Time Nick Message 00:00 Fixer LazyJ: https://cloud.githubusercontent.com/assets/16494741/20037975/d0f8a2e2-a433-11e6-9bc5-427e03b3f6ed.png 00:00 LazyJ I see a discussion on Github about adding growlamps and making meselamps cheaper. 00:00 Fixer LazyJ: https://cloud.githubusercontent.com/assets/16494741/20037973/d0f505b0-a433-11e6-8ec3-a118c2a8b320.png 00:00 Fixer LazyJ: https://cloud.githubusercontent.com/assets/16494741/20037974/d0f8567a-a433-11e6-81a3-69908ed761d6.png 00:00 LazyJ Due in part to growing things underground. 00:00 Fixer thats LinuxGaming2 00:00 LazyJ Heh. Now LG is famous. :)- 00:01 Fixer LazyJ: as a rule of thumb - stuff up to -15 will be rendered iirc (and sometimes even to -31) 00:01 Fixer LazyJ: thats not a lot actually 00:01 Fixer LazyJ: worst case - https://cloud.githubusercontent.com/assets/16494741/20037976/d0f9e404-a433-11e6-956e-f479d09d083e.png 00:01 Fixer now that is insanely slow 00:01 Fixer because 00:02 LazyJ -15 is still within build specs for basements and cellars. 00:02 Fixer you have 1 thick layer of stone above water 00:02 Fixer LazyJ: cities are slow to render, unfortunately 00:02 Fixer big water cities/big-spawns are worst 00:03 LazyJ Would rendering be such an issue if more of it were pushed off to the video card to handle? 00:03 Fixer LazyJ: problem is occlusion culling 00:03 LazyJ But then that gets into proprietary drivers and multitudes of makes. 00:03 Fixer LazyJ: algorithm to decide what parts to render or not 00:04 Fixer LazyJ: right now it works on 16x16x16 block basis (per mapblock) 00:04 Fixer if it meets certain criteria - it is hidden and will not be rendered 00:04 Fixer cpu used to decide what to draw and videocard - draws the things iirc 00:05 Fixer LazyJ: there is workaround 00:05 Fixer LazyJ: make a new spawn somewhere in suburbs ;) 00:05 LazyJ Nah, I like frustrating the app-kids into leaving after only five seconds. :) 00:06 Fixer lol 00:06 Fixer LazyJ: you can use this wireframe mode yourself if you have mt 0.4.15 and debug privb 00:07 Fixer just to see hoooooooooooow much stuff is rendered without need 00:07 rubenwardy or a modified client 00:07 LazyJ I've toyed with it. 00:07 Fixer I use modified client %) 00:07 Fixer for testing only 00:07 Fixer no cheating 00:07 Fixer i will show you just test spawn, from my local copy 00:07 LazyJ Before that was possible, I used a custom texture pack that was basically glass for everything. 00:07 Fixer insanely complex 00:09 Fixer LazyJ: https://i.imgur.com/5Rf2QS8.jpg 00:10 Fixer LazyJ: water city spawn "underground" - https://i.imgur.com/no6hrHn.jpg 00:11 Fixer LazyJ: side view: https://i.imgur.com/Jxg567C.jpg 00:11 Fixer and that is 2.26+E06 vertices drawn 00:11 Fixer Carl 00:12 Fixer in simple scenes it can be 0.3+E06 iirc 00:12 rubenwardy Is gtest fixer? 00:12 Fixer NO 00:12 Fixer i play under my irc name 00:13 Fixer lesson? don't build water city spawn %) 00:14 Fixer protect the shit out of it 00:16 Fixer water city gives you illusion of solidness... but it draws everything to the sea button and beyong 00:17 Fixer g=d 00:17 Fixer beyound 00:17 Fixer beyond 00:17 Fixer nevermind 00:18 Fixer rubenwardy: LinuxGaming2 has quite big city 00:18 rubenwardy it's massive 00:18 rubenwardy like 5x RedCrab 00:18 rubenwardy the spawn anyway 00:18 Fixer when mt was less efficient with memory my usual mem usage was 6GB... 00:18 Fixer now it is 1-2gb 00:19 Fixer which is amazing, somebody did great job optimising that aspect 01:53 whitephoenix http://i.imgur.com/AeEdUXT.png 02:33 DI3HARD139 Is it possible to regenerate portions of a map? 02:34 exio4 hai 02:34 DI3HARD139 hello 02:37 chainsaw10 Anyone know the implications of increasing the option "max_objects_per_block" from its default value of 49 (IIRC)? I run a small server for my family, and someone's putting too many horses in one mapblock, and the server's deleting them all. 02:37 chainsaw10 I'm considering increasing it for them, but I want to make sure there's no performance or such reasons not to change it first. 