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IRC log for #minetest, 2016-01-04

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All times shown according to UTC.

Time Nick Message
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00:30 sofar sfan5: I don't see node formspecs being placed by mtschemplace, for instance
00:31 sfan5 mts does not support any kind of nodemeta
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00:32 sofar right, which means chests, signs, etc. all don't work in schematics
00:32 sfan5 well you use worldedit schematics for that
00:35 sofar wait what? 2 ways of placing schematics?
00:35 sfan5 no
00:35 sfan5 2 different schematic formats
00:35 sfan5 MTS format which is also used by minetest internally to place stuff in the mapgen
00:35 sfan5 and the WE format thats specific to worldedit
00:37 sofar oh dang, I had never seen //save
00:44 sofar anyway to force it to overwrite the air blocks?
00:44 sofar instead of having to //set air everything first?
00:44 sfan5 you mean //load?
00:44 Yst joined #minetest
00:44 sofar yes
00:44 sfan5 i don't think there is any
00:45 sofar since now I have to:
00:45 sofar p set1
00:45 sofar p set2
00:45 sofar set air
00:45 sofar load schem
00:50 VanessaE sofar: //1  //allocate <file>  and if pos2 looks like it's in the right place after that, THEN do //set air and //load
00:51 everamzah wow so that's what //allocate is for *smacks forehead*
00:51 VanessaE //allocate figures out, from the file content, where pos2 should be relative to pos1.
00:52 VanessaE (and sets it accordingly)
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01:01 H-H-H hey VanessaE would you be able to give me any advice how i might get the temp of a node given its co-ords in world?
01:02 VanessaE no idea
01:02 Fixer ._.
01:03 H-H-H i seem to recolect someone suggested asking you as you did something along those lines with biomeslib or am i completely wrong lol
01:04 paramat you need to recreate the temp noise for that mapgen in lua like this https://github.com/paramat/sn​owdrift/blob/master/init.lua
01:04 H-H-H ahh thanks paramat
01:05 paramat although the 'spread' for non-mgv6 mapgens is now 750 i think
01:06 H-H-H i want to make a mod that requires you to wear clothes or you get to cold and take damage or dependent on where you are  (ie in a desert) you get to hot and have to change to lighter clothes
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01:07 paramat for the mapgens that use the biome api (all except mgv6) the noise params are found here https://github.com/minetest/minet​est/blob/master/src/mapgen.h#L131
01:08 paramat don't worry about the 'blend' noise it's only minor small scale detail
01:08 DI3HARD139 Is there a build of minetest that has a higher lua memory cap?
01:08 paramat in mgv6 the temp noise is called 'biome'
01:08 H-H-H thanks :)
01:09 paramat anyway modifying snowdrift should work
01:09 H-H-H yeah i was just browsing the code
01:10 paramat i'll update the noise params now
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01:12 H-H-H still trying to get my head round how minetest uses a lot of the lua stuff :)
01:13 paramat actually the noiseparams are correct for 0.4.13 stable, for dev change 'spread' to 750
01:13 paramat at line 46
01:16 H-H-H ty paramat
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01:30 H-H-H this is going to do the job nicely ty so much paramat
01:30 H-H-H saved me a ton of work
01:30 paramat good
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01:32 H-H-H im just sending the current temp via chat at mo to see how much variation thier is between biomes and as i run around etc
01:33 H-H-H interesting you dont get colder in water lol
01:39 paramat IRL water feels colder for the same temp because it is more effective at carrying heat away from the body
01:41 H-H-H i will also have to round these numbers to something slightly more manageable to but thats no problem seriously ty again i was told this was a real pain in ar*e to do so you have saved me a lot of time
01:50 H-H-H these snow biomes are frikin cold lol
01:50 kaadmy heh
01:50 kaadmy mt should have the noises available with the lua api
01:50 kaadmy so you can do something like minetest.get_biome(pos)
01:51 kaadmy or minetest.get_humidity(pos)
01:51 paramat yes i hope i can get around to that
01:52 kaadmy biome generation's done in c++ right?
01:56 paramat yes would be slow otherwise
02:00 H-H-H now i need to adjust the clothing mod so it adds a temp value
02:02 exio4 what's the builtin way to load a schematic?
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02:12 paramat minetest.place_schematic?
02:13 paramat see docs. you can also place a schem into a luavoxelmanip
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02:14 exio4 I thought there was some command for this
02:14 exio4 /place_schematic <file> or whatever
02:15 exio4 I guess there isn't
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02:25 exio4 :/
02:26 exio4 I think I might be generating schematics wrong
02:26 exio4 but there's no error
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02:30 swift110 can someone help me install tutorial in minetest
02:30 swift110 I have tried to follow the instructions but to no success
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02:52 exio4 hmmm
02:52 exio4 I see no issue with this code
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03:26 paramat place schematic example https://github.com/paramat/proj​ects/blob/master/init.lua#L143
03:26 fireglow is there a mod that changes ownership on locked chests? A user hit a bug where the ownership of his chest has vanished.
03:27 fireglow like a magic wand or something? =)
03:33 exio4 paramat: is there any tool for checking the sanity of a schematics?
