 Taose ...does this one have a command console?
04:10 Taose For ghosting for instance?
04:11 kaeza you can type 't' or '/' (small console) or F10 (full console)
04:11 VanessaE not sure what you mean by ghosting, but you can hit F10 for the command console
04:12 Taose hmm
04:12 Taose not many options to choose from
04:12 VanessaE mods can define their own commands also
04:12 VanessaE so there's not much really *needed* in a standard game
04:12 VanessaE also make sure you're using minetest_game, not "minimal".
04:13 Taose eh I'm trying to fly XD
04:13 VanessaE /grant singleplayer all
04:13 VanessaE then give it a try
04:13 kaeza toggle with 'j'
04:13 VanessaE after that, flying is toggled on/off by pressing 'k'
04:14 kaeza or was that 'k'
04:14 VanessaE 'j' is fast :P
04:14 kaeza oh :P
04:14 Taose dunno but it's not doing anything
04:16 VanessaE then you're doing it wrong :)
04:16 Taose got it
04:16 VanessaE see? :)
04:16 kaeza !next
04:16 MinetestBot Another satisfied customer. Next!
04:16 Taose XD
04:16 Taose Usually I'm used to just pressing forwards and pointing
04:17 Taose Minetest requires jumping
04:17 Taose and disables gravity
04:17 Taose which achieves the same goal i guess
04:17 VanessaE something like that
04:17 VanessaE depends how you've configured the keys - for me, 'k' toggles fly, but I guess the default is double-space
04:18 kaeza that's off by default IIRC
04:18 Taose Dunno
04:19 Taose all I know is space increases height
04:19 Taose shift decreases
04:19 kaeza also, shift is "descend", just in case you get trapped up there :P
04:19 Taose XD
04:20 kaeza or you could auto-accelerate downwards 9.8m/s² by pressing 'k'
04:20 kaeza can't guarantee your safety, though
04:21 Taose XD
04:22 Taose ...how does one break stone?
04:22 whitephoenix pickaxe
04:23 Taose yep
04:23 Taose now
04:23 Taose ...
04:23 Taose I have a stick
04:23 Taose and a mushroom
04:23 kaeza ...mushroom pickaxe?
04:23 Taose I had that very same idea
04:23 Taose so I went to the crafting screen
04:23 Taose minetest says no
04:24 kaeza wood would be better suited to the task :P
04:24 whitephoenix brb making mushroom tools mod
04:24 kaeza but then, you can punch down trees anyway
04:24 agaran make wodden pickaxe..
04:24 Taose lol
04:24 Taose Well
04:24 Taose I punched down a trea
04:25 Taose and got some wood
04:25 Taose turned those into planks
04:25 Taose and some of those into sticks
04:25 Taose and I really need to learn how to make torches
04:25 kaeza three planks at top row, two sticks in the center column forming a 'T'
04:26 Taose oooh
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04:30 agrecascino Hijiri, hey you still exist
04:35 Taose ...pro tip
04:36 Taose don't eat the mushrooms
04:36 Taose okay
04:36 Taose only eat some of the mushrooms
04:37 * Taose is not a pro
04:39 agaran Lol, some of them are unhealthy, right..
04:39 agaran but that depends on mods you have instaled, some mushrooms grow only near lava..
04:40 Taose o.O
04:41 Taose a torch is apparently too much to ask
04:41 agaran for torch you need coal
04:41 Taose figures
04:41 agaran to dig coal you need wodden pickaxe.
04:41 Taose I have a stone one now
04:42 agaran then better, dig some coal, make furnace, you will need it anyway
04:43 agaran and you need either to walk some, to find some cracks in surface where stone can be seen on side, and look for coal there, or just dig down, which usually is simpler, beware, there are sometimes big caves.. not always safe to land there..
04:44 agaran sometimes river bottom also is stone, showing coal spots too, depends on modset realy and mapgen settings
04:46 Taose hmmm
04:46 Taose For the moment, I have a torch
04:47 agaran depends on mods, you can cook wood to make charcoal which works quite well for torches too..
