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IRC log for #minetest, 2016-01-09

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Time Nick Message
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01:06 turd ok i'm back for the 3rd time, I need help. Client crashes because of a mod on my 32bit ubuntu server
01:06 thefamilygrog66 which mod, turd?
01:06 turd http://pastebin.com/8V58epdC
01:07 turd unified_inventory
01:07 turd I'm a noob, not sure what i did wrong or what version the server is running
01:08 turd it's 32 bit ubuntu on a VM, updated
01:09 turd I've installed 3 other mods, they work, so I'm doing something right. Just this one I really want. and skins after I get this figured out
01:10 sofar turd: are clients and server running the same minetest version?
01:10 turd the client is 4.13 linux, Im not sure what the server is.
01:11 turd but both are apt-get install minetest and minetestserver from ubuntu trusty i think
01:12 sofar 04:25:52: INFO[ServerThread]: Server::ProcessData(): Cancelling: Peer serialization format invalid or not initialized. Skipping incoming command=0
01:12 sofar looks like client or server is too old
01:13 turd maybe ubuntu server 32 bit is outdated?
01:13 sofar very likely
01:13 MinetestBot [git] RobertZenz -> minetest/minetest: Clarified what get_node does. 386d190 http://git.io/vuHuV (2016-01-09T01:07:03Z)
01:13 MinetestBot [git] slemonide -> minetest/minetest: Update lua_api.txt 95c1b66 http://git.io/vuHuw (2016-01-09T01:06:45Z)
01:14 turd sofar client is 4.13, thats latest right? How can i tell the server ver?
01:14 sofar I dunno, some apt command on the server?
01:15 turd oh i guess i can apt-get again, should say while install
01:15 sofar apt-show-versions <package>
01:17 turd ok it said minetest-server 0.4.9+repack-4ubuntu1
01:17 sofar upgrade that ancient crap ;)
01:18 turd ahhh thanks
01:19 turd what repository should i use? I think ill have to edit my list and add a new one, I did apt-get update before install.
01:19 Emperor_Genshin Good evening fellas :)
01:19 sofar not a debian person, sorry
01:19 turd Or if there's a place i can get the lastest and manually install that should work to
01:20 turd ok thanks though, I try to figure out getting the ltest version
01:31 Fritigern Too bads turd keep popping on and off, i would have suggested he's add the getdeb repos. MT in their repos are 0.4.13
01:31 Fritigern Either that, or build it himself, I have a script that he could use
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01:35 kaadmy yeah
01:35 Fritigern If anyone is insterested, this script clones the GIT repos, then builds Minetest. You can optionally have it start MT after compilation. http://pastebin.com/D0d6hJU2
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01:38 kaadmy Fritigern: nice script
01:39 Fritigern kaadmy: Thank you! It was inspirred by my laziness ;-)
01:39 kaadmy heh
01:40 kaadmy from laziness comes great things :p
01:41 Fritigern The version on pastebin has been slightly modified to make it useable to others as well. After all, i already have the repos set up, and at the end i copy the new versions over to another mintest folder from where I run it, but that's really it ;-)
01:41 kaadmy that script wouldn't work for me anyway
01:41 Fritigern How come?
01:41 kaadmy i have a custom script to get the libs working
01:42 kaadmy i have most of the libs downloaded/compiled outside the root directories
01:43 Fritigern Well, my script is (nowadays) aimed at the noobs that have never built a thing in Linux before. Looks to me like you are way beyond the target audience of the script anyway ;-)
01:43 kaadmy and your script might have strange side effects if your computer's got 1 core ;)
01:43 kaadmy yea
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01:44 Fritigern Nope, I tested it. Lines 56, 57, and 58 solve that potential problem :-)
01:44 Fritigern (plopping it on a single line) if [[ $cores == 0 ]]; then  let cores=1  fi
01:45 kaadmy ah, didn't see that
01:46 kaadmy imo a large portion of mt's audience likely doesn't know what compiling code is ;)
01:47 Fritigern That comment made me think that it may be best to add a "don't edit below this line" type of thing
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01:49 lezzy https://forum.minetest.net/vi​ewtopic.php?f=50&amp;t=13758
01:49 lezzy has anyone tried thet game? within um.... TODAY?
01:50 Fritigern *clicks and looks*
01:51 Fritigern I had never heard of that game
01:52 lezzy what?    its my epis work
01:55 lezzy Fritigern: you should try it and let me know. im looking for feedback and ideas
01:55 Fritigern I'll give it a whirl, but I am not RPG fan in general
01:57 kaadmy ^ same
01:57 kaadmy tho i'll try it when i can
01:58 lezzy well the code is really unique, its almost a complete rewrite on the game lol
01:58 lezzy and this girl appriciates you trying the game :D
01:59 kaadmy the game-- australopithecis or something is basically a complete api rewrite
02:00 lezzy as mine is going to be as well when i get done :P
02:02 Fritigern I've hit a tree with diamond pick, destoryed the tree, and I now have a bunch of unknown nodes in my inventory. Though let me change my texture pack because sounding the alarm
02:03 Fritigern Ah, well, that didn;t help
02:04 Fritigern lezzy: Crash when i hit a wartus with the hammer
02:05 lezzy really?
02:05 lezzy the unknown i know but the crash???
02:05 Fritigern http://pastebin.com/rGc74FE2
02:06 lezzy you had the regular battle axe?
02:06 lezzy thats my lazy self only recoding one weapon opps lol
02:08 Fritigern I atttacked him with the war hammer. I just now tried atacking it with the diamond axe but that seems to do no damage (yet?). Same result with the basic, as in no damage done
02:09 Fritigern Oh, the basic battle axe seems to have done a little damage just now, but it resulted in a crash again
02:10 Fritigern Pasebinning that too, hold on
02:11 Fritigern lezzy: Here you go: http://pastebin.com/kVa6HJnB
02:12 lezzy the regular axes only chop trees rn, still working on that code but i just pushed the fix for the battle axe and hammer, i coded the shadow axe and never updated the other two :#
02:12 lezzy :3
02:13 Fritigern I was using battle axes
02:13 Fritigern Oh, never mind. I just read the rest
02:14 Fritigern lezzy: Is the shadow axe supposed to do zero damage to wartuses?
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02:15 lezzy it only works if you are a lvl 60, do cme /demo to max your stats
02:15 lezzy cmd /demo*
02:15 thefamilygrog66 hey sofar, I got my mod working. thanks again for your suggestions
02:15 Fritigern Oh, I see!