02:38 DI3HARD139 Depends on the hardware the server is running on. I would bump it up if its a local server and see if the hardware can handle it. 02:38 DI3HARD139 Thats generally only used for public servers where # of players can be excessive and eat bandwidth 02:40 chainsaw10 It's a 512MB DO droplet :) It's a small server. I'll likely increase it and see what happens, as you suggested. I just find it somewhat strange that the server's default behavior is to delete all objects in a block if you add one more than the limit. 02:40 chainsaw10 Thanks DI3HARD139 02:45 DI3HARD139 To be honest I have never had an issue with that. I would make sure to run /clearobjects once in awhile to clean up any invisible strays 02:46 chainsaw10 Do you happen to know exactly what is considered an "object"? Is it just mobs, or are things like signs and flowers also considered objects? 02:47 whitephoenix signs and flowers are nodes 02:47 DI3HARD139 From what i've observed, The term "Object" is refering to dynamic objects. So ones that can move on their own 02:47 DI3HARD139 Mostly mobs or dropped nodes. Dropped nodes can inclide apples, torches, fences etc. 02:47 DI3HARD139 include* 02:49 chainsaw10 ok, that confirms what I thought about signs/flowers. I think you folks have it right. Thanks! 03:00 DI3HARD139 np 03:08 kaeza just in case, mods like signs_lib do implement the visible text on signs as an "object" or "entity", so /clearobject does delete the visible text 03:09 kaeza it should be restored by just punching the sign board, though 03:09 kaeza also greetings :) 03:11 chainsaw10 kaeza: nice to know, thanks. I'll keep that in mind. And greetings :) 03:11 chainsaw10 pretty sure i've seen that before and had no idea why 03:11 kaeza nice release notes sfan5 ( https://github.com/minetest/minetest/releases ) 03:41 * Taose pokes head in 03:42 Taose Is it me or is your website running at a snails pace? 03:51 Taose >_> 03:51 Taose As in REALLY DEAD 03:51 Taose ... 03:51 kaeza silence please. some of us are trying to sleep :( 03:53 kaeza I remember back in late 2012 or so when c55 hosted th forums "out of [his] shitty home connection" 03:53 Taose X) 03:53 Taose How many users did you have? 03:54 kaeza site was down every now and then, and when it wasn't it was slow as hell 03:54 Taose Ouch 03:54 kaeza IDK; I joined around that time :P 03:55 kaeza but it was just a fraction as what there are now 03:55 Taose heh 03:55 Taose Right any ideas on which mods that I should load up? 03:56 kaeza what are you looking for? 03:56 Taose (I'm kinda a refugee from Terasology, my system HATES java and intellij) 03:56 Taose Well 03:56 Taose Stability really 03:56 Taose >.> 03:56 Taose Things that work 03:56 kaeza i.e. what kind of gameplay do you like (survival, creative, adventure, something else?) 03:56 Taose I have low standards. 03:57 Taose I'm after a bit of a blend, not too heavy on the survival but not entirely creative either 03:57 Taose I like sandbox too 03:58 kaeza I'd say an *decor mod (homedecor, xdecor) is a must. if you are looking for some threats, try mobs redo 04:00 Taose There appears to be three featured mobs 04:00 Taose Animals Modpack, Creatures Mob Engine and Simple Mobs 04:00 kaeza here's some stuff you may be interested in: http://krock-works.16mb.com/MTstuff/modSearch.php | https://github.com/minetest-mods | http://app-mtmm.rubenwardy.com/mods/ 04:02 Taose Does MineTest download missing dependencies? 04:02 kaeza not yet :/ 04:03 Taose ah well 04:03 Taose small price 04:04 Taose ... 04:04 Taose interesting I seem to be missing default, stairs, flowers, doors... 