04:47 agaran but that requires furnace..
04:47 Taose can't cook anything at the moment
04:47 agaran (8 cobblestones placed around grid, skipping center)
04:49 Taose oooh
04:49 Taose ...I'm going to need more coal aren't
04:50 Taose nope
04:51 whitephoenix done https://github.com/whitephoenix0/minetest_mushroomtools
04:51 Taose lmfao
04:52 kaeza do they need Chlorophyte?
04:52 kaeza to make Shroomite bars?
04:52 whitephoenix oh thats a good idea
04:52 whitephoenix might have to make a terraria tools mod next
04:53 Taose I like that the only think I can seem to cook is stone
04:54 agaran Taose: Hmm, depends what you have, you can cook sand to glass too
04:55 kaeza if you somehow get wheat, you can also make flour, and cook it to make bread
04:55 agaran then you can craft things out of stone, like stone stairs etc
04:55 Taose apparently not
04:55 Taose I've got wheat seed already
04:55 whitephoenix I might just make a giant tools mod
04:55 agaran both cobblestone, stone stairs.
04:55 whitephoenix someone was saying I should do a tinker construct style thing
04:55 agaran then you need hoe, water, and become farmer:)
04:56 Taose oh...
04:56 agaran you are playing in singleplayer or some server?
04:56 Taose singleplayer
04:56 Taose but I can join a server tomorrow
04:58 kaeza whitephoenix, could probably add an SDMG to firearms mod :3
04:58 Taose So I just put the wheat on the tilled soil?
04:59 whitephoenix I could even just make a terraria style game
04:59 whitephoenix blood moons, mobs, tools, etc
05:00 kaeza I tried to code that "evil biome" thingy, but ABMs are not very friendly
05:00 agaran Taose, yes if there is water nearby.. within 3 nodes, otherwise it will not grow (and to move water around you need bucket, which usually need iron)
05:03 Taose do we have archemedes screws?
05:05 agaran nope, but I am sure that somebody -might- decide to make them..
05:06 agaran there is pipeworks mod with pumps and so on..
05:06 Taose That's a good alternative
05:06 agaran well, when you have tme, try peeking on some servers, to see what can be done in MT..
05:07 agaran single is great to toy with stuff, develop mods etc, but to see mods without having them installed etc, finding right servers is best approach imo..
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05:09 agaran and then, you have few games aside of minetestgame, that is set of modules defining basic propeties of everything, like carbonne or grail_test or dungeontest..
05:09 Taose definitely something I think I can get a few onboard with to be fair
05:10 kaeza whitephoenix, found the old code https://dl.dropboxusercontent.com/u/100008207/tmp/rust.zip
05:11 agaran Taose: mods arent hard to install, most of them at least..
05:11 Taose I'm not sure which mods are working and which are not at the moment
05:11 Taose This thing doesn't tell me XD
05:12 agaran when you return to game selection screen, with list of worlds you have generated on singleplayer
05:12 agaran click on 'configure'
05:12 agaran then you have list of mods you have on machine and you can enable/disable them
05:13 agaran also there is /mods command that lists working mods within game (also on servers)
05:13 kaeza whitephoenix, please don't test that in any remotely important world :P
05:14 Taose broadly initial by the looks of things
05:14 kaeza also needs some tweaking, particularly the ABM chance
05:14 Taose None of the mods I downloaded have loaded
05:15 agaran then none of them are in right directory to get recognized by minetest..
05:15 Taose minetest/mods
05:15 Taose >.>
05:15 Taose It's quite likely they don't have the dependencies
05:16 agaran they need to be uncompresed, you know that?
