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IRC log for #minetest, 2015-10-23

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All times shown according to UTC.

Time Nick Message
00:26 Sokomine are there any restrictions for the default mod regarding dependencies?
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00:41 LazyJ Does liquid_queue_purge_time (see minetest.conf.example) only work client-side or does it also work for the server-side?
00:42 LazyJ If a server world uses a lot of water in the form of rivers, waterfalls, elevators, etc, would increasing the liquid_queue_purge_time amount help or hinder?
00:43 LazyJ So far in my tests in a singleplayer world, I can't see it make any difference when liquid_queue_purge_time is enabled and when it isn't (= 0 ).
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00:46 Sokomine hi lazyj, hi miner
00:46 LazyJ Howdy, Sokomine ;)
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01:05 Taoki Strange. When I compile, I get a ton of warnings saying "bla-bla-bla is deprecated [-Wdeprecated-declarations]"
01:05 Taoki Also, minetest seems to crash immediately, after it's compiled o_o
01:05 Taoki I have Irrlicht 1.8.2 BTW.
01:06 LazyJ Taoki, I'm not certain, but you might have to use an older version of Irrlicht.
01:07 Taoki Which is the latest supported? And where do I get it?
01:08 Taoki The weird thing is, it compiles fine (except for the load of warnings, but instantly crashes at startup
01:09 JohnnyComeL8ly Do you have your latest gfx drivers?
01:09 LazyJ I just checked my system, it is using Irrlicht 1.8.1. So Irrlicht version probably isn't the problem then.
01:10 LazyJ Taoki, errors do happen during compile, not a lot, but some. When it crashes, do you wait a moment and try again?
01:11 Taoki JohnnyComeL8ly: I upgraded to openSUSE Tumbleweed today, so even more so than in the past
01:11 JohnnyComeL8ly There is a "verbose" flag for running MT....
01:11 Taoki Previously I used 13.2, on which this didn't happen.
01:11 LazyJ Occasionally my fresh compiles will crash with a core dump, so I wait a moment and try again and MT fires-up fine.
01:11 LazyJ Taoki, I have not tried compiling Minetest on anything other than Ubuntu.
01:12 JohnnyComeL8ly I've never had a crash that was MT's fault.
01:12 LazyJ The only thing I can think of is to go through the README.txt file and install the dependencies it lists.
01:12 LazyJ Other than that, I'm out of ideas.
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02:33 LazyJ Our server uses strict protocol checking because, at the time, it was suggested that it may reduce some of the processing Minetest had to do to accommodate the older versions. I've been getting reports from players that they are unable to connect to our MT 0.4.13 server with their MT 0.4.12 clients. I thought the protocol would allow back to two versions older. What is the deal with strict protocol checking now in MT 0.4.13?
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03:12 est31 LazyJ, strict protocol checking doesn't work that way
03:13 est31 strict protocol checking really only allows the actually matching protocol version
03:13 est31 which in this case is 0.4.13 only
03:13 est31 if the protocol number wasn't raised between two releases, it would work
03:13 LazyJ est31, any 0.4.13 or the specific build?
03:14 est31 any 0.4.13
03:14 LazyJ Ah. Ok, I'll try to pass that along to the players. Thanks.
03:16 Sokomine i'd love to hear feedback regarding my proposed trees_lib
03:16 LazyJ est31, while I have your ear, what affect, in game, does the liquid_queue_purge_time have and is it useful server-side or only client-side?
03:18 est31 lemme grep
03:19 LazyJ If it helps, the minetest.conf.example is where I found the setting.
03:22 est31 LazyJ, its a parameter how to handle situations with high load, connected with liquid processing
03:22 LazyJ est31, by having it set at 0, it is turned off?
03:22 est31 yes
03:23 LazyJ But by setting it to... 1, lets say, then it would help if that situation ever arose?
03:24 est31 yes, it would make the server more responsive, at the cost of liquid inconsistencies.
03:25 LazyJ est31, what would "liquid inconsistencies" be for example?
