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IRC log for #minetest, 2015-10-02

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All times shown according to UTC.

Time Nick Message
00:01 basil60 joined #minetest
00:03 JohnnyComeL8ly Megaf: LazyJ is on LinuxGaming.us
00:03 basil60 joined #minetest
00:03 Megaf yep, he is the owner
00:03 Megaf but he plays on my server sometimes
00:03 basil60 Hi What dirs on the minetest folder need to be backed up? In other "games", like MOO, I only backed up the database!
00:03 JohnnyComeL8ly Idk if he's anywhere else as well though....
00:03 VanessaE basil60: just <minetest>/worlds/<your world>  if that's all you care about.
00:04 VanessaE e.g. ~/.minetest/worlds/  on a linux box
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00:04 nm0i Backup logs, too.
00:04 VanessaE you may as well just back up the whole thing though
00:04 basil60 <VanessaE>Linux indeed - is that where the sql3 database is?
00:04 VanessaE it's not like it takes that much storage for the rest
00:04 VanessaE basil60: yes
00:04 basil60 Ok...thanks for your help..and easy one
00:07 JohnnyComeL8ly Megaf: I suppose I should look before I leap....
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00:11 Fixer waressearcher2: i have older one, it is minetest-0.2.20110602_0-win32.zip
00:11 Fixer :)
00:11 Megaf JohnnyComeL8ly: :)
00:11 Fixer actually played on it
00:11 Fixer at that time (4 years ago)
00:13 Fixer Copyright (c) 2010-2011 Perttu Ahola
00:14 Fixer gn
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00:21 waressearcher2 I want to find source code, that is "playable" but that doesn't have too much code, something that just generage landscape where you can just walk, without any other features
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00:40 comradmax any mapper devs around?  im trying to figure out why my map is half white
00:41 comradmax the new c++ mapper
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00:58 wilkgr I just learned to check online before doing everything yourself.
00:58 wilkgr The hard way.
00:58 wilkgr I *just* found out about Minitest, and was creating my own MC replica....
01:01 waressearcher2 wilkgr: you were making your own minecraft clone ?
01:01 waressearcher2 without knowing about minetest ?
01:01 wilkgr What? I know about minetest...
01:01 wilkgr I mean subgame.
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02:08 paramat comradmax open a new issue at https://github.com/minetest/minetestmapper/issues
02:12 waressearcher2 comradmax: issues with textures ?
02:13 paramat well it might possibly be issue 11 or 16
02:15 paramat i've had problems too with half a map appearing white
02:17 VanessaE are you running it on a "live" world, or on a backup (taken while the server is down)?
02:18 paramat in my case a singleplayer world, running it on a world folder when MT is not in use
02:18 VanessaE I run it as part of my backup procedure -- servers are shut down every morning at 6am EDT, backups taken, then they're restarted.  Once a week, the script runs ^^^ that mapper, using that morning's backup as the data source.
02:22 paramat the white ghost terrain at the top is weird http://www.pasteall.org/pic/93666
02:24 VanessaE what bugs me is that I had this happen a long time ago.  sfan5 fixed it then, or maybe showed me a way to avoid it? and it hasn't happened since.
02:26 paramat i'll try limitiing the scan using the geometry option
02:28 VanessaE the way my script runs it is, cd <mapper path>; ./minetestmapper --drawscale --drawalpha --geometry -5000:-7500+12000+15000 -i $worldpath"/"$worldname"/" -o $imagepath"/"$worldname".png" #>/dev/null 2>&1
02:29 VanessaE so nothing particularly fancy
02:30 paramat should there be a colon in geometry fields? thought that was a typo
02:30 VanessaE nope, that's not a typo
02:32 paramat ugh it's so ugly, and why after the first number, it's confusing
02:32 paramat it's in the readme but i assumed a typo
02:36 paramat oh i see '--geometry x:y+w+h'
02:37 VanessaE yeah.  Guess it's supposed to be similar to how X terminals expect it
02:37 paramat readme is unclear, i thought it was minp maxp
02:39 VanessaE I believe they specify where in the map the center pixel of the image comes from
02:39 kahrl Xlib geometry option would WxH+X+Y
02:39 kahrl would be*
02:40 VanessaE oh wow, totally different from X
02:40 paramat x:y is the centre not minp?