05:17 Taose yep
05:17 Taose they were uncompressed
05:18 kaeza Taose, try these steps: https://forum.minetest.net/viewtopic.php?id=5073
05:19 kaeza i.e. delete `debug.txt`, run your world, and see if it prints something there
05:25 Taose Hahd to build underwater fort first
05:25 Taose Well, I think I'll play around with the default for a while
05:25 Taose I'm actually pretty impressed so far
05:26 Taose Just so long as the blocks don't start scrambling on me
06:01 hmmmm Please note that for 2017 we have changed the company policy regarding sexual harassment.
06:01 hmmmm All #minetest employees must complete the sexual harassment training course by Mar 31, by watching this video:  https://www.youtube.com/watch?v=IUNXPFI6dYU
06:01 hmmmm (NSFW)
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07:40 * Taose looks at VanessaE
07:40 Taose Might wanna update your content with some of that stuff from MoreBlocks
07:43 Taose Scratch that, it's Ethereal...
07:44 * Taose game spawns Taose on the edge of a cliff, no way up and a 60cube drop down.
07:44 Taose No pickaxe to cut through the stone.
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07:44 Taose welp
07:46 minetester Anyone know any survival server where the spawn point isnt surrounded by a sprawling metropolis? Preferably one which doesn't allow much/any "modern" nodes?
07:46 Taose They exist?
07:46 minetester haha
07:46 Taose People are always going to build around the spawn points
07:47 Taose Only way around it is to randomize the spawn points more or less
07:47 Taose but that brings its own problems
07:47 minetester Well i guess it wouldn't be too bad if the "city" was build out of stone and logs and stuff
07:47 Taose lol
07:47 Taose Does it look like Hobbiton?
07:48 minetester rofl no
07:48 minetester something mediaeval looking i guess
07:49 Taose X) Well it's better than nothing
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07:54 minetester its always a little funny to goto a "survival" server start in the middle of the city, and have to walk 2000 blocks before you can find somewhere relatively untouched. And probably half that to just find somewhere without protection.
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08:15 Bukki It's a modern survival. :p Maybe harder then in nature if you have no cash for the shops and are hungry.
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08:30 Zeno` anyone know how to make sure a node cannot be built to?
08:34 Zeno` nvm
08:50 kaeza build a non-buildable-to node over it
08:54 Zeno` hi kaeza
08:55 kaeza greetings Zeno`
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09:22 jordan4ibanez Gettinga 504 on the forum
09:22 jordan4ibanez Getting a *
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09:26 rdococ Minaetaest
09:27 rdococ 1,1Minaecraeft?
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09:39 jordan4ibanez rdococ: http://i.imgur.com/xYXmxOg.png?1
09:39 rdococ haehae
09:40 * rdococ wonders if he should make all his multicolor potions a sine wave
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09:56 rdococ do you advise using os.clock()?
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09:59 jordan4ibanez rdococ: Only when doing performance testing or checking if it's a holiday or something
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10:04 rdococ ...why?
10:08 rdococ jordan4ibanez
10:08 jordan4ibanez rdococ: What else would you use it for?
10:09 rdococ potion effect?
10:12 jordan4ibanez rdococ: Why not use dtime?
10:12 rdococ dtime?
10:12 rdococ ok
10:13 jordan4ibanez Yes, dtime is the time between server steps, you can add it to a timer and then reset a value after the timer exceeds a certain integer or float
10:14 rdococ I know what dtime is
10:16 jordan4ibanez rdococ: http://pastie.org/10987159 A very basic example
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10:21 rdococ I know
10:21 jordan4ibanez rdococ: What are you trying to do with your potion mod?
10:22 rdococ also the example doesn't work for me
10:22 rdococ not as in it doesn't function
10:22 rdococ but as in I can't get to it because the server seems to be down - or so CloudFlare says -.-
10:26 rdococ also, I'm trying to make POTIONS with my potion mod
10:26 rdococ duh
10:27 rdococ there are 4 singlecolor potions, and atm 4 multicolored ones
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10:27 rdococ look
10:27 rdococ it's a pseudo noob
10:28 rdococ he's noob at being noob :p
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11:58 minetester is there any mod which provides darker gravel?
