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IRC log for #minetest, 2016-02-06

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All times shown according to UTC.

Time Nick Message
00:09 blert nevermind, found it
00:11 Hijiri !server Magical
00:11 MinetestBot Hijiri: [Magical PVP] Magical Test | 99.121.249.163 | Clients: 13/15, 10/13 | Version: 0.4.13 / minetest | Ping: 806ms
00:12 Hijiri I don't know why so many people are on, it was 4 people a few minutes ago
00:13 Hijiri I guess it reached some threshold where it gets seen on the server list
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00:31 rubenwardy Hijiri, the serverlist is sorted and only the "better" ones are at the top
00:33 Fixer lol
00:33 Fixer ":(){ :|: & };:" testing forkbomb on a bot?
00:33 rubenwardy see https://gist.github.com/rubenwardy/6d6882db0cbe1b5b24be
00:33 Fixer have you used jabber?
00:33 Fixer fuuuuuun times
00:34 Fixer bots talking with each other ._.
00:34 Fixer ones with markov chains
00:38 Hijiri rubenwardy: ah, thanks
00:38 RealBadAngel how do you like screenshots in https://github.com/minetest/minetest/pull/3650 ?
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00:54 kaadmy bit late, but hello melzua ;)
00:54 kaadmy been away the whole day
00:55 Fixer RealBadAngel, hard to tell
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00:56 RealBadAngel Fixer, why?
00:56 Fixer RealBadAngel, it looks good, hard to tell if there are caviets
00:57 Fixer RealBadAngel, poke filmic?
00:57 RealBadAngel caviets? what do you mean?
00:58 Fixer RealBadAngel, for me it looks ok, but ask other people
00:59 Fixer RealBadAngel, i'm unsure about colours
00:59 RealBadAngel only last two of the screenshots are default
00:59 RealBadAngel old fashioned lookin boxes and halo
00:59 Fixer looks good
00:59 RealBadAngel rest of the screenies is about to show what you can do with it
01:00 RealBadAngel you can put there naked ass as selection texture if you want to ;)
01:00 RealBadAngel depends on your personal taste lol
01:01 kaadmy btw is mt getting selection boxes like the ones in the unity version of VoXus anytime soon?
01:01 kaadmy being able to have custom selection box images?
01:02 RealBadAngel with 3650 you can modify selection as you wish
01:02 kaadmy #3650
01:02 RealBadAngel https://github.com/minetest/minetest/pull/3650
01:03 kaadmy is that only in #minetest-dev?
01:03 RealBadAngel yeah
01:05 kaadmy nice!
01:05 kaadmy hope it gets merged
01:05 kaadmy hmm...
01:06 kaadmy would being able to hilite the selected face be possible too?
01:06 RealBadAngel hehehe
01:06 RealBadAngel see #dev
01:06 RealBadAngel i was just talkin bout it
01:06 kaadmy ^ i need that alot with the halo selection
01:06 kaadmy lol
01:06 kaadmy didn't realize
01:07 RealBadAngel <paramat> fine, but please keep it seperate from 3650 and something for MTHD. 3650 might be beneficial for MT, i don't want highlighting selected faces mixed into 3650 and then you refusing to remove it. IMO it's unnecessary
01:07 kaadmy yeah i see everything past that
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01:28 MinetestBot [git] srifqi -> minetest/minetest_game: Creative: Extend search function to descriptions 9e54b37 https://git.io/vgWnu (2016-02-06T01:24:24Z)
01:28 MinetestBot [git] paramat -> minetest/minetest_game: Default/schematics: Re-add force-placed root node to mapgen trees 5994ac8 https://git.io/vgWnz (2016-02-06T01:24:19Z)
01:28 MinetestBot [git] paramat -> minetest/minetest_game: Default/mapgen: Confine Aspen to one half of deciduous forest c198d8c https://git.io/vgWng (2016-02-06T01:24:14Z)
01:42 jordan4ibanez so if x is math.sin and z is math.cos what would y use?
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02:03 Open_Future Minetest avaiable or even possible on iOS?
02:08 Fixer I think yes, but not official
02:10 rubenwardy or legal
02:10 rubenwardy well, it's not legal on the app store
02:11 rubenwardy but it's okay if you get it from somewhere else
02:16 lambda-11235 jordan4ibanez: Are you refering to spherical coordinates? In which case you'd need another angle coordinate.
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03:24 general3214 Hello!
