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IRC log for #minetest, 2016-02-25

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All times shown according to UTC.

Time Nick Message
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00:13 MinetestBot [git] paramat -> minetest/minetest_game: Default/mapgen: Remove unnecessary spaces from log decorations 62dbf29 https://git.io/v28YU (2016-02-25T00:08:30Z)
00:14 Fixer walking in underwater tunnel is madness
00:26 rom1504 underlava tunnel is the best
00:26 Fixer madness in bug sence
00:26 Fixer water rendering suck so much at the moment
00:27 swift110 hey all
00:28 rom1504 I should try minetest someday
00:28 rom1504 the day I decide to make a node client for it, I'll do that
00:32 swift110 you can still play it
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00:37 rom1504 I can
00:37 rom1504 but I better hack around it
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01:20 nolsen VanessaE: Is it me, or the new_flow_logic on pipeworks is actually working better than I thought.
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04:01 VanessaE nolsen: re new_flow_logic, I couldn't tell you, no one else seems to like that branch, and no one's stepped up to "fix" it.
04:01 VanessaE so I kinda gave up on it.
04:02 nolsen So will new features like logic will be implemented in the master branch?
04:02 nolsen The features that already work espesially.
04:03 VanessaE I don't know.
04:05 VanessaE I'm not active in mod development right now, won't be for a long while.  nore, t4im, and est31 are the other main contributors and they're not active on that mod either, so it's basically dormant.
04:05 VanessaE (I don't want to call it "dead" but it's pretty close to that)
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04:16 nanovad Is there an option in minetest.conf, or in a world-specific settings file, to disable health for creative servers?
04:16 sofar enable_damage?
04:21 nanovad That does it. Thanks sofar.
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08:01 sofar rebased all wrong
08:01 sofar crap
08:02 sofar daaaaaaamn man
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08:35 abc3354 hello...
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08:40 abc3354 hello...
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11:47 rubenwardy https://forum.minetest.net/vi​ewtopic.php?p=208400#p208400
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12:06 rubenwardy !mod cannon
12:06 MinetestBot rubenwardy: cannons with a lot of features! [cannons] by addi - https://forum.minetest.net/viewtopic.php?t=7744
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13:07 nrzkt !mod mylife
13:07 MinetestBot nrzkt: Could not find anything.
13:07 nrzkt :(
13:13 rubenwardy it might not have crawled yet, it it's a new mod
13:13 rubenwardy !mod my life
13:13 MinetestBot rubenwardy: Could not find anything.
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14:12 srifqi Okay, I was compiling it wrong: I build both Minetest and Minetestserver. So, it takes longer.
14:13 srifqi I have tried to compile lastest from my fork I have merged from minetest repo today. It tooks about 45~50 minutes on Windows 7 32-bit.
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14:35 RealBadAngel srifqi, what box do you have so it takes so long?
14:35 srifqi Uh, what box?
14:36 RealBadAngel computer
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14:36 RealBadAngel are u compiling it on microwave owen or what? :)
14:37 srifqi mini-microwave with low voltage
14:37 srifqi With computer, of course
14:38 RealBadAngel asking because for me its like ~2 minutes
14:38 srifqi ...
14:38 RealBadAngel and i do have rather low-end machine
14:39 srifqi how's the spec?
14:40 RealBadAngel Intel(R) Pentium(R) CPU G3240 @ 3.10GHz
14:41 srifqi Intel(R) Atom(TM) CPU N280 @ 1.66GHz, 1667 Mhz, 1 Core, 2 Logical Processors
14:41 srifqi Okay, yours faster
14:41 srifqi RAM?
14:42 srifqi Uh, seems like RAM doesn't have any effect
14:42 RealBadAngel atom, ouch
14:42 RealBadAngel now i do know why ;)
14:42 srifqi ...
14:43 RealBadAngel get something like mine, its less than $100 for such CPU with mainboard
14:43 srifqi *convertingintoIDR
14:44 srifqi (about Rp1.343.000,00)
14:44 srifqi Are you sure there is CPU lower than it?
14:45 srifqi *lower price
14:47 srifqi Is OS also has effect?
