Time Nick Message 00:13 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default/mapgen: Remove unnecessary spaces from log decorations 1362dbf29 https://git.io/v28YU (152016-02-25T00:08:30Z) 00:14 Fixer walking in underwater tunnel is madness 00:26 rom1504 underlava tunnel is the best 00:26 Fixer madness in bug sence 00:26 Fixer water rendering suck so much at the moment 00:27 swift110 hey all 00:28 rom1504 I should try minetest someday 00:28 rom1504 the day I decide to make a node client for it, I'll do that 00:32 swift110 you can still play it 00:37 rom1504 I can 00:37 rom1504 but I better hack around it 01:20 nolsen VanessaE: Is it me, or the new_flow_logic on pipeworks is actually working better than I thought. 04:01 VanessaE nolsen: re new_flow_logic, I couldn't tell you, no one else seems to like that branch, and no one's stepped up to "fix" it. 04:01 VanessaE so I kinda gave up on it. 04:02 nolsen So will new features like logic will be implemented in the master branch? 04:02 nolsen The features that already work espesially. 04:03 VanessaE I don't know. 04:05 VanessaE I'm not active in mod development right now, won't be for a long while. nore, t4im, and est31 are the other main contributors and they're not active on that mod either, so it's basically dormant. 04:05 VanessaE (I don't want to call it "dead" but it's pretty close to that) 04:16 nanovad Is there an option in minetest.conf, or in a world-specific settings file, to disable health for creative servers? 04:16 sofar enable_damage? 04:21 nanovad That does it. Thanks sofar. 08:01 sofar rebased all wrong 08:01 sofar crap 08:02 sofar daaaaaaamn man 08:35 abc3354 hello... 08:40 abc3354 hello... 11:47 rubenwardy https://forum.minetest.net/viewtopic.php?p=208400#p208400 12:06 rubenwardy !mod cannon 12:06 MinetestBot rubenwardy: cannons with a lot of features! [cannons] by addi - https://forum.minetest.net/viewtopic.php?t=7744 13:07 nrzkt !mod mylife 13:07 MinetestBot nrzkt: Could not find anything. 13:07 nrzkt :( 13:13 rubenwardy it might not have crawled yet, it it's a new mod 13:13 rubenwardy !mod my life 13:13 MinetestBot rubenwardy: Could not find anything. 14:12 srifqi Okay, I was compiling it wrong: I build both Minetest and Minetestserver. So, it takes longer. 14:13 srifqi I have tried to compile lastest from my fork I have merged from minetest repo today. It tooks about 45~50 minutes on Windows 7 32-bit. 14:35 RealBadAngel srifqi, what box do you have so it takes so long? 14:35 srifqi Uh, what box? 14:36 RealBadAngel computer 14:36 RealBadAngel are u compiling it on microwave owen or what? :) 14:37 srifqi mini-microwave with low voltage 14:37 srifqi With computer, of course 14:38 RealBadAngel asking because for me its like ~2 minutes 14:38 srifqi ... 14:38 RealBadAngel and i do have rather low-end machine 14:39 srifqi how's the spec? 14:40 RealBadAngel Intel(R) Pentium(R) CPU G3240 @ 3.10GHz 14:41 srifqi Intel(R) Atom(TM) CPU N280 @ 1.66GHz, 1667 Mhz, 1 Core, 2 Logical Processors 14:41 srifqi Okay, yours faster 14:41 srifqi RAM? 14:42 srifqi Uh, seems like RAM doesn't have any effect 14:42 RealBadAngel atom, ouch 14:42 RealBadAngel now i do know why ;) 14:42 srifqi ... 14:43 RealBadAngel get something like mine, its less than $100 for such CPU with mainboard 14:43 srifqi *convertingintoIDR 14:44 srifqi (about Rp1.343.000,00) 14:44 srifqi Are you sure there is CPU lower than it? 14:45 srifqi *lower price 14:47 srifqi Is OS also has effect? 