04:04 Taose and I can't find 'em anyway XD 04:04 Taose anywhere* 04:04 kaeza those should come with the "subgame" (e.g. minetest_game) 04:06 Taose Ah well the game plays 04:06 Taose ...not so keen on these texture packs...though 04:06 * Taose tries another 04:07 * Taose looks at VanessaE I'm impressed 04:07 * VanessaE hides 04:07 Taose A little dark perhaps a touch sharp...but nevertheless 04:07 Taose vast improvement 04:07 kaeza HDX has everything and the kitchen sink (quite literally, actually :P) 04:07 VanessaE yep! :D 04:08 Taose Contrast is a bit high I think 04:08 Taose I really like so far 04:08 Taose especially the flowing water 04:10 Taose ...does this one have a command console? 04:10 Taose For ghosting for instance? 04:11 kaeza you can type 't' or '/' (small console) or F10 (full console) 04:11 VanessaE not sure what you mean by ghosting, but you can hit F10 for the command console 04:12 Taose hmm 04:12 Taose not many options to choose from 04:12 VanessaE mods can define their own commands also 04:12 VanessaE so there's not much really *needed* in a standard game 04:12 VanessaE also make sure you're using minetest_game, not "minimal". 04:13 Taose eh I'm trying to fly XD 04:13 VanessaE /grant singleplayer all 04:13 VanessaE then give it a try 04:13 kaeza toggle with 'j' 04:13 VanessaE after that, flying is toggled on/off by pressing 'k' 04:14 kaeza or was that 'k' 04:14 VanessaE 'j' is fast :P 04:14 kaeza oh :P 04:14 Taose dunno but it's not doing anything 04:16 VanessaE then you're doing it wrong :) 04:16 Taose got it 04:16 VanessaE see? :) 04:16 kaeza !next 04:16 MinetestBot Another satisfied customer. Next! 04:16 Taose XD 04:16 Taose Usually I'm used to just pressing forwards and pointing 04:17 Taose Minetest requires jumping 04:17 Taose and disables gravity 04:17 Taose which achieves the same goal i guess 04:17 VanessaE something like that 04:17 VanessaE depends how you've configured the keys - for me, 'k' toggles fly, but I guess the default is double-space 04:18 kaeza that's off by default IIRC 04:18 Taose Dunno 04:19 Taose all I know is space increases height 04:19 Taose shift decreases 04:19 kaeza also, shift is "descend", just in case you get trapped up there :P 04:19 Taose XD 04:20 kaeza or you could auto-accelerate downwards 9.8m/s² by pressing 'k' 04:20 kaeza can't guarantee your safety, though 04:21 Taose XD 04:22 Taose ...how does one break stone? 04:22 whitephoenix pickaxe 04:23 Taose yep 04:23 Taose now 04:23 Taose ... 04:23 Taose I have a stick 04:23 Taose and a mushroom 04:23 kaeza ...mushroom pickaxe? 04:23 Taose I had that very same idea 04:23 Taose so I went to the crafting screen 04:23 Taose minetest says no 04:24 kaeza wood would be better suited to the task :P 04:24 whitephoenix brb making mushroom tools mod 04:24 kaeza but then, you can punch down trees anyway 04:24 agaran make wodden pickaxe.. 04:24 Taose lol 04:24 Taose Well 04:24 Taose I punched down a trea 04:25 Taose and got some wood 04:25 Taose turned those into planks 04:25 Taose and some of those into sticks 04:25 Taose and I really need to learn how to make torches 04:25 kaeza three planks at top row, two sticks in the center column forming a 'T' 04:26 Taose oooh 04:30 agrecascino Hijiri, hey you still exist 04:35 Taose ...pro tip 04:36 Taose don't eat the mushrooms 04:36 Taose okay 04:36 Taose only eat some of the mushrooms 04:37 * Taose is not a pro 04:39 agaran Lol, some of them are unhealthy, right.. 04:39 agaran but that depends on mods you have instaled, some mushrooms grow only near lava.. 04:40 Taose o.O 04:41 Taose a torch is apparently too much to ask 04:41 agaran for torch you need coal 04:41 Taose figures 04:41 agaran to dig coal you need wodden pickaxe. 