03:35 paramat hehe. corruption check? i don't know
03:39 exio4 paramat: can you test http://exio4.xyz/~exio4/schem_01.mts ? :p
03:39 exio4 I might be doing something wrong with worldedit
03:41 paramat sorry really busy, worldedit might have schematic bugs or be out of date
03:41 exio4 it's alright
03:42 fireglow wow, the mycorners tool can delete node ownership on locked chests and delete their contents, even of other players chests
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03:52 fireglow https://forum.minetest.net/vi​ewtopic.php?p=203433#p203433
03:55 fireglow !seen batman
03:55 MinetestBot fireglow: batman was last seen at 2014-10-27 03:45:41 UTC on #minetest
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04:08 exio4 oh I see
04:08 exio4 silly me
04:09 exio4 it's an improvement
04:12 nolsen My kernel version is only 1 version behind from the latest :3
04:12 nolsen nolsen@nolsen-Inspiron-3541:~/Downloads$ uname -a
04:12 nolsen Linux nolsen-Inspiron-3541 4.4.0-040400rc7-generic #201512272230 SMP Mon Dec 28 03:32:16 UTC 2015 x86_64 x86_64 x86_64 GNU/Linux
04:14 paramat left #minetest
04:14 nolsen and no crashes so far.
04:18 exio4 my script seems to.. nearly work
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04:20 Skyduskguy anyone know a place i can find the factory recipes?
04:25 Skyduskguy As in https://forum.minetest.net/viewtopic.php?f=1​1&amp;t=9277&amp;hilit=factory&amp;start=50
04:29 exio4 hmm
04:30 exio4 how is this possible
04:31 exio4 like, the schematic is saved but the cords are wrong
04:32 exio4 nvm, it was a typo
04:32 fireglow exio4: what are you working on?
04:33 exio4 fireglow: I am still working on a schematic generator
04:34 exio4 fireglow: I want to make a copy of my city in minetest, so I'll create schematics with parts of it :p
04:34 fireglow ohok
04:34 Skyduskguy im just getting into minetest and id liek to use the factory mod but the recipies image link is dead :(
06:00 Hijiri how /buffer 31
06:00 Hijiri sorry
06:02 fireglow REPENT
06:30 XeonSquared EVIL
06:30 XeonSquared TIS-100 is EVIL
06:31 XeonSquared oh hey not quite the right channel
06:31 XeonSquared never mind me
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06:51 FreeFull XeonSquared: That's funny, I started playing TIS-100 again today
06:51 FreeFull Been solving puzzles I've solved already to get into the swing of things
06:51 FreeFull Also been hitting problems
06:51 XeonSquared trying to solve the signal edge detector for the first time
06:52 MinetestBot [git] gregorycu -> minetest/minetest: Fix for commit 87dcee6 It uses the wrong variable and only covers some use cases. This change covers all use cases. e7e9171 http://git.io/vusuW (2016-01-04T07:50:39+01:00)
06:52 XeonSquared in other news I now have a node that sorts larger and smaller numbers
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07:15 exio4 holy freaking crap
07:15 exio4 it's working
07:16 kaeza no idea what it is, but congratz
07:16 * kaeza hugs exio4
07:18 * exio4 hugs kaeza :3
07:19 exio4 kaeza: it's a png -> minetest schematic converter
07:19 exio4 (png, png) actually
07:19 exio4 it's really rough and it's missing a lot, and the colors are hardcoded
07:19 exio4 but..
07:19 kaeza ..written in Erlang?
07:20 kaeza :P
07:20 exio4 Haskell
07:22 kaeza could be useful. have you seen https://github.com/bobombolo/realterrain ?
07:24 exio4 I did
07:24 exio4 but I saw it after I started
07:24 exio4 so I just continued working on this
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07:38 exio4 oh wait
07:38 exio4 found a bug
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07:40 exio4 damn
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07:47 kaeza uh oh
07:50 nyuszika7h hi exio4
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08:22 Thomas-S hi
08:25 Hijiri is it possible to make an entity or particle or something visible behind walls
08:35 asl97 joined #minetest
08:36 kaeza nope
08:42 Hijiri alright, thanks
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09:25 JamesTait Good morning all; happy Monday, happy New Year, and happy World Braille Day! 😃
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09:49 Matsetes Hi! Is it better a diamond or mithrill pickaxe?
09:51 asl97 Matsetes: i don't remember any mithrill pickaxe in the default game
09:52 Matsetes No, from more ores
09:52 Matsetes It is defined as pick = { cracky={times={[1]=2.25, [2]=0.55, [3]=0.35}, uses=200, maxlevel=1} },
09:54 Matsetes Does maxlevel=1 mean that it can only dig iron?
09:54 asl97 you can compare it with the diamond pickaxe source in default: cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3},
09:55 asl97 iirc, minetest doesn't use the maxlevel much
09:55 Matsetes Sorry, I cannot understan all that numbers... What do they mean?
09:56 Matsetes For uses is better  mithrill, but the others?
09:56 asl97 probably the time in seconds for each level but i don't really know, you can check the lua_api.txt
09:57 Krock ack. my console gets spammed with warnings aobut too long running abms :<
09:58 asl97 or the dev wiki
10:04 Matsetes Nah, the dev wiki says pretty nothing
10:04 asl97 there is http://dev.minetest.net/Damage_system but it doesn't seem to be it
10:05 Krock !up krock-works.devi1.net 61583
10:05 Krock MinetestBot!
10:05 asl97 Matsetes: https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L1202
10:05 MinetestBot krock-works.devi1.net:61583 seems to be down
10:06 MinetestBot Krock!
10:06 Krock huh. why is it down?!
10:08 Matsetes asl97 Thanks! Now I think I understood
10:08 asl97 i don't get it
10:08 asl97 lol
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13:10 Samson1 VanessaE, Hello again, I got a reply from the owner of Minetest Italia, they said that the server is for there language only.