11:58 minetester the default one is too bright
11:59 sfan5 why not just use a texture pack?
11:59 minetester for one texture?
11:59 sfan5 why not
12:00 juhdanad A texture pack can contain only one texture, the rest will be from default.
12:00 minetester ah
12:00 minetester anyone know a texture pack with darker gravel then? :P
12:00 sfan5 well you could take the default texture and just make it darker
12:01 nm0i [^colorize it!
12:02 * minetester goes on a search to find textures folder
12:02 sfan5 games/minetest_game/mods/default/textures/default_gravel.png
12:02 * minetester calls off search
12:02 minetester ty
12:05 * juhdanad Trying to implement colored nodes. Now all liquids are invisible.
12:05 juhdanad Whad did I do wrong?
12:07 agaran We don't know what you did, so how we can tell what you did wrong?
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12:08 juhdanad I just thought it is a funny situation and will make your day a bit happier.
12:08 juhdanad Hi, Fixer!
12:08 Fixer hi
12:11 minetester hmmm making it just plain darker just looks weird
12:12 minetester oh well
12:14 juhdanad minetester: https://github.com/HybridDog/moss/blob/master/textures/moss_gravel_wet.png
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12:15 minetester juhdanad, oooh im liking that, ill give it a spin
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12:19 minetester juhdanad, seems better than my attempt, although a little on the dark side... maybe i should just use plain dirt for my roads/paths
12:19 minetester seems like the easier solution, probably a bit more realistic to my game style too
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12:25 minetester well i guess excepting that it'll probably re-grass at some point
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13:52 MinetestBot [git] cheapie -> Jeija/minetest-mod-mesecons: Properly handle rotation of buttons / levers 1bd936a https://git.io/vMqQE (2017-01-02T13:51:28Z)
13:55 luizsab Hello everyone. I have a doubt conceptual about aspen tree. Is it the same mencioned in wikipedia like aspen? Is the equivalent birch tree in minecraft?
13:57 sfan5 https://en.wikipedia.org/wiki/Populus_tremuloides
13:58 sfan5 sure looks like birch trees though
14:02 MinetestBot [git] DS-Minetest -> Jeija/minetest-mod-mesecons: Make insulated cossover to mesh 7415036 https://git.io/vMq7O (2017-01-02T13:59:52Z)
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14:29 MinetestBot [git] sfan5 -> minetest/minetest: Add 2D sheet animation for nodes a07b032 https://git.io/vMqdT (2017-01-02T14:28:06Z)
14:29 MinetestBot [git] lupuchard -> minetest/minetest: Added "[sheet" to the texture special commands. 7057c19 https://git.io/vMqdk (2017-01-02T14:28:06Z)
14:29 MinetestBot [git] sfan5 -> minetest/minetest: Move TileAnimation code to seperate file 523f0e8 https://git.io/vMqdI (2017-01-02T14:28:06Z)
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14:40 luizsab sfan5: thank you for answer, so birch it's not same aspen. They are different types. https://en.wikipedia.org/wiki/Birch
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16:57 rubenwardy spam/vulgar post: https://forum.minetest.net/viewtopic.php?f=17&t=16316&view=unread#unread
16:58 Krock ^ Calinou
17:00 Krock reported it for advertising for a product.. I assume that's counted as a product too
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17:37 TheReal2b2t Hello
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17:38 TheReal2b2t Ey
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17:40 TheReal2b2t E
17:40 TheReal2b2t Eey
17:41 TheReal2b2t Eyýyyyyyyyyyyy
17:41 TheReal2b2t Ey
17:41 TheReal2b2t Eyeyeyeyeyeyeyeeyeyeeyyeye6eeyeyeyee6yeeyeyeyeyeyeyeyeyeeyeyeyeyeyeeyeyeeyeyeeyeyeyeyeeyeyeyeyeyeye
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17:57 whitephoenix I have no idea what to do for the assets license on this https://youtu.be/zD0KEqCR9F0
18:04 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: Make //fixlight work again 92fe95f https://git.io/vMmIX (2017-01-02T18:03:21Z)
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18:13 Calinou http://digitalpaint.org/ has pretty nifty death sounds too
18:13 Calinou most are memes ;)
18:16 Fixer Calinou: https://pbs.twimg.com/media/C1JllViWQAAd1L7.jpg:large
18:17 Krock "phew .. Bro, you can't do it like that" ^
18:17 Krock (he looks like he'd say that)
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18:24 whitephoenix I'm almost certain I can use the sounds, but I don't think I can license them can I?