04:41 Taose I have a stone one now 04:42 agaran then better, dig some coal, make furnace, you will need it anyway 04:43 agaran and you need either to walk some, to find some cracks in surface where stone can be seen on side, and look for coal there, or just dig down, which usually is simpler, beware, there are sometimes big caves.. not always safe to land there.. 04:44 agaran sometimes river bottom also is stone, showing coal spots too, depends on modset realy and mapgen settings 04:46 Taose hmmm 04:46 Taose For the moment, I have a torch 04:47 agaran depends on mods, you can cook wood to make charcoal which works quite well for torches too.. 04:47 agaran but that requires furnace.. 04:47 Taose can't cook anything at the moment 04:47 agaran (8 cobblestones placed around grid, skipping center) 04:49 Taose oooh 04:49 Taose ...I'm going to need more coal aren't 04:50 Taose nope 04:51 whitephoenix done https://github.com/whitephoenix0/minetest_mushroomtools 04:51 Taose lmfao 04:52 kaeza do they need Chlorophyte? 04:52 kaeza to make Shroomite bars? 04:52 whitephoenix oh thats a good idea 04:52 whitephoenix might have to make a terraria tools mod next 04:53 Taose I like that the only think I can seem to cook is stone 04:54 agaran Taose: Hmm, depends what you have, you can cook sand to glass too 04:55 kaeza if you somehow get wheat, you can also make flour, and cook it to make bread 04:55 agaran then you can craft things out of stone, like stone stairs etc 04:55 Taose apparently not 04:55 Taose I've got wheat seed already 04:55 whitephoenix I might just make a giant tools mod 04:55 agaran both cobblestone, stone stairs. 04:55 whitephoenix someone was saying I should do a tinker construct style thing 04:55 agaran then you need hoe, water, and become farmer:) 04:56 Taose oh... 04:56 agaran you are playing in singleplayer or some server? 04:56 Taose singleplayer 04:56 Taose but I can join a server tomorrow 04:58 kaeza whitephoenix, could probably add an SDMG to firearms mod :3 04:58 Taose So I just put the wheat on the tilled soil? 04:59 whitephoenix I could even just make a terraria style game 04:59 whitephoenix blood moons, mobs, tools, etc 05:00 kaeza I tried to code that "evil biome" thingy, but ABMs are not very friendly 05:00 agaran Taose, yes if there is water nearby.. within 3 nodes, otherwise it will not grow (and to move water around you need bucket, which usually need iron) 05:03 Taose do we have archemedes screws? 05:05 agaran nope, but I am sure that somebody -might- decide to make them.. 05:06 agaran there is pipeworks mod with pumps and so on.. 05:06 Taose That's a good alternative 05:06 agaran well, when you have tme, try peeking on some servers, to see what can be done in MT.. 05:07 agaran single is great to toy with stuff, develop mods etc, but to see mods without having them installed etc, finding right servers is best approach imo.. 05:09 agaran and then, you have few games aside of minetestgame, that is set of modules defining basic propeties of everything, like carbonne or grail_test or dungeontest.. 05:09 Taose definitely something I think I can get a few onboard with to be fair 05:10 kaeza whitephoenix, found the old code https://dl.dropboxusercontent.com/u/100008207/tmp/rust.zip 05:11 agaran Taose: mods arent hard to install, most of them at least.. 05:11 Taose I'm not sure which mods are working and which are not at the moment 05:11 Taose This thing doesn't tell me XD 05:12 agaran when you return to game selection screen, with list of worlds you have generated on singleplayer 05:12 agaran click on 'configure' 05:12 agaran then you have list of mods you have on machine and you can enable/disable them 05:13 agaran also there is /mods command that lists working mods within game (also on servers) 05:13 kaeza whitephoenix, please don't test that in any remotely important world :P 05:14 Taose broadly initial by the looks of things 05:14 kaeza also needs some tweaking, particularly the ABM chance 05:14 Taose None of the mods I downloaded have loaded 05:15 agaran then none of them are in right directory to get recognized by minetest.. 