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IRC log for #minetest, 2016-02-07

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Time Nick Message
00:01 OldCoder
00:01 OldCoder https://youtu.be/_xLFZSouTZk
00:01 OldCoder STHGOM's video for those who haven't seen it ^
00:01 OldCoder
00:02 Taoki Hi. How do I get by which amount a node is part of a group, knowing its position and / or name? Like if I know what a node is, how can I get the value by which it's part of group "flamable" for instance?
00:03 Out`Of`Control do i have to type this in game? "minetest --server --world world_path --entities fix"
00:03 Out`Of`Control as i get "Unknown command-line parameter "--entities""
00:04 Out`Of`Control https://github.com/minetest/minetest/issues/2610
00:04 OldCoder Taoki, Hi. Is that a core question? Might be able to ask in the core dev channel.
00:04 OldCoder Out`Of`Control, reviewing
00:04 OldCoder Out`Of`Control, what are you trying to do?
00:05 Taoki Usage question, though I do use the core engine
00:05 Out`Of`Control i have same bug, trying to get rid of broken blocks
00:05 OldCoder Out`Of`Control, I can filter the map for you
00:05 OldCoder Regarding in-game facilities, they are limited...
00:05 OldCoder You can use mapedit
00:06 OldCoder To entirely delete a mapblock
00:06 OldCoder It will take out a 16x16x16 cube
00:06 est31 Out`Of`Control, what is the error message of your error
00:06 OldCoder Or larger
00:06 Out`Of`Control est31: Invalid block data in database (-52,-1936,-7) (SerializationError): unsupported NameIdMapping version
00:07 Out`Of`Control there are many areas as i notice
00:07 Out`Of`Control somehow clearobjects does not solve it
00:07 est31 it crashes while you run clearobjects right?
00:07 Out`Of`Control yeah
00:07 Out`Of`Control or freezes
00:08 Out`Of`Control ServerEnvironment::clearAllObjects(): Failed to emerge block (6,-1936,3
00:09 est31 Out`Of`Control, you'll need to build the engine
00:09 Out`Of`Control est31:  i don't get it how to use that tool,. i compile that version
00:09 Out`Of`Control Minetest 0.4.13-dev-596484d
00:09 est31 before doing that can you help me make sure that --entities fix actually will work?
00:09 Out`Of`Control thats the one?
00:09 Out`Of`Control sure
00:09 Out`Of`Control how do i run entities fix?
00:10 Out`Of`Control OldCoder:  what is mapedit special tool?
00:13 est31 Out`Of`Control, can you first help me check that entities fix works for you
00:13 est31 can you compile this revision of minetest: https://github.com/est31/minetest/tree/extract_map
00:13 est31 it includes a mapblock extraction tool
00:13 est31 then run bin/minetest --server --worldname your_world_name --extract "(-52,-1936,-7)"
00:14 Out`Of`Control est31:  yes, thats what i did, i compile minetestserver only, no client
00:14 est31 then give me the file it creates (the tool tells it to you)
00:14 Out`Of`Control so tehre is only minetestserver in bin
00:14 est31 then run bin/minetestserver --worldname your_world_name --extract "(-52,-1936,-7)"
00:14 Out`Of`Control ok sec
00:15 OldCoder est31, is that new? Looks very useful
00:16 est31 OldCoder, sorta, yes, its only present in that custom commit
00:16 est31 made it for  https://github.com/minetest/minetest/issues/2610
00:16 Out`Of`Control i get error ...
00:17 est31 yeah, its only present in that commit, and the commit is not in master tree
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00:18 Out`Of`Control est31:  i cant run that command with minetestserver
00:19 est31 Out`Of`Control, what does it say
00:19 est31 ahh perhaps I haven't made it work with minetestserver
00:19 est31 that might be it
00:19 Out`Of`Control ERROR[Main]: Unknown command-line parameter "--extract"
00:19 est31 moment will check
00:19 Out`Of`Control yeah
00:19 Out`Of`Control but i can't run client on a remote server
00:21 Out`Of`Control i don't see extract or entities fix in Allowed options
00:21 OldCoder est31, will it be merged? If not, why not? Note: I have this functionality in an external tool, but more in the core would be good
00:21 est31 mhhh, in theory it _should_ work with minetestserver
00:22 Out`Of`Control maybe i use wrong flag while compiling
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00:22 est31 OldCoder, its kinda hackish it requires "server" param, while it doesn't really offer a erver
00:22 est31 but perhaps I can think about making a PR
00:22 est31 idk
00:23 est31 we could move it to --util or something
00:23 est31 (or keep it there)
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00:24 est31 Out`Of`Control, you can check whether "extract" is listed if you call minetestserver with --help
00:24 Out`Of`Control its not
00:25 est31 yeah then its not from that branch
00:25 est31 you'll need the extract_map branch
00:25 Out`Of`Control https://github.com/est31/minetest.git
00:25 Out`Of`Control i clone this one
00:26 est31 yeah you have to do "git checkout extract_map"
00:30 Out`Of`Control compiling
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00:32 Out`Of`Control ahh now i see extract :D
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00:38 Out`Of`Control i keep getting error
00:38 Out`Of`Control ERROR[Main]: Mapblock at blockpos (52, -1936, -7) could not be found in database.