13:12 Samson1 VanessaE, I tolled them how insulting that sounded and that Minetest is a game were everyone can enjoy and build together. I tolled them if they want that idea then they would be better off in Minecraft
13:13 Samson1 In Minecraft there is no sense of friendship at all. There is one friendly person out of 150 players
13:14 Samson1 sadly:(
13:15 nrzkt Samson1, you can play on Appletree as intl server :)
13:15 Samson1 Erm
13:16 Samson1 nrzkt, I have had a bed experience on the Appletree server
13:17 nrzkt Samson1, what's the problem, maybe i can fix it :)
13:18 Samson1 nrzkt, Well, erm, do you know how many Admins there are? (I think it was the appletree server, I am just double checking) :)
13:18 Samson1 do you know what the IP address and server port is?
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13:19 nrzkt it's on the public server list, and i'm the admin
13:19 nrzkt pts.epixel-game.net and port 30000
13:19 Samson1 Okay:)
13:19 nrzkt every conversation is logged, then i can see if there is a problem
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13:24 Samson1 nrzkt, You have a nice server there:)
13:24 Samson1 It's not the Appletree server I was think of, it's another one:)
13:25 nrzkt no problem :)
13:25 nrzkt there are some rules, and respect is the first rule for this server
13:25 nrzkt :)
13:25 nrzkt don't hesitate to discover our buildings :) it's not a very very big server, but there are some nice areas
13:38 Samson1 I will have a wonder
13:40 Samson1 Mm, from my point of view the scenery is rewind when people start buildingXD
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14:20 exio4 hi nyuszika7h :P
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14:36 H-H-H random question but does anyone know if its posible to change the colour of the bars in hudbars at a certain point
14:36 H-H-H say for example green to 50 percent and then yellow and when it hits 90 percent switch it red
14:47 nrzkt H-H-H, not easily
14:51 sfan5 !server players:most
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14:51 sfan5 MinetestBot!
14:51 sfan5 wot
14:51 H-H-H i see the gauges mod does it but thats adding the entity to something and then loading a texture
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14:52 H-H-H dont know if that aproach would work with hudbars though
14:53 MinetestBot joined #minetest
14:53 sfan5 !server players:most
14:53 MinetestBot sfan5: YNGWIE123 PVP TROLLING SERVER | 52.32.238.250 | Clients: 23/25, 22/24 | Version: 0.4.13 / minetest | Ping: 161ms
14:54 sfan5 !py __import__("os").popen("ping -c4 52.32.238.250").read()
14:54 MinetestBot 'PING 52.32.238.250 (52.32.238.250) 56(84) bytes of data.\n64 bytes from 52.32.238.250: icmp_seq=1 ttl=46 time=164 ms\n64 bytes from 52.32.238.250: icmp_seq=2 ttl=46 time=138 ms\n64 bytes from 52.32.238.250: icmp_seq=3 ttl=46 time=138 ms\n64 bytes from 52.32.238.250: icmp_seq=4 ttl=46 time=138 ms\n\n--- 52.32.238.250 ping statistics ---\n4 packets transmitted, 4 received, 0% packet loss, time 3003ms\nrtt min/avg/max/mdev = 138.
14:59 Krock lolwat
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15:00 sfan5 ?
15:03 Krock I hope that command is secured
15:03 sfan5 it is
15:03 Krock > !py __import__("os").popen("rm *"
15:03 sfan5 hm
15:03 sfan5 i wonder what that would remove
15:03 sfan5 !py __import__("os").popen("pwd").read()
15:03 MinetestBot '/home/sfan5/mtbot\n'
15:04 sfan5 ah just some mtbot files
15:04 Krock lol
15:04 Krock Included Lua into my IRC bot.. is easier to use IMO
15:04 sfan5 nah
15:04 sfan5 i prefer python
15:05 Krock Everyone needs his own island :)
15:10 Samson1 What is worldedit's command to export/save an area?
15:11 Krock https://github.com/Uberi/Minetest-WorldEdit/​blob/master/worldedit_commands/init.lua#L883
15:11 Krock //save <file>
15:12 Krock ^ Samson1
15:12 Samson1 Okay
15:12 Samson1 Thank you:)
15:12 Krock !next
15:12 MinetestBot Another satisfied customer. Next!
15:12 Samson1 XD
15:12 Krock ^^
15:12 Samson1 D:
15:12 Samson1 Oops
15:12 Samson1 Wrng way
15:12 Samson1 :D
15:13 Samson1 :P
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15:46 rubenwardy Oh yeah
15:46 rubenwardy My laptop can dual screen with my old computer's monitor
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17:25 tima_gt How to switch to openGL ES driver in mineest?
17:26 rubenwardy I don't think we do have a openGL ES driver support. We have normal openGL though.
17:26 rubenwardy afaik
17:26 rubenwardy nevermind, we do
17:26 rubenwardy What operating system do you use?