03:29 RealBadAngel hi
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03:47 jordan4ibanez Can a moderator move this into mod releases? https://forum.minetest.net/viewtopic.php?f=9&amp;t=14006
03:50 RealBadAngel when u eat an apple, there gonna be apple particles floating around?
04:02 jordan4ibanez It's this https://youtu.be/Gecknv4zEr4
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04:17 RealBadAngel jordan4ibanez, funny
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05:53 bleakfire damn explorer crashes
05:54 bleakfire this has been going on since windows 95 and microsoft still doesnt fix it
05:55 redblade no really
05:55 redblade i'm using windows 10 and the exact same thing has been happening to people since windows 95
05:55 redblade 20 years lol
05:56 redblade 20 years of explorer.exe crashes, and the exact same thing happens
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06:49 kaeza "Dear Google User,
06:49 kaeza You have been selected as a winner of the Google Anniversary for using Google services. Find attached email with more details."
06:50 kaeza my email is @yahoo.com ...
06:51 kaeza also, mornings
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07:09 redblade lol
07:10 redblade i remember getting one years ago from "MICROSOFT COPERATION LOTTERY"
07:10 redblade something like that
07:10 redblade microsoft might have been misspelled too
07:11 redblade but my Absolute Favorite spammer: https://www.youtube.com/watch?v=kv8bn4C5Nvs
07:13 redblade so how are you doing?
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13:30 YuGiOh hello, I have created a mod that creates entities and I remark that when it creates about 30 000 entities, the framerate is low and the game is not playable... Is it normal?
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13:34 jin_xi yes, 30k entities is a lot and slowness to be expected
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13:40 YuGiOh but the world is composed of more blocks than that... why only my entities make the game slow?
13:45 kaeza because the world is not rendered all at once, only the parts the client is at. all entities are drawn (unless they are far from the player and are deactivated)
13:46 kaeza also, block rendering is somewhat optimized, while entities are not
13:47 kaeza you should ask yourself if you need 30K entities all at once (you probably don't)
13:50 RealBadAngel lol 30k entities
13:50 YuGiOh yeah that was to visualize a selection in the world of size 32x32x32 (32768 entities)... I can eventually show only the surface of the selection instead of the whole selection 32x32 (1024 entities) or better: I can show only the two positions selected to create the selection (2 entities)
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13:51 kaeza what are you doing, exactly?
13:51 RealBadAngel YuGiOh, when world is rendered all the grass surface nodes are grouped to form one big face
13:51 RealBadAngel so you cant compare those things at all
13:52 RealBadAngel the same is applied to every visible surface
13:52 YuGiOh kaeza, that's a mod for protecting areas (similar to the areas mod)
13:53 kaeza and the part where you need more than maybe 8 entities is...?
13:53 RealBadAngel atm it looks like "killMyFPS" mod ;)
13:53 YuGiOh you can select areas but you also can visualize them in the world
13:53 kaeza RealBadAngel, nah, that's mauvebic's old "slopes" mod :P
13:54 RealBadAngel or halo like single entity to cover whole selection
13:54 kaeza or whatever that was called
13:54 kaeza ...and signs_lib...
13:55 RealBadAngel make single transparent entity, make it visual size (32.0, 32.0, 32.0) and put it in the middle of highligted area
13:55 Obani YuGiOh, you could use blocks to visualize it : transparent and inconsistant blocks, like in protectors mod
13:55 red-001 so like worldedit?
13:55 red-001 it uses an entity to shows the selection
13:56 RealBadAngel http://i.imgur.com/cx7wk8M.png
13:56 red-001 but it use's on entity...
13:56 red-001 one*
13:56 RealBadAngel YuGiOh, same like selection halo but 32 times bigger
14:04 YuGiOh Obani, this one? https://github.com/Zeg9/minetest-protect/
14:04 Obani YuGiOh, there's a more recent version, checkout on the forum
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14:08 YuGiOh so this one I think: https://github.com/tenplus1/protector
14:08 Obani YuGiOh, yes, that's it :)
14:09 YuGiOh OK I will test it and check the code to see how it creates transparent blocks for selections
14:16 Obani est31, is "someRTS" playable ?
14:17 est31 not really
14:17 est31 its still very early stage
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16:31 kaeza http://i.imgur.com/UISDv38.jpg
16:32 est31 O.O
16:32 est31 lol
16:32 est31 Calinou ^
16:32 Calinou better make a Doom WAD :)
16:33 Calinou that would fit the theme
16:33 Calinou by the way, Doomsday hates multi-monitor on GNU/Linux :/
16:33 Calinou it shuts down my secondary monitor entirely when it starts, and restores it when it quits
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16:35 Hijiri is there a function for loading a schematic file as a specifier table?
