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IRC log for #minetest, 2017-01-01

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All times shown according to UTC.

Time Nick Message
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01:17 diemartin asdf
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02:36 octacian Happy New Years everyone!
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02:57 diemartin merry easter :D
02:58 VanessaE happy un-birthday
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03:49 smile123 hello
03:49 smile123 how can i fix this error message?
03:49 smile123 Failed to load and run
03:49 smile123 /home/myuser/.minetest/mods/Me​secons/mesecons_torch/init.lua
03:49 smile123 i install mesecons but failed run
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04:04 DI3HARD139 Merry Halloween
04:04 diemartin s
04:05 diemartin aaaaa
04:07 diemartin who thought it was a good idea to put backspace 2mm above 'send'
04:08 VanessaE heh
04:09 * DI3HARD139 backs away slowly
04:12 diemartin merry halloween DI3HARD139 :p
04:13 DI3HARD139 Cmon hdd!!! heh..... Im getting impatient
04:13 VanessaE happy chanukkah :P
04:13 DI3HARD139 I like that one
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04:27 swift110-phone Hey
04:28 DI3HARD139 hello
04:29 swift110-phone Hiw r u
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04:33 DI3HARD139 I am decent
04:33 DI3HARD139 `seen
04:33 DI3HARD139 ~seen
04:33 ShadowBot DI3HARD139: seen [channel] <nick>
04:33 DI3HARD139 ok just checking
04:33 DI3HARD139 ~seen everamzah
04:33 ShadowBot DI3HARD139: I saw everamzah in #minetest 11 weeks, 0 days, 3 hours, 41 minutes, and 58 seconds ago saying "!title"
04:39 swift110-phone Good
05:02 VanessaE HAPPY NEW YEAR
05:04 octacian HAPPY NEW YEAR.
05:04 octacian and good night people.
05:04 DI3HARD139 HAPPY NEW YEAR
05:05 octacian shoot, I added "." to the end. :rotfl: gn
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06:45 emunand happy new year, minetest community!
06:46 diemartin happy new year from
06:46 diemartin .uy even
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06:53 OldCoder diemartin, hi!
06:53 OldCoder happy new year to you
06:55 diemartin happy new year to you too, OldCoder
06:56 OldCoder ty and ttyl diemartin
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10:30 paramat happy 11 days late new solar year! :]
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10:42 An0n3m0us lol
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10:57 agaran paramat :) Happy New Year (And occuring too early Solar New Year)
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11:14 paramat thank you. happy new arbitrary calender year! :]
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12:36 AcidNinjaFWHR bonne année à tous! (happy new year to all of you).
12:51 CWz i think that editing constants.h #define MAX_MAP_GENERATION_LIMIT to 61000 causes a segfault if one attempts to go past 32630
12:52 CWz probably lua's fault
12:52 agaran isn't map limited to +/- 32768?
12:54 CWz atully the default limit is 31000 x/-
12:54 CWz *+/-
12:55 agaran so setting map limit to 61k causes error, because it gets out of boundary? or it is taken as divided by 2, then as limit of distance from 0,0,0?
12:57 CWz i have no clue
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13:20 rdococ who here doesn't like windows?
13:21 rdococ ...everyone? great. join ##winblows
13:22 agaran comp.os.advocacy was fun 10 years ago..
13:23 rdococ comp.os.advocacy?
13:23 agaran never saw usenet?
13:23 rdococ usenet?
13:23 agaran you are too young..
13:23 rdococ uh...
13:23 rdococ sorry...? for being too young?
13:24 agaran well, look up what usenet was..
13:24 agaran well it still is, though not as used as it was before
13:24 agaran and windows vs linux wars were common on comp.os.advocacy..
13:26 agaran nothing personal, I plainly assumed that everyone who uses linux for some time at least noticed usenet existence in past..
13:26 agaran maybe I'll hide under my rock..
13:28 rdococ I've only got it recently -.-
13:28 rdococ until then I was using ##winblows
13:29 agaran Ah, that explains it.. well.. welcome among linux users.. I use it for long..
13:32 rdococ I only bothered to change when Micro$it Lozebloze stopped working altogether
13:34 rdococ see, I believe Lozebloze has an automatic timer before it refuses working altogether (more so than it already did) so as to cost you money (the other option is to pay an even more expensive insurance).
13:35 rdococ or if not that, it's designed to tend towards failure after a certain period of time.
13:39 agaran heh, I don't even know what it is.. I started using linux before win 95 become common..
13:40 rdococ I wish too.
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14:45 paramat CWz map_generation_limit should take the minimum of the requested value and 31000, if it doesn't somewhere that's a bug
14:46 lumidify joined #minetest
14:46 paramat also i have related bugfixes coming #4965
14:46 paramat https://github.com/minetest/minetest/pull/4965
14:47 Krock +1
14:48 paramat btw i have just changed to a new IRC chat client but am still being asked to IDENTIFY myself to nickserv every time i join, any way to avoid having to do this?