17:26 tima_gt Ubuntu Mate Raspberry pi 2 edition
17:26 rubenwardy It looks like it needs to be built using openGL ES: http://dev.minetest.net/CMake_Options#OpenGL_ES
17:27 tima_gt cmake . -DRUN_IN_PLACE=TRUE -DENABLE_GLES=TRUE -DENABLE_CURL=TRUE -DENABLE_LEVELDB=TRUE -DENABLE_GETTEXT=TRUE -DBUILD_CLIENT=TRUE -DBUILD_SERVER=TRUE
17:27 tima_gt I compiled wit
17:27 tima_gt with opengles option
17:28 rubenwardy what's the output of minetest --videomodes
17:28 rubenwardy or ./bin/minetest --videomodes   depending on whether it is installed or not
17:28 tima_gt tima@tima-raspi2:~/minetest/bin$ minetest --videomodes Automatically selecting world at [/home/tima/.minetest/worlds/world] Irrlicht log: Irrlicht Engine version 1.8.1 Irrlicht log: Linux 4.1.15-v7+ #830 SMP Tue Dec 15 17:02:45 GMT 2015 armv7l Available video modes (WxHxD): 1280x1024x24 Active video mode (WxHxD): 1280x1024x24
17:29 rubenwardy huh
17:29 tima_gt raspberry pi 2 lag with openGL
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17:29 tima_gt burnings video - 2 FPS
17:30 rubenwardy video_driver = ogles1
17:30 rubenwardy in minetest.conf
17:31 tima_gt 2016-01-04 20:31:05: ERROR[Main]: Invalid video_driver specified; defaulting to opengl
17:31 sfan5 try ogles2
17:32 sfan5 if that doesnt work either
17:32 tima_gt ERROR[Main]: Invalid video_driver specified; defaulting to opengl
17:32 sfan5 then you have a minetest build without open gl es
17:32 sfan5 your distro did not build minetest with open gl es
17:32 rubenwardy (S)He built it themselve
17:32 rubenwardy see cmake command
17:32 sfan5 ah
17:33 rubenwardy OpenGL ES is probably not installed or in a weird place
17:33 sfan5 tima_gt: you built one without opengl es, you need a special irrlicht installation for this
17:35 tima_gt where i can get irrlicht?
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17:39 blaze hello
17:39 CWz joined #minetest
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17:51 Samson1 blaze,  Hello:)
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18:01 MBB hi
18:03 MBB is fireglow here
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18:08 MBB hi
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18:10 rubenwardy !seen fireglow
18:10 MinetestBot rubenwardy: fireglow was last seen at 2016-01-04 06:02:10 UTC on #minetest
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18:16 MinetestBot [git] ShadowNinja -> minetest/minetest: Improve Doxyfile bd40ee2 http://git.io/vucIn (2016-01-04T11:32:03-05:00)
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18:29 rubenwardy I'm using minetest.chat_send_player to send messages to the caller of a command.
18:30 rubenwardy Why does the IRC mod (in an IRC PM) only display the first 14 messages, then drops loads, then displays some at 30-50ish?
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18:46 bark Greetings! My server disappeared from the public serverlist about 3 weeks ago and haven't been back on it since. Is there anyone that can help me fix this?
18:47 rubenwardy I guess you've tried restarting it?
18:47 bark That's right
18:47 rubenwardy Make sure the server_address is correct
18:48 bark Thanks! I'll look into that
18:52 sfan5 bark: can you tell me the primary ipv6/ipv4 of your server
18:55 bark like the ip?
18:57 bark setting the server_address did not work
18:58 rubenwardy yes, the ip
18:58 rubenwardy sfan5 hosts the server list, so he'll be able to check the logs
18:59 bark great! speaking with him now :)
19:03 Obani bark : https://github.com/minetest/minetest/b​lob/master/minetest.conf.example#L693
19:03 Obani server_announce = true ?
19:04 rubenwardy You'd hope that he'd checked that
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19:04 bark yes, this parameter has been true for many weeks. the thing is, it suddenly stopped showing in the list. no config edit was made
19:05 Obani serverlist_url = servers.minetest.net ?
19:06 Krock ^ default
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19:29 sfan5 !server players:most
19:29 MinetestBot sfan5: [FR] Minetest France Survie / PvP | minetest-france.fr:30001 | Clients: 25/60, 8/26 | Version: 0.4.13 / minetest | Ping: 88ms
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19:30 rubenwardy !server uptime:most
19:30 MinetestBot rubenwardy: No results
19:30 rubenwardy :'(
19:31 sfan5 rubenwardy: only these https://github.com/sfan5/minetestbot-​modules/blob/master/server.py#L87-L94
19:32 tima_gt I compiled minetest with this cmake options: -DRUN_IN_PLACE=TRUE -DEGL_INCLUDE_DIR=/opt/vc/include/EGL/ -DEGL_LIBRARY=/opt/vc/lib/libEGL.so -DOPENGLES2_INCLUDE_DIR=/opt/vc/include/GLES2/ -DOPENGLES2_LIBRARY=/opt/vc/lib/libGLESv2.so -DENABLE_GLES=TRUE -DENABLE_CURL=TRUE -DENABLE_LEVELDB=TRUE -DENABLE_GETTEXT=TRUE -DBUILD_CLIENT=TRUE -DBUILD_SERVER=TRUE, minetest not runs
19:32 tima_gt log: tima@tima-raspi2:~/mttest/mttst2/bin$ ./minetest 2016-01-04 22:27:50: ERROR[Main]: Subgame specified in default_game [minetest] is invalid. 2016-01-04 22:27:50: ERROR[Main]: Invalid video_driver specified; defaulting to opengl 2016-01-04 22:27:51: WARNING[Main]: Irrlicht: OpenGL driver version is not 1.2 or better. 2016-01-04 22:27:51: WARNING[Main]: Irrlicht: Warning: OpenGL device only has one texture unit. Disabling multit
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19:34 kaadmy older than version 1.2 opengl?
19:34 sfan5 yeah you'll need irrlicht with ogles too
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19:39 RealBadAngel tima_gt, first of all, whats your GPU?
19:39 tima_gt VideoCore IV
19:40 RealBadAngel wtf is that?? (need to google ;)
19:40 sfan5 RealBadAngel: raspberry pi embedded thing
19:40 codus Hi all!  Is there a way to test for which biome a position is in?
