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IRC log for #minetest, 2016-01-03

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All times shown according to UTC.

Time Nick Message
00:05 lemon Emperor_Genshin, the exact opposite
00:05 lemon it uses blocks to draw skybox
00:06 Emperor_Genshin Ah i see
00:07 Emperor_Genshin That's a very intriguing mod, nice job :)
00:07 lemon thanks
00:09 MinetestBot [git] RobertZenz -> minetest/minetest: Made it more clear that "[combine" does accept a list of files. a7c50a3 http://git.io/vutb7 (2016-01-03T01:05:04+01:00)
00:15 H-H-H i think im being stupid but how the hell do you go down a ladder lol i can go up but not down
00:20 sofar left shift
00:21 H-H-H ahhhh ty
00:21 DFeniks i think shift . or if in options some setting is checked then /use/ key . for me its e
00:27 H-H-H left shift worked nicely ty
00:34 H-H-H wow this village is more like a city lol
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01:06 swift110 hey guys
01:06 swift110 I am about to compile minetest
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01:09 dzho hmb
01:14 swift110 ok just got lost
01:27 swift110 lol this was easy
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01:36 fireglow =)
01:37 swift110 I did the one line compile lol
01:37 swift110 now to install tutorial
01:38 * swift110 spent forever on this last time
01:43 swift110 ok I dont understand how to install the tutorial
02:15 MinetestBot [git] paramat -> minetest/minetest_game: Default: Remove normalmap textures 0472e61 http://git.io/vuqY8 (2016-01-03T02:12:22Z)
02:15 MinetestBot [git] sofar -> minetest/minetest_game: Steel Trapdoor. e9a7782 http://git.io/vuqY4 (2016-01-03T02:11:40Z)
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02:16 kaeza o/
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02:20 TrainWreck hey guys
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02:21 Emperor_Genshin Hi
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02:41 Hijiri in the node search functions (e.g. find_nodes_in_area), how do I specify that any non-air node is fine?
02:42 Hijiri I guess I could get all registered nodes and make a table with all their names
02:49 DFeniks i wonder if opposite approach can be used
02:50 DFeniks maybe search for air and if its not found do stuff
02:51 kaeza It's probably better to just scan the whole area (via a for loop) and just ignore ai
02:51 kaeza +r
02:51 * DFeniks shrugs
02:54 kaeza or you could give more info on what you are actually trying to do
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02:54 kaeza and maybe find alternative methods
03:19 kaeza !tell rubenwardy https://github.com/ChaosWormz/mt_terms_of_use
03:19 MinetestBot kaeza: I'll pass that on when rubenwardy is around
03:45 Hijiri I ended up doing something different from what I was going to do
03:46 Hijiri I'm making an etheral jaunt spell, and I wanted a node to shunt the user to if they're in the ground or something
03:46 Hijiri But I just made it choose a nearby air node (within 2 nodes), and otherwise kill them
03:46 Hijiri in the ground when the materialize, I mean
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04:25 Emperor_Genshin https://forum.minetest.net/viewtopic.ph​p?f=9&t=13775&p=203359#p203359
04:25 Emperor_Genshin Thinking about adding extra features.
04:26 Hijiri Is it possible to change a player's punch damage
04:26 Emperor_Genshin hmm, i believe so
04:27 Emperor_Genshin but you may have to alter the default code
04:27 Hijiri hmm
04:27 Hijiri maybe I will try to see if I can hack it in without modifying default
04:27 Emperor_Genshin that is if you are planning to change a players default punch damage
04:28 Hijiri no, just temporarily
04:28 Hijiri oh, by default you mean when holding no tool?
04:28 Emperor_Genshin hmm, there may be a way to do that
04:28 Hijiri because that's what I meant
04:28 Emperor_Genshin yes
04:29 Hijiri oh I see
04:29 Hijiri there is an item ":"
04:29 Hijiri I think this is the "empty hand item"
04:29 Emperor_Genshin yes
04:29 Hijiri so I can just reach in and override it
04:29 Hijiri wait
04:29 Emperor_Genshin yes, or add additional code
04:29 Hijiri but that would change everyone
04:29 Emperor_Genshin yes
04:29 Hijiri I'd like to not have to change default, if possible
04:30 Emperor_Genshin I think there is a possibility to change damage levels without touching the default code
04:30 Emperor_Genshin look at torches for example
04:30 Emperor_Genshin there are 3d torch mods already released
04:31 Emperor_Genshin they change default 2d torches to 3d
04:31 Hijiri they register a callback through on_place_node right?
