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IRC log for #minetest, 2015-10-24

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All times shown according to UTC.

Time Nick Message
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02:16 zat anyone knows what game are the 3d models taken from? https://www.youtube.com/watch?v=P_MJbgO7SF0
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04:10 swift110-phone Hey
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06:33 MinetestBot [git] kwolekr -> minetest/minetest: Fix some threading things and add additional thread unittests 964be64 http://git.io/vWE1M (2015-10-24T02:31:23-04:00)
06:47 MinetestBot [git] cheapie -> minetest/minetest: Improve rollback database indexing 380e150 http://git.io/vWEM1 (2015-10-24T08:45:38+02:00)
06:47 MinetestBot [git] est31 -> minetest/minetest: Flush rollback log more often f9eb31f http://git.io/vWEMM (2015-10-24T08:45:13+02:00)
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07:36 * VanessaE pokes Calinou  (am I being ignored? :( )
07:37 swift110-phone Lol
07:42 Calinou no
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07:46 Calinou I gotta like how GitHub's 404 page hasn't changed in years
07:46 Calinou still looks like this https://github.com/404
07:46 VanessaE this is not the 404 page you're looking for.
07:48 * Calinou is looking for a laptop on Amazon
07:48 * Calinou finds Acer laptop, "reboxed" for €927 in the morning
07:48 * Calinou goes back at evening... €981
07:48 Calinou :/
07:48 VanessaE use pricewatch
07:49 Calinou too bad, because it was a good price for what it is
07:49 Calinou anyway it can wait
07:49 Calinou my other ASUS laptop suddenly broke, I can't even access the BIOS
07:49 Calinou it was a really decent one
07:50 Ingar sic transit laptop
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07:52 Calinou Ingar, do the Unvanquished humans have laptops? how much credits do they cost? ;)
07:52 Ingar Calinou: free upgrades :p
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08:05 VanessaE bbl
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08:13 Calinou well I'm looking for a quad-core i7 preferably, with 17" full HD screen
08:13 Calinou this simply doesn't exist without dedicated graphics card :(
08:14 Calinou and the ones with dedicated card cost easily €1,100
08:18 nrzkt if you create your PC it's not mandatory. And i7 are very expensive. Look at AMD FX 8350 process it's a very big CPU with a little cost. 8 cores 4 ghz . I'm using it since 6 months i'm very pleased to use it.
08:18 Calinou nrzkt, the only option here is a laptop
08:18 Calinou and no, I'm not buying AMD hardware :)
08:18 Calinou the FX 8350 is a 2012 CPU
08:18 Calinou and it's a power hog
08:18 nrzkt if you use the 8 cores every time yes
08:18 nrzkt but it's never the case :)
08:20 nrzkt minetest compilation with 8 core: 1min :)
08:20 Calinou anyway, the price of Skylake processors is a joke sadly
08:20 Calinou compared to Haswell
08:20 nrzkt spit on AMD and prefer buy expensive hardware is stupid in many cases, i7 are good processors yes, but only 0.5% people really use the processor correctly :p
08:21 Ingar my electricity bills loves me bying intel
08:21 nrzkt but if you want intel CPU, use AMD GPU it's very well supported on mesa :)
08:21 nrzkt nouveau is a pure shit :p
08:22 Ingar lol nouveau
08:22 Ingar who the * uses nouveau for gaming
08:23 nrzkt nobody, but who uses catalyst ? some who are not aware about mesa these days. Alex and 4 others developpers from AMD are making very good drivers. Since mesa 10.0 i'm using only it and it works very well on all my steam games in ultra mode :)
08:23 Calinou AMD GPU:
08:23 Calinou 1) requires proprietary firmware no matter what
08:23 Calinou 2) uses more power
08:23 nrzkt no
08:23 Calinou 3) has more dated architecture
08:23 Calinou 4) is fading away...
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08:23 nrzkt and no
08:23 Ingar so
08:23 Calinou really, AMD is clearly dying IMO
08:23 Ingar great open source drivers to play your closed source games ?