14:47 RealBadAngel when i was buying it about one 1 yr ago it was the most cheap one in this class
14:48 srifqi :O
14:48 RealBadAngel maybe they have other models now
14:49 srifqi Is OS also has effect on compiling? (2)
14:49 RealBadAngel not sure, never tried to compile anything on windows
14:49 RealBadAngel i dont have windows even
14:51 RealBadAngel but reading sometimes posts folks trying to compile there anything it seems to be a pain in the ass
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14:53 srifqi When I read the log of travis-ci, it only tooks 5~7 minutes to be done (including downloading libs). It is fast.
14:53 srifqi *log of Minetest in travis-ci
14:53 RealBadAngel grab some live-cd and try
14:54 srifqi I'm already downloaded ubuntu-14.10.iso, I have tried it live, but not compiling.
14:54 RealBadAngel you dont have to install linux to try it
14:55 RealBadAngel idk if it will be faster, but definitely easier
14:55 RealBadAngel even building windows binaries on linux is easy
14:56 RealBadAngel some folks even using linux in virual machine on windows to compile minetest
14:56 srifqi Of course, easier. I've read some sources about compiling Minetest in Linux and it was easy. Even somebody has created single-line install script to compile Minetest.
14:56 srifqi They did? :O
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15:35 DatJohnDoe How can you get the name of a pointed thing... like if pointed_thing:get_name() == "mod:blabla"   ?
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15:38 sofar DatJohnDoe: you need to use pointed_thing.under, which is a pos, not node
15:38 DatJohnDoe I need to know if they are punching a certain node
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15:38 sofar so minetest.get_node(pointed_thing.under).name
15:38 DatJohnDoe I mean placing on top of a certain node
15:40 DatJohnDoe It worked :D, what about making a mob that can't move or jump?
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15:43 DatJohnDoe Or just an entity
15:43 sofar if you don't move the mob, it's not gonna move
15:43 DatJohnDoe It jumps to move
15:44 DatJohnDoe I have walk_velocity and run_velocity set to 0 but they still move
15:45 DatJohnDoe i set them to negative and now they just move backwards hehe
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17:16 everamzah is the halo selection box supposed to shift in color?  http://giphy.com/gifs/3o7abtD20g8NsmD48o
17:18 RealBadAngel yes
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17:19 everamzah ty!
17:20 RealBadAngel and btw, its either "halo" or "selection boxes"
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17:37 Fixer "Unfortunately we couldn’t take payment from you, so we’ve cancelled your Premium subscription for now."
17:37 Fixer lol, wth is this shit, i didn't register over there
17:37 Fixer some spotify crap
17:39 jn__ spam, maybe?
17:40 Fixer could be
17:40 sofar show headers, look at From and Received lines
17:40 sofar note the actual sending address :)
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17:44 Fixer another one: Thank you for your interest in $someshitnobodyheardoff. Please verify your email
17:44 Fixer lol
17:45 Fixer Unfortunately we couldn’t take payment from you, so we’ve cancelled your Premium subscription for now.
17:45 Fixer oh well
17:46 RealBadAngel Fixer,  propably another attempt to get your data, credit card number etc
17:46 jn__ just what spammers do these days
17:46 RealBadAngel spammers? thieves
17:48 RealBadAngel they should take care of such shit. theyre so good at hunting you when u have downloaded a movie. but such bastards are happy and stealing from you without worrying bout nothing
17:49 Fixer Thank you for signing up for Spotify Premium!
17:49 Fixer lolol, i have not ever signed up that shit
17:50 Calinou Thank you for signing up for Minetest Premium!
17:50 Calinou You now can:
17:50 Calinou - Grief other people's houses legally
17:50 Calinou - Undie when falling into lava
17:50 Calinou - Ragequit in PvP
17:51 SylvieLorxu joined #minetest
17:51 jn__ - Get 10 minutes of fly for just 5 minecoins
17:53 heavygale left #minetest
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17:55 Glorfindel joined #minetest
17:57 Krock - Give us more money
17:57 Glorfindel 'k
17:57 Krock Glorfindel, reading logs could be helpful ^^
17:57 Glorfindel haha
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18:01 STHGOM are meshes able to be semi transparent?