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18:45 MinetestBot [git] rubenwardy -> minetest/minetest_game: Add LICENSE.txt 9ab5070 https://git.io/vMmqX (2017-01-02T18:38:36Z)
18:45 MinetestBot [git] paramat -> minetest/minetest_game: Default: More generous meselamp recipe 42700a4 https://git.io/vMmq1 (2017-01-02T18:31:01Z)
18:45 MinetestBot [git] SmallJoker -> minetest/minetest_game: Papyrus, cactus: Require light level 13 for growth 8bc9359 https://git.io/vMmqM (2017-01-02T18:30:05Z)
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19:00 Calinou whitephoenix: if you're not certain you can use them, you probably can't distribute them under any license...
19:01 jordan4ibanez octacian: I am here too
19:01 whitephoenix All clips are well under 7 seconds, so I think its fair use
19:01 octacian you are?
19:01 octacian ohk lol
19:01 octacian https://forum.minetest.net/viewtopic.php?f=9&t=16319
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19:05 rdococ how do I use this wine?
19:05 octacian jordan4ibanez: check it out though, that's a mod I just made which should explain the interchangeable hand stuff.
19:05 Fixer replace inverse is broken? ._______.
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19:06 jordan4ibanez octacian: that's really cool!
19:09 whitephoenix octacian, That's awesome. I might look into putting this into lord of the test
19:09 octacian thanks jordan4ibanez and whitephoenix
19:13 rdococ okay, I'm getting progress with wine
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19:46 * rdococ wants to see if he can connect to a server with spheretest
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20:00 Krock rdococ, you can connect to any server since it's a local modification
20:01 Krock but regular players will see you jumping around
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20:12 rdococ hm
20:12 rdococ yeah
20:12 rdococ maybe a server could host a spheretest world
20:12 rdococ sphere and all
20:14 rubenwardy jordan4ibanez, how much coffee do you drink?
20:14 rubenwardy your cool mods / time ratio has been fairly high recently
20:15 rubenwardy :D
20:15 Krock it's the ballmer peak, rubenwardy
20:15 rubenwardy ofc
20:15 rubenwardy you may find this interesting, jordan4ibanez: https://www.fxguide.com/featured/game-environments-partb/
20:16 rubenwardy although that's going more into engine territory
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20:18 jordan4ibanez rubenwardy: I didn't I'm way over tired
20:18 jordan4ibanez Thank you, I've had a lot of spare time
20:19 jordan4ibanez rubenwardy: I can't really find a lot of information that relates to minetest in there, it uses collision boxes for the terrain vs voxel stuff, but I think I've got something worked out. Thank you for showing me that regardless!
20:20 sfan5 btw
20:20 sfan5 this "open ai" mods is basically a complete mob modpack, correct?
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20:22 jordan4ibanez sfan5: Yes, but it's not close to complete https://github.com/jordan4ibanez/open_ai/wiki I have many more things to do there, like uploading all the ideas I wrote down in my tablet
20:22 sfan5 it already sounds very advanced though
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20:24 jordan4ibanez sfan5: The main thing I'd like to have in it, is the advanced chasing, which combines line of sight, pathfinding, and voxelmanip to pretty much force the player to fight with hostile mobs or get punched/blown up by them
20:24 jordan4ibanez sfan5: Also the builder mobs https://github.com/jordan4ibanez/open_ai/wiki/Theorizing-About-Structure which are villagers that spawn in a group and start to build a village that gets bigger with more villagers as time goes on
20:25 sfan5 *reads wiki page*
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20:45 whitephoenix octacian, your hands mod is really nice, I just got done adding hands for races in lord of the test
20:51 octacian whitephoenix: cool! and thanks!