02:16 thefamilygrog66 I was also able to cut out a couple dozen lines of code that were no longer required when I approached it that way
02:16 lezzy as is a 180 damage weapon its not for noobs lol
02:16 lezzy what mod thefamilygrog66 ?
02:17 thefamilygrog66 This one - I just updated it, but haven't uploaded the updates: https://forum.minetest.net/vi​ewtopic.php?f=11&amp;t=13719
02:17 lezzy thefamilygrog66: nice, have you seen my game? https://forum.minetest.net/vi​ewtopic.php?f=50&amp;t=13758
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02:19 Fritigern thefamilygrog66: That's a great idea! Friti like!
02:21 thefamilygrog66 lezzy: very cool, and ambitious! I dig the meshnodes. I run a survival horror server, called The Darkside, which also has some unusual mods that aren't seen anywhere else, as far as I know.
02:21 thefamilygrog66 Thanks, Fritigern
02:22 lezzy thefamilygrog66: hmmm ill have to come take a look at the server when i can
02:22 Hyrden hi
02:23 thefamilygrog66 I've just changed the treasure chest mod so that players can examine the contents more than once (i.e. the contents for each player are persistent, for games typically).
02:24 thefamilygrog66 lezzy: My Darkside server has a lot of custom sounds (e.g. player greetings, air raid sirens at midnight/dawn), textures that change at midnight (and back again at dawn), lots of blood for both mobs and players, and so on.
02:25 lezzy sounds nice
02:26 lezzy im gonna add talking to the mobs, well simple talking lol
02:26 thefamilygrog66 random phrases?
02:27 thefamilygrog66 I had my son record a bunch of elf-like phrases, sped them up using audacity, and then added little elf mobs around xmas time.
02:27 Fritigern What I would like to see in MT mobs is a visual response to being hit. Like bounce back + flash red or so. Most mobs mods don;t have that
02:28 thefamilygrog66 Fritigern: you should definitely check out the darkside then. much blood, hacking sounds, and screams during mob battles.
02:29 lezzy mobs redo is what i use, it has bounce-back and i added the nametag color red flash on hit, i could add a whole texture red flash but its not my style lol
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02:31 lezzy2 grrr timed out on wifi
02:31 MinetestBot [git] pinkysnowman -> minetest/minetest: fixed spelling 2800ff0 http://git.io/vuHiY (2016-01-09T02:29:07Z)
02:31 MinetestBot [git] gregorycu -> minetest/minetest: Replace instance of readsome with read in decompressZlib Make decompressZlib more robust 9c77725 http://git.io/vuHiO (2016-01-09T02:28:35Z)
02:32 Fritigern My fave mobs mod is cme, because those are very minecraft-like, they fit in better with the overall feel of MT
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02:33 lezzy2 im redoing most of my own models from scratch, i have my gf doing alot of thet in blender
02:34 thefamilygrog66 Nice. I really have to learn blender (aside from exporting existing models).
02:34 * Fritigern wishes he understood blender well enough to actually do some modeling
02:34 thefamilygrog66 The mobs mod I use is this one, though I've tweaked it quite a bit to make it noisier and bloodier: https://github.com/tenplus1/mobs
02:34 thefamilygrog66 Fritigern, exactly.
02:35 Fritigern thefamilygrog66: You are using mobs_redo as well
02:35 lezzy2 im perty sure thats the mobs i use
02:35 thefamilygrog66 Haha, there ya go.
02:35 Fritigern I know it is :-)
02:35 Fritigern This is the one: https://forum.minetest.net/viewtopic.php?t=9917
02:36 lezzy2 mine has been, well modified a ton
02:36 thefamilygrog66 I've added a bunch of mobs to it, mainly based on the player mesh, but skinned with different characters.
02:37 thefamilygrog66 Yes, likewise
02:38 Fritigern How about the two of you team up and creade a mobs_redo_redo?
02:38 thefamilygrog66 one thing I added to it was to have the player bleed when a mob hits them.
02:38 thefamilygrog66 Haha, redoredo
02:38 Fritigern Kinda like farming plus plus :-)
02:39 thefamilygrog66 I gotta run, but feel free to stop by my server anytime (darkside.zapto.org:30003)
02:39 thefamilygrog66 See ya
02:39 PenguinDad Fritigern: how about farming professional plus? :P
02:41 Fritigern PenguinDad: But that doesn't have double words! :-)
02:42 kaadmy farmin' redn'k styl' plus pluus
02:43 lezzy2 farming_farming_plus_plus_++
02:43 kaadmy mobs_redo_redo_pro_redo_++_plus_pro
02:43 kaadmy beat that
02:43 * lezzy2 gets a hammer, ok i will beat it
02:44 * kaadmy applies shiny new poker face
02:44 lezzy2 lol
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03:23 Fritigern Most 3rd party repos are nowhere near up-to-date, but at least GetDeb is trying http://www.playdeb.net/game/Minetest
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03:44 init https://www.reddit.com/r/dailyprogrammer/comments/​40035o/20160108_challenge_248_hard_notclick_game/
03:54 Emperor_Genshin https://www.reddit.com/r/ooer
03:55 Emperor_Genshin ( ͡° ͜ʖ ͡°)
04:02 kaadmy isn't ooer just SPLENDID? =-O
04:02 Emperor_Genshin Next gen web programming
04:02 Emperor_Genshin lol
04:02 kaadmy heh
04:03 kaadmy I've looked at it a couple times, and trolled a troll ;)
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05:30 Skyduskguy want to place a node with an entity, need a way to get that entity's pos
05:30 everamzah getpos() ?
05:31 Skyduskguy why are you following me around saying the same thing
05:31 everamzah i was here first
05:31 Skyduskguy minetest.place_node(getpos{"thing to place"}) crashes
05:31 everamzah oh i'm a novice but let me think
05:32 Skyduskguy says getpos is a nil value
05:32 everamzah place_node(pos, node)
05:32 everamzah you're missing an argument
05:32 Skyduskguy im not
05:32 everamzah oh
05:32 Skyduskguy I have a working condition to start
05:32 everamzah wel never mind then.  oh ok
05:33 everamzah i was just looking at lua_api.txt
05:33 everamzah * `minetest.place_node(pos, node)`
05:33 Skyduskguy yeah i nkow
05:33 Skyduskguy now how do i place that at the position of the entity
05:33 Skyduskguy id need to call the entitys pos
05:33 everamzah i'm sure you'll get it, maybe look at other mods.  there will be someone here sooner or later, u can idle and wait and they will prolly help you
05:34 everamzah also the "modding questions" forum thread is helpful
05:34 Skyduskguy so
05:34 Skyduskguy ffs
05:35 sofar https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L2508
05:35 sofar mobs are ObjectRefs
05:35 sofar so getpos() is a valid method for that object
05:36 sofar it returns a {x = , y =, z = } pos
05:38 Skyduskguy so using minetes.place_node({""})
05:39 Skyduskguy placing getpos() errors
05:39 sofar minetest.place_node(pos, {name = "node:name" })
05:39 Skyduskguy I know placenode i dont know howto place node with pos of getpos
05:39 sofar I suggest perhaps looking at other mods that do similar things
05:40 Skyduskguy do you know of any?