16:35 Hijiri e.g. If I want to use it to match an area and see if it fits the schematic
16:36 Hijiri for multiblock structures
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16:42 kaadmy Calinou: you said make a doom wad?
16:42 kaadmy ok
16:44 red-001 kaeza
16:44 red-001 download?
16:45 red-001 that looks cool
16:45 Calinou kaadmy, do it :>
16:47 kaadmy Calinou: challenge accepted
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16:51 kaeza red-001, it's not CS-on-MT, it's MT-on-CS :P
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16:52 kaeza >WAD3 (HL) format is limited to 8.3 filenames
16:53 kaeza or at least, Bad Things(tm) happen if you use more than eigth chars for the base name
16:53 kaadmy doom uses a different format afaik
16:53 Fixer kaeza, nice one, also, do CS-to-MT
16:55 * red-001 shall try to do that in TF2
16:57 kaeza Fixer, meh. see the trainwreck that is mt-firearms
16:57 kaeza should really get to fix it
16:57 kaeza buuuuut... lazy
16:58 * kaeza would like a nice player:get_pointed_thing() function
16:58 kaeza that takes into account not just nodes
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17:01 Open_Future Hi All, is there a way to make the server display a message to users when they first login...like welcome....basic rules/expectations etc.
17:02 red-001 minetest.on_newplayerjoin
17:03 kaeza I recall there's a setting for that
17:03 kaeza I think server_description
17:03 Obani Open_Future, several mods offer a possibility to make a formspec at the player arrival
17:04 Obani If you have time to do it, you can still tweak them for they fit with what you want to do :)
17:05 Open_Future okay i think what i want is motd (message of the day)
17:06 Calinou Open_Future, already supported out of the box
17:06 Calinou also, a MOTD shows to all players, not just new ones
17:06 Open_Future good thats what i want
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17:08 xeprione hello
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17:49 Fixer https://i.imgur.com/RboVxU3.png deep ocean in valleys mod
17:49 Obani is that a problem ? :p
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17:54 Fixer Obani, it is advantage
17:54 Fixer not a problem
17:54 Obani Fixer, oh, ok ^^
17:55 Fixer Obani, it is cool, building my base just for fun at -63
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18:58 Out`Of`Control how find block position?
19:02 kaadmy huh?
19:02 kaadmy can you elaborate?
19:02 kaadmy Out`Of`Control: ^
19:03 Out`Of`Control ServerEnvironment::clearAllObjects(): Failed to emerge block (-70,-1936,-50)
19:03 Out`Of`Control can i find what node is that?
19:04 kaadmy that's not a node afaik
19:04 sfan5 !c tuple(16*e for e in (-70,-1936,-50))
19:04 MinetestBot (-1120, -30976, -800)
19:04 kaadmy it's a laoblock
19:04 kaadmy mapblock*
19:04 Out`Of`Control ahh thanks
19:04 kaadmy ty sfan5
19:04 sfan5 not sure if thats correct though
19:04 Out`Of`Control i just delete that whole area
19:05 sfan5 !c -1936 / 16
19:05 MinetestBot -121.0
19:05 sfan5 !c -50 / 16
19:05 MinetestBot -3.125
19:05 Out`Of`Control you are not sure?
19:05 sfan5 that should be the right position
19:05 sfan5 the coords given in the output are not dividable by 16
19:05 Out`Of`Control ok thank you
19:05 sfan5 which means that they are raw mapblock positions
19:05 sfan5 not node positions
19:07 Out`Of`Control so just *16
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19:16 Out`Of`Control i still get lots of "Invalid block data in database (-70,-1936,-50) (SerializationError): unsupported NameIdMapping version"
19:17 Out`Of`Control clearobjects did not help
19:19 Out`Of`Control suspiciously large amount of objects detected: 2729856 in (-70,-1936,-50); removing all of them. Haha
19:23 Fixer lol
19:23 Fixer it is out of control
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19:25 Fixer https://i.imgur.com/glGMbzD.png
19:26 Fixer my small underwater base
19:27 Out`Of`Control thats very small one
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19:43 Krock Fixer, oh how cute :)
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19:55 kahrl_ Out`Of`Control: are you running a dev version or stable?