08:23 nrzkt i play with a 2012 graphic card with recent games like GTA 5 in ultra mode
08:23 Calinou especially on CPU front
08:24 Calinou Ingar, yeah, people used to do the inverse :P
08:24 Calinou which was much better IMO
08:24 nrzkt Ingar, yes :p but catalyst is a pure blob
08:24 Ingar Calinou: I use the nvidia blob
08:24 Ingar I do have a 970 GTX ofc
08:24 Ingar afaik nouveau isn't even an option
08:25 nrzkt after everybody is free, but don't look at the performance in 100% powerful mode, you NEVER use it like this :)
08:25 Calinou at uni I'll do video editing...
08:25 nrzkt i prefer AMD because of a good quality/performance price, unlike intel. If i want similar components: Full AMD high perf: 500 euros. Intel/Nvidia: 1500 euros.
08:25 Calinou lol 500 euros for high-perf AMD
08:25 Ingar ^
08:26 Calinou that high perf AMD will heat your house, be impossible to move and strongly increase your power bill
08:26 Ingar and.. lol high-perf AMD
08:26 Calinou (full AMD laptops are never really powerful, for instance)
08:26 nrzkt Calinou, i'm using AMD since 10 years and i have no problem :p
08:27 Ingar nrzkt: interesting
08:27 Ingar 10 years ago I switched from AMD to intel
08:27 nrzkt it's a desktop. But yes in laptop amd is late
08:27 Ingar Calinou: do you use that laptop as main workstation ?
08:27 Calinou no, I have a desktop for that
08:28 Calinou but i7-4720HQ + GeForce GTX 960M can come really close performance-wise
08:28 Calinou (that was the €981 laptop I'm talking about)
08:28 Ingar not bad
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08:29 reber hi all
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08:39 Ingar mmm I just realized 10years ago I got the AMD64 3500+, and d
08:40 Ingar *and the dual core after that (4600+ I think), Core2Duo was slightly later
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08:41 Ingar (I remember it because AMD havled the price of the dualcores at that time, and I needed the power for map compiling)
08:41 Ingar *AMD halved
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10:01 Jordach hmm
10:01 Jordach i wonder if shader modifying apps work with MT
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10:06 Calinou Jordach, do they work with OpenGL in the first place?
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10:06 Calinou Ingar, I might go for the i5 version which is only €700 actually
10:06 Jordach Calinou, reshade supports OpenGL
10:06 Calinou but sold by an external seller
10:10 Jordach oo
10:10 Jordach it works
10:17 Jordach Calinou, http://jordach.net/Images/ReShade/
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10:36 MinetestBot [git] BlockMen -> minetest/minetest: Fix on_rightclick() being called directly after placing node 127b9ae http://git.io/vWuOv (2015-10-24T12:18:57+02:00)
10:38 Ingar Calinou: imho i5 would be fine
10:38 Ingar I upgraded recently from an i5 sandy bridge to an i7 skylake, the difference ain't that WOW
10:39 Ingar found some nice tall grass
10:39 Ingar so I setup my recorder
10:39 Ingar and as I press record a dude arrives in his large farming machine
10:39 Ingar *facepalm*
10:56 Calinou Ingar, yeah, i5 has same single-thread performance as i7-2600K
10:56 Calinou but nearly 2× slower in multi-thread
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10:58 LazyJ What affect does altering the number of max_forceloaded_blocks have?
10:58 VanessaE too many with active stuff running in them will slow the server down
10:59 LazyJ Ah.
10:59 LazyJ I thought blocks could only be active when a player was in them?
11:00 VanessaE active as in technic machines, pipeworks, etc.
11:05 LazyJ Ok, how about this one - time_send_interval? Sending the time of day to clients,... where is that an advantage? Either it's night or day or is this for mods that display the ingame time?
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11:06 * LazyJ is sifting through minetest.conf.example again trying to divine the mysteries of calibrating an MT server.
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11:31 Calinou Ingar, I looked at the Skylake laptops, they are all very expensive :(
11:32 Calinou Intel starts feeling they're in a monopoly
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11:34 Ingar been mining a bit
11:34 Ingar foudn a cave :)
11:34 Ingar *found
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11:41 nrzkt Calinou, exact.