05:15 Taose minetest/mods 05:15 Taose >.> 05:15 Taose It's quite likely they don't have the dependencies 05:16 agaran they need to be uncompresed, you know that? 05:17 Taose yep 05:17 Taose they were uncompressed 05:18 kaeza Taose, try these steps: https://forum.minetest.net/viewtopic.php?id=5073 05:19 kaeza i.e. delete `debug.txt`, run your world, and see if it prints something there 05:25 Taose Hahd to build underwater fort first 05:25 Taose Well, I think I'll play around with the default for a while 05:25 Taose I'm actually pretty impressed so far 05:26 Taose Just so long as the blocks don't start scrambling on me 06:01 hmmmm Please note that for 2017 we have changed the company policy regarding sexual harassment. 06:01 hmmmm All #minetest employees must complete the sexual harassment training course by Mar 31, by watching this video: https://www.youtube.com/watch?v=IUNXPFI6dYU 06:01 hmmmm (NSFW) 07:40 * Taose looks at VanessaE 07:40 Taose Might wanna update your content with some of that stuff from MoreBlocks 07:43 Taose Scratch that, it's Ethereal... 07:44 * Taose game spawns Taose on the edge of a cliff, no way up and a 60cube drop down. 07:44 Taose No pickaxe to cut through the stone. 07:44 Taose welp 07:46 minetester Anyone know any survival server where the spawn point isnt surrounded by a sprawling metropolis? Preferably one which doesn't allow much/any "modern" nodes? 07:46 Taose They exist? 07:46 minetester haha 07:46 Taose People are always going to build around the spawn points 07:47 Taose Only way around it is to randomize the spawn points more or less 07:47 Taose but that brings its own problems 07:47 minetester Well i guess it wouldn't be too bad if the "city" was build out of stone and logs and stuff 07:47 Taose lol 07:47 Taose Does it look like Hobbiton? 07:48 minetester rofl no 07:48 minetester something mediaeval looking i guess 07:49 Taose X) Well it's better than nothing 07:54 minetester its always a little funny to goto a "survival" server start in the middle of the city, and have to walk 2000 blocks before you can find somewhere relatively untouched. And probably half that to just find somewhere without protection. 08:15 Bukki It's a modern survival. :p Maybe harder then in nature if you have no cash for the shops and are hungry. 08:30 Zeno` anyone know how to make sure a node cannot be built to? 08:34 Zeno` nvm 08:50 kaeza build a non-buildable-to node over it 08:54 Zeno` hi kaeza 08:55 kaeza greetings Zeno` 09:22 jordan4ibanez Gettinga 504 on the forum 09:22 jordan4ibanez Getting a * 09:26 rdococ Minaetaest 09:27 rdococ 1,1Minaecraeft? 09:39 jordan4ibanez rdococ: http://i.imgur.com/xYXmxOg.png?1 09:39 rdococ haehae 09:40 * rdococ wonders if he should make all his multicolor potions a sine wave 09:56 rdococ do you advise using os.clock()? 09:59 jordan4ibanez rdococ: Only when doing performance testing or checking if it's a holiday or something 10:04 rdococ ...why? 10:08 rdococ jordan4ibanez 10:08 jordan4ibanez rdococ: What else would you use it for? 10:09 rdococ potion effect? 10:12 jordan4ibanez rdococ: Why not use dtime? 10:12 rdococ dtime? 10:12 rdococ ok 10:13 jordan4ibanez Yes, dtime is the time between server steps, you can add it to a timer and then reset a value after the timer exceeds a certain integer or float 10:14 rdococ I know what dtime is 10:16 jordan4ibanez rdococ: http://pastie.org/10987159 A very basic example 10:21 rdococ I know 10:21 jordan4ibanez rdococ: What are you trying to do with your potion mod? 10:22 rdococ also the example doesn't work for me 10:22 rdococ not as in it doesn't function 10:22 rdococ but as in I can't get to it because the server seems to be down - or so CloudFlare says -.