04:31 Emperor_Genshin without having to touch the default code
04:31 Hijiri I mean register_on_place_node
04:31 Emperor_Genshin perhaps
04:31 Hijiri ok, I found
04:31 Hijiri register_on_punch_player
04:32 Hijiri register_on_punchplayer*
04:32 Hijiri It doesn't give the itemstack used, but I can check the puncher's wielded item
04:33 Emperor_Genshin yes, which is what you want to look for
05:01 Hijiri does it ever happen that a minetest.after callback never gets executed
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05:14 Emperor_Genshin hmm, haven't bothered trying that, but yes perhaps it happens
05:15 Hijiri maybe a better question is, can afters get delayed by tens of seconds
05:15 Hijiri because I think that's what I'm seeing
05:15 Hijiri and if that's happening does it mean my server is slow or something
05:19 Emperor_Genshin maybe
05:19 Emperor_Genshin server slowing down due to that, probably.
05:19 Emperor_Genshin depends on the processes
05:42 Hijiri well I was updating HUD every tick, maybe it will improve now that I made it do less
05:46 Hijiri nope, it's happening again
05:47 Emperor_Genshin =/
06:01 Hijiri where is minetest.after defined?
06:04 Emperor_Genshin Hijiri, look here, perhaps this will help http://dev.minetest.net/Main_Page
06:06 Hijiri if you mean the wiki page for minetest.after, it doesn't say where it's defined
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06:13 Hijiri Emperor_Genshin: ^
06:14 Emperor_Genshin Hmm, I think you may need to talk to a core dev for more info then =/
06:17 GabeN What if Minetest was bought out by Valve xD
06:17 GabeN "Minetest episode 1"
06:17 * kaadmy sighs at THE LORD GABEN
06:17 kaadmy Minetest 0.4.12.5 ;)
06:18 Emperor_Genshin lol
06:18 GabeN Minetest thr...
06:18 GabeN thr...
06:18 GabeN four
06:18 kaadmy or 0.4.12.999
06:19 * GabeN attacks kaadmy with steam deals.
06:19 * kaadmy hold up BS shield
06:19 GabeN Bye-bye, Half life 2 episode 2.9
06:19 * GabeN destroys it
06:20 GabeN There we go.
06:20 GabeN Worth the weight.
06:20 * GabeN goes back into the heavens
06:20 kaadmy how this this channel get taken over by LORD GABEN
06:21 GabeN kaadmy: https://www.youtube.com/watch?v=pqZ667vQHnI
06:21 kaadmy how many fingers do i one one hand have if cut off 2 fingers?
06:21 GabeN uhh...
06:21 GabeN Half life 2?
06:41 Emperor_Genshin Dreamcast 2
06:41 Emperor_Genshin kek
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07:12 Thomas-S hi
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10:27 MBB hi
10:27 everamzah hi
10:27 MBB can somebody help me?
10:27 VanessaE hi
10:27 VanessaE maybe :)
10:28 MBB how host the forum?
10:28 MBB who
10:28 VanessaE c55 does I think
10:28 MBB thanks
10:28 VanessaE why?
10:29 MBB i have vergotten my paswort and can't login too my email adress too
10:29 MBB I didnt used the forum for long time
10:29 VanessaE any forum admin and most moderators can reset your password
10:30 VanessaE but you'll have to come up with some way to prove your identity
10:30 MBB oh
10:31 VanessaE and this, ladies and gentlemen, is why you should register using an email address that you access regularly.
10:31 VanessaE :)
10:31 MBB how
10:31 VanessaE too late now.
10:31 VanessaE what was your forum username?
10:32 MBB you can ask jbb in the forum hnes my big brother and made the fachwerk mod
10:32 MBB mbb
10:33 VanessaE do you remember when you were last on?
10:33 MBB hmm
10:34 MBB november2015  probably
10:34 VanessaE yes.
10:34 MBB tright
10:36 VanessaE dammit where is it...