00:38 Out`Of`Control WARNING[Main]: Deprecated use of debug_log_level with an integer value; please update your configuration.
00:41 Out`Of`Control ok i could save other block
00:41 Out`Of`Control est31:  where should i dump that block?
00:41 est31 Out`Of`Control can you provide it at a place where I can get it?
00:43 Out`Of`Control if i can find it
00:44 Out`Of`Control its 400mb
00:44 est31 ah
00:44 Out`Of`Control i wonder why that other block is gone, i run only clearobjects
00:45 est31 can you run strings filename | head ?
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00:46 Out`Of`Control builtin:falling_node default:gravel ?
00:46 Out`Of`Control its full of that
00:47 est31 hrmm
00:47 est31 well probably then you encounter the bug
00:47 est31 and the fixing tool should be run
00:48 est31 do "git checkout fix_too_many_entities_bug" and recompile
00:48 est31 then run bin/minetestserver --world world_path --entities fix
00:48 Out`Of`Control next one is 8.5 mb and one more 75 mb
00:48 Out`Of`Control maybe there is more, i have to run fix on whole map
00:49 Out`Of`Control ok thanks
00:49 OldCoder est31, I assume you are in Germany or somewhere late
00:49 OldCoder But if you see this:
00:49 OldCoder int v;
00:49 OldCoder v = box_nodes_d.X; box_nodes_d.X = MYMIN (v, 32750 - MYABS(v));
00:49 OldCoder v = box_nodes_d.Y; box_nodes_d.Y = MYMIN (v, 32750 - MYABS(v));
00:49 OldCoder v = box_nodes_d.Z; box_nodes_d.Z = MYMIN (v, 32750 - MYABS(v));
00:49 OldCoder Something like that?
00:50 * OldCoder has added a MYABS macro
00:50 est31 yes germany, but I dont plan to go to bed to soon
00:50 OldCoder See above, then; it's simple
00:50 est31 OldCoder, looks good
00:51 OldCoder Will test and update commit now
00:51 OldCoder Allow perhaps 15 to 30 minutes
00:51 est31 oka
00:51 est31 y
00:51 est31 about MYABS macro: dunno perhaps there is already some other function that does this
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00:52 est31 OldCoder, seems you can use the abs() function whereever its defined
00:53 OldCoder Is math.h included?
00:53 est31 but grep shows its used within minetest codebase
00:53 est31 I think so, not sure
00:53 OldCoder MYABS has the advantage of being
00:53 OldCoder type-agnostic, though, and faster; correct?
00:53 OldCoder It is a macro
00:53 OldCoder Like MYMIN
00:54 OldCoder Faster (and safer) are both good
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00:55 est31 src/camera.cpp includes it
00:55 Out`Of`Control 2016-02-07 01:54:41: ACTION[Main]: Fixing entities.
00:55 Out`Of`Control 2016-02-07 01:54:41: ACTION[Main]: Loading block list...
00:55 est31 Out`Of`Control, is it leveldb?
00:55 Out`Of`Control does it show errors?
00:55 Out`Of`Control est31:  sqlite
00:55 OldCoder See above. MYABS has the advantage of being type-agnostic, though, and faster; correct?
00:55 est31 still, wait a bit
00:56 est31 well faster, dunno, I guess both are equally fast. compilers optimize lotsa stuff these days
00:56 est31 and type agnostic, that's a point, but I guess its on ints, right?
00:56 OldCoder abs() is a function. And the code in question already uses MYMIN. Not sure of int size. Safer to use macros and let compiler do its thing.
01:00 est31 what the
01:00 OldCoder ?