05:40 sofar so you can read some working code by others
05:40 sofar and see how generally minetest mods work
05:40 everamzah sapier's animals_modpack has a miner
05:40 everamzah it digs stuff for you
05:40 Skyduskguy I dont know of any mods that have mobs placeing nodes
05:40 Skyduskguy ill look
05:41 everamzah here's an interesting one: https://github.com/pilcrow182/hoverbot
05:41 sofar maybe a mod that has something that digs will have very similar methods
05:41 sofar they both interact with nodes
05:41 everamzah freelikegnu's goblins place torches
05:41 everamzah that'd be the one to look at, i think
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05:42 Thomas-S hi
05:42 everamzah hi
05:43 Skyduskguy they actually replace torches with air
05:44 everamzah oh that's true, i got it backwards
05:48 sofar who made the tutorial map again?
05:48 everamzah wuzzy
05:50 Skyduskguy attempt to call global getpos a nil value
05:51 everamzah is your syntax correct?  you could paste the code online somewhere for lookin' at
05:51 sofar you have to do foo_object.getpos()
05:52 Skyduskguy ?
05:52 sofar you can't just call "getpos()" ... it doesn't exist in the global namespace
05:52 sofar it's a method
05:52 sofar a method is a function that is specific to an object
05:52 sofar cookie_jar.give_me_a_cookie() works
05:52 Skyduskguy so the name of the mob?
05:52 sofar give_me_a_cookie() doesn't work
05:53 sofar no, getpos() has no parameters
05:53 everamzah *mind blown*
05:53 Skyduskguy so how do i get pos of mobx
05:53 everamzah mob.getpos() ?
05:53 sofar Skyduskguy: you started learning 10 minutes ago. Do not expect to learn this fast unless you have significant other programming experience
05:53 sofar yes, mob.getpos() sounds a lot better
05:54 everamzah so i played with LVM for the first time today.  my head still hurts..
05:54 sofar I've been doing computers for 30 years and LVM still makes my head spin
05:54 everamzah :D :D
05:55 sofar some things are not worth learning
05:55 sofar minetest mods, are, however, A TON of fun to learn
05:55 sofar so don't give up
05:55 everamzah lots and lots of fun.  especially when you get to "play test"... and it's pretty rapid, too.
05:55 Skyduskguy im working through chicken with creatures
05:56 sofar here
05:56 sofar follow me
05:56 Skyduskguy im going to make a mob to do this stuff but im just trying to tie it into the chicken laying an egg
05:56 everamzah what are you gonna make it place?
05:56 sofar you want to know how to learn the "getpos" function?
05:56 sofar do this
05:56 Skyduskguy a node
05:56 sofar go to github.com/FreeLikeGNU/mobs_goblin
05:56 sofar and in the search box
05:56 sofar type "getpos"
05:56 sofar https://github.com/FreeLikeGNU/mobs_gob​lins/search?utf8=%E2%9C%93&amp;q=getpos
05:56 sofar tadaa, here's 2 places where that mod uses getpos()!
05:57 sofar now open the api.lua version
05:57 sofar scroll down to line 223
05:57 sofar notice you are in the on_step = function() part?
05:57 sofar this is a function that executes 20x per second
05:57 sofar on the server
05:57 sofar it has parameters "self" and "dtime"
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05:57 sofar "self" is the mob
05:58 sofar it has a member called "object"
05:58 sofar this is the ObjectRef we talked about earlier
05:58 sofar self.object:getpos() gives the mobs' pos
05:58 sofar all right there in the code
05:58 sofar note the difference between "." and ":"
05:59 sofar that's very crucial
05:59 sofar one denotes a member
05:59 sofar the other denotes a "ref"
05:59 Skyduskguy in chicken
05:59 Skyduskguy line 121
05:59 Skyduskguy on_step = function(self, dtime)
05:59 Skyduskguy if self.mode == "lay_egg" then
05:59 Skyduskguy dropEgg(self.object)
05:59 Skyduskguy minetest.place_node(self.obj​ect:getpos(){"mossy:moss"})
05:59 Skyduskguy self.modetimer = 2
05:59 Skyduskguy was kicked by ShadowBot: Message flood detected.
05:59 sofar heh
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06:00 Skyduskguy rip
06:00 sofar no need to paste :)
06:00 sofar for more than 2 lines, use a pastebot
06:00 Skyduskguy idk
06:00 sofar but yes that chicken part looks yummy too
06:00 Skyduskguy anyway there is where
06:01 Skyduskguy that errors with attempt to call a table value
06:01 everamzah syntax is wrong, i dunno about : and . but, it's {name = "mossy:moss"} anyway
06:02 sofar yep, it misses the "name =" part
06:02 Skyduskguy that part works though
06:02 Skyduskguy if i set the pos to 0 0 0 the node is placed at 0 0 0
06:03 sofar sure
06:03 everamzah minetest.place_node(self.object:getpos(), {name = "mossy:moss"}) ?
06:03 sofar but place_node expects parameter #2 to be a node... { name = "some:thing" }
06:04 sofar {"some:thing"} is not a valid node
06:04 sofar that has no "name" member
06:04 Skyduskguy is that affecting the pos part?
06:04 sofar no
06:04 Skyduskguy well why change it
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06:05 sofar why change paramter #2?
06:05 sofar or parameter #1?
06:05 sofar we told you the correct way to use both
06:05 Skyduskguy minetest.place_node(self.object:getpos(), {name = "mossy:moss"}) works
06:05 everamzah ^5
06:05 Skyduskguy why would name= mess with the pos
06:05 sofar that's what we're trying to tell you....