10:40 MBB you could visit my website (its linked on the forum) and then I cnahe something and you watch again. That coukd proof my identitiy
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10:48 JBB hi
10:48 JBB
10:49 VanessaE ah, found what I was looking got
10:49 VanessaE for*
10:49 MBB :D
10:53 VanessaE all right, I guess that's enough info
10:53 VanessaE /msg me your new email address please
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11:10 * giho has managed to build mintest with gcc 5.3.0
11:10 giho So much pain...
11:11 nrzkt giho, no problem for me on epixel, my mt fork, what did you do ?
11:11 giho These c++ abi changes always kill me...
11:11 giho You have to rebuild whole tree of c++ dependencies for minetest.
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11:12 nrzkt minetest didn't use c++ ABI changes
11:13 nrzkt it's C++03 neither C++11 nor C++14 :)
11:13 giho gcc did stuff on its own.
11:13 nrzkt what error did you have ?
11:13 nrzkt and what's your distro ?
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11:16 giho Too many. And I don't think its MT concern, It's new gcc.
11:16 giho gentoo ~amd64
11:17 nrzkt no problem on Archlinux AMD 64 for me
11:17 nrzkt did you get compilation errors ?
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11:17 giho Yes
11:17 giho Which is your native? Wrom what i gathered from gentoo channels it depends on arch.
11:18 giho Ah, archlinux. You probably just use generic.
11:20 giho Will it build on your cpu with native optimization?
11:20 giho s/wrom/from/
11:23 nrzkt you build with -march=native -mtume=native ?
11:24 nrzkt i retry with it now, but i don't use that on my debug builds
11:24 giho Its also very likely archlinux uses --with-default-libstdcxx-abi
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11:32 Samson1 Do any of you have anything to do with the (MINETEST ITALIA) server??
11:33 Samson1 If any one does then I need to have a word, I am trying not to lose my temper at the moment
11:34 VanessaE no idea who runs it
11:35 VanessaE https://forum.minetest.net/vi​ewtopic.php?f=10&t=13591
11:35 VanessaE maybe this helps.
11:36 VanessaE (the guy has at least three forum topics for it)
11:36 VanessaE er, two
11:37 Samson1 Okay,
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11:38 Samson1 VanessaE, The reason why I am so angry is because I was banned for nothing
11:39 Samson1 I have already sent a complaint to Yngwie 123
11:40 Samson1 VanessaE, This is why I was banned "Access denied. Reason: Banned: Expires: the end of time, Reason: II"   what does that mean?
11:41 VanessaE it just means that the moderator who banned you didn't set an expiration date.
11:41 VanessaE (by default, xban2 bans never expire)
11:41 VanessaE but what the "II" means, I have no clue
11:42 Samson1 Okay
11:43 Samson1 Would you like me to tell you what I was doing before I was banned?
11:43 VanessaE no
11:43 VanessaE I have no connection to that server, so better you should take it up with the owner (which you did)
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12:05 CWz Samson1, honestly if they banned you for no given reason, i'd say there is no reason to go back
12:06 CWz they probably hired an immature abusive moderator which is very common in minetest
12:06 CWz and minecraft as well
12:07 Samson1 Very common
12:08 Samson1 There is a channel called MrCubey, MrCubey ownes a website along with someone who was called VK222u but they have changed there name,
12:09 Samson1 CWz, Well, MrCubey seems to think "I am the server owner so I will do what I like.." and VK222u seems to think he's god I am not joking
12:10 Samson1 It's ridicules
12:10 Samson1 But if you ever want a good Moderator then consider Bron
12:16 Thomas-S bye
12:23 VanessaE Samson1: well you can always try out my servers
12:23 VanessaE I have a bunch of them
12:24 Samson1 VanessaE, I know:D
12:24 Samson1 VanessaE, You have some of the best servers out there
12:24 VanessaE thanks :)
12:24 Samson1 :)
12:24 VanessaE I have good admins/moderators, which is a big part of it
12:26 VanessaE (of course, having mostly good players goes without saying :) )
12:33 Samson1 Yes
12:34 Samson1 I find it so hard too find good Moderators
12:34 Samson1 I have not found any one fit for being an Admin
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14:40 MinetestBot [git] gregorycu -> minetest/minetest: Add MinSizeRel and RelWithDebInfo to MSVCBuildDir check 09a6910 http://git.io/vuYL6 (2016-01-03T15:38:20+01:00)
14:40 MinetestBot [git] gregorycu -> minetest/minetest: Prevent technically unsafe access with empty vector 87dcee6 http://git.io/vuYLi (2016-01-03T15:37:49+01:00)
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14:57 H-H-H hi guys does the technic mod have its own irc chan?