19:41 JBB2 joined #minetest
19:41 RealBadAngel i just googled that too
19:41 swift110 joined #minetest
19:41 RealBadAngel that gpu propably wont run GLSL at all
19:41 RealBadAngel and ES is not supported yet
19:41 sfan5 it is
19:42 sfan5 you just need a special irrlicht build
19:42 sfan5 it works on android too
19:42 RealBadAngel ah ok, i had in mind shaders
19:42 swift110 joined #minetest
19:42 RealBadAngel ES shaders will be done, i had that task almost finished
19:42 sfan5 yeah those don't work
19:43 sfan5 tima_gt: you can get the special opengl es irrlicht version from here: svn://svn.code.sf.net/p/irr​licht/code/branches/ogl-es
19:43 sfan5 (with svn)
19:43 RealBadAngel im developing now postprocessing shaders and doing them in both versions, so i will be able later to convert nodes shaders for ES too
19:43 sfan5 nice
19:44 RealBadAngel they wont have all the glsl ones funcionality, but basics like lighting, waving will work for sure
19:46 Calinou joined #minetest
19:48 RealBadAngel http://www.geeks3d.com/20150603/quick-benchm​ark-of-the-raspberry-pi-2-gpu-videocore-iv/
19:49 RealBadAngel quite nice comparision of PI gpu vs some PC ones
19:49 RealBadAngel its not a speed daemon rather ;)
19:49 Fixer https://i.imgur.com/vkc9177.png ._.
19:51 Fixer this should be a nice shelter .___.
19:52 Fixer tried hard to break into, no luck, but maybe with bigger luck
19:52 RealBadAngel whats, that? fort knox? ;)
19:52 Calinou_ joined #minetest
19:53 Fixer door and trapdoor shelter, that is hard to break into, kinda useless thing anyway
19:53 sofar Fixer: hahahaha nice
19:54 sofar at least one person appreciates my trapdoor already :)
19:54 Fixer trapdoors will help a lot on servers with new tenplus1 protector, at least for roof
19:54 Fixer and you can actually troll people with it
19:55 Fixer place two layers of trapdoors on roof @ he stars digging first one @ protector kicks in -> drops intruder tool under first one @ trapdoor appears again blocking the tool under
19:58 Fixer that shelter on screenshot needs ~120 iron ore and 40 obsidian for sure
19:59 Fixer impossible to break into on server with new protector
19:59 Fixer and hard if no protectors
20:07 rubenwardy I have OpenGL 4.4 on my new laptop, can test RealBadAngel's shaders now
20:08 rubenwardy heh. Bumpy
20:09 rubenwardy Is there a high-res texture pack with normalmaps?
20:11 swift110 hey guys
20:21 bas080 joined #minetest
20:22 Calinou rubenwardy, 4.5 on both desktop and laptop here :P
20:23 rubenwardy lol
20:27 sofar https://forum.minetest.net/vi​ewtopic.php?f=47&amp;t=13839
20:27 sofar please join me in helping minetest-mods! :)
20:27 MyTeke_ChrisWMas Sure..
20:28 superfly joined #minetest
20:29 giho Why people put so much trust into github, i don't get it.
20:30 sofar completely irrelevant, we can move to a different place any time
20:32 roboman2444 joined #minetest
20:35 giho ...So it is reason to trust github...
20:35 giho Illogical arguments are irrelevant.
20:36 rubenwardy What do you mean by trusting github?
20:36 rubenwardy Hosting the only copy of the project?
20:36 giho Moving every shit you make to there.
20:36 rom1504 how is that trusting github ?
20:36 rubenwardy that's no reason
20:36 bas080 giho: where do you host your shit?
20:37 rom1504 trusting github to not do what giho ?
20:37 sofar my code isn't hosted on any github server, github just has a copy
20:37 sofar so trusting github is completely irrelevant
20:37 sofar I verify with EVERY COMMIT that github hasn't fucked with my code
20:37 sofar so obviously, I do NOT trust github
20:37 giho I'm sorry I don't share you githubophilia, calm down.
20:37 * giho shuts up now
20:37 sofar I used to be on gitorious
20:38 sofar but their web interface was way worse
20:38 rom1504 giho: why do you trust freenode so much ?
20:38 giho I probably insulted everyone here expressing my mistrust to it.
20:38 sofar and tomorrow, when something better comes along, I might just hop
20:38 giho I'm sorry, everyone.
20:38 giho You can do whatever you like.
20:38 rubenwardy Sounds like you have githubophobia
20:38 edj giho: People trust github because github hasn't screwed people...  yet.  :)
20:38 bas080 giho: github offers a very good service for the amount of money i pay for it
20:38 giho ...Yes :)
20:39 giho Yet.
20:39 sofar I've hosted git repositories for many projects myself (xfce.org, for a while, for instance)
20:39 rom1504 I'm not sure how they could screw people
20:39 sofar it's not easy
20:39 edj Big corps eventually screw people, it's just their nature.
20:39 rom1504 changing the repos ?
20:39 rom1504 it would be very obvious
20:39 sofar yes, undoubtably at one point there will be adds in between my commits
20:39 sofar ads'
20:40 rom1504 lol
20:40 sofar and that will be the end of sourceforge
20:40 sofar I mean, github
20:40 sofar ;^)
20:40 edj hehe
20:40 sofar I can still remember the "omg everyone trusts sourceforge" doomtalkers
20:40 sofar hint: I used to have all my code there
20:42 bas080 sofar: was it a hastle moving it all to github?
20:43 sofar nah, mostly happened over time, and I stepped down from xfce.org who still maintain their own git hosting
20:49 tima_gt How to compile irrlicht og-les libs for raspberry pi 2?