03:26 LazyJ And would these inconsistencies only occur when the load was high enough to trigger the queue purge?
03:27 est31 the inconsistencies would only occur at high load
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03:27 est31 and to your first question, the liquid processing does a bunch of things
03:28 est31 so idk, it would perhaps stop liquid from spreading
03:29 est31 or not heighten its levels
03:29 est31 or not disappear
03:29 est31 stuff like that
03:29 est31 it wouldn't cover your spawn in lava just for the case you wonder :)
03:30 LazyJ Ah. Good! Lava at spawn always ruins my day.
03:30 LazyJ Our server does make use of a lot of falling water (water-elevators in mine shafts).
03:31 LazyJ And more players are landscaping with ponds, pools, and streams.
03:31 Sokomine guess if the water's there already it's ok and will continue to function. only the spreading of liquids would be affected
03:32 est31 yea
03:32 Sokomine sometimes, when you outrun mapgen, and there's a cave that has eaten into the underground at a shore, you can walk below the water
03:32 LazyJ So when I saw that line in minetest.conf.example, it made me curious if it was a "pressure release valve" that would be good to have.
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03:32 est31 yea its thought as that
03:33 est31 I think in all cases players can trigger re-calculations of the liquid update, e.g. by placing a torch and removing it or so
03:33 LazyJ Ok, thanks for the info and insights, est31 ;)
03:34 est31 just when they have a mine down to -20k and their elevator isnt working it can become tedious :)
03:34 LazyJ Hehehe... if they mined that deep, they may enjoy the tedium.
03:35 est31 lol
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04:41 bobomb mod question. will placing a wood block on the ground cause the wood to grow into a tree? will a "post" of wood grow leaves?
04:44 hmmmm nope
04:44 hmmmm you need to plant a sapling
04:45 bobomb so how does a mapgen mod place trees that will grow?
04:45 bobomb other than starting all trees as saplings?
04:45 hmmmm it places trees already grown
04:45 bobomb that don't grow anymore?
04:45 hmmmm correct
04:46 bobomb ah. do trees that grow from saplings do so in only one stage?
04:46 hmmmm yup
04:46 bobomb ok that makes sense.
04:46 hmmmm I'm sure somebody has created a mod to grow trees in stages though
04:52 bobomb how about placing shrubs, that's simple isn't it?
04:52 bobomb and flowers...
04:52 hmmmm sure, it's very simple
04:52 bobomb no seeds. just palce
04:52 bobomb place
04:52 hmmmm are you trying to write a mod that places trees and flowers?
04:53 bobomb yes
04:53 hmmmm you should check out the source for plants_lib
04:53 hmmmm or, in fact, just use plants_lib
04:53 bobomb oh ok
04:53 hmmmm it's part of VanessaE's nature modpack I think
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05:13 Sokomine if you want to add trees, you might want to take a look at my new trees_lib mod. it does not add them at mapgen time though. it only handles the registration of the nodes and the growing of the saplings into a tree
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05:42 swift110-phone Cool
05:42 swift110-phone Anyone play the game on tablet or phone?
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08:56 JamesTait Good morning all; happy Friday, and happy Mole Day! 😃
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09:23 VanessaE bobomb: hmmmm was referring to this:  https://forum.minetest.net/viewtopi​c.php?f=11&t=12999&p=186639
09:26 VanessaE morning James.
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09:54 TheWild github down?
09:55 Amaz It's working for me.
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10:49 TheWild is there a way to uniquely identify entities?
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10:52 TheWild I know I can use metadata for this purpose (which smells overkill), but say: I got a cows from some mod that uses metadata to attach information to each cow. Writing anything to metadata has no use because it is killed each time the mod touches it.
10:53 TheWild so maybe: local cows = {}; cows[entity:id()] = {...}
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11:17 Taoki Ok, this is weird. I'm compiling Minetest with Irrlicht 1.8.3, and I still get the crash on startup! Guess I'll try with 1.8.1 too then...