06:05 sofar it doesn't
06:05 Skyduskguy it seemed to
06:06 sofar it doesn't
06:06 Skyduskguy the same code = name = doesnt work
06:06 Skyduskguy - name*
06:06 sofar that's what we're trying to tell you....
06:06 sofar place_node expects parameter #2 to be a node... { name = "some:thing" }
06:06 sofar name
06:06 sofar the "name" part
06:06 sofar it's required
06:06 sofar :)
06:06 Skyduskguy well
06:06 Skyduskguy ty
06:07 Skyduskguy i was stuck on this for 3 hrs before i asked for help
06:07 Skyduskguy not that that will change
06:07 Skyduskguy ive been stuck before and found my way out
06:07 Skyduskguy appreicat
06:08 everamzah np.  you're welcome, and good luck.
06:09 sofar don't give up!
06:09 sofar we're just cranky old guys that are testing your patience ;)
06:09 sofar so far, you've passed!
06:09 everamzah haha
06:11 Skyduskguy welp
06:11 Skyduskguy i now have a sea full of a bed of chicken moss
06:11 Skyduskguy whitch spawns more chickens
06:12 Skyduskguy I need to make that moss destoryed by water somehow
06:13 sofar tune it to playable levels... a chicken lays on average one egg a day
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06:13 sofar a day in minetest is 20 minutes
06:13 Skyduskguy I upped it for testing lol
06:13 sofar ... should be easy to tone it down
06:13 * sofar afk
06:13 Skyduskguy planning on removing moss on chicken spawn too
06:45 Skyduskguy Chicken moss http://i.imgur.com/xrWa7ez.png
06:47 everamzah neat
06:48 everamzah personally i just copied the creatures:sheep_spawner to creatures:chicken_spawner
06:48 everamzah https://github.com/BlockMen/cme/​blob/master/sheep/init.lua#L127
07:11 everamzah http://i.imgur.com/55jQ0Hn.png
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07:56 everamzah https://forum.minetest.net/viewtopic.ph​p?f=10&amp;t=13125&amp;p=204013#p204013 <-- this is accurate?  i had no idea minimap worked server like this
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08:29 Skyduskguy it wasnt about just making more chickens, its about making a spawn method for a new mob
08:32 paolosca Hi, anyone knows how to destroy a stuck mesecons piston? The piston is stuck in the open position, I can destroy the piston block, but the piston itself (the thing theat pops out when activated) is still there and I can't destroy it.
08:34 everamzah paolosca: i'm not familiar with mesecons but if it's your server try calinou's maptools mod -- it features an admin pickaxe that can break anything.
08:34 Thomas-S maybe WorldEdit can help
08:35 everamzah oh that's right.
08:35 paolosca Thank you, everamzah, unfortunately it's not my server. Maybe I should contact the admin.
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08:36 everamzah you're welcome, good luck.  i'm sure the admin can help, but if it's a thing to do with mesecons, lots of people here use it i think
08:36 everamzah so maybe some1 else will have an idea
08:39 paolosca Thomas-S, I'm not sure if there is WorldEdit or if I'm authorized to use it on the server, do you know where can I find a list of commands to try?
08:40 Thomas-S you can see if WorlEdit is installed with "/mods"
08:40 Thomas-S and you can see your privs with "/privs"
08:40 everamzah doing /help should show what commands are available to you.  if //set and a bunch of other //commands are not there, then either it's not installed or you lack the priv
08:43 paolosca Ok, thanks, worldedit is available but I don't have the privileges, I will try to contact the admin. Thank you.
08:43 Thomas-S you're welcome
08:49 everamzah what is a file-scoped table?  referred to at https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L2983 in regards to LVM ... trying to make sure i'm doing this right: https://forum.minetest.net/viewtopic.ph​p?f=47&amp;t=4668&amp;p=203985#p203985
08:53 everamzah on the one hand i think i am already doing this with data[vi], but on the other i have no clue
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11:17 red-001 whats the difference between meshnodes and nodebox?
11:22 Calinou red-001, a meshnode is a regular mesh as you'd use it in most 3D games. It can use slopes, curves… we accept those formats for meshnodes: .x, .b3d, .obj, .md2
11:22 Calinou a nodebox is a text definition that allows only cuboids. Those are converted by meshnodes in the engine, so technically they render the same way.
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11:23 Calinou meshnodes allow for making more optimized models than nodeboxes
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11:55 Calinou dark theme for the Minetest forums: https://forum.minetest.net/v​iewtopic.php?f=3&amp;t=13864
11:59 Ingar MineSith
12:14 red-001 so is there some sort of guide on creating meshnodes
12:15 everamzah lua_api.txt has a Meshes section, but it's limited.  otherwise, i think just the regular node def stuff?
12:15 everamzah unless you mean like, how to make an .obj.  i fired up blender to answer this question, then i quit blender and decided i didn't want to know
12:16 red-001 like how to make sure the size of the meshnode is right
12:16 everamzah i think visual_scale in node def will do
12:16 red-001 ok thanks
12:16 * red-001 starts blender
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12:20 Calinou if using .x format: enable the .x exporter in the User Preferences
12:20 Calinou if using .obj format: you don't need to do anything, it's already enabled
12:20 Calinou if using .b3d format: download a .b3d exporter from the Web
12:20 Calinou .md2 format is not recommended, but you can also find exporters around
12:21 Calinou .obj does not support animation, .b3d and .x do (skeletal), .md2 is 8-bit vertex animation (very inaccurate)
12:21 Ingar everamzah: there's an obj exporter for blender
12:21 RealBadAngel when exporting obj dont forget to check some options in export menu
12:22 RealBadAngel something like material groups
12:22 Ingar yes
12:22 Ingar collapse by materials
12:22 Ingar fiddle with scale and orientation
12:22 Ingar obj is also text, so you can mess with it in notepad
12:23 Ingar watch out with normals though, I had some issus with flipped normals in the past
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12:43 kaeza mornings
12:45 AndDT joined #minetest
12:45 Fixer evenings
12:45 Fixer or more like (mornings+evenings)/2
12:54 Ingar za jan  9 13:54:08 CET 2016
12:54 Ingar so, morning :p
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14:33 fireglow !last sfan5
14:33 fireglow !seen sfan5
14:33 MinetestBot fireglow: sfan5 was last seen at 2016-01-08 20:25:16 UTC on #minetest
14:33 sfan5 wat
14:33 fireglow sfan5 what's up with kitsunemimi.pw. scanning servers? Are the results public?
14:34 sfan5 scanning servers?