20:54 GunshipPenguin joined #minetest
21:08 rubenwardy sofar, with random mods it's hard to make them work together nicely and have a polished feel
21:08 celeron55 joined #minetest
21:08 GunshipPenguin joined #minetest
21:08 rubenwardy sofar, with random mods it's hard to make them work together nicely and have a polished feel
21:09 rubenwardy but with subgames, you have control over all the aspects.
21:09 sofar rubenwardy: having them in the same group will help with that, at least
21:09 rubenwardy yeah
21:09 sofar but a minetest-games organization would be nice
21:09 rubenwardy all the mods in minetest-mods should work well with eachother
21:09 sofar -games are really large to maintain
21:09 jin_xi joined #minetest
21:09 sofar I wonder if calinou will be up for helping out maintaining -games
21:10 sofar maybe blockmen, hybridog too?
21:10 sofar rubenwardy: that's why I wrote that explicitly in the manifest
21:11 rubenwardy The aim of the food mod is to work the best as possible with as many other mods as possible
21:11 rubenwardy And I wish others followed that
21:11 sofar I should make crops use food_lib
21:11 red-001 sofar what if two mods *can't* work together e.g they do the same thing differently?
21:12 sofar red-001: that's fine if their mutual exclusivity is documented
21:12 rubenwardy something I was experimenting with: http://more-rubenwardy.github.io/mtostd/
21:12 rubenwardy WIP title
21:13 sofar nice
21:13 rubenwardy I have so many terrible mt-related repos I made an org to contain them
21:14 rubenwardy Subgames are a lot of work. There are several sandbox-y ones I'd like to try and make, but I lack the artistic motivation
21:14 rubenwardy pixel art drains me
21:14 RealBadAngel tima_gt, have you searched forums? theres lotsa topics on rpi there
21:14 rubenwardy and anyway, recently I've been trying to move away from Minetest
21:14 rubenwardy to improve my CV
21:14 rubenwardy as in, more of a range of stuff
21:16 rubenwardy I just backed up all my github repositories
21:16 sofar I just forked my mods into minetest-mods
21:17 sofar oh, forgot one
21:19 rubenwardy minetest-mods could use a different logo, so we don't confuse it with minetest
21:19 sofar yeah, that was a quick draft
21:20 rubenwardy quick draft XD
21:20 sofar maybe overlay the logo in puzzle piece shapes, then displace one of them a bit?
21:21 rubenwardy sounds good
21:21 sofar it's also fuzzy at the size displayed, I should get an SVG version first
21:21 rubenwardy I fiddle the colors for my logos: http://rubenwardy.com/static/portfo​llio/web_minetest_modding_book.png
21:21 sofar https://upload.wikimedia.org/wikipe​dia/commons/7/73/Minetest-logo.svg
21:21 sofar I can start with that
21:21 rubenwardy lol
21:22 rubenwardy I like how you got it from wikimedia, rather than minetest/misc/minetest.svg
21:22 STHGOM joined #minetest
21:22 swift110 ok
21:22 sofar google images just got that one first
21:23 swift110 I could use some help installing tutorial
21:23 rubenwardy tutorial to install the tutorial
21:23 swift110 I have it downloaded already and I have done my best to follow the instructions for it to no avail
21:23 rubenwardy It should come in two parts
21:23 swift110 yes
21:23 rubenwardy a game and a world
21:23 rubenwardy Do you know where Minetest is installed?
21:24 swift110 i have game and world
21:24 swift110 yes i do
21:24 rubenwardy There should be a folder called "games" and a folder called "worlds"
21:24 rubenwardy you've unzipped the downloads, yes?
21:25 swift110 i have that
21:25 swift110 yes
21:25 rubenwardy you should end up with games/tutorial_game/game.conf   (may not be tutorial_game)
21:25 rubenwardy and worlds/tutorial_world/map.sqlite  (may not be called tutorial_world)
21:26 swift110 i got game.conf in tutorial
21:26 rubenwardy and tutorial is in games/?
21:26 swift110 yes
21:27 rubenwardy and in worlds/ do you have a folder like "tutorial" or something, with a map file inside?
21:28 swift110 tutorial world is in worlds
21:29 rubenwardy If you start the minetest game, does it come up with "Tutorial World"
21:29 rubenwardy in singleplayer
21:29 rubenwardy likeL http://wiki.minetest.net/image​s/0/06/Main_Menu_Tutorial.png
21:31 swift110 no the tutorial icon doesnt show up
21:31 Thomas-S bye
21:31 rubenwardy What operating system are you on?
21:32 swift110 linux mint 17.3
21:32 rubenwardy How did you install Minetest?
21:34 swift110 downloaded it
21:34 swift110 its 4.13
21:35 swift110 i
21:35 swift110 i'm more than willing to compile it if i could get help with that if that would be better
21:36 rubenwardy downloaded it from where?
21:36 swift110 the minetest website
21:37 rubenwardy Are you installing things in .minetest?
21:37 bark joined #minetest
21:38 swift110 i tried to follow the instructions from the forum links
21:38 celeron55 how do you run minetest
21:39 Tux[Qyou] joined #minetest
21:39 exio4 is there any standarized colors.txt format or so?
21:39 rubenwardy exio4, for minetest mappers?
21:39 exio4 (and how to process it)
21:40 exio4 rubenwardy: I am doing the opposite
21:40 exio4 rubenwardy: from picture to minetest schematic, not 100% the opposite, actually :p
21:40 rubenwardy https://daconcepts.com/vaness​a/hobbies/minetest/colors.txt
21:40 rubenwardy not right
21:40 rubenwardy http://digitalaudioconcepts.com/va​nessa/hobbies/minetest/colors.txt
21:41 exio4 I meant the format, is there some kind of formal EBNF for that format?