11:41 * Calinou wants to see powerful ARM laptops
11:41 Calinou the problem is Windows support, as usual
11:41 Calinou manufacturers don't want to make general-purpose ARM computers because of the lack of support of proprietary software
11:42 Obani byebye
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11:52 exio4 intel? a monopoly? never!
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13:40 TheWild how to disable map generatorfor a game (everything generated = air) . Is the minetest.register_on_generated the only way to go?
13:44 FreeFull TheWild: There is a built-in generator that only generates air. It's called singlenode
13:44 TheWild yeah, now I remember something. Many thanks!
13:45 FreeFull Oh, odd. It doesn't show up in the list when I try to make a new map
13:45 FreeFull Only v5, v6 and v7 show up
13:49 TheWild I can still see it (it is last entry)
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13:53 Jordach Calinou, http://jordach.net/Images/ReShad​e/screenshot_20151024_145037.png
13:53 Jordach trying to get it right with debanding and dither
13:54 Jordach here's another one
13:54 Jordach http://jordach.net/Images/ReShad​e/screenshot_20151024_145219.png
13:58 * Krock shows his love to Lua: https://github.com/SmallJoker/LuaCGI
13:59 Krock Holy crab iz works
14:07 TheWild by minetest.setting_set_bool (or something like) yesterday I set creative_mode to true, curiour whether it will update my game mode at runtime. Nope.
14:07 TheWild Today I was investigating why minetest always think I am in creative mode
14:08 TheWild it set it in minetest.conf
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14:10 AndDT Krock: omg, mono
14:11 Krock AndDT, fastest way to create a prototype
14:11 AndDT ah, prototype
14:11 AndDT :)
14:13 Krock 30 ms for a 732 character small script is too much. I think rewriting this to C++ will give a speed boost
14:38 Ingar meh
14:38 Ingar can't get grass right
14:40 JohnnyComeL8ly Calinou: I too want to see "full-sized" ARM powered laptops (desktops too!) and I want the GFX chipset to be of free HW design... there's got to be somebody who can do that.
14:42 Calinou there are 8 core ARM CPUs out there
14:44 rubenwardy FreeFull, it has been hidden by default now.
14:44 rubenwardy singlenode
14:45 rubenwardy as it's "Not for end-users"
14:45 JohnnyComeL8ly Calinou: Which ones?
14:47 Calinou I don't remember :/
14:48 JohnnyComeL8ly Awh... bummer.
14:48 Calinou but even high-clocked 4 core could be enough for basic usage
14:48 FreeFull rubenwardy: Oh
14:49 FreeFull rubenwardy: That's a pain for someone who wants to use custom lua mapgens
14:49 rubenwardy Nope, mapgens can set it from code
14:49 FreeFull Ah, do they?
14:49 * FreeFull checks the two he uses
14:49 rubenwardy However I've used it in the past to create a 1 node thick plane to build circuits on
14:49 rubenwardy they should do
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14:56 JohnnyComeL8ly Goin' to a flee market with the fam... l8r!
14:56 WSDguy2014 joined #minetest
14:57 JohnnyComeL8ly Oh... flea. duh.
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15:12 TheWild is Uberi still maintaining WorldEdit?
15:14 TheWild last commit he made to WE was 2015-06-19
15:14 TheWild I was blaming WE for lack of some basic functions and thought about implementing them
15:15 TheWild and then I found that someone made them already
15:15 TheWild https://github.com/Uberi/M​inetest-WorldEdit/pull/70
15:15 TheWild quite long time ago.
15:17 TheWild this makes me feel this project is not worth contributing
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15:34 TheWild NodeResolver: failed to resolve node name 'mapgen_stone'
15:34 TheWild do I have to define basic mapgen nodes even on singlenode?
15:35 Krock You shouldn't have to but there might be some parts in the code that expect them
15:36 TheWild I have created completely blank game and the only defined thing is the player (player.lua, model, textures, etc.)
15:41 ElectronLibre TheWild, you do have to create aliases to "mapgen_stone", and other mapgen nodes. Even is the alias refers to "air"; the engine needs it.