14:34 sfan5 wat
14:34 rubenwardy fireglow, minetestbot is kitsune*
14:34 fireglow sfan5: sorry, I thought kitsunemimi.pw. was your domain
14:34 sfan5 yes thats mine
14:35 rubenwardy eg !up scans there
14:35 rubenwardy also, is the serverlist from there?
14:35 sfan5 yes
14:35 rubenwardy in which case, the serverlist checks that your server is online
14:35 fireglow alright, serverlist makes sense
14:35 fireglow very good
14:36 rubenwardy You should make an info page there, maybe
14:36 rubenwardy cause that's the second time someone has asked XD
14:36 sfan5 well you know
14:36 sfan5 they could just compare the DNS A record of kitsunemimi.pw and servers.minetest.net
14:37 fireglow and how would people know that kitsunemimi.pw is related to servers.minetest.net?
14:37 fireglow xD
14:37 sfan5 it has the same IP
14:37 fireglow so what
14:37 rubenwardy I don't know the serverlist IP of the top of my head
14:38 fireglow people who only got kitsunemimi.pw have no way of knowing that it's got to do with servers.minetest.net
14:38 fireglow it resolves back to kitsunemimi.pw.
14:38 fireglow the IP, that is
14:38 rubenwardy unless they checked
14:38 sfan5 indeed
14:38 sfan5 in that case they can send me an email i guess
14:39 rubenwardy why kitsunemimi.pw?
14:40 fireglow and how would people know your email?  http://kitsunemimi.pw./ lacks contact info, as does WHOIS
14:40 fireglow I don't feel good about sending email to 77759fa3847e4064aecf4a11d2682fbf.protect@whoisguard.com :D
14:40 sfan5 too bad then
14:40 sfan5 all whoisguard does is forward it to my email
14:41 sfan5 rubenwardy: it's my personal vps and thus i have set its reverse dns to my personal domain
14:41 sfan5 i just "happen to host" the server list too
14:41 rubenwardy I know, I'm asking why that name
14:42 sfan5 uh
14:42 sfan5 well
14:42 rubenwardy nevermind
14:42 sfan5 i wonder how you answered that question for yourself
14:49 sfan5 rubenwardy
14:50 rubenwardy google, thought it would be a more unique name
14:51 sfan5 what does google give you?
14:51 sfan5 my results are probably biased
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14:55 rubenwardy japanese girls with ears
14:55 rubenwardy a reddit group is the first XD
14:57 sfan5 rubenwardy: not just some ears; fox ears!
14:58 sfan5 also .pw because it was cheap
15:02 rubenwardy sfan5, how is the serverlist deployed? Are you running flask with nginx or something, or by itself?
15:04 sfan5 rubenwardy: like this: http://sprunge.us/HeFd
15:07 sfan5 basically just what the README of minetest/master-server says
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15:26 MinetestBot [git] sfan5 -> minetest/minetest: Fix screenshot links in AppData file 7510e0b http://git.io/vu5sh (2016-01-09T16:13:37+01:00)
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15:54 MinetestBot [git] neoascetic -> minetest/minetest: Simplify custom games packaging fe3f6be http://git.io/vu58g (2016-01-09T16:50:04+01:00)
15:59 MinetestBot [git] dfelinto -> minetest/minetest: New 3D Mode: Pageflip 9943ae3 http://git.io/vu54B (2016-01-09T16:52:29+01:00)
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16:03 cimbakahn storm.  Are you there?
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16:03 cimbakahn Injigoo need interact.
16:03 cimbakahn needs
16:07 cimbakahn Can anyone out there give Injigoo interact.  I gaurentee he is a well behaved guy.
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16:52 EvergreenTree Does anyone know how to create a world with the singlenode mapgen?  It is still an option in mg_flags, but the new world dialog doesn't show it andd resets it to v5
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16:53 sfan5 just edit the file in the world folder after creating the world
16:53 sfan5 and delete map.sqlite
16:54 EvergreenTree Okay, thank you.  Why was it removed from the mapgen select dialog though?
16:54 Krock you can change the mapgen to singlenode using the lua API
16:55 Krock I think because the people wanted to play in there and didn't know why there's no terrian
16:58 rubenwardy I used singlenode as a player so that I could worldedit and make a flat base for a circuit board
17:00 EvergreenTree rubenwardy, that's usually what I use it for too
17:01 EvergreenTree Although it is impossible to set nodes without worldedit though (not including the lua api), so it is kind of useless by default
17:01 Krock And changing it in map_meta afterwards isn't possible?
17:01 EvergreenTree Yes it is, it is just kind of inconvenient
17:02 Krock download a flat map generator mod :S
17:03 EvergreenTree Krock, there is actually a flat mapgen in minetest now
17:03 EvergreenTree but you still have to edit map_meta.txt to use it
17:04 rubenwardy also flat map != circuit board
17:04 rubenwardy my circuit board is 1 node thick
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17:16 Calinou http://img52.imageshack.us/​img52/5044/pantallazoyq.png
17:16 Calinou "surfing Affleck!"
17:17 Calinou http://i1232.photobucket.com/album​s/ff377/Tununias/Screenshot-2.png
17:18 Calinou at the right, you can see the castle I and q66 built
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17:30 Guest3930 hell
17:30 rubenwardy lol
17:30 rubenwardy now time to remember how to release the nick enforcer
17:30 rubenwardy (/msg NickServ release username password, afaik)
17:31 rubenwardy I usually forget
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17:33 kaeza somehow I can't resolve irc.freenode.net, so I forced it to chat.freenode.net
17:33 book` joined #minetest
17:33 kaeza now HexChat thinks it is a completely different server, so I don't have SASL enabled
17:34 kaeza also, too lazy to set up
17:34 Glorfindel use one of the individual servers perhaps?
17:34 DI3HARD139 joined #minetest
17:35 kaeza see above
17:35 kaeza :)
17:35 Glorfindel oh
17:35 Glorfindel right :P
17:39 Glorfindel kaeza: get a bouncer :P
17:45 EvergreenTree If I use a license (say the MIT license) and I don't want to disclose my real name, what should I put in the place for my full name?
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17:47 Glorfindel EvergreenTree: EvergreenTree
17:48 Glorfindel jk no idea
17:49 sofar EvergreenTree: something like this: Copyright 2016 the_joker <the_joker@gmail.com>
17:50 EvergreenTree IS it a good idea to put my email in plain text?