14:47 RealBadAngel when i was buying it about one 1 yr ago it was the most cheap one in this class 14:48 srifqi :O 14:48 RealBadAngel maybe they have other models now 14:49 srifqi Is OS also has effect on compiling? (2) 14:49 RealBadAngel not sure, never tried to compile anything on windows 14:49 RealBadAngel i dont have windows even 14:51 RealBadAngel but reading sometimes posts folks trying to compile there anything it seems to be a pain in the ass 14:53 srifqi When I read the log of travis-ci, it only tooks 5~7 minutes to be done (including downloading libs). It is fast. 14:53 srifqi *log of Minetest in travis-ci 14:53 RealBadAngel grab some live-cd and try 14:54 srifqi I'm already downloaded ubuntu-14.10.iso, I have tried it live, but not compiling. 14:54 RealBadAngel you dont have to install linux to try it 14:55 RealBadAngel idk if it will be faster, but definitely easier 14:55 RealBadAngel even building windows binaries on linux is easy 14:56 RealBadAngel some folks even using linux in virual machine on windows to compile minetest 14:56 srifqi Of course, easier. I've read some sources about compiling Minetest in Linux and it was easy. Even somebody has created single-line install script to compile Minetest. 14:56 srifqi They did? :O 15:35 DatJohnDoe How can you get the name of a pointed thing... like if pointed_thing:get_name() == "mod:blabla" ? 15:38 sofar DatJohnDoe: you need to use pointed_thing.under, which is a pos, not node 15:38 DatJohnDoe I need to know if they are punching a certain node 15:38 sofar so minetest.get_node(pointed_thing.under).name 15:38 DatJohnDoe I mean placing on top of a certain node 15:40 DatJohnDoe It worked :D, what about making a mob that can't move or jump? 15:43 DatJohnDoe Or just an entity 15:43 sofar if you don't move the mob, it's not gonna move 15:43 DatJohnDoe It jumps to move 15:44 DatJohnDoe I have walk_velocity and run_velocity set to 0 but they still move 15:45 DatJohnDoe i set them to negative and now they just move backwards hehe 17:16 everamzah is the halo selection box supposed to shift in color? http://giphy.com/gifs/3o7abtD20g8NsmD48o 17:18 RealBadAngel yes 17:19 everamzah ty! 17:20 RealBadAngel and btw, its either "halo" or "selection boxes" 17:37 Fixer "Unfortunately we couldn’t take payment from you, so we’ve cancelled your Premium subscription for now." 17:37 Fixer lol, wth is this shit, i didn't register over there 17:37 Fixer some spotify crap 17:39 jn__ spam, maybe? 17:40 Fixer could be 17:40 sofar show headers, look at From and Received lines 17:40 sofar note the actual sending address :) 17:44 Fixer another one: Thank you for your interest in $someshitnobodyheardoff. Please verify your email 17:44 Fixer lol 17:45 Fixer Unfortunately we couldn’t take payment from you, so we’ve cancelled your Premium subscription for now. 17:45 Fixer oh well 17:46 RealBadAngel Fixer, propably another attempt to get your data, credit card number etc 17:46 jn__ just what spammers do these days 17:46 RealBadAngel spammers? thieves 17:48 RealBadAngel they should take care of such shit. theyre so good at hunting you when u have downloaded a movie. but such bastards are happy and stealing from you without worrying bout nothing 17:49 Fixer Thank you for signing up for Spotify Premium! 17:49 Fixer lolol, i have not ever signed up that shit 17:50 Calinou Thank you for signing up for Minetest Premium! 17:50 Calinou You now can: 17:50 Calinou - Grief other people's houses legally 17:50 Calinou - Undie when falling into lava 17:50 Calinou - Ragequit in PvP 17:51 jn__ - Get 10 minutes of fly for just 5 minecoins 17:57 Krock - Give us more money 17:57 Glorfindel 'k 17:57 Krock Glorfindel, reading logs could be helpful ^^ 17:57 Glorfindel haha 18:01 STHGOM are meshes able to be semi transparent? 18:01 Glorfindel maybe I'm not remembering right, or perhaps the mod was removed, but the search seems to be an abysmal failure :( 18:03 Glorfindel never fails, complain in public and you will find what you were looking for /o 18:11 Fixer and it was registered on my tablet email, I even managed to reset password and enter into, funny, closing it anyway, that android shit is worrying 19:11 Hijiri what's the most flexible mobs framework that's reasonably well-developed? 