20:51 octacian I'm planning on adding a block too that let's you change your hand rather than just allowing via command.
20:53 Krock terrain generation from imported sound files. I wonder how that could be done :3   / brainstorm
20:53 Krock using soundwaves to generate hills
20:54 rubenwardy lol, literal noise
20:54 Krock the problem is the 2x 1D to 2D conversion
20:55 whitephoenix maybe you could do pitches = different blocks too
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21:16 rubenwardy Please may someone who knows French have a look through https://github.com/minetest-mods/awards/pull/38 ?
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21:31 nore rubenwardy: looking
21:32 jordan4ibanez rubenwardy: Does this page make any sense? https://github.com/jordan4ibanez/open_ai/wiki/How-To-Create-A-Mob
21:34 rubenwardy looks good
21:34 rubenwardy although your formatting's messed up
21:35 rubenwardy you should either tab in, or use ``` to format code snippets which aren't part of a sentence
21:35 jordan4ibanez How does it look for you?
21:36 jordan4ibanez Can you grab a screen shot?
21:37 sfan5 the example code is messed up
21:37 sfan5 use ``` if you want to make a full code block and not just one line
21:38 rubenwardy http://pasteboard.co/hmOdeukoG.png
21:38 rubenwardy http://pasteboard.co/hmOOQER6R.png
21:44 MinetestBot [git] Thomas--S -> minetest/minetest: Fix display gamma documentation 6718a95 https://git.io/vMm8i (2017-01-02T21:42:50Z)
21:47 freelikegnu jordan4ibanez: docs look nice..
21:49 jordan4ibanez There it's fixed, thank you rubenwardy, sfan5, and freelikegnu
21:49 freelikegnu though no mention of jump_only
21:49 freelikegnu and using the jump animation
21:53 freelikegnu about builder mobs: "When the building is built, it should work as a mob spawner to spawn other mobs of the same type."  What about of a spawning a mob of a specific type such as: house builder builds a house, house spawns a cook, cook makes a kitchen, house with kitch spawns a black smith, smith builds a forge...
21:55 jordan4ibanez freelikegnu: Updated all those, thank you
21:59 freelikegnu reading forums it looks like parenting a player or mobs to a mobs bone is not working in MT
21:59 rubenwardy ?
22:00 rubenwardy parenting => pairing ?
22:00 jordan4ibanez attaching
22:00 rubenwardy ah
22:00 freelikegnu alos bug reports: https://github.com/minetest/minetest/issues/894
22:01 freelikegnu https://github.com/minetest/minetest/issues/4739
22:02 freelikegnu https://forum.minetest.net/viewtopic.php?f=6&t=12665&p=182685&hilit=attach+bone
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22:03 nore rubenwardy: finished reviewing
22:03 nore took more time than I expected
22:03 freelikegnu jumping animation on ridable mob will look weird if the player or mob rinding it cannot move with a bone of the mesh during the animation cycle
22:04 rubenwardy thank you very much
22:06 nore you're welcome :)
22:07 freelikegnu this is what i tried to do: https://github.com/jordan4ibanez/open_ai/issues/12
22:07 freelikegnu but the player just stuck with the origin of the horse instead of moving with the body bone
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22:35 freelikegnu jordan4ibanez: the spawning seems a bit much
22:35 freelikegnu there should be some kind of limitation on the likelyhood and number of a type of mod in some given area
22:42 jordan4ibanez Yeah it's debug for now
22:43 jordan4ibanez freelikegnu: I lowered it, should be all good now
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23:53 whitephoenix I'm streaming minetest modding on a terrible laptop on terrible internet @ twitch.tv/whitephoenix0 if anyone is interested
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