01:00 est31 the C standard is agnostic of how one stores ints
01:01 est31 they require minimum ranges for ints
01:01 OldCoder Hm? I mean int size; the data type involved here
01:01 OldCoder I mean...
01:01 OldCoder I don't know which parts are floats, s16, or s32
01:01 est31 the minimum value for an int is -32767
01:01 OldCoder Right
01:01 est31 the maximum is that value multiplied with -1
01:01 OldCoder We're discussing different things
01:01 est31 so we should be on the safe side
01:03 OldCoder Speaking respectfully: abs() is a function (though some systems will compile it inline), the code in question already uses MYMIN, a macro, and there is a mix of floats, s16s, and s32s floating around that code. MYABS is the fastest (at runtime) and safest way to proceed.
01:03 OldCoder Anyway, I'm focused on getting this right, excuse me for a few minutes
01:03 OldCoder Pretty tired
01:04 est31 well idk, hmmmm is the one who doesn't like MYABS
01:05 est31 wanted_range is float btw
01:05 est31 so fabs can be used
01:06 OldCoder Wait briefly
01:08 Out`Of`Control 6% done
01:08 OldCoder est31, fine; trying abs()
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01:38 Kawaii Anyone know a "flatish" seed for singleplayer mode?
01:38 Kawaii and also, whats the difference between the mapgens?
01:42 RealBadAngel lol
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02:24 Out`Of`Control Found 24443337 blocks, 24443331 valid ones, 0 invalid, 6 bad ones with too much static entities.
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02:29 est31 okay, it now should have deleted the broken blocks
02:30 Out`Of`Control yes, thank you
02:34 est31 yw
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03:17 redblade how long does it take cotton to grow? it's been hours (days game time) and they're still at 1
03:17 redblade using redo
03:21 redblade was being in a protected area (right on the edge of my hosue) a problem? i've planted them somewhere else, see what happens
03:21 redblade it disappeared! :(
03:21 redblade sucks to keep killing cats, especially since i'm supposed to be able to name tag them with the same cotton
03:22 redblade but yes i planted a new one somewhere else and it eventually disappeared
03:22 redblade oh here it is
03:22 redblade disappears in the dark
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04:20 MinetestBot [git] RealBadAngel -> minetest/minetest: Use tangent space meshes only when shaders are enabled bf884e3 https://git.io/vglhU (2016-02-07T04:12:49Z)
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04:58 kaeza o/
05:05 RealBadAngel hi
05:07 kaadmy g'nitd 4 me ;)
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06:49 Hijiri I've heard people say nodetimers are unreliable - is there any basis to this
06:49 Hijiri I've had it happen to me but it was under special circumstances, I rolled back somebody and their bones appeared fresh and missing node timers
06:49 Hijiri so that is not a real case
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09:09 jordan4ibanez best inventory mod?
09:20 RealBadAngel ofc its UI ;)
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13:44 Taoki Hello. Does anyone know what the easiest way is to create some tree schematics? Hopefully something that doesn't require a complex in-world tool (like worldedit)
13:45 sfan5 basically you use worldedit
13:46 Obani World Edit is complex ?
13:46 Obani Also, creating trees with schematics might not be a great idea (heavy)
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13:58 red-001 Obani that's what minetest game does
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14:06 Taoki Obani: Most feasible way for mapgens
14:07 Taoki Ok... what if I have a tree schematic from somewhere else, but need to replace the node names (because I use different tree definitions)? Can I use some fancy tool to rename nodes in the mts file?
14:23 sfan5 yes you can use a hex editor
14:24 sfan5 as long as you're careful
14:25 Fixer Minetest, issues: 593, PR: 137
14:26 Fixer Cataclysm CDDA, issues: 1242, PR: 48
14:26 Fixer Cataclysm has 7x more commits
14:26 Fixer funny
14:39 Fixer https://i.imgur.com/ngchh5G.jpg
14:39 Fixer ^_>
14:44 Fixer ah, duane found some very neat seed, small desert islands in the middle of the ocean, no trees, best start ever
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15:14 Fixer anyone with latest MTG?
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15:20 red-001 Minetest game?
15:20 red-001 I have a recent version
15:20 red-001 why?