- 10:26 rdococ also, I'm trying to make POTIONS with my potion mod 10:26 rdococ duh 10:27 rdococ there are 4 singlecolor potions, and atm 4 multicolored ones 10:27 rdococ look 10:27 rdococ it's a pseudo noob 10:28 rdococ he's noob at being noob :p 11:58 minetester is there any mod which provides darker gravel? 11:58 minetester the default one is too bright 11:59 sfan5 why not just use a texture pack? 11:59 minetester for one texture? 11:59 sfan5 why not 12:00 juhdanad A texture pack can contain only one texture, the rest will be from default. 12:00 minetester ah 12:00 minetester anyone know a texture pack with darker gravel then? :P 12:00 sfan5 well you could take the default texture and just make it darker 12:01 nm0i [^colorize it! 12:02 * minetester goes on a search to find textures folder 12:02 sfan5 games/minetest_game/mods/default/textures/default_gravel.png 12:02 * minetester calls off search 12:02 minetester ty 12:05 * juhdanad Trying to implement colored nodes. Now all liquids are invisible. 12:05 juhdanad Whad did I do wrong? 12:07 agaran We don't know what you did, so how we can tell what you did wrong? 12:08 juhdanad I just thought it is a funny situation and will make your day a bit happier. 12:08 juhdanad Hi, Fixer! 12:08 Fixer hi 12:11 minetester hmmm making it just plain darker just looks weird 12:12 minetester oh well 12:14 juhdanad minetester: https://github.com/HybridDog/moss/blob/master/textures/moss_gravel_wet.png 12:15 minetester juhdanad, oooh im liking that, ill give it a spin 12:19 minetester juhdanad, seems better than my attempt, although a little on the dark side... maybe i should just use plain dirt for my roads/paths 12:19 minetester seems like the easier solution, probably a bit more realistic to my game style too 12:25 minetester well i guess excepting that it'll probably re-grass at some point 13:52 MinetestBot 02[git] 04cheapie -> 03Jeija/minetest-mod-mesecons: Properly handle rotation of buttons / levers 131bd936a https://git.io/vMqQE (152017-01-02T13:51:28Z) 13:55 luizsab Hello everyone. I have a doubt conceptual about aspen tree. Is it the same mencioned in wikipedia like aspen? Is the equivalent birch tree in minecraft? 13:57 sfan5 https://en.wikipedia.org/wiki/Populus_tremuloides 13:58 sfan5 sure looks like birch trees though 14:02 MinetestBot 02[git] 04DS-Minetest -> 03Jeija/minetest-mod-mesecons: Make insulated cossover to mesh 137415036 https://git.io/vMq7O (152017-01-02T13:59:52Z) 14:29 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Add 2D sheet animation for nodes 13a07b032 https://git.io/vMqdT (152017-01-02T14:28:06Z) 14:29 MinetestBot 02[git] 04lupuchard -> 03minetest/minetest: Added "[sheet" to the texture special commands. 137057c19 https://git.io/vMqdk (152017-01-02T14:28:06Z) 14:29 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Move TileAnimation code to seperate file 13523f0e8 https://git.io/vMqdI (152017-01-02T14:28:06Z) 14:40 luizsab sfan5: thank you for answer, so birch it's not same aspen. They are different types. https://en.wikipedia.org/wiki/Birch 16:57 rubenwardy spam/vulgar post: https://forum.minetest.net/viewtopic.php?f=17&t=16316&view=unread#unread 16:58 Krock ^ Calinou 17:00 Krock reported it for advertising for a product.. I assume that's counted as a product too 17:37 TheReal2b2t Hello 17:38 TheReal2b2t Ey 17:39 TheReal2b2t Ey 17:40 TheReal2b2t Ey 17:40 TheReal2b2t Ey 17:40 TheReal2b2t Ey 17:40 TheReal2b2t Ey 17:40 TheReal2b2t Ey 17:40 TheReal2b2t Ey 17:40 TheReal2b2t Ey 17:40 TheReal2b2t Ey 17:40 TheReal2b2t Ey 17:40 TheReal2b2t Ey 17:40 TheReal2b2t E 17:40 TheReal2b2t Eey 17:41 TheReal2b2t Eyýyyyyyyyyyyy 17:41 TheReal2b2t Ey 