14:48 paramat was xchat, now hexchat
14:49 paramat xchat always seemed to auto-identify myself on join
14:49 Krock there's a setting for this in hexchat aswell
14:49 Krock check out the server settings
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15:12 rdococ that's weird then
15:13 rdococ nvm actually, I use a bouncer so idk hexchat's default setting
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16:38 Megaf Happy new year everybody!
16:43 Krock thanks. for you too, Megaf
16:45 Megaf IRC is very slow today :P
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17:07 diemartin afternoons
17:08 diemartin and happy new years
17:10 * nm0i pokes Megaf for no reason
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17:20 fireglow Is there an up-to-date guide on how to populate the remote_media directory?
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17:37 sfan5 fireglow: https://gist.github.com/sfan5/6351560
17:37 fireglow apparently I've got an old find.sh that copies the files to the webdir and renames it to sha1 hashes
17:37 fireglow sfan5: thanks, I'll try this
17:38 fireglow ah yours does the same? cp "$f" $MEDIADIR/$hash
17:38 sfan5 it does some more than that though
17:39 fireglow got requests for clearnames in the http server log: "GET /minetest/dist/1/zmobs_lava_flan2.png HTTP/1.1" 404
17:39 sfan5 that's because you're missing index.mth
17:39 fireglow hmm
17:39 fireglow sec, I'll run your script first
17:44 fireglow nop, index.mth is there, client still trying the clearnames
17:44 sfan5 did you read the note about POST requests in the script?
17:44 fireglow no :D I just was wondering about the 405
17:44 fireglow sec
17:50 agaran 405 or 404?
17:51 fireglow 405, POST
17:51 agaran hmm why POST at all?
17:51 fireglow indeed
17:51 fireglow I asked myself the same thing..
17:52 fireglow now I get a 200 on the index.mth but nothing else
17:52 fireglow so the files are requested via UDP
17:52 agaran I haven't use http on my server for assets.. so can't help much
17:53 sfan5 fireglow: you need to make your web server return the contents of index.mth on POST
17:54 agaran so it expects cgi script that gets something from client, and on reply returns index.mth?
17:56 sfan5 no
17:56 sfan5 it just wants the file contents
17:56 fireglow so why doesn't it use GET
17:56 sfan5 dunno
17:57 fireglow I just enabled the symlinks =)
17:58 sfan5 the symlink thing can break in some specific cases
17:59 fireglow yes, for some reason the client doesn't request other files when it gets my index.mth :S not sure why, it's the same index.mth that's been created in the webroot
17:59 fireglow http://games.firc.de/minetest/dist/1/index.mth
17:59 fireglow sha256 07b1775631831e62034c114a510f42ea​409b5c62ac146ca0190fdb52bb079f99
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18:02 sfan5 dunno
18:03 * Megaf pokes nm0i back
18:04 Megaf Anyone here plays FlightGear?
18:04 Megaf I will be online shortly, on mpserver01,
18:04 fireglow weird, 0.4.12 seems to use GET
18:04 fireglow "GET /minetest/dist/1/index.mth HTTP/1.1" 200 101685 "-" "Minetest/0.4.12
18:04 Megaf as MGF-987
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18:10 whitephoenix Megaf I only started recently but I'll try to join
18:20 octacian Megaf: I've played FlightGear a few times.
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18:29 whitephoenix its too bad flightgear doesn't run very well on my computer
18:32 Fixer it runs good
18:32 Fixer but buuugs
18:32 Fixer once I suddenly started flying backwards in my cessna
18:32 Fixer thats batshit insane
18:32 whitephoenix idk with my fx 6300 + r9 280 on linux I get about 20 FPS with constant drops
18:33 Fixer 80 fps %)
18:33 Fixer whitephoenix: disable vsync
18:33 whitephoenix where is that option? the launcher?
18:36 Megaf you have to disable a lot of things for it to run nice
18:36 Megaf disable clouds 3d, disable shadoes, use flat shading and so on
18:36 Megaf and use a lightweight aircraft
18:37 whitephoenix I don't know where you guys see all these settings, the wiki says rendering options but I didn't see flat shading anywhere
18:42 Hi_to_all hi to all
18:46 Markow lol
18:49 Megaf http://flightgear.sourceforge.net/gets​tart-en/getstart-enpa2.html#x5-450004.5
18:49 Megaf scroll down to rendering options
18:56 TheReal2b2t megaf
18:56 TheReal2b2t can you hoost a server for me pls
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18:59 rdococ if red = healing, green = jump and blue = speed, then cyan = float, then what is yellow?
18:59 Calinou ammo regen
18:59 * Calinou played too much Team Arena
19:00 Calinou or battle suit for that matter :p
19:00 rdococ working on a potion mod where single-color potions are simple effects, and multicolor potions are more complicated
19:00 TheReal2b2t calinou can you host a server for me
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19:00 Calinou TheReal2b2t: no, it's generally considered rude to ask people to host a server for you
19:01 TheReal2b2t flock my life
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19:06 rdococ hm
19:06 rdococ decided to make yellow float
19:06 Calinou could be purple too
19:08 rdococ perhaps
19:08 rdococ but it gives four colors: red, yellow, green and blue
19:08 rdococ each affecting a different stat
19:09 rdococ you could have red, [other color], green, blue, but it doesn't seem right
19:09 rdococ I'm already trying not to cringe from the fact yellow = R+G
19:11 Bukki Hey anyone knows if it's possible to start an Chat command from another mod by your own mod?