15:42 ElectronLibre Otherwise it will kindly remind you every time you start the server that he needs to have some basics nodes, even in singlenode.
15:42 ElectronLibre s/he/it
15:43 TheWild ok, thanks
15:43 TheWild is there something more I have to do on blank game?
15:44 Krock Add the airsword mod
15:44 TheWild I don't know who is the culprit, Windows builds tend to crash without explaining
15:44 TheWild http://pastebin.com/Piccbtt8
15:45 Krock oh yeah.. a crash dump file is nothing.
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15:46 TheWild it's only 53 KB, I can upload it if you wish
15:47 Krock no thanks, I can't read it exactly too :3
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16:39 Leoneof minetest name will be minetest?
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16:44 paramat Leoneof ... why you're here?
16:45 Leoneof oh yes, why i'm here O_o
16:56 Calinou Mesetint!
16:59 * Krock slaps Leoneof a bit with a dictionary to rephrase the first message
16:59 paramat lol
16:59 Leoneof :{
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17:04 Leoneof minetest = means the game is under "test" stage, there's no name for minetest :}
17:04 Leoneof minecraft is registered
17:04 Krock My ass is registered too
17:05 Leoneof well, minecrap
17:05 Krock Wait.. wrong topic
17:05 paramat TheWild, 'NodeResolver: failed to resolve node name 'mapgen_stone'' don't worry, those are unavoidable harmless messages, you don't have to do anything
17:06 Krock ^ they're annoying
17:07 paramat did you find out how to auto-select singlenode using code?
17:08 TheWild nope. I'm setting mapgen when creating new map, so I'm unsure if changing it is possible
17:09 TheWild in code there is a way to do minetest.register_on_generated and set air only for received range
17:09 paramat link coming ..
17:10 TheWild ok, minetest.set_mapgen_params... (investigating)
17:11 paramat https://github.com/paramat/nois​egrid/blob/master/init.lua#L174 line 174
17:11 Leoneof '_'
17:11 paramat but without the nolight flag
17:11 TheWild thanks
17:12 paramat but if you run an 'on gen' function which does 'calc_lighting' at the end you can use 'nolight' to avoid a pointless second lighting update
17:13 paramat (if you're using the luavoxelmanip)
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17:30 kilbith i need a good modder/formspec's hacker to complete this mod : https://github.com/kilbith/realchess
17:30 kilbith if you're interested, /msg me
17:31 est31 Calinou is a chess player I think
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17:36 MinetestBot [git] kwolekr -> minetest/minetest: Fix compilation under MSVC and remove unnecessary conditional function prototype 2d207af http://git.io/vWzug (2015-10-24T13:34:49-04:00)
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17:40 MinetestBot [git] PilzAdam -> minetest/minetest: Improve Lua settings menu 6f2d9de http://git.io/vWzzr (2015-10-24T19:39:15+02:00)
17:41 Krock rebase time!
17:44 Calinou yes
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18:01 MinetestBot [git] est31 -> minetest/minetest: Small logging refactor and additional options 2f19abd http://git.io/vWzVS (2015-10-24T19:59:39+02:00)
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18:14 paramat perhaps minetest will never pass the test
18:15 PilzAdam woah dude, that's deep
18:16 Krock Don't fall down, you won't get up again
18:18 est31 test? which test?
18:19 Krock The one if you can mine
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18:20 MinetestBot [git] est31 -> minetest/minetest: Better gettext support for protocol version mismatch messages 85c6b5f http://git.io/vWzKB (2015-10-24T20:16:47+02:00)
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18:31 MinetestBot [git] est31 -> minetest/minetest: Run updatepo.sh e46fa22 http://git.io/vWzPx (2015-10-24T20:29:11+02:00)
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18:36 Jordach i just found something interesting
18:36 Jordach MT doesn't have a depth buffer
18:36 est31 depth buffer?
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18:36 Jordach things in the distance can be affected by special shaders
18:36 est31 fog is done differently you say?