21:41 swift110 ok so what else do I do rubenwardy
21:41 celeron55 swift110: how do you start up your minetest?
21:41 rubenwardy swift110, celeron55 asked you a question
21:41 swift110 i click on it
21:42 rubenwardy Did you install the Windows version or something?
21:42 swift110 under applications menu and games i click on minetest
21:42 rubenwardy oh
21:42 swift110 im on linux mint 17.3 mate'
21:42 rubenwardy (wine)
21:42 rubenwardy And you're installing tutorial to /home/user/.minetest/games etc?
21:43 swift110 let me doublecheck
21:43 swift110 i created a games folder in /home
21:43 rubenwardy it needs to be in .minetest
21:43 swift110 minetest is in that folder
21:44 rubenwardy downloads are probably not portable, so it'll be looking in /home/user/.minetest/
21:45 swift110 ok i see what you mean now I had to set my files to show hidden ones
21:45 swift110 now it makes more sense
21:45 swift110 so tutorial has to be in .minetest ill do that now
21:46 celeron55 ...i'm getting a strong feel that there should be a button in the UI that would open or at least tell what exactly the user directory happens to be
21:46 rubenwardy probably would be nice
21:47 swift110 yes that would help celeron55
21:47 swift110 ok so i have it unpacked in .minetest
21:47 celeron55 there actually is; it's in the pause menu 8)
21:49 celeron55 swift110: .minetest/games and .minetest/worlds, right
21:49 exio4 what'd you do if there's a color that isn't in colors.txt?
21:49 sfan5 add it
21:49 exio4 go with the closest (fsvo close)? report an error?
21:49 exio4 sfan5: add it? wut?
21:49 celeron55 exio4: well for certain there will be shades of colors made to indicate a height difference
21:50 swift110 yes I have both
21:50 exio4 celeron55: the height difference should come from a height map next to the main file
21:50 sfan5 exio4: if you're using colors.txt to lookup color -> node you are most likely doing it wrong
21:50 exio4 sfan5, k
21:50 sfan5 unless you tell minetestmapper not to shade anything
21:51 exio4 I am not trying to parse minetestmapper's output
21:51 sfan5 but in that case there should be no non-matching colors
21:51 sfan5 what then?
21:51 exio4 but using relatively standarized format for that
21:51 sfan5 what are you trying to do?
21:51 exio4 sfan5, I need a map from colors to nodes
21:52 sfan5 exio4: to which output do you intend to apply that map
21:52 exio4 sfan5, "which output"?
21:53 celeron55 i can't imagine what kind of a weird process would involve using non-shaded minetestmapper output and a heightmap
21:53 sfan5 exio4: what do you want to do with that map
21:53 celeron55 can you print out the coordinates with the differing color and see what it is? can you use the same colors.txt that the mapper originally used?
21:53 exio4 use it for identifying which nodes should be in some area
21:54 sfan5 where does that data come from?
21:54 exio4 gimp?
21:54 sfan5 wat
21:55 celeron55 are you drawing a map in gimp?
21:55 sfan5 if so why are you asking this question here
21:55 celeron55 this is not essentially wrong but this is very weird 8-)
21:56 swift110 celeron55: yes i have both
21:56 celeron55 swift110: try it, it should work
21:56 exio4 it's basically, I'll take the terrain from google maps or whatever, then I'll start "drawing" the city on top of it (following google maps, prolly)
21:56 swift110 ok thanks celeron55
21:56 exio4 but google maps doesn't have enough detail in certain parts I want to convert
21:56 swift110 success
21:57 celeron55 exio4: are you using the colors that google maps has?
21:58 exio4 celeron55: I don't plan to do so
21:58 sfan5 but if you do it like this
21:58 sfan5 how will it happen that a color is not in colors.txt?
21:58 celeron55 you should then draw with colors that are in colors.txt and then you won't have colors that aren't in there
21:58 exio4 I am not asking about my exact use case but about the general case, I plan to release this later
21:59 exio4 just in case someone needs something similar
21:59 celeron55 i think a fuzzy reverse mapping from colors to nodes doesn't make any sense
21:59 celeron55 you should always use exact colors
21:59 exio4 k, that's crash/report error
22:00 celeron55 i'm eager to see what kind of a contraption this will result in
22:01 sfan5 peoples drawing skills... but in 3D!
22:26 Hijiri is it possible for an after callback to fall behind the timing of other globalstep callbacks
22:29 Drangue joined #minetest
22:29 reubenwardy Better.
22:32 Hirato joined #minetest
22:33 rubenwardy I feel like it's too late to correct the spelling and call myself reubenwardy
22:34 rubenwardy This is practically a quarter life crisis
22:38 Fixer joined #minetest
22:40 red-001 sofar why is the list of members of minetest-mod team private ?
22:41 sofar there is no member list
22:41 rubenwardy Because the members need to opt in
22:41 rubenwardy We need to put "public" instead of private
22:41 sofar hmm
22:41 rubenwardy https://github.com/orgs/minetest-mods/people
22:42 sofar I do want to make the admin team public
22:42 sofar so it can be used to ping PR's
22:43 sofar I don't see how to make the member list public
22:43 sofar ohh
22:44 sofar there it is
22:44 sofar yes it's opt-in
22:44 sofar red-001: can you see that I'm in it now?