15:22 Obani this is not about recent but latest :p
15:22 red-001 well it's very recent
15:23 red-001 at most a few commits behind
15:23 red-001 let me check
15:23 red-001 nvm
15:23 red-001 it's latest
15:24 red-001 nvm again
15:25 red-001 3 commits behid
15:25 Fixer !tell paramat happens sometimes https://github.com/minetes​t/minetest_game/issues/828
15:25 MinetestBot Fixer: I'll pass that on when paramat is around
15:25 Fixer I fixed the issue nevermind
15:25 rubenwardy MinetestBot is unreliable
15:25 rubenwardy I recomment /msg MemoServ SEND paramat message
15:26 Fixer basicly i was not drowning
15:26 Fixer cleared the cache - problem gone
15:26 est31 cache?
15:26 Fixer yes
15:26 Fixer cache folder
15:26 est31 the texture cache?
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15:26 est31 it has nothing to do with it
15:27 Fixer \cache\media\ one
15:28 est31 yeah
15:28 est31 thats the texture cache
15:28 est31 but what does it have to do with drowningß
15:28 est31 ?
15:28 red-001 nothing?
15:28 red-001 the issue must just happen at random
15:28 est31 ^
15:29 Fixer est31, no idea %)
15:29 Fixer ok, now
15:29 Fixer wait
15:29 Fixer connected to JustTest, other guys seem to drown, i'm not o.O
15:30 Fixer o.O
15:30 Fixer older version has drowning
15:30 Fixer wtf
15:31 red-001 this happend to me once
15:32 red-001 when I log in to a certain server I was immortal to fall, lava and water damage
15:33 Fixer red-001, if you have git one, try it
15:33 red-001 when I used a diffirent username everyting worked fine
15:33 red-001 sure
15:33 Fixer maybe that is some PRs i've merged
15:33 red-001 could be
15:34 red-001 I accidentally cause a bug like that once
15:34 Fixer hmhmhm
15:34 Obani Fixer, if they are drowning an not you, it might be MT and not MTG
15:35 Obani (the source of the problem)
15:35 Fixer yeah
15:35 Fixer strange
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15:35 Fixer i will try to compile git one from scratch without PRs merged
15:36 Fixer that merges are not about water anyway o.O
15:36 red-001 water?
15:36 red-001 does lava damage you?
15:36 red-001 what about fall damage
15:37 Obani Fixer, anyway, a file could have been modified that would cause that problem :/
15:37 Obani Trying with the latest client if I have the same problems as you
15:38 Obani Fixer, I'm drowning
15:39 red-001 same
15:39 Fixer try on Just Test
15:39 red-001 maybe it's lag
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15:41 Obani Fixer, indeed
15:41 Obani I'm not drowning
15:41 Fixer lol
15:42 Fixer Obani, now try older version on Just Test
15:42 Fixer btw, JT is 0.4.12-dev
15:45 Obani Fixer, drowning is back
15:45 Obani try to lose some life and go back to water
15:45 Fixer o.O
15:47 Fixer Obani, weird it drowns again
15:47 Fixer i was probably hit by other player when I exited
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15:57 Fixer 3610 is 102 comments now, woah
16:00 Obani #3610
16:01 red-001 doesn't work on this channel
16:01 red-001 !web title https://github.com/minetest/minetest/pull/3610
16:01 red-001 nvm
16:02 red-001 doesn't work too
16:02 red-001 !webtitle https://github.com/minetest/minetest/pull/3610
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16:05 swift110-phone Hey
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16:06 sfan5 red-001: try !title
16:06 red-001 !title https://github.com/minetest/minetest/pull/3610
16:06 MinetestBot red-001: Use meshes to display inventory items by RealBadAngel · Pull Request #3610 · minetest/minetest · GitHub
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16:26 diemartin o/
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16:32 YuGiOhJCJ hello, the visual_size property of an entity can be changed by modifying the "x" and "y" value but I see no difference by modifying the "z" value. Is it normal?
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16:37 kaadmy YuGiOhJCJ: the x and y properties are horizontal and vertical
16:37 kaadmy z is unused
16:38 YuGiOhJCJ ok
16:40 diemartin that makes no sense in a 3D context
16:45 diemartin O.o https://github.com/minetest/minetest​/blob/4e93ba06a749fa2503786bf8d7dbda​3d1e36a65a/src/content_cao.cpp#L930
16:45 diemartin so visual_size.x is used to scale both X and Z?
16:48 YuGiOhJCJ yes that's it
16:49 YuGiOhJCJ in fact the scaling is applied from the center of the block
16:50 YuGiOhJCJ and visual_size.y is used to scale only Y
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16:52 Fixer https://archive.org/details/malwaremuseum
16:53 diemartin again, that makes no sense. I'm not sure if it's intended, or what's the rationale
16:53 kaadmy heh Fixer
16:56 RealBadAngel diemartin, about which kind of entity you are talkin about?