17:50 Krock Just a name you have on most sites.. as long you can be identified as someone
17:51 EvergreenTree Alright, I will just put my nick for now
17:51 sofar I would not worry too much about it
17:51 Krock I use my secondary email address there to catch up all the spam
17:51 sofar the only spam you will likely get is recruiters offering jobs ;)
17:52 Megaf joined #minetest
17:52 Krock say that to the nudes who messaged me
17:52 sofar ahh damn you're such a lucky guy
17:52 sofar I never get nudes
17:52 Krock lol
17:52 Megaf Hello everyone
17:53 Krock I get the chance to win a new samsung galaxy s6 every 2nd time I download another episode. How lucky I am..
17:55 EvergreenTree gtg for a bit
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18:03 thefamilygrog66 howdy folks
18:03 kaeza o/
18:04 thefamilygrog66 quick: favourite git gui for linux. and go!
18:04 Glorfindel jwe
18:04 kaeza git cola
18:04 Glorfindel jk
18:05 * kaeza gits coffee
18:05 thefamilygrog66 coffee is good
18:05 thefamilygrog66 I'll try gitcola
18:06 thefamilygrog66 criminy 76.4MB download
18:08 thefamilygrog66 ah, had to get python as well
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18:37 Calinou git-cola is nice, it's more complete than Gitg which can just view git logs
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18:41 thefamilygrog66 Calinou and kaeza: git-cola seems to do the trick, though I've found that git is generally about as convoluted and unintuitive as it could possibly be.
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18:42 sofar once you get the hang of it, you don't want to go back to anything else
18:42 Calinou yeah, SVN wasn't any better
18:42 Calinou Git is decentralized, that alone makes it much better than the centralized options
18:42 thefamilygrog66 sofar: ironically, I've found the Windows version to be easiest to use
18:43 sofar I live in the console like a hermit
18:44 sofar for me, a gui would never work
18:44 thefamilygrog66 anyway, I've updated/rewritten my treasure chest mod, using your suggestions sofar
18:44 thefamilygrog66 https://forum.minetest.net/vi​ewtopic.php?f=11&amp;t=13719
18:44 sofar ahh yes the treasure mod
18:44 thefamilygrog66 I tend to flip back and forth between console and gui stuff
18:44 sofar hey do you want to move your mod to github.com/minetest-mods perhaps?
18:46 Calinou what's the use of the minetest-mods organization?
18:46 thefamilygrog66 are you asking me to join the club?!
18:48 Calinou oh, I see
18:48 Calinou a standard place for mods, that's nice
18:48 sofar yeah, and if maintainers leave or quit minetest, the team can maintain them
18:48 sofar no forking or moving to other locations
18:49 thefamilygrog66 cool, have you seen any of my other mods, sofar?
18:49 sofar thefamilygrog66: no, but I know you made a few
18:50 thefamilygrog66 I've also made a few more that are in use on my server, but I was too lazy to publish
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19:00 gggg there is a problem with my minetest
19:01 Glorfindel please elaborate
19:01 gggg http://pastebin.com/TKMMsrPp
19:02 rubenwardy_ joined #minetest
19:02 gggg any solution?
19:04 STHGOM joined #minetest
19:05 Glorfindel gggg: looks like the carts mod is gone
19:05 DFeniks joined #minetest
19:05 gggg really?
19:05 gggg I just installed it
19:05 Glorfindel I'm not very good with minetest bugs though, so hopefully someone can help you
19:05 Glorfindel gggg: try disabling it?
19:06 gggg how do i do that?
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19:07 Glorfindel select the world and click configure, it's next to the delete and other buttons
19:08 gggg k
19:08 gggg how do i install a cart without that happening?
19:08 Glorfindel I don't know
19:08 kaeza gggg, make sure you didn't unpack carts.zip in its own dir
19:09 kaeza e.g. check that you have mods\carts\init.lua, and not mods\carts\carts\init.lua or so
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19:09 gggg i do have that
19:11 gggg what now?
19:11 kaeza try re-installing carts? otherwise, no idea
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19:23 kaadmy does the init.lua file that has the error actually exist?
19:23 Soni joined #minetest
19:23 SilvaMerner No one talking? Or has everyone left mine test
19:24 sofar we're all still here
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19:31 gggg yes
19:31 gggg @kaadmy
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19:42 haricot hi i am new to minetest and have recently installed the animals modpack (2.5
19:42 haricot is anyone familiar with it?
19:43 sofar yes, plenty of people use it
19:43 haricot thought so, just making sure
19:43 haricot I am getting strange errors and am not sure why
19:44 haricot i am getting my debug file right now
19:45 haricot for example
19:45 haricot 2016-01-09 14:39:30: ACTION[ServerThread]: singleplayer digs default:tree at (55,5,28)
19:45 haricot 2016-01-09 14:39:30: ACTION[ServerThread]: singleplayer digs default:tree at (55,5,28)
19:46 haricot hold one, not an error
19:46 haricot 2016-01-09 14:39:52: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=206 m_static_exists=true but static data doesn't actually exist in (1,0,5)
19:46 haricot There we are
19:46 haricot errors like this keep popping up during gameplay
19:47 haricot i was wondering what it means and how to stop them?
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19:47 DoyleChris good afternoon
19:48 DoyleChris i Would like to take a block of wrought_iron cook it and get a Block of Cast Iron instead of just taking the ingots.
19:49 sofar haricot: the two actions are normal messages
19:49 DoyleChris looking at the techninc mod to create the craft and hitting a road block since the Iron has a alias recipe = minetest.registered_aliases["​technic:wrought_iron_ingot"],
19:50 sofar haricot: the error is an issue with a mob, most likely. probably best to ask in the mobs forum thread or file an issue in the mobs github issue tracker
19:50 haricot sofar: ok, thanks
19:52 red-001 rubenwardy how do you texture nodeboxes that are higher then a node?
19:52 red-001 is it possible?
19:53 sofar use nodeboxes
19:54 sofar oh, hmm, textures
19:54 DoyleChris got it
19:54 red-001 I tried to make one texture but minetest could render it
19:54 red-001 couldn't
19:55 sofar I'm thinking that's indeed not possible
19:55 red-001 so is it possible with meshnodes?
19:55 sofar yes, since with mesh nodes you control the UV map entirely
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19:56 rubenwardy red-001, you need to make multiple nodes
19:57 red-001 well time to learn a bit of blender
19:57 sofar what are you making?
19:57 red-001 a door
19:58 sofar https://github.com/minetest​/minetest_game/issues/738?