19:12 Hijiri also with frameworks with ABM-based spawning, does ABM catch up result in buildup of lots of mobs? 19:12 Calinou Hijiri, usually ABMs used for mob spawning are not stupid, they check for the current number of mobs in the area, and don't spawn if there already are a lot 19:14 Hijiri Calinou: I see, thanks 19:21 Fixer "How to Disable Ads on Your Windows 10 Lock Screen" 19:21 Fixer pfff, now this bullshit 19:24 CWz what windows 10 is ad supported 19:25 CWz ? 19:32 STHGOM how do i use on_step for entities? i want to make a timer 19:32 sofar on_step is executed every server step 19:33 sofar if you just want it to do something once in a while, use minetest.after() 19:39 STHGOM ah, ok. i though there was something like minetest.after somewhere 19:44 STHGOM how do you keep track of a specific entity after you've added it? 19:47 sofar keep a reference in a list 19:54 Hijiri STHGOM: also note that things in a minetest.after() aren't persisted, so if your server shuts down you will lose the timer 19:55 Hijiri so you will have to account for that somehow 19:56 sofar which is why using the entity on_step is nice and easy 19:56 gamemanj might be easier to use on_step and have a time_until_whatever property :) 19:56 sofar you could just use that and make it not do anything for 20 steps 19:57 STHGOM hmm 19:57 gamemanj sofar: uh, "20 steps"? dtime, anyone? 19:57 sofar whatever floats your boat. 19:57 sofar get_us_time() 19:59 gamemanj actually, I'm pretty sure entity on_step gets a delta... do correct me if I'm wrong 20:00 Hijiri it does 20:00 gamemanj I guess "steps" allow a consistent synchronization because they're integers, though 20:00 gamemanj so if this is for something like mesecons where someone building a CPU or something might want that kind of precise control 20:01 gamemanj then assuming steps are a consistent unit, use steps 20:01 sofar well dtime is more accurate 20:01 sofar if the server gets a lagspike, dtime would account for it 20:01 sofar if you don't care for accuracy, using a ttl or something like that (decreasing integer counter) is nice 20:01 sofar since it won't penalize the server when it lags 20:02 Hijiri with dtime if you were doing a CPU you could still get the number of whole seconds and save the remainder 20:02 Hijiri or whole ticks 20:02 sofar and dtime calculations will hit the server when it lags 20:02 gamemanj Hijiri: Yeah, but if you were building a CPU, in minetest, out of blocks, if enough of a lagspike hits you might miss part of a cycle 20:02 gamemanj then things break 20:02 gamemanj hence: Steps for stuff where timing precision is not needed, but synchronization precision is imperative 20:03 Hijiri ok, I see 20:03 gamemanj while dtime is for when timing precision is needed, but might theoretically not synchronize 20:03 gamemanj or might jump about, 20:04 gamemanj always remaining accurate to real-time but leading to jumps about because of lagspikes / someone using an evil ABM / comet impact 20:04 STHGOM can someone show me how to use it to remove an entity after a certain time? 20:05 Hijiri STHGOM: give your entity a "time_left" variable or something similar, set to whatever lifetime your entity has, and then in its on_step, reduce the time_left by the dtime. If it gets below 0, remove the entity 20:06 Hijiri something like on_step = function(self, dtime) self.time_left = self.time_left - dtime if self.time_left <= 0 then self.obj:remove() end end 20:06 Hijiri and then in your entity definition you would have time_left = 42 -- Or however long your entity should live 20:13 DatJohnDoe Is it possible to make a mob smaller? Like visual_size? 20:17 