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IRC log for #minetest, 2016-02-27

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All times shown according to UTC.

Time Nick Message
00:01 LazyJ It would be a nice option to be able to send the server list only the mods of interest.
00:02 LazyJ Default game mods are repeated.
00:02 LazyJ So they don't distinguish one server from the next if they are using the default game.
00:03 LazyJ And then there are custom mods or helper mods that aren't anything the players can use so they aren't important to list either.
00:03 LazyJ But mods like "Technic" are things some players look for.
00:04 LazyJ And then those servers that install as many mods as they can get their hands on have a list that shoots off the page.
00:05 LazyJ
00:11 Hijiri what is the Ded tag
00:12 Hijiri or maybe is there somewhere all the tags are described
00:12 Hijiri oh
00:12 Hijiri Ded = Dedicated?
00:17 ssieb paramat: v7 has very interesting formations :-)  And yes, there's clay.
00:18 ssieb I'll check with the kids to see if they'll be very unhappy with me resetting the server again...
00:18 paramat good
00:21 Yst Hijiri: I'm not sure on this, but I think that it means that it's running without an attached client.
00:21 Yst Hijiri: So there isn't a client that, when closed, will shut down the server.
00:23 Hijiri I'm running using minetestserver but it doesn't show Ded in my tags
00:24 Yst Hijiri: Okay, I was wrong then. In that case, I'm not sure what it means.
00:32 LazyJ Hijiri, -> minetest.conf ->    server_dedicated = true
00:34 LazyJ Use this if you are *not* running your Minetest server through your Minetest client.
00:35 LazyJ And the Minetest Server List doesn't update instantly; idk what the interval is.
00:35 LazyJ So when you change things that the list picks up, it may take a few minutes for those changes to show on the list.
00:35 LazyJ
00:43 Hijiri LazyJ: alright, thanks
00:44 Hijiri (though I can't access the server right now because it's at home I don't have ssh set up)
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03:29 afflatus Today I learned how to block multiple IPs :p
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04:20 MinetestBot [git] sda97ghb -> minetest/minetest: Translated using Weblate (Russian) e9cd010 https://git.io/v2gdK (2016-02-27T03:57:48+01:00)
04:20 MinetestBot [git] halmet94@gmail.com -> minetest/minetest: Translated using Weblate (Russian) abcccff https://git.io/v2gd6 (2016-02-27T03:57:20+01:00)
04:20 MinetestBot [git] MineYosh -> minetest/minetest: Translated using Weblate (Spanish) 1528c9a https://git.io/v2gdi (2016-02-27T03:42:35+01:00)
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04:54 MinetestBot [git] est31 -> minetest/minetest: Update po files, minetest.conf.example and settings_translation_file.cpp 158bd76 https://git.io/v2gFx (2016-02-27T05:50:42+01:00)
04:54 MinetestBot [git] est31 -> minetest/minetest: Don't generate trailing spaces in minetest.conf.example e81753b https://git.io/v2gFp (2016-02-27T05:49:22+01:00)
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13:08 Fixer test
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15:07 Fixer tired of that shit, relogin again
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15:19 magnate At the risk of sounding stupid, I'm still not seeing any trees in mapgen v7. I've upgraded to 0.4.13 and tried several worlds - I now see more than stone and water - I see snow and sand and dirt and shrubs - but still no trees! Any more suggestions?
15:19 Fixer update your minetest_game
15:20 magnate Fixer: thanks - how? By downloading something new?
15:20 magnate Or by running something locally?
15:20 Fixer how exactly you upgraded to 0.4.13?
15:21 magnate I upgraded this laptop from Debian Jessie (which has 0.4.10) to Stretch (which has 0.4.13)
15:21 Indohmo lool
15:21 Indohmo why don't you compile it ?
15:21 magnate No reason, except that someone else has made a package!
15:21 magnate Is compiling complicated?
15:22 magnate Happy to try
15:22 Indohmo magnate, https://github.com/minetest/minetest/
15:22 Indohmo not complicated
15:22 Indohmo two commands needed
15:22 magnate Ok, I know git so will clone and browse
15:22 Indohmo Or this one : https://forum.minetest.net/viewtopic.php?f=42&t=3837
15:22 Fixer magnate, it should have trees in mapgen 7, or you can try downloading newest one from here https://github.com/minetest/minetest_game/archive/master.zip
15:22 Indohmo Yeah minetest_game is here https://github.com/minetest/minetest_game/
15:24 magnate So if I understand the topology, I can unzip that into ~/.minetest/games ? Or it's a special case and I can't?