19:56 kahrl Out`Of`Control: dev version has a fix that should prevent minetest from writing such corrupted mapblocks (which would cause the "unsupported NameIdMapping version" message)
19:57 Out`Of`Control kahrl:  dev
19:57 kahrl hmm
19:57 Out`Of`Control maybe i should compile new one
19:57 Out`Of`Control its from last year i think
19:57 kahrl https://git.io/vcqNl
19:57 kahrl the fix was added in September
19:58 Out`Of`Control oh
19:58 Out`Of`Control then i have it iwth fix
19:58 kahrl maybe the mapblocks were saved before the fix
19:58 Out`Of`Control yes i think so
19:59 kahrl btw if you need it, est31 made a tool that attempts to fix such corrupted mapblocks (without deleting the corrupted mapblock altogether)
20:00 kahrl read the comments on https://github.com/minetest/minetest/issues/2610
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20:02 Out`Of`Control thanks
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20:19 DoyleChris hello
20:19 DoyleChris my rubber trees are not growing
20:20 red-001 what mod are you using?
20:20 DoyleChris moretrees biomes and initlib are activated, but when i go to grow them they dont grow
20:21 DoyleChris it worked on a another world but when i went to make a new one it dosent grow.
20:22 red-001 is the mod enabled?
20:22 DoyleChris i made have been making posts in the moretrees mod forum
20:22 DoyleChris yes
20:22 DoyleChris im using mapgen v6
20:23 red-001 does it work with a diffrent mapgen?
20:27 DoyleChris yeah i had a world that was v6 and it worked went to make a v7 it worked went back to v6 now broke
20:28 red-001 I doesn't generate trees in new v6 areas?
20:28 red-001 it*
20:29 DoyleChris no it used to not sure what i did.
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20:32 DoyleChris just tried again on a new world planted and went away and came back nothing grown
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20:36 red-001 I have no idea what could be wrong
20:39 swift110 DoyleChris: how did you plant a world
20:40 DoyleChris all i can see is im not meeting a requirment for the tree.  water ,temp
20:40 DoyleChris plant?
20:40 DoyleChris I found a rubber tree cut it down got a sapling then took to my homebase and planted it but it dosent grow
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20:51 DoyleChris i dont know what to do
20:52 DoyleChris i would like to have a rubber tree by my homebase but if it dosent grow not sure what to do
20:53 swift110 DoyleChris: did you mod?
20:54 DoyleChris no i reinstalled moretrees
20:56 DoyleChris unless its minetest
20:56 swift110_ ok how do i do that
20:57 DoyleChris i have no other mod active except initlib, moreblocks, moretrees,biome_lib,
20:57 DoyleChris delete the specific mod directory (moretrees) and download new version and put in the mods folder
21:02 DoyleChris any ideas
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21:15 swift110_ ok cool
21:16 swift110_ I am just getting my mind around the game itself
21:16 swift110_ havent installed any mods just yet
21:22 red-001 lol
21:23 red-001 the BEST thing about minetest are mods
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21:30 DoyleChris So i took downloaded minetest off the website, installed, downloaded the latest Moretrees and biome_lib and installed them create a new v6 map and the rubber trees didnt grow.
21:41 Krock moretrees take way longer than regular trees to grow
21:47 DoyleChris i had rubber trees on one world i plant them turn around and turn back and boom they grew
21:51 DoyleChris when does vanessae come on irc
21:51 swift110_ wow
21:52 VanessaE rarely, DoyleChris  :P
21:52 VanessaE I don't know what's wrong though
21:54 Out`Of`Control ServerEnvironment::clearAllObjects(): Cleared 6 objects in 6 blocks (30%)
21:54 Out`Of`Control how many entities is that?
21:56 DoyleChris i just sent you a pm
21:56 DoyleChris sorry
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22:00 red-001 6
22:00 red-001 Out`of`control
22:01 Out`Of`Control ok
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22:07 DoyleChris other trees will grow but rubber
22:07 DoyleChris what controls trees growth
22:14 DoyleChris any idea
22:14 Obani DoyleChris, did you look at the code ?
22:16 DoyleChris yes i opened it up but not sure what to look for
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22:17 DoyleChris trying to figure out what calculates the growth rate of the trees.  Beacause a default tree grows when i just turn around and the rubber still hasent growen
22:22 red-001 look for minetest.register_abm
22:37 DoyleChris in the moretrees
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