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19:53 diemartin Bukki: something like minetest. chatcommands["foo"].func(name, params)
19:56 diemartin Bukki: see e.g. https://github.com/ShadowN​inja/minetest-irc_commands
20:04 diemartin also yay for being colorblind :D
20:05 diemartin wtf is yellow anyway
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21:28 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: Add //help command (fixes #123) 3a7fb5b https://git.io/vMq3q (2017-01-01T21:27:22Z)
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22:48 MinetestBot [git] nerzhul -> minetest/minetest: Breath cheat fix: server side 52ba1f8 https://github.com/minetest/minetest/commi​t/52ba1f867e5edb579a59a44fbb8286d4f1e54931 (2017-01-01T22:11:26Z)
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22:58 MinetestBot [git] nerzhul -> minetest/minetest: Fix non reverted change on TOSERVER_BREATH compat e2e8da5 https://github.com/minetest/minetest/commi​t/e2e8da5ee44f71c22996a780caff67e48e79fae4 (2017-01-01T22:57:37Z)
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23:42 MinetestBot [git] DS-Minetest -> minetest/minetest_game: Decrease the cost of gunpowder for trails f07c4dc https://github.com/minetest/minetest_game/com​mit/f07c4dcd839c5be09e83cae47126927bb86cb676 (2017-01-01T23:41:04Z)
23:48 LazyJ Does Minetest require more processing to handle hollow builds vs builds that are completely filled on the inside. Vertices (or something like that) - the more there are of them the harder Minetest has to work, is what I was told. But does that only affect things like nodeboxes or bigger things like builds or tunnels underground?
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23:50 est31 LazyJ: yes
23:50 est31 at least for rendering
23:50 LazyJ "Yes" to which part?
23:50 est31 minetest creates so called meshes
23:50 est31 they are basically the surface of objects
23:51 est31 if you have a hollow cube, it has an inner surface and an outer one
23:51 est31 if you have a filled cube, there is only an outer surface
23:51 est31 ergo, less meshes
23:51 LazyJ Ah. Thanks ;)
23:51 rubenwardy you'll notice that at spawn sites on servers there will be a slow down in FPS due to more surfaces
23:52 Fixer underground parts also render a lot of time
23:52 LazyJ Aye. The area below my spawn is practically swiss cheese with tunnels and mines.
23:52 Fixer once I did an experiment
23:52 LazyJ So this seems to be a catch-22 for a game based on mining.
23:52 rubenwardy Occlusion culling should help with underground areas
23:52 Fixer Famously slow "Just Test" spawn
23:53 Fixer rubenwardy: it does not %)
23:53 Fixer rubenwardy: because lots of tunnels are withing that mapblock
23:53 Fixer within
23:53 LazyJ The FPS hit at my spawn has helped to deter a lot of app-kids. >:D
23:53 Fixer Just Test spawn is City on water
23:54 Fixer that means that both city and underwater parts are rendered, and it was messy
23:54 Fixer now
23:54 Fixer i've replaced all water and other stuff below it with solid stone
23:54 Fixer ~ 2x fps boost
23:54 LazyJ However, as a builder, it is often more expedient and frugal to not fill in all gaps and holes that may exist in the unseen parts of a structure.
23:54 Fixer LazyJ: it works on 16x16x16 blocks basis
23:55 Fixer in simple words - don't mind it, it will be slow anyway
23:55 Fixer as a last resorts
23:55 Fixer don't build cities above water
23:55 Fixer don't build underground places
23:55 Fixer at least in big amounts
23:55 Fixer or bury them deeeeper
23:56 LazyJ So my concern is if I should fill in the voids of my builds or not. Are the voids creating that much of a problem or is it so tiny that it is imperceptible. But then throw in all the builds concentrated in an area of a server and that stuff adds up, I suppose. :/
23:56 Fixer LazyJ: your voids - is not a big problem
23:56 Fixer Just Test kind of voids is BIG problem
23:57 Fixer LazyJ: few pics just to demonstrate
23:57 Fixer give me few seconds
23:58 LazyJ "<Fixer> don't build underground places" - Heh. A couple years ago dwarf cities were all the rage. "Diggy diggy hole" was spammed in chat. (shudders)
23:58 Fixer LazyJ: you can, but if too much tunnels - it will start decreasing your fps
23:59 LazyJ So underground towns and cities were more common.
23:59 Fixer depends on mapblocks etc
23:59 Fixer LazyJ: if it is at -30 - no problem
23:59 LazyJ Tunnels, back in the day, were the fastest, straight-line of travel without obstruction (once dug).

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