19:58 rubenwardy make it into multiple nodes
19:58 red-001 yes
19:58 sofar red-001: I've been contemplating that one as well, happy to help out and see if we can do that
19:59 rubenwardy If a node goes outside it's extent then you end up with weird things
19:59 sofar rubenwardy: don't think 2 mesh nodes would be any help
19:59 sofar I'd rather make an invis node that accompanies it
19:59 red-001 rubenwardy it looks ok without the texture
20:00 red-001 I see what you mean
20:00 red-001 you can place a node in it
20:00 rubenwardy yeah
20:01 red-001 well invisible node lag is better the real node lag
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20:03 rubenwardy_ How often are doors even used?
20:03 red-001 often
20:04 red-001 at least on the servers I play on
20:04 rubenwardy_ often enough that a few vertices per one make a difference?
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20:05 red-001 often enough that the strange lag makes a difference
20:05 rubenwardy_ "strange lag" ?
20:05 red-001 sometimes one of the nodes changes position a few seconds before the other
20:06 red-001 when you open the door
20:07 rubenwardy_ ah
20:07 rubenwardy_ good idea to make it one node, then
20:07 rubenwardy_ as long as it doesn't result in weird behaviour
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20:17 H-H-H anyone got any good links for tuts showing how to use blender to make modeols for minetest?
20:17 MinetestBot [git] ShadowNinja -> minetest/minetest: Actually add Doxygen main page 7118083 http://git.io/vudwW (2016-01-09T15:11:43-05:00)
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20:29 diemartin ;_;
20:30 sfan5 kaeza: meow
20:31 kaeza sfan5, purr
20:31 kaeza damned internet keeps disconnecting... as always
20:31 sfan5 buy better internet
20:32 kaeza gib monies
20:32 sfan5 buy monies
20:33 Fixer_ MT development is so fast
20:33 Fixer_ new release in 202X
20:33 kaeza how's ~1800 UYU (~60 USD) for 5/1 ?
20:34 Fixer_ itty
20:34 Fixer_ for sure
20:34 sfan5 kaeza: ok how about moving to a better country?
20:34 kaeza also, "unlimited"* ** ***
20:34 Fixer_ 4 USD for 2/3
20:35 Fixer_ 4 USD for 2/3, trully unlimited (no shit, but recently cgnat :()
20:35 sfan5 20€ for 100/40
20:35 sfan5 40€ i mean
20:36 Fixer_ i hope kaeza is mentally stable right now
20:37 kaeza NEVER
20:38 kaeza been considering getting out of this shithole seriously lately
20:39 kaeza for the record, the country is beautiful, but the powers that be destroyed this country when they got in power about 10 years ago
20:40 Fixer_ argentina?
20:40 Megaf Uruguay
20:41 Megaf kaeza: is the same shit in the whole South America, we are all fucked
20:41 Megaf but Chile, I don't know how are thing in Chile
20:41 Fixer_ ah
20:42 Megaf Brazil has been destroyed by it's politicians so badly I saw myself forced to move if I wanted to stay alive and healthy
20:43 Megaf incredible how a couple of dozen of bad people can sink a country as big and powerful as Brazil
20:43 kaeza worst thing is people keep voting for that kind of shit
20:44 kaeza erhm... "voting", if you know what I mean
20:44 Fixer_ those problems are global actually, only a handful of countries can be considered good for actual living
20:45 Megaf yes I know, in every single poll people hate the government and the politicians. but when it's time to vote the same people get elect with huge majority of people "voting" to keep them in the power
20:45 Megaf Fixer_: all of the are Nordic countries :P
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20:48 sofar red-001: https://forum.minetest.net/viewtopic.php?id=2098
21:10 Thomas-S bye
21:10 red-001 thanks sofar
21:11 red-001 the texture is horribly
21:13 red-001 I did some work on a nodebox door that uses the wood texture
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21:29 MinetestBot [git] asl97 -> minetest/minetest: Cache disable_anticheat and check it for "interacted_too_far" 106d4b7 http://git.io/vudFl (2016-01-09T16:24:22-05:00)
21:32 Fixer_ disable_anticheat doesn't disable "interacted_too_far" cheat
21:32 Fixer_ parser error
21:46 sofar red-001: I just made a door mesh model, I think that's the way to go
21:47 red-001 yes
21:47 red-001 I agree
21:47 sofar when I have it textured I'll put it somewhere you can get it
21:47 red-001 thanks
21:48 red-001 btw what modeling tool would you recommend for making models for minetest?
21:48 sofar blender
21:50 red-001 you should make sure players can't hit whats on the other side of the door
21:50 sofar small steps, first lets get it to show in-game as a node properly
21:50 red-001 thats a problem I had with nodebox doors
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21:54 DI3HARD139 How can I heavily increase the LUA memory limit. Sick of the server crashing while saving MASSIVE builds
21:57 swift110 wow
21:57 swift110 that would be so cool sofar
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22:00 Megaf DI3HARD139: here server crashes because it actually used all ram and the kernel then kill minetestserver
22:01 DI3HARD139 I used to do that but for somereason it keeps hitting the lua limit first. I used to be able to drive the server until the swap was full but not anymore sadly
22:02 DI3HARD139 Im trying to save builds that have over 140m nodes in the selected range
22:02 red-001 iirc it's a luaJIT problem`
22:04 DI3HARD139 Sadly the way its currently coded prevents it from using more than 1GB.
22:05 DI3HARD139 guess Ill stick to smaller builds for now
22:05 red-001 god snow sound are horribly and ear deafing
22:06 DI3HARD139 btw Im attempting to save some of the builds in the NYC v2.1 map. incase anyone was wondering
22:10 H-H-H arghhhhh my heads gona burst lol trying to follow a tutorial on making meshes in blender and then getting them into minetest
22:10 red-001 there is a tutorial????!!
22:11 H-H-H https://www.youtube.com/watch?v=KfH8-OJ56ok
22:11 red-001 can you giveme a link!
22:11 red-001 ty
22:12 red-001 a lot better then guess!
22:12 H-H-H n/p ive got me mesh in minetest but trying to figure out uvunwrapping and such is making my head hurt
22:12 sofar http://i.imgur.com/JYAOaZc.png
22:12 sofar close :D
22:12 sofar unwrapping went well, just need to rotate the UV maps
22:12 red-001 lol
22:12 H-H-H or walk on your hands lol
22:13 red-001 like everyone
22:13 red-001 can you hit through the door?