16:57 diemartin RealBadAngel, see linked code. "mesh" visual
16:58 kaadmy can nodes with the "mesh" drawtype have statically playing animations?
16:59 RealBadAngel diemartin, it simply makes x and z scale be the same
16:59 red-001 if minetest is licensed under Lgpl 2.1 does that mean someone could distribute it with a  proprietary program?
16:59 RealBadAngel kaadmy, static means - without animations
16:59 diemartin RealBadAngel, yes, but why not separate X/Z values?
17:00 diemartin protocol?
17:00 kaadmy RealBadAngel: i meant maving a looping animation played
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17:00 RealBadAngel mesh drawtype is using only static meshes
17:01 kaadmy the link to content_cao.cpp from diemartin- seems to have code for animations i think
17:01 RealBadAngel theres no possibility to change vertexes in mapblock mesh to play animations
17:01 RealBadAngel it would mean (if you have animated meshnode here) to rebuild whole mapblock mesh for next animation frame
17:02 kaadmy the line above the line with the node scaling has a call to animateJoints
17:02 kaadmy whats that do?
17:02 YuGiOhJCJ from two positions corresponding to an area in the world, I am calculating the visual_size property of an entity covering this area... after that, I also need to calculate the position of this entity. That's hard!
17:02 RealBadAngel entities are separate scene nodes
17:02 RealBadAngel they can use animations
17:03 kaadmy wait is content_cao.cpp for nodes or entities?
17:03 kaadmy or both..
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17:03 RealBadAngel Client Active Objects
17:03 RealBadAngel == entities
17:03 kaadmy entities
17:03 kaadmy why are some variables name *meshnode* then?
17:04 YuGiOhJCJ RealBadAngel, I am talking about my own entity
17:04 YuGiOhJCJ RealBadAngel, sorry the question was not for me :p
17:04 RealBadAngel kaadmy, node in irrlicht terminology is element of the scene
17:04 kaadmy ahhhh
17:04 kaadmy ty
17:04 diemartin RealBadAngel, ah, I see it's because of protocol
17:04 diemartin P.S: Github search sucks
17:05 diemartin <3 grep
17:05 RealBadAngel diemartin, propably, it could be changed to allow scaling by x and z separately
17:05 RealBadAngel that could be actually useful
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17:09 diemartin eh, don't know. maybe it's overkill to break the protocol for such a feature
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17:32 RealBadAngel diemartin, protocol was raised recently already
17:33 RealBadAngel and you doesnt have to break it
17:33 diemartin well, go for it if you think this could be useful
17:34 RealBadAngel just newer client can interpret the scale vector different way
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17:34 RealBadAngel sorry, i do have shitload of other goals atm, so i rather wont code it now
18:04 Fixer ._.
18:10 diemartin RealBadAngel, eh, I didn't even request the code. I simply pointed the inconsistency
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19:08 MinetestBot [git] RealBadAngel -> minetest/minetest: Use meshes to display inventory items 6cd2b3b https://git.io/vg8NJ (2016-02-07T19:51:55+01:00)
19:09 EvergreenTree Yay!  I was hoping this pull request would be accepted
19:11 red-001 YES
19:11 red-001 finally
19:28 YuGiOhJCJ I am using the visual_size property of entities to make a big entity but the problem is that the texture is scaled too... Is there a way to repeat the texture instead of scaling it on my entity?
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19:29 RealBadAngel YuGiOhJCJ, no
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19:34 YuGiOhJCJ oh... Anyway that's better than creating a lot of small entities because the FPS of the game is low if I do that
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19:40 kaadmy YuGiOhJCJ: if it's a mesh, scale down the uvs
19:42 YuGiOhJCJ the visual is not a mesh but a cube
19:42 kaadmy hmm
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19:54 RealBadAngel use cube mesh?
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20:18 YuGiOhJCJ yes that could do the job
20:18 YuGiOhJCJ I will check that
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21:03 afflatus I've b0rked my mapgen and I have no idea ho to debug it :[
21:04 afflatus Nothing in the log shows any actual error
21:04 afflatus But mapchunks have stopped generating
21:04 jordan4ibanez Do some print debugging to see what's going on?