17:41 TheReal2b2t Eyeyeyeyeyeyeyeeyeyeeyyeye6eeyeyeyee6yeeyeyeyeyeyeyeyeyeeyeyeyeyeyeeyeyeeyeyeeyeyeyeyeeyeyeyeyeyeye 17:57 whitephoenix I have no idea what to do for the assets license on this https://youtu.be/zD0KEqCR9F0 18:04 MinetestBot 02[git] 04sfan5 -> 03Uberi/Minetest-WorldEdit: Make //fixlight work again 1392fe95f https://git.io/vMmIX (152017-01-02T18:03:21Z) 18:13 Calinou http://digitalpaint.org/ has pretty nifty death sounds too 18:13 Calinou most are memes ;) 18:16 Fixer Calinou: https://pbs.twimg.com/media/C1JllViWQAAd1L7.jpg:large 18:17 Krock "phew .. Bro, you can't do it like that" ^ 18:17 Krock (he looks like he'd say that) 18:24 whitephoenix I'm almost certain I can use the sounds, but I don't think I can license them can I? 18:45 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest_game: Add LICENSE.txt 139ab5070 https://git.io/vMmqX (152017-01-02T18:38:36Z) 18:45 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default: More generous meselamp recipe 1342700a4 https://git.io/vMmq1 (152017-01-02T18:31:01Z) 18:45 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest_game: Papyrus, cactus: Require light level 13 for growth 138bc9359 https://git.io/vMmqM (152017-01-02T18:30:05Z) 19:00 Calinou whitephoenix: if you're not certain you can use them, you probably can't distribute them under any license... 19:01 jordan4ibanez octacian: I am here too 19:01 whitephoenix All clips are well under 7 seconds, so I think its fair use 19:01 octacian you are? 19:01 octacian ohk lol 19:01 octacian https://forum.minetest.net/viewtopic.php?f=9&t=16319 19:05 rdococ how do I use this wine? 19:05 octacian jordan4ibanez: check it out though, that's a mod I just made which should explain the interchangeable hand stuff. 19:05 Fixer replace inverse is broken? ._______. 19:06 jordan4ibanez octacian: that's really cool! 19:09 whitephoenix octacian, That's awesome. I might look into putting this into lord of the test 19:09 octacian thanks jordan4ibanez and whitephoenix 19:13 rdococ okay, I'm getting progress with wine 19:46 * rdococ wants to see if he can connect to a server with spheretest 20:00 Krock rdococ, you can connect to any server since it's a local modification 20:01 Krock but regular players will see you jumping around 20:12 rdococ hm 20:12 rdococ yeah 20:12 rdococ maybe a server could host a spheretest world 20:12 rdococ sphere and all 20:14 rubenwardy jordan4ibanez, how much coffee do you drink? 20:14 rubenwardy your cool mods / time ratio has been fairly high recently 20:15 rubenwardy :D 20:15 Krock it's the ballmer peak, rubenwardy 20:15 rubenwardy ofc 20:15 rubenwardy you may find this interesting, jordan4ibanez: https://www.fxguide.com/featured/game-environments-partb/ 20:16 rubenwardy although that's going more into engine territory 20:18 jordan4ibanez rubenwardy: I didn't I'm way over tired 20:18 jordan4ibanez Thank you, I've had a lot of spare time 20:19 jordan4ibanez rubenwardy: I can't really find a lot of information that relates to minetest in there, it uses collision boxes for the terrain vs voxel stuff, but I think I've got something worked out. Thank you for showing me that regardless! 20:20 sfan5 btw 20:20 sfan5 this "open ai" mods is basically a complete mob modpack, correct? 20:22 jordan4ibanez sfan5: Yes, but it's not close to complete https://github.com/jordan4ibanez/open_ai/wiki I have many more things to do there, like uploading all the ideas I wrote down in my tablet 20:22 sfan5 it already sounds very advanced though 20:24 jordan4ibanez sfan5: The main thing I'd like to have in it, is the advanced chasing, which combines line of sight, pathfinding, and voxelmanip to pretty much force the player to fight with hostile mobs or get punched/blown up by them 20:24 jordan4ibanez sfan5: Also the builder mobs https://github.com/jordan4ibanez/open_ai/wiki/Theorizing-About-Structure which are villagers that spawn in a group and start to build a village that gets bigger with more villagers as time goes on 20:25 sfan5 *reads wiki page* 20:45 whitephoenix octacian, your hands mod is really nice, I just got done adding hands for races in lord of the test 20:51 octacian whitephoenix: cool! and thanks! 