14:59 Ingar rv
15:02 bas080 H-H-H: minetest-technic
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15:03 H-H-H ty :)
15:04 gregorycu Do mods generally write to their own mod folder for any reason?
15:04 alket joined #minetest
15:05 adicto gregorycu: depends. you can also write to world folder which is better if the data is world specific
15:05 gregorycu I am working on https://github.com/minetest/minetest/issues/3204
15:05 gregorycu Trying to determine if mods write to that folder, or if it's unusual
15:05 gregorycu that = their
15:09 bas080 i think it should be simpler. Basicly it should unzip or untar and after that it should work
15:10 bas080 it's also a pain for beginners to have to make sure the folder name has the same name as the mod prefix.
15:11 bas080 one of the most faq
15:18 gregorycu And then delete the files afterwards?
15:19 gregorycu Or keep the files and delete the zip
15:19 gregorycu Or keep both?
15:20 Fixer ._.
15:21 gregorycu I'd prefer not to change the filesystem
15:21 Fixer gregorycu, could be, this needs investigation, try mg_villages (it should write smth)
15:21 gregorycu Yeah
15:21 gregorycu I was thinking about it
15:21 gregorycu Writes to the filesystem by the mod could be real
15:22 gregorycu So it actually creates a file
15:22 gregorycu So the mod would be the virtual filesystem + actual files that have been created...
15:22 gregorycu I don't know
15:28 rubenwardy gregorycu, IMO they shouldn't be allowed to, but some do, so don't break compatibility
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15:33 lemon https://neboard.me/media/files/1451827891537.ogg
15:34 kahrl rubenwardy: arguably it's not a break of compatibility if a mod doesn't work in zip format but still works if installed as a directory, like before
15:35 rubenwardy Yeah
15:35 rubenwardy I know
15:35 rubenwardy Just don't change mod security
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15:39 Thomas-S hi
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16:02 H-H-H anyone able to help me set up a simple technics motor frame so i can atleast figure out how they work
16:11 lemon I can.
16:17 kaadmy motor frames are neat
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16:17 kaadmy i've made self-moving structures before
16:18 kaadmy and automated tunnel diggers
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16:32 lemon though those self-moving structures luck rotation
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16:42 lafr salbei?
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17:11 giho http://me0w.net/pit/1451841083
17:12 giho I want monospace font (probably not) :(
17:12 kaadmy eh
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17:38 AzureDiamond I'm trying to register  my nick but nicksevr just says i'm already logged in...
17:40 xenkey Hi
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17:40 xenkey Which mod makes torches damage the player?
17:40 AzureDiamond hi
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18:36 exio4 is there any "library" for making minetest maps?
18:39 exio4 I need to generate the barebones of my city, and quite a lot of stuff around it
18:39 sfan5 nope
18:39 exio4 my idea was generating the basic "schema" of it, iow, river / roads, and then annotate important reference places on it in that stage
18:40 sfan5 your best bet is using WorldEdit schematics for smaller structures
18:40 exio4 sfan5, is there documentation on the map format?
18:40 sfan5 or MTS schematics for bigger structures
18:40 sfan5 and importen them then
18:40 exio4 what'd be the practical limit of mts schematics?
18:41 exio4 could I import 5000x5000x100 blocks with them?
18:41 sfan5 exio4: we have some kinda outdated mapformat.txt file somewhere but the mapformat is not easily implemented and if you actually want a working prototype i'd suggest not trying to use the map fmt directly
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18:41 sfan5 theoretically yes
18:41 sfan5 it will probably work
18:41 exio4 inb4 you'd need about 50 gb of ram, but..
18:42 exio4 sfan5: the map format isn't easily implemented -- any reason why?