18:37 Jordach not that - some shaders require it's existence, but not in the current method
18:37 Calinou we could have "fancy fog"
18:37 Calinou easily doable, even without shaders
18:37 Calinou fog that spins around the player (circular), instead of being a flat plane
18:39 Jordach take a look at this cube
18:39 Jordach http://jordach.net/Images/Screensh​ots/screenshot_20151024_193743.png
18:39 Jordach notice the bloom
18:40 est31 ok
18:40 Jordach a shperical lighting system improves the appearance of MT insanely
18:40 Jordach (minus the control of sky brightness)
18:41 est31 you want to make a pr?
18:41 Calinou that's a proprietary shader program
18:41 Jordach i'm injecting shaders into it at the moment with DE3D
18:41 Jordach D3D
18:41 est31 ah not yours :/
18:44 TheWild can I access minetest.get_mapgen_object("voxelmanip") outside register_on_generated?
18:44 Jordach est31, http://jordach.net/Images/Screensh​ots/screenshot_20151024_194340.png
18:44 TheWild it producess nil by now
18:44 Jordach notice the sky bleeding onto the purple wool
18:44 Jordach (and the general brightness with sphere light)
18:52 MinetestBot [git] est31 -> minetest/minetest: Android: statically load iconv library 49bda7f http://git.io/vWzyl (2015-10-24T20:47:02+02:00)
18:52 reber ElectronLibre, oui parfait :)
18:52 reber est ce quelqu'un connait la table d'enchantement ?
18:52 reber oops sorry
18:53 reber wrong chan :/
18:54 CWz wow so much nicer. Jordach. iwish there was a way to do that in linux.
18:54 Jordach tiltshift game too strong
18:54 Jordach http://jordach.net/Images/Screensh​ots/screenshot_20151024_195253.png
18:54 est31 if one knows to write shaders...
18:54 Jordach Minetest lacks the support for them, properly
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18:55 est31 you mean that one can't put shaders into a mod?
18:55 Jordach nope
18:55 Jordach this is injected
18:55 Jordach literally post processing
18:57 Jordach MT does't have: depth buffers
18:57 Jordach horde of extensions to extend the rendering stage
18:57 Jordach (eg rendering passes)
18:58 Jordach without those - we're stuck with just bumpmaps
18:58 est31 perhaps irrlicht has them
18:58 Jordach it does - yet nobody wrote them; these injections just show what could be done with them
18:59 Jordach you could have a subgame with custom addon shaders (eg, DoF, Bloom, HDR)
18:59 Jordach or one that adds cartoon / borderlands style shading
19:02 Calinou we really could have built-in bloom/HDR
19:02 Calinou FXAA perhaps
19:03 Jordach Calinou, SMAA
19:03 Jordach ;)
19:03 Jordach (framerate hasn't dropped either, on VEs servers)
19:04 Calinou SMAA is the shit these days
19:04 Calinou but isn't the fastest
19:05 Jordach this is MT
19:05 Jordach depending on the hardware, we basically have infinite FPS (even on VE-B)
19:05 Jordach (i'm getting triple digits at spawn)
19:07 Calinou people constantly complain about low FPS... compared to older versions
19:09 Jordach i dont even have a decent CPU
19:10 Jordach and MT can actually hold a framerate
19:10 Jordach (i can also run GTA V at 60fps solid, for comparison)
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19:12 CWz I am stuck 60 FPS
19:12 Calinou fps_max = 0 in minetest.conf
19:12 Calinou please use only for benchmarking purposes
19:13 Jordach what are you, my dad :^)
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20:23 MinetestBot [git] paramat -> minetest/minetest: Mgfractal: Independent iterations and scale parameters e2fc8f7 http://git.io/vWgfh (2015-10-24T21:18:40+01:00)
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20:38 rubenwardy !tell kilbith "horses": https://github.com/kilbith/real​chess/blob/master/init.lua#L142
20:38 MinetestBot rubenwardy: I'll pass that on when kilbith is around
20:39 rubenwardy https://twitter.com/rubenwar​dy/status/657884443286347776
20:39 rubenwardy !title
20:39 MinetestBot rubenwardy: rubenwardy op Twitter: "Attempting to write a simple #Chess AI, using the minimax algorithm. #CLanguage https://t.co/BMKv76Kd5S"
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20:56 MinetestBot [git] PilzAdam -> minetest/minetest: Don't allow games or mods to add secure. settings 9ee0d37 http://git.io/vWgtW (2015-10-24T22:32:03+02:00)
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21:15 MinetestBot [git] PilzAdam -> minetest/minetest: Fix setting comments 7d5c736 http://git.io/vWgmS (2015-10-24T23:11:21+02:00)
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21:34 Krock Where does the light go when it's turned off?