18:01 Glorfindel maybe I'm not remembering right, or perhaps the mod was removed, but the search seems to be an abysmal failure :(
18:03 Glorfindel never fails, complain in public and you will find what you were looking for /o
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18:11 Fixer and it was registered on my tablet email, I even managed to reset password and enter into, funny, closing it anyway, that android shit is worrying
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19:11 Hijiri what's the most flexible mobs framework that's reasonably well-developed?
19:12 Hijiri also with frameworks with ABM-based spawning, does ABM catch up result in buildup of lots of mobs?
19:12 Calinou Hijiri, usually ABMs used for mob spawning are not stupid, they check for the current number of mobs in the area, and don't spawn if there already are a lot
19:14 Hijiri Calinou: I see, thanks
19:21 Fixer "How to Disable Ads on Your Windows 10 Lock Screen"
19:21 Fixer pfff, now this bullshit
19:24 CWz what windows 10 is ad supported
19:25 CWz ?
19:32 STHGOM how do i use on_step for entities? i want to make a timer
19:32 sofar on_step is executed every server step
19:33 sofar if you just want it to do something once in a while, use minetest.after()
19:39 STHGOM ah, ok. i though there was something like minetest.after somewhere
19:44 STHGOM how do you keep track of a specific entity after you've added it?
19:47 sofar keep a reference in a list
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19:54 Hijiri STHGOM: also note that things in a minetest.after() aren't persisted, so if your server shuts down you will lose the timer
19:55 Hijiri so you will have to account for that somehow
19:56 sofar which is why using the entity on_step is nice and easy
19:56 gamemanj might be easier to use on_step and have a time_until_whatever property :)
19:56 sofar you could just use that and make it not do anything for 20 steps
19:57 STHGOM hmm
19:57 gamemanj sofar: uh, "20 steps"? dtime, anyone?
19:57 sofar whatever floats your boat.
19:57 sofar get_us_time()
19:59 gamemanj actually, I'm pretty sure entity on_step gets a delta... do correct me if I'm wrong
20:00 Hijiri it does
20:00 gamemanj I guess "steps" allow a consistent synchronization because they're integers, though
20:00 gamemanj so if this is for something like mesecons where someone building a CPU or something might want that kind of precise control
20:01 gamemanj then assuming steps are a consistent unit, use steps
20:01 sofar well dtime is more accurate
20:01 sofar if the server gets a lagspike, dtime would account for it
20:01 sofar if you don't care for accuracy, using a ttl or something like that (decreasing integer counter) is nice
20:01 sofar since it won't penalize the server when it lags
20:02 Hijiri with dtime if you were doing a CPU you could still get the number of whole seconds and save the remainder
20:02 Hijiri or whole ticks
20:02 sofar and dtime calculations will hit the server when it lags
20:02 gamemanj Hijiri: Yeah, but if you were building a CPU, in minetest, out of blocks, if enough of a lagspike hits you might miss part of a cycle
20:02 gamemanj then things break
20:02 gamemanj hence: Steps for stuff where timing precision is not needed, but synchronization precision is imperative
20:03 Hijiri ok, I see
20:03 gamemanj while dtime is for when timing precision is needed, but might theoretically not synchronize
20:03 gamemanj or might jump about,
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20:04 gamemanj always remaining accurate to real-time but leading to jumps about because of lagspikes / someone using an evil ABM / comet impact
20:04 STHGOM can someone show me how to use it to remove an entity after a certain time?
20:05 Hijiri STHGOM: give your entity a "time_left" variable or something similar, set to whatever lifetime your entity has, and then in its on_step, reduce the time_left by the dtime. If it gets below 0, remove the entity
20:06 Hijiri something like on_step = function(self, dtime) self.time_left = self.time_left - dtime if self.time_left <= 0 then self.obj:remove() end end
20:06 Hijiri and then in your entity definition you would have time_left = 42 -- Or however long your entity should live
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20:13 DatJohnDoe Is it possible to make a mob smaller? Like visual_size?
20:17 DatJohnDoe That was exactly it actually just do visual_size = {x = .5, y =.5}
20:17 DatJohnDoe Bhe
20:17 STHGOM attempt to index "obj" (a nil value)
20:18 Hijiri Maybe it was object
20:18 Hijiri try it with self.object instead
20:19 Hijiri actually yeah, lua api doc says it's self.object
20:19 STHGOM yup
20:19 STHGOM k
20:19 STHGOM thanks a lot :D
20:42 STHGOM hmm, I also tried to add an "age" variable, but the "=" in "self.age = self.age + dtime," is unexpected. why?