15:24 Indohmo depends on how you compile it
15:24 Indohmo Oh wait
15:25 Indohmo I think no, you have to put it minetest/games
15:25 Indohmo or is it /.minetest/games ?
15:26 Indohmo well if you choose installation without -DRUN_IN_PLACE=1, it will be in /.minetest/games probably
15:26 magnate Thanks, will try that
15:27 Indohmo But if you choose it, every files will be located in minetest folder
15:27 Indohmo That's the "portable" install
15:27 everamzah apt-get build-dep minetest <-- get deps
15:27 everamzah also README.txt have apt-get info
15:27 everamzah compiling minetest is super duper easy
15:28 everamzah and as stated by Indohmo, it's up to you whether you want to run/install it system-wide or just run from a directory
15:28 everamzah that does determine where mods/worlds/games get placed, keep in mind
15:28 everamzah README.txt should list this information
15:30 Fixer magnate, yeah, probably
15:30 Fixer magnate, i'm not sure how it is on linux
15:31 everamzah if you add current git minetest_game to 0.4.13 stable engine, it may not work as expected
15:32 Fixer yeah
15:32 everamzah i do git clone --depth 1 https://github.com/minetest ; cd minetest/games ; git clone --depth 1 https://github.com/minetest/minetest_game
15:33 everamzah more or less.  then, once you've got the source and game, do: cmake .; make
15:34 Indohmo everamzah, personnaly I would do cmake . -DRUN_IN_PLACE=1 && make :p
15:36 everamzah ah
15:36 everamzah i use -DRUN_IN_PLACE for experimental/dev stuff
15:36 everamzah but generally have a system-wide install in place
15:36 everamzah (i don't understand ; Vs. && and use them interchangably)
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16:19 paramat magnate mgv7 biomes are big, try different seeds or travel 1000-2000 nodes to find the forest biomes
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16:32 CroGamesVP How to join MT-AMHI???
16:34 paramat perhaps i may have to reduce the area of grasslands a little
16:39 paramat but then, i see others complaining about endless forests =s
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16:49 Fixer paramat, endless indead :}
16:50 Fixer paramat, also BIG comeback of jungles
16:50 Fixer paramat, not complaining
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16:51 Fixer just for fun tried to record my minetest games in 1280*976 with x264 and hypercam2, results? success!
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16:51 Fixer size is about 4GB per hour
16:51 Fixer but can recompressed later
16:52 srifqi Woah, that's big
16:52 Fixer you can compress it later much stronger
16:52 Fixer for good fps, you need fast with minimum compression
16:53 Fixer i've used range 70 while recording
16:53 Fixer fps was near 30, as videos one
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16:54 Fixer with 3770 i will boost it up to 120 easily
16:54 Fixer or even more
16:54 srifqi what do you mean by 770?
16:54 srifqi *3770
16:57 Fixer superfl* shaders commit
16:58 Fixer and with vbo enabled
16:58 Fixer it is not finished yet, sry
16:58 Fixer but usable
16:58 srifqi :O
17:00 Fixer much better fps with it
17:07 Krock I'm happy to see so many boost commits recently :)
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17:15 srifqi I'm still don
17:15 srifqi 't
17:16 srifqi understand about 0.4.14 thread at forum
17:16 srifqi (sorry, multiple message)
17:22 Fixer yeah, vbo is merged
17:24 Wuzzy VBO? Does this translate to a nice FPS boost? ;-)
17:26 Fixer Wuzzy, well, i have at least +20% boost, other people reported much better results
17:27 paramat 50% for me
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17:28 Fixer Wuzzy, also, that annoying weild mesh glitch is fixed
17:29 Fixer and texture tear
17:29 Wuzzy Yay
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17:57 Fixer https://i.imgur.com/8X9viSd.jpg
17:59 kaadmy Fixer: redcrab?
17:59 kaadmy looks like redcrab's textures and nodes
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18:00 Fixer Xanadu
18:00 kaadmy hmm
18:00 Lantizia ok so i loaded it up and been playing 20 mins - got lots of coal/iron/copper ... now what?  there doesn't even seem to be any mobs :S
18:00 kaadmy Lantizia: yeah
18:00 kaadmy that's what mods are for
18:00 Hijiri How much lag does mobs redo cause?
18:01 kaadmy Hijiri: Pixture uses mobs(redo?), and the lag is still not bad
18:01 Lantizia kaadmy, can i just press a button to get an a-typical set of mobs to make it more minecraft like?