22:44 red-001 yes
22:46 sofar rubenwardy: we should also write something about nominating new admins
22:46 rubenwardy Do you mind if I rename Manifest to minetest-mods.github.io and turn it into a website? There'll still be a markdown file you can view from GH
22:47 GunshipPenguin joined #minetest
22:47 sofar does that change the URL or ownership?
22:48 sofar sorry, I'm not aware how github.io works
22:48 rubenwardy It'll be at https://github.com/minetest-​mods/minetest-mods.github.io instead of https://github.com/minetest-mods/Manifest
22:48 rubenwardy eg: https://github.com/minetest/minetest.github.io
22:49 sofar ok, well, go ahead.
22:50 sofar maybe we can use this namespace to plug into the in-game mod manager
22:51 sofar and subsequently we should enforce proper mod metadata is present
22:51 zat joined #minetest
22:51 rubenwardy Make it a requirement that all mods have description.txt
22:51 sofar exactly
22:51 rubenwardy also maybe mod.conf
22:51 rubenwardy forwards compatibility
22:52 sofar yes
22:54 rubenwardy I like your crops mod btw.
22:54 rubenwardy Never got around to making it work fully with Food
22:54 sofar thanks. I might take a stab at that. I want to integrate it better with other mods as well
22:55 sofar I take pride in my pixel artwork, I put a lot of time in that...
22:55 rubenwardy Much better than mine
22:55 sofar I wish I had the energy to overdo others' pixel work
22:55 sofar it's so much fun
22:55 rubenwardy I did some mostly placeholder pixel art for farming and farming_plus, it's slowly being faded out
22:55 sofar and it really helps to build a consistent and enjoyable game
22:56 Hijiri is it a known issue that setting a nametag color to alpha 0 still results in it visible faintly
22:56 rubenwardy yes
22:56 Hijiri ok, thanks
22:56 rubenwardy that's the font's shadow
22:56 rubenwardy annoying asf
22:57 sofar rubenwardy: mod.conf only uses `name =` right?
22:57 sofar no other parameters?
22:57 red-001 If you make it work with built in modmanager will it finally be possible to auto update mods?
22:57 rubenwardy currently
22:58 rubenwardy but I can see it supporting author/s, depends, license, description, website, forum eventually
22:58 Hijiri what about that particles with transparency that are in front of other particles sometimes "cover" the one in behind, so that it's transparent?
22:59 Hijiri like let's say I have a transparent box texture in front of a ball or something, then it looks like a square piece is cut out of the ball
22:59 Hijiri both are particles
23:00 rubenwardy also, https://github.com/cornernote/minet​est-skyblock/blob/master/bower.json
23:03 sofar red-001: I believe out-of-game mod updaters are futile, so yes, I expect at one point mods to be able to update from within the game entirely
23:04 sofar a good example are two games I've recently played a lot
23:04 sofar kerbal vs. cities:skylines
23:04 sofar kerbal mod management: a disaster
23:04 sofar C:S mod management: nicely integrated
23:04 rubenwardy openttd is quite nice
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23:13 rubenwardy sofar, I don't like how you ban forks
23:14 rubenwardy for example, mobs redo has quite a few fixes over mobs
23:14 sofar eh, maybe I should word that more correctly
23:14 rubenwardy don't edit anything right now
23:14 sofar my intent is to disparage people from submitting forks while the main branch is active
23:15 rubenwardy I feel like this should be less of a repo, and more of a place where fixes are made and shared to mods where the authors are AWOL
23:16 rubenwardy and of course to somehow encourage support between mods
23:16 rubenwardy This is rather similar to the MinetestForFun project
23:16 sofar right
23:16 rubenwardy but, a mod repo is a superset of that
23:16 sofar I've got like 3 PR's outstanding to pilzadams repos... they're just sitting there
23:17 sofar I don't even know if he's OK with other people maintaining stuff
23:17 sofar I did invite him to co-admin minetest-mods, though
23:17 rubenwardy He probably won't
23:17 rubenwardy Just fork it, or submit fixes to other forks and recommend those forks
23:18 sofar so, maybe we should be more aggressive with pulling in outdated projects that are useful but unmaintained
23:18 sofar but I'd have to adjust the manifest first
23:18 sofar and I would want to have some sort of discussion with all the minetest-mods admins first as to see which fork is the appropriate one to consume
23:23 rubenwardy grrr
23:23 rubenwardy you pushed stuff
23:24 rubenwardy do you mind a "merge" commit?
23:25 rubenwardy sofar,
23:26 sofar sorry, I didn't push after you told me to stop
23:26 sofar but I did add one change before that
23:26 sofar well, 2
23:26 rubenwardy okay. Do you mind a "merge branch 'master'" in git log, or should I try and get rid of it
23:26 sofar rubenwardy: that's fine.
23:27 sofar I usually avoid merge commits but it's not consequential here really
23:27 rubenwardy me too
23:27 rubenwardy they're ugly
23:28 rubenwardy http://minetest-mods.github.io/
23:28 rubenwardy I tried to add more of a summary with FAQ
23:28 MyTeke_ChrisWMas left #minetest
23:28 rubenwardy I only did a few FAQ as I know you want to make changes to README
23:29 sofar oh it's fine, it'll grow over time anyway
23:30 rubenwardy also, you have a contradiction in the OSI bit
23:30 rubenwardy "Mods must be licensed under an OSI approved license"
23:30 rubenwardy "Non-OSI licenses may be acceptable"
23:31 rubenwardy I suggest OSI only, as it falls into the "semi-trusted source" bit. Also, we should move to PM or #minetest-mods
23:31 red-001 that channel is used
23:32 rubenwardy Not very much
23:32 red-001 true
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