20:42 Hijiri STHGOM: could you post the surrounding code
20:42 Hijiri on lpaste.net or similar paste site
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20:43 Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/
20:43 gamemanj , is not used as a line separator
20:43 gamemanj you just use , to separate the outer table fields,
20:44 gamemanj not for within the function
20:44 gamemanj so lines 5 and 6 should have the "," removed :)
20:44 STHGOM ok
20:47 STHGOM hmm, 7: "then" expected near "="
20:47 MinetestBot [git] UltimateNate -> minetest/minetest: Added dependencies for Fedora systems e2206f2 https://git.io/v2RrR (2016-02-25T21:45:52+01:00)
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20:51 MinetestBot [git] UltimateNate -> minetest/minetest: Add dependencies for Fedora systems f77b35b https://git.io/v2RoK (2016-02-25T21:46:54+01:00)
20:51 est31 sorry fixed some things ^
20:51 est31 corrected User to user
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21:01 gamemanj STHGOM: ah, the "=<" should be "<="
21:02 kaadmy gamemanj: yeaaa.
21:02 * gamemanj is confused
21:02 STHGOM wups
21:02 STHGOM i messed it up, i guess
21:03 gamemanj Could be worse. The general code was correct, just not the syntax.
21:04 STHGOM yea. also is there a way to round down a decimal number?
21:06 Hijiri math.floor
21:14 STHGOM thanks again
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21:48 turd can anyone tell me where to download skins and how to add them to u_skins mod?
21:50 sfan5 iirc you can just use skins from minecraft
21:50 turd i want only skins i choose, not a bulk download from the script within the mod\
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21:51 turd sfan can you tell me how to add them properly, i copied files to tesxture,preview, but it doesnt show
21:51 sfan5 no idea
21:51 turd ok thanks
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23:31 kaadmy dang it
23:31 kaadmy can't play MT anymore, too slow after the mesh items commit
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23:33 wilkgr Is there any way how I can increase the amount of RAM allocated to Lua?
23:33 wilkgr Techinc_worldgen is crashing it at 203MB
23:33 sofar not that I know of
23:33 wilkgr :(
23:33 sofar it'll eat up to 1gb by itself
23:33 sofar how much system memory do you have?
23:34 wilkgr *GB ram
23:34 wilkgr 8GB*
23:34 sofar that be plenty
23:35 wilkgr Yes.
23:35 wilkgr Now it crashes with 179 MB ram used
23:35 wilkgr Is this the cue to play Rigs of rods? jk
23:36 rubenwardy kaadmy, complain in #minetest-dev
23:36 rubenwardy and give stats
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23:44 sofar ses-9 spacex launch in 3mins
23:44 kaadmy rubenwardy: i already have..
23:44 kaadmy sofar: yup
23:44 rubenwardy ok
23:44 kaadmy my brother is watching in the other room, i can hear it O.o
23:45 est31 kaadmy, because he's watching or because you live next to the launch site xD
23:45 rubenwardy watching now!
23:45 kaadmy hold :|
23:46 sofar no launch
23:46 rubenwardy what does that mean?
23:46 sofar launch aborted, tank purging will happen, they will miss today's launch window
23:47 rubenwardy damn
23:47 est31 why
23:47 sofar they're explaining now
23:47 est31 i listen
23:48 sofar looks like they couldn't confirm that LO loading would finish on time
23:48 est31 LO == liquid oxygen
23:48 sofar yes
23:48 kaadmy sofar: i think the launch computers didn't start correctly
23:48 kaadmy usually it's spelled LOX tho
23:48 sofar yeah, I didn't catch the details on that entirely
23:50 rubenwardy cool generic music
23:52 ssieb very strange v7 mapgen feature (bug?)  http://sieb.net/mtv7square.png
23:54 rubenwardy feature, according to paramat, iirc
23:55 ssieb ok :-)
23:56 ssieb also found a dungeon entrance on a beach...

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