18:02 Hijiri ok
18:02 Hijiri what I am most worried about is network usage
18:02 Hijiri I guess as long as there are not too many mobs, it won't send too many entity updates to people, I guess
18:02 Hijiri I said I guess twice
18:03 kaadmy Lantizia: http://wiki.minetest.net/List_of_Mods
18:03 rom1504 I think it's highly unlikely that mobs are the thing that use the more network
18:04 kaadmy those are just a tiny selection, there's lots more on the forums
18:04 Lantizia i'm sure there are many mods - but some people don't like mods
18:04 kaadmy then good luck playing minetest without mods ;)
18:04 Lantizia i don't mind if theres like a list of them which are officially maintained and prescribed to work well together
18:05 Lantizia that to me would at least enable a complete game
18:05 Lantizia without mods this would seem to be just plain boring
18:05 kaadmy there's quite a few subgames that enable the use of mobs builtin
18:06 Lantizia ok so which subgame is closest to the actual game this game this heavily inspired by - namely minecraft!
18:06 kaadmy there's some minecraft clones, but none are really that good
18:07 paramat see the subgame subforum and choose. lots of mods on the forum
18:09 paramat MT is very flexible and 'mod'ular, so the core is very basic
18:15 Krock How is it bad to have another, great Minecraft alternative?
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18:26 rom1504 who said it was bad ?
18:48 Krock oh lol. Wrong tab :3
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19:44 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Toggle trapdoors on signal, workaround for #252 417a136 https://git.io/v22DC (2016-02-27T20:40:16+01:00)
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20:08 BrunoG62 Hello eberybody
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20:11 BrunoG62 I have a question: Anybody knows if there is a way to know in a generated world (v7) where are the different biomes? Thank you!
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20:24 Megaf At 06:28:15 UTC on Sunday, 7 February 2106, the Unix time will reach FFFFFFFF16 or 4,294,967,295 seconds which, for systems that hold the time on 32 bit unsigned numbers, is the maximum attainable. For these systems, the next second will be incorrectly interpreted as 00:00:00 Thursday 1 January 1970 UTC.
20:24 Megaf At 15:30:08 UTC on Sunday, 4 December 292,277,026,596[21][22] 64-bit versions of the Unix time stamp would cease to work, as it will overflow the largest value that can be held in a signed 64-bit number.
20:24 Megaf https://en.wikipedia.org/wiki/Unix_time#Notable_events_in_Unix_time
20:25 Megaf Hopefully I wont be around at 15:30:08 UTC on Sunday, 4 December 292,277,026,596
20:28 Krock how about 32-bit unsigned time numbers?
20:29 Krock err, why FFFFFFFF16 ?
20:29 Krock a 5 byte number?
20:29 Megaf At 06:28:16 UTC on Thursday, 7 Feb 2036, Network Time Protocol will loop over to the next epoch, as the 32-bit time stamp value used in NTP will overflow.
20:29 Megaf At 03:14:08 UTC on Tuesday, 19 January 2038, 32-bit versions of the Unix time stamp will cease to work, as it will overflow the largest value that can be held in a signed 32-bit number (7FFFFFFF16 or 2,147,483,647). Before this moment, software using 32-bit time stamps will need to adopt a new convention for time stamps,[20] and file formats using 32-bit time stamps will need to be changed to support larger time stamps or a different epoch. If unchang
20:29 Megaf ed, the next second will be incorrectly interpreted as 20:45:52 Friday 13 December 1901 UTC.
20:30 Krock friday 13th :<
20:31 paramat BrunoG62 no the biomes are random, unpredictable
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20:34 BrunoG62 Ok, thank you! I'm using minetest 0.4.13, playing in singleplayer mode, and I spawn always in iced islands, with pines... To find apple trees I have always to trip a long way south... So also this is random?
20:35 Megaf Krock, Scary isnt it?
20:35 Megaf What are the odds?
20:36 Megaf and Nothing happened in that day https://en.wikipedia.org/wiki/December_1901#December_13.2C_1901_.28Friday.29
20:36 Megaf not YET
20:37 Krock BrunoG62, every time a world is generated with the same seed, it will produce the same terrain. When you leave the field empty it will generate one for you
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20:38 Krock Megaf, until the time machine works again.. I broke it with the last travel to kill kennedy
20:38 Megaf you better hide now, FBI/CIA will look for you
20:39 Krock oh as long there aren't any qualificated guys coming I don't worry
20:39 BrunoG62 Ok, thank everybody for the answers! Bye!
20:39 Krock np and bye
20:56 Fixer https://i.imgur.com/ZnXbO8W.jpg
21:04 Megaf Fixer, who built that?
21:04 Megaf And is the server in creative mode?
21:05 Fixer Megaf, xanadu, don't remember who
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21:54 Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/
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