22:14 H-H-H after i figure out these meshes and stuff i will attempt to figure out animations for the meshes
22:14 sofar red-001: slow down cowboy
22:14 red-001 ok ok
22:15 red-001 It wouldn't be the worst thing ever if that was the result of moving to mesh
22:16 H-H-H by the way just for the record i saw a subgame the other day that has actual openng chests
22:16 Fritigern sofar: I see you are working on doors. I have just noticed something odd. Open door, attempt to close door with torch (3d_torch) in hand, door does not close, but torch will replace a (sandstone) node on the non-hinged side of the door post. I don;t know if it's becuase of the door, the 3d_torch mod, both,  or something else.
22:17 red-001 ok thank cool
22:17 red-001 thats
22:17 red-001 H-H-H whats the sungame?
22:18 H-H-H majichet or something like
22:19 red-001 It *might* be a bit hard to convince some people that animation is need
22:19 sofar hmm, my model is rotated, not my texture...
22:19 H-H-H https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=10507
22:20 red-001 It looks like it will kill my pc.
22:22 H-H-H it is pretty heavy and the textures are hi res
22:22 red-001 textures are ok for my
22:23 red-001 there is no download?
22:23 Fritigern For anyone who would like to see the phenomenon which I struggled to describe: http://imgur.com/1XUSK8C
22:24 red-001 it's the fault of the torch mod
22:24 red-001 and minetest
22:24 kaadmy let me guess: the 3d torch mod handles placing custom?
22:24 Fritigern And because it's saturday ;-)
22:24 Fritigern I have no idea. I didn;t write the mod and I can;t read lua
22:25 red-001 I can write lua
22:25 red-001 but this is cause by minetest iirc
22:26 Fritigern I'll test with the default torches and with different nodes (if default torch does the same)
22:26 red-001 so fault of minetest
22:27 red-001 the door causes the torch to think there is a node there
22:27 H-H-H red-001 https://github.com/4aiman/Magichet-stable
22:27 red-001 thanks
22:28 Fritigern Definitely the 3d_torch mod's fault
22:28 red-001 why?
22:28 Fritigern With default torch in han, I can open and close the door without a problem.
22:29 Fritigern regardless of the surrounding nodes
22:29 red-001 wait discribe your problem
22:29 Fritigern Scroll back a little, and you will see. I did describe it
22:30 H-H-H correction red-001 https://github.com/napodan/magichet
22:30 Fritigern But to humor you, i said : I have just noticed something odd. Open door, attempt to close door with torch (3d_torch) in hand, door does not close, but torch will replace a (sandstone) node on the non-hinged side of the door post. I don;t know if it's becuase of the door, the 3d_torch mod, both,  or something else.
22:31 red-001 ohh sorry I though you meant the way the toch was placed strangly
22:31 Fritigern I did not mention before that I had also noticed that the 3d_torch can be placed on a closed door.
22:32 red-001 yeah the fault of the mod
22:32 EvergreenTree Is it best practice to print a line at the end of init.lua that says the mod has loaded?  (such as https://github.com/4Evergreen4/ba​n_hammer/blob/master/init.lua#L99)
22:33 Fritigern I love 3d_torch, it looks great and can be place any which way. It's just that it can also be used for griefing and it kinda feels incomplete.
22:33 Fritigern EvergreenTree: Personally, I find it reassuringto see such a message
22:34 red-001 I find it spam
22:35 Fritigern So opinions differ on this. I'd say go with what you like best. If in doubt, add an option to turn such a message on or off in the config
22:35 red-001 It would be nice if there was some sort of setting to tell mods whatever t enable it or not.
22:36 Fritigern MAny mods have a setting to have their blocks show in creative inventory or not. So why not have a "confirm_on_loaded" setting? I think that could be a way to keep everyone happy
22:37 EvergreenTree That seems like something that might be better implemented in minetest core
22:37 red-001 yes and no
22:37 EvergreenTree Then add a field to mod.conf that lets the mod specify its version number
22:37 Fritigern EvergreenTree: I'm sure. But until that time, perhaps modders should add iit to their own mods
22:37 EvergreenTree Then mods don't have to add boilerplate code just to do that
22:37 sofar http://i.imgur.com/WU58HYF.png
22:37 EvergreenTree As of now, it probably is a good idea
22:38 sofar looks like UV map and model are now properly done
22:38 sofar and it's nicely textured already
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22:38 red-001 it would be nice if settings were set in mod.conf
22:38 Fritigern sofar: The looks great!
22:38 sofar I need to take a little break
22:38 red-001 @sofar +100
22:38 sofar red-001: also, you can't hit through this door
22:38 sofar or dig
22:39 Fritigern Perfect :-)
22:39 red-001 can you upload it sometime?
22:40 * Fritigern has never figured out how to apply textures to objects in Blender
22:40 kaadmy Fritigern: -___-
22:40 paramat EvergreenTree use a mod to select singlenode, with this as init.lua:
22:41 paramat minetest.register_on_mapge​n_init(function(mgparams)
22:41 paramat minetest.set_mapgen_params({mgname = "singlenode"})
22:41 paramat end)
22:42 EvergreenTree Thanks paramat
22:43 Fritigern Every tutorial for texturing in Blender that I have found was like "click this, push that, open so-and-so" etc. And here i am trying to follow the instructions (which seems to assume that you already know where each flipping button and setting is) and only getting more and more frustrated after having to seach for the button or setting for the previous 15 minutes.
22:44 paramat yes singlenode was hidden to avoid confusing newbies
22:44 EvergreenTree I don't remember if he did one on texturing, but tutor4u's videos are really good
22:44 * H-H-H needs a break to as he has just totally forgotten how to do uvunmapping in blender lol (mind is totally blank)
22:44 sofar took me a second to find it today again :)
22:47 kaadmy how to apply textures in blender https://www.irccloud.com/pastebin/vmLA5QkK/
22:49 H-H-H ty bookmarked as just closed blender before my eyes start to bleed
22:49 kaadmy heh
22:49 * H-H-H has never used it before so is a total noob @ blender
22:53 Fritigern That is going to go into my archive! Thanks kaadmy!
22:54 swift110 joined #minetest
22:57 kaadmy np ;)
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23:42 Fritigern kaadmy: I went through the steps, and now I have an image in the Image" panel, but the object is still untextured
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23:49 Fritigern kaadmy: This is what i am looking at now (i am using a different theme on Blender so the colors are different) http://imgur.com/TcPq6F1

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