18:42 rubenwardu ooops
18:42 rubenward damn
18:42 rubenwardy there we are
18:42 sfan5 exio4: well uhh
18:42 exio4 sfan5: I thought it was relatively simple :p
18:42 rubenwardy new keyboard
18:43 sfan5 there is no good documentation
18:43 exio4 sfan5: but isn't it mostly a chunk_pos -> chunk_data map?
18:44 sfan5 yes
18:45 sfan5 exio4: here, have fun https://github.com/minetest/minetest/​blob/master/doc/world_format.txt#L247
18:47 exio4 uhhh
18:47 exio4 now I see why you say that
18:51 exio4 why isnt there a simpler format sfan5
18:52 sfan5 exio4: you can use mts schematics as i said: https://github.com/minetest/minetest/b​lob/1384108f8c32f309852c1d1665a613f2a3​e3fcc2/src/mg_schematic.cpp#L339-L360
18:53 exio4 looks nicer
18:54 sfan5 it is
18:54 sfan5 way nicer
18:58 exio4 thanks sfa5
18:58 exio4 sfan5 *
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19:01 exio4 the last commit in my local copy of github.com/minetest/minetest
19:01 exio4 Date:   Sun May 31 06:23:10 2015 +0200
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19:13 xenkey Do i need to clear my cache if a server changes a texture in order to see the new texture?
19:14 Calinou_ joined #minetest
19:15 red-001 no
19:15 red-001 the server needs to restart
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20:14 exio4 o.O
20:14 exio4 minetest compiled faster than the last time I had compiled it
20:22 exio4 hahah, 3FPS
20:22 Fritigern How long go was that?
20:23 exio4 Fritigern: 7 months
20:23 Thomas-S bye
20:23 Fritigern And how long does it usually take you to build MT?
20:23 exio4 it took less than 1m30s
20:23 exio4 last time, I remember it was around the 1m45s range
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20:25 Fritigern That's still nothing. I frequently compile a second life viewer, and a clean compilation would take me 2 hours on a dual core with 4Gb. Takes me some 20 minutes nowadays though. :-)
20:25 exio4 I have a FX6100
20:25 exio4 not an insane beast
20:27 Fritigern Mine is an i7 X990 @ 3.47GHz
20:28 exio4 damn
20:28 exio4 oh, dual core
20:28 Fritigern No. 6 cores, but thanks to hyperthreading they are treated like 12
20:29 exio4 ah
20:29 Fritigern The 2 hours of compile time was on an old PC
20:29 exio4 I should go to sleep
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20:33 exio4 what's the probability in schematics?
20:34 swift110 how do I get the tutorial in game for minetest
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20:38 sofar exio4: 0-255, where 255 = 100%
20:39 CWz what does this mean? "maximum step interval exceeded, lost movement details!"
20:39 sofar swift110: it's a downloadable thing, you have to put it in /worlds/ I think
20:39 sofar Fritigern: I have the *exact* same cpu
20:39 sofar 2 of them, even
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20:52 sfan5 exio4: backstory: schmeatics are used by the mapgen for placing "decorations", you can have e.g. a tree where leaves only appear with a specific probability (i think we're using smth. different for trees tho)
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20:53 swift110 sofar i folled its instructions but i still dont have it
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21:15 exio4 sfan5: I see
21:27 exio4 https://github.com/minetest/minetest​/blob/master/src/mg_schematic.h#L56 <- what does this mean?
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21:34 exio4 hm, I guess..
21:40 exio4 I checked the code
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22:17 paramat schems have per-node force-placement, essential for trees
22:18 paramat that's what line 56 means
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22:38 sfan5 paramat: force placement = overriding already existing nodes
22:39 sfan5 ?
22:39 paramat yes
22:39 paramat there is also a global force-place setting for a schem
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22:58 VanessaE exio4: regarding your map, if all you wanted was an overview image, you could fake it by using the regular minetestmapper util, with a colors.txt that only includes specific nodes in it, e.g. only the stuff that makes up your buildings, streets, etc. but excluding things like grass or trees.
22:59 VanessaE (or stone or ores)
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23:04 exio4 VanessaE: hm? no, the idea is generating a schematic based on a map
23:04 exio4 :P
23:04 VanessaE ohhh
23:05 VanessaE well you mentioned annotating it etc.
23:05 VanessaE guess I misread.