20:51 octacian I'm planning on adding a block too that let's you change your hand rather than just allowing via command. 20:53 Krock terrain generation from imported sound files. I wonder how that could be done :3 / brainstorm 20:53 Krock using soundwaves to generate hills 20:54 rubenwardy lol, literal noise 20:54 Krock the problem is the 2x 1D to 2D conversion 20:55 whitephoenix maybe you could do pitches = different blocks too 21:16 rubenwardy Please may someone who knows French have a look through https://github.com/minetest-mods/awards/pull/38 ? 21:31 nore rubenwardy: looking 21:32 jordan4ibanez rubenwardy: Does this page make any sense? https://github.com/jordan4ibanez/open_ai/wiki/How-To-Create-A-Mob 21:34 rubenwardy looks good 21:34 rubenwardy although your formatting's messed up 21:35 rubenwardy you should either tab in, or use ``` to format code snippets which aren't part of a sentence 21:35 jordan4ibanez How does it look for you? 21:36 jordan4ibanez Can you grab a screen shot? 21:37 sfan5 the example code is messed up 21:37 sfan5 use ``` if you want to make a full code block and not just one line 21:38 rubenwardy http://pasteboard.co/hmOdeukoG.png 21:38 rubenwardy http://pasteboard.co/hmOOQER6R.png 21:44 MinetestBot 02[git] 04Thomas--S -> 03minetest/minetest: Fix display gamma documentation 136718a95 https://git.io/vMm8i (152017-01-02T21:42:50Z) 21:47 freelikegnu jordan4ibanez: docs look nice.. 21:49 jordan4ibanez There it's fixed, thank you rubenwardy, sfan5, and freelikegnu 21:49 freelikegnu though no mention of jump_only 21:49 freelikegnu and using the jump animation 21:53 freelikegnu about builder mobs: "When the building is built, it should work as a mob spawner to spawn other mobs of the same type." What about of a spawning a mob of a specific type such as: house builder builds a house, house spawns a cook, cook makes a kitchen, house with kitch spawns a black smith, smith builds a forge... 21:55 jordan4ibanez freelikegnu: Updated all those, thank you 21:59 freelikegnu reading forums it looks like parenting a player or mobs to a mobs bone is not working in MT 21:59 rubenwardy ? 22:00 rubenwardy parenting => pairing ? 22:00 jordan4ibanez attaching 22:00 rubenwardy ah 22:00 freelikegnu alos bug reports: https://github.com/minetest/minetest/issues/894 22:01 freelikegnu https://github.com/minetest/minetest/issues/4739 22:02 freelikegnu https://forum.minetest.net/viewtopic.php?f=6&t=12665&p=182685&hilit=attach+bone 22:03 nore rubenwardy: finished reviewing 22:03 nore took more time than I expected 22:03 freelikegnu jumping animation on ridable mob will look weird if the player or mob rinding it cannot move with a bone of the mesh during the animation cycle 22:04 rubenwardy thank you very much 22:06 nore you're welcome :) 22:07 freelikegnu this is what i tried to do: https://github.com/jordan4ibanez/open_ai/issues/12 22:07 freelikegnu but the player just stuck with the origin of the horse instead of moving with the body bone 22:35 freelikegnu jordan4ibanez: the spawning seems a bit much 22:35 freelikegnu there should be some kind of limitation on the likelyhood and number of a type of mod in some given area 22:42 jordan4ibanez Yeah it's debug for now 22:43 jordan4ibanez freelikegnu: I lowered it, should be all good now 23:53 whitephoenix I'm streaming minetest modding on a terrible laptop on terrible internet @ twitch.tv/whitephoenix0 if anyone is interested