21:34 PilzAdam back to the sun
21:34 PilzAdam obviously
21:35 PilzAdam how could it keep shining otherwise?
21:35 PilzAdam in the night the light from the day travels back
21:35 Krock How can you proof this? I got a much better explanation
21:35 PilzAdam light takes exactly 12 hours to travel from the sun to the earth
21:35 PilzAdam that's why we have 12 hours day, and 12 hours night
21:35 Krock It goes into the fridge. Feel free to take a look
21:35 est31 haha
21:36 est31 thats why we fill the fridge with food
21:36 PilzAdam the fridge is just an einstein-rosen-bridge to the sun
21:36 est31 as sacrifice for the light god who lives in it
21:36 PilzAdam that's why there is light also at night
21:36 est31 and to beg for the sun to shine tomorrow as well
21:36 * PilzAdam wonders if est31 shouldn't fix streams currently...
21:37 PilzAdam :-p
21:37 est31 !g xkcd compiling excuse
21:37 MinetestBot est31: https://xkcd.com/303/
21:37 Krock Exactly. :D
21:37 est31 I've changed log.h
21:38 est31 now it rebuilds half of minetest
21:38 est31 man, still not working
21:39 est31 now I've added a constructor to that logger class
21:39 Krock Oh I know this. The excuse here is also very good.. 20 minutes as background or 10 mins as foreground task xD
21:39 est31 to initialize that array manually
21:41 Krock Another good one I've seen today: https://xkcd.com/149/
21:41 est31 what the shit is happening here
21:42 PilzAdam why do I even translate Minetest to german?
21:42 PilzAdam everyone knows English anyway
21:43 est31 man
21:44 est31 this is crazy
21:44 est31 somewhere that variable _is_ changed
21:44 est31 but I don't know where
21:44 est31 because its not in the code
21:44 est31 so only explanation: undefined behaviour
21:45 PilzAdam Minetest 0.5, now 10% less deterministic
21:47 Krock Minetest 0.5, working 50% correctly!
21:47 est31 GOT IT
21:47 est31 http://pastebin.com/FMTGiteN
21:47 est31 man, thats really deep trouble
21:48 est31 really really deep
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21:52 est31 Ohhh its not my fault
21:52 est31 at least I have a theory that says that
21:52 * est31 trying
21:53 JohnnyComeL8ly lol
21:53 JohnnyComeL8ly est31: I've never heard it put that way before.
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21:56 est31 confirmed.
21:56 PilzAdam est31, then git blame
21:56 est31 out of bounds access of vector
21:56 est31 I know its SN or hmm
21:56 est31 most likely SN
21:57 est31 hmm is only the person who took SN's monster patch and applied stuff here and there
21:59 est31 seems the method with the error was unused until now
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22:00 est31 in fact I've used the method in a previous commit
22:00 est31 I haven't detected the error there because I haven't tested it only tested compilation
22:02 PilzAdam testing is for noobs anyway
22:04 PilzAdam good night
22:04 est31 moment
22:04 est31 can you look at one commit?
22:04 est31 too late :/
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22:17 MinetestBot [git] est31 -> minetest/minetest: Fix out of bounds vector write in Logger::addOutput(ILogOutput *out) 1f76808 http://git.io/vWgCy (2015-10-25T00:13:01+02:00)
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22:42 paramat TheWild the mapgen object voxelmanip is a copy of the c++ voxelmanip used in core mapgen, so is only accessible in 'on generated' immediatey after core mapgen generates the chunk
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