23:07 VanessaE that said, you COULD use the mapper, generate the image, and then use one of those image-import mods to build the barebones world
23:07 VanessaE but you'd need to do a LOT of matching up of colors -> nodes and make sure the shading/gradations are turned off in the mapper
23:08 VanessaE but that wouldn't get you anything like what you want
23:08 VanessaE MT schematics could handle it, but Worldedit can't save anything particularly big
23:09 exio4 image-import mods is what I need
23:09 sfan5 > make sure the shading/gradations are turned off in the mapper
23:09 sfan5 thats pretty easy
23:10 VanessaE exio4: ok but just note that it won't have any height data, so you'll end up with a one-node-thick "map".
23:10 exio4 VanessaE: that's exactly what I don't need :P
23:10 VanessaE sfan5: that ^^^^ seems like something the overview mapper ought to have at some point
23:11 exio4 my idea was two images of the same size
23:11 sfan5 exporting height data?
23:11 VanessaE sfan5: yeah.
23:11 exio4 one would represent nodes, the other one would be the height map
23:11 sfan5 what you want is a custom mapgen
23:11 exio4 do I?
23:11 VanessaE sfan5: no.  there's a mod for that.
23:11 sfan5 ok maybe not
23:12 sfan5 oh you want the other way around
23:12 sfan5 my bad
23:13 VanessaE https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=12666
23:13 VanessaE there it is.
23:13 exio4 sfan5: one thing, I wanna know if I am doing this correctly, the "Name-ID table" is basically a list of node names like default:air default:dirt, right?
23:13 VanessaE takes a heightmap and a color map
23:13 VanessaE exactly what exio4 needs.
23:13 sfan5 exio4: yes
23:13 VanessaE so now there just needs to be some way to tell the minetestmapper to export height data to a separate image while it's creating the color map
23:14 exio4 damn
23:14 sfan5 VanessaE: it would be waaay easier to just have it output it on stderr and then stich that together with a quick python script
23:15 sfan5 s/output it/output the height data/
23:15 VanessaE perhaps
23:15 VanessaE but that would be a shitton of output
23:15 nanovad ;d
23:15 sfan5 you don't need to read it all
23:17 zat joined #minetest
23:25 exio4 is there any short way to approximate the mem usage of a AxBxC schematic?
23:27 VanessaE not precisely, but because worldedit collects all nodes to be saved into a table first, and 170x80x170 is too big to //save if you're using LuaJIT (out of memory error due to > 1 GB), you can do some basic math that way.
23:28 exio4 I am talking about MTS schematic
23:28 VanessaE I know.  WE can save schematics too
23:28 exio4 ehm, I am taling about loading
23:28 exio4 sorry
23:28 VanessaE ohhh
23:29 exio4 talking*
23:30 sfan5 exio4: wild guess: size of mts header and uncompressed block data multiplied by 2.75
23:30 sfan5 it will certainly not be 1
23:30 sfan5 all of that needs to be loaded into memory
23:30 sfan5 and written to the map
23:31 sfan5 which will obv take space too
23:31 exio4 X*Y*Z*5
23:31 exio4 bytes, right?
23:31 sfan5 why 5
23:31 exio4 making sure there'll be enough
23:32 exio4 hmmm, 5km x 5km x 100m would be about 10~ gb
23:33 exio4 that's not a big part of the map I want do convert
23:33 sfan5 ಠ_ಠ
23:33 exio4 I don't even think I'll be able to fit everything in a minetest map w/o scaling it :/
23:34 sfan5 what do you want to convert
23:34 sfan5 argentina?
23:35 exio4 no, my city, a little bit of the river, and some neighbor cities
23:35 exio4 it'd be about 50km x 50km x 400m, I think
23:37 exio4 (I was planning a 1m^3 - 1block scale, but it seems to be too much)
23:50 paramat left #minetest
23:53 sofar sfan5: any hopes we can get worldedit to place node metadata as well?
23:53 sofar exio4: Minecraft to minetest?
23:54 exio4 sofar: wut
23:54 sofar or are you trying to import an actual topography?
23:57 exio4 sofar: I want to import my city
23:58 exio4 well, a bit of the river, etc
23:58 sfan5 sofar: what do you mean

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