11:19 Taoki 1.8.1 doesn't comiple for me however.
11:25 Ingar arch has 1.8.3, my minetest runs fine
11:25 Ingar (both the release and the git, I did not compile the releaswe though, just using the binary)
11:31 Taoki This is very weird and abnormal, yeah
11:31 Taoki I can't think of how it can be triggered
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13:22 Calinou https://lut.im/wUgBHr4VGu/QbTo6YXYh2JncpEJ.png
13:23 Calinou concrete bumper
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14:19 swift110-phone Good morning
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14:25 Obani depending on your location*
14:27 Calinou Obani, Universal Greeting Time says we should always say "good morning"
14:27 Obani brb
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14:51 JohnnyComeL8ly guys
14:51 JohnnyComeL8ly Hello, guys.
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15:16 dynamodan does anyone have an idea what could prevent jungles?  I have all the v6_jungles settings correct
15:17 dynamodan but no jungles are generating :(
15:18 dynamodan I'm running 0.4.10
15:29 swift110 wow
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15:51 JohnnyComeL8ly Use MT 0.4.13....
15:51 JohnnyComeL8ly dynamodan: ^
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15:53 dynamodan @Johnny shotgun debugging :)
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15:53 dynamodan I figured it out, has nothing to do with version, but thanks
15:54 VanessaE dynamodan: also check your map_meta.txt
15:54 VanessaE make sure jungles are actually turned on
15:54 VanessaE (by default, they aren't, at least in 0.4.10)
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16:10 reber hi all
16:11 JohnnyComeL8ly Hello, reber.
16:12 JohnnyComeL8ly Why do you need to debug an old version?
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16:20 JohnnyComeL8ly Is there a reason?
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16:22 JohnnyComeL8ly Or is it just some kind of fun to do that?
16:26 JohnnyComeL8ly I looked at the article for Shotgun Debugging... rather interesting.
16:26 JohnnyComeL8ly *Wikipedia article
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17:20 Hisforever Hi anybody know where I can find a train mod?
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17:22 swift110 i wish there was a version of minetest for ios
17:23 swift110 I know apple is a jerk but it would still be cool
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17:49 Obani swift110, a 10$ version ? :p
17:52 Calinou swift110, will never happen
17:52 Calinou (officially)
17:52 Calinou maybe on jailbroken devices at best
17:54 swift110 lol
17:55 swift110 A guy can dream lol
17:55 Calinou girls can dream too
17:55 * Calinou runs
17:55 swift110 at least its available for android
17:55 swift110 but on a 4.7" phone thats pretty small
18:01 Calinou I have a 5.5" phone, a LG G3
18:01 Calinou it's a 2014 phone but can still do plenty of things
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18:39 VanessaE Calinou: see your /msg
18:39 VanessaE (bug reports, and a bit of nagging ;) )
18:47 exio4 Calinou: why not?
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19:01 Ingar is there a 'run' ?
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19:14 Ingar Calino/n
19:14 Ingar nvmd that
19:18 Gael-de-Sailly ?
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19:41 hmmmm is anybody here familiar with Lua Lanes?
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19:50 JohnnyComeL8ly No: I just looked it up, and I still wouldn't know whether or not LuaJIT would work with it.  It does look interesting... but I don't have enough info to pass sentence on it.
19:58 JohnnyComeL8ly hmmmm: It seems that it does work - http://stackoverflow.com/questio​ns/5782142/lua-lanes-in-luajit2
19:58 hmmmm yeah, I knew that much
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20:34 MinetestBot [git] paramat -> minetest/minetest: Decoration API: Add flag for placement on liquid surface 59fa117 http://git.io/vW0qb (2015-10-23T21:30:20+01:00)
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20:51 reber wich cooperative survival mods/games would you recommend ?
20:51 reber *cooperative survival*
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21:32 segfault22 any new information about the borkened sheet ore generation or is it forever borkened
21:34 segfault22 well then,... oh well...
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