DatJohnDoe That was exactly it actually just do visual_size = {x = .5, y =.5} 20:17 DatJohnDoe Bhe 20:17 STHGOM attempt to index "obj" (a nil value) 20:18 Hijiri Maybe it was object 20:18 Hijiri try it with self.object instead 20:19 Hijiri actually yeah, lua api doc says it's self.object 20:19 STHGOM yup 20:19 STHGOM k 20:19 STHGOM thanks a lot :D 20:42 STHGOM hmm, I also tried to add an "age" variable, but the "=" in "self.age = self.age + dtime," is unexpected. why? 20:42 Hijiri STHGOM: could you post the surrounding code 20:42 Hijiri on lpaste.net or similar paste site 20:43 gamemanj , is not used as a line separator 20:43 gamemanj you just use , to separate the outer table fields, 20:44 gamemanj not for within the function 20:44 gamemanj so lines 5 and 6 should have the "," removed :) 20:44 STHGOM ok 20:47 STHGOM hmm, 7: "then" expected near "=" 20:47 MinetestBot 02[git] 04UltimateNate -> 03minetest/minetest: Added dependencies for Fedora systems 13e2206f2 https://git.io/v2RrR (152016-02-25T21:45:52+01:00) 20:51 MinetestBot 02[git] 04UltimateNate -> 03minetest/minetest: Add dependencies for Fedora systems 13f77b35b https://git.io/v2RoK (152016-02-25T21:46:54+01:00) 20:51 est31 sorry fixed some things ^ 20:51 est31 corrected User to user 21:01 gamemanj STHGOM: ah, the "=<" should be "<=" 21:02 kaadmy gamemanj: yeaaa. 21:02 * gamemanj is confused 21:02 STHGOM wups 21:02 STHGOM i messed it up, i guess 21:03 gamemanj Could be worse. The general code was correct, just not the syntax. 21:04 STHGOM yea. also is there a way to round down a decimal number? 21:06 Hijiri math.floor 21:14 STHGOM thanks again 21:48 turd can anyone tell me where to download skins and how to add them to u_skins mod? 21:50 sfan5 iirc you can just use skins from minecraft 21:50 turd i want only skins i choose, not a bulk download from the script within the mod\ 21:51 turd sfan can you tell me how to add them properly, i copied files to tesxture,preview, but it doesnt show 21:51 sfan5 no idea 21:51 turd ok thanks 23:31 kaadmy dang it 23:31 kaadmy can't play MT anymore, too slow after the mesh items commit 23:33 wilkgr Is there any way how I can increase the amount of RAM allocated to Lua? 23:33 wilkgr Techinc_worldgen is crashing it at 203MB 23:33 sofar not that I know of 23:33 wilkgr :( 23:33 sofar it'll eat up to 1gb by itself 23:33 sofar how much system memory do you have? 23:34 wilkgr *GB ram 23:34 wilkgr 8GB* 23:34 sofar that be plenty 23:35 wilkgr Yes. 23:35 wilkgr Now it crashes with 179 MB ram used 23:35 wilkgr Is this the cue to play Rigs of rods? jk 23:36 rubenwardy kaadmy, complain in #minetest-dev 23:36 rubenwardy and give stats 23:44 sofar ses-9 spacex launch in 3mins 23:44 kaadmy rubenwardy: i already have.. 23:44 kaadmy sofar: yup 23:44 rubenwardy ok 23:44 kaadmy my brother is watching in the other room, i can hear it O.o 23:45 est31 kaadmy, because he's watching or because you live next to the launch site xD 23:45 rubenwardy watching now! 23:45 kaadmy hold :| 23:46 sofar no launch 23:46 rubenwardy what does that mean? 23:46 sofar launch aborted, tank purging will happen, they will miss today's launch window 23:47 rubenwardy damn 23:47 est31 why 23:47 sofar they're explaining now 23:47 est31 i listen 23:48 sofar looks like they couldn't confirm that LO loading would finish on time 23:48 est31 LO == liquid oxygen 23:48 sofar yes 23:48 kaadmy sofar: i think the launch computers didn't start correctly 23:48 kaadmy usually it's spelled LOX tho 23:48 sofar yeah, I didn't catch the details on that entirely 23:50 rubenwardy cool generic music 23:52 ssieb very strange v7 mapgen feature (bug?) http://sieb.net/mtv7square.png 23:54 rubenwardy feature, according to paramat, iirc 23:55 ssieb ok :-) 23:56 ssieb also found a dungeon entrance on a beach...