21:05 afflatus atm I can't even guess where to break the process
21:05 jordan4ibanez Maybe there's a value that's getting overwritten or skewed to disallow nodes to generate
21:06 afflatus The only thing I can think of is to try and bisect the latest commits
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21:19 Fixer crap, my benchmark idea is broken
21:20 Fixer mouse records in some weird 0.45 way
21:29 paramat joined #minetest
21:29 Fixer will walk by keyboard anyway
21:33 paramat Taoki create schematic files using lua tables like this https://github.com/minetest-mods/saveschems
21:41 swift110 hey all
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21:49 ssieb Fixer: my son ran into a very similar situation last night about the lack of damage.  He died in lava and when he came back down, he was able to go swimming in the lava with no damage until he got hit by a dungeon master.  Then he started taking damage normally.
21:50 afflatus OK, starting to suspect it isn't my code which is broken, I think it could be the map
21:50 afflatus One way to find out ...
21:51 paramat Taoki i think 'serialise schematic' can also convert an .mts file to a lua table, enabling you to edit existing schematic files
21:52 Fixer ssieb, some kind of obscure bugs
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22:02 afflatus Fairly certain that the map is b0rked, not my code
22:04 kaadmy joined #minetest
22:04 afflatus Tgat's one thing then
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22:22 kaadmy is there a way to make non-player entities not collide with players?
22:22 kaadmy for example mobs?
22:22 Krock like carts?
22:23 kaadmy <kaadmy> for example mobs?
22:23 Krock carts are entities too so it's possible for mobs aswell
22:23 afflatus Got it! mg_name got changed to singlenode in map_meta.txt
22:23 Krock but the problem will be the physics simulation
22:23 kaadmy there's the collision flags
22:24 Krock I haven't seen a mod yet that doesn't use the collision to calculate its path through the world
22:25 kaadmy i just need to disable the entity colliding with any other entities
22:25 kaadmy not against the world/nodes
22:27 Krock collide_with_objects = false,
22:28 Krock kaadmy, found that definition in the lua_api.. not difficult to search for it
22:29 kaadmy doesn't work last i checked
22:29 kaadmy could try again
22:29 Taoki paramat: Ah... good idea. Thanks for reminding me about that one!
22:33 swift110 joined #minetest
22:33 Calinou http://codepen.io/tholman/full/jWmZxZ/
22:33 Calinou http://codepen.io/tholman/full/rxJpdQ
22:33 Calinou http://codepen.io/tholman/full/qbxxxq/
22:33 Calinou :)
22:33 Krock YAY
22:33 Calinou this reminds me of old ezQuake which had Quake logos flying around in console
22:33 Krock I'm a fairy dust maker
22:46 swift110 joined #minetest
22:47 swift110 hey Calinou how are you?
22:47 Calinou hi, fine, working on Godot websitre
22:47 Calinou website*
22:48 Calinou http://godotengine-test.github.io/
22:48 Calinou we will probably use OctoberCMS in the end though
22:48 Calinou it uses Jekyll right now
22:48 Calinou some pages are not made yet, too
22:48 swift110 good Calinou
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22:50 Calinou kaadmy, http://hastebin.com/payiqudeyi.xml
22:50 Calinou do you want to play quack with me
22:50 Calinou I heard it's official DuckDuckGo game
22:58 swift110 whats quack
22:58 Krock imgur status: "Notoriety: Forever Alone"
23:09 jordan4ibanez any servers with tons of stuff to do?
23:11 kaadmy jordan4ibanez: as in what *stuff*?
23:11 kaadmy minigames?
23:12 kaadmy or creative-type?
23:12 swift110 hmm
23:12 * swift110 wishes he had a minetest server
23:13 kaadmy huh Calinou left
23:13 kaadmy he's not playing Quake anyway
23:13 swift110 lol
23:14 afflatus It's not that hard to set up swift110 but considering there is almost a server per player ...
23:16 kaadmy ok, working on Calinou's much wanted mt-in-doom wad
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23:22 swift110 afflatus: i dont have internet at home
23:24 afflatus ah :(
23:28 swift110 yep
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23:35 jordan4ibanez Like building stuff in technic
23:38 MinetestBot [git] est31 -> minetest/minetest: small drawItemStack cleanup 16c7008 https://git.io/vg4ZP (2016-02-08T00:35:24+01:00)
23:41 swift110 hmm
23:54 Hijiri what callback do I define if I want a function to determine what item drops from a node?
23:54 Hijiri I want to add metadata to the stack.
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