02:40 VanessaE I'm not 100% sure
02:41 paramat i'll open an issue about unclear docs >=(
02:41 VanessaE *I think* and I am probably wrong, that it's the center and that the final image is centered over it.
02:42 waressearcher2 isn't center supposed to be 0,0 ?
02:43 paramat ah '--geometry -800:-800+1600+1600' implies minp+w+h
02:43 VanessaE absolute center is, yeah
02:43 VanessaE paramat: ah good.  now we know :)
02:43 waressearcher2 so if you want image to be 50x50 you go -50:-50+100+100
02:43 VanessaE actually by paramat's cfinding, it would ne -25:-25+50+50
02:44 VanessaE -c
02:44 VanessaE s/ne/be/
02:44 waressearcher2 no
02:44 VanessaE "+100+100" would make a 100x100 image.
02:44 waressearcher2 100 is from -50 to +50
02:44 waressearcher2 wait
02:45 VanessaE I'm pretty sure 50x50 != 100x100 :)
02:45 waressearcher2 for 100x100 you go -50:-50+100+100
02:45 VanessaE yes
02:57 paramat here are the new nodes for colors.txt https://github.com/minetest/minetestma​pper/issues/15#issuecomment-144898212
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02:58 VanessaE damn it paramat, stop doing that :P
02:58 * VanessaE adds the aforementioned colors to her file
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03:10 wilkgr gtg - battery nearly empty :-/
03:10 wilkgr Bye
03:11 waressearcher2 so that minetestmapper it doesn't uses textures right ? so its not the same as flying very hight and take a screen shoot its uses different approach ?
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03:18 VanessaE correct
03:18 VanessaE it uses color entries for  every note you want it to recognize
03:18 VanessaE usually those colors come from having averaged the textures' colors previously
03:18 VanessaE whatever isn't listed in the file is simply not rendered.
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03:36 wilkgr I wish I could download Ikjoel's nether mod. GH says "Page not found"
03:42 wilkgr As it is, I'll have to make do with PilzAdam's nether.
03:54 waressearcher2 VanessaE: "having averaged the textures colors" it can just get 0,0 pixel or 8,8 in the center
03:55 waressearcher2 averaging can get it weird colors, like dirt is half grassy, so green+brown would be weird
03:55 VanessaE well, you'd only pick the "top" texture for a given node.  in any case, averaging the whole texture to one color works out well in practice
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04:55 comradmax speaking of avg colors, i have a whole list of ethereal node averages i got with my one line bash script.  should i share that here?
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04:57 VanessaE pastebin it.  I'll add it to my file.
04:57 VanessaE (somehow I ended up as the one who maintains a sort of "master" list of colors :P )
04:58 comradmax http://www.pasteall.org/61434/text, http://www.pasteall.org/61433/bash
04:58 VanessaE *looks at script*
04:58 VanessaE imagemagick?  that's cheating.
04:58 comradmax everyone with gimp has it
04:59 comradmax and one line
04:59 comradmax :)
04:59 VanessaE added
05:00 comradmax just run it from any texture dir, get_avgs.sh <modname>, and it prints a list that is cut and paste, or >> into colors.txt
05:01 comradmax picking most representative color of a node by eye is better, but takes too long.  i have to just add that
05:01 comradmax mushrooms are one example
05:02 comradmax avg is ligther than my preference, i'd pick a darker red, and "ignore" the white dots more or less
05:04 comradmax and this is my map with these imagiemagic colors http://www.pasteall.org/pic/93703
05:05 comradmax one day when the white issue is figured out, it will look even cooler
05:07 MinetestBot [git] paramat -> minetest/minetest: Mapnode: Replace rotateAlongYAxis with improved version 8aaae7d http://git.io/vczFp (2015-10-02T06:03:36+01:00)
05:07 VanessaE ok I'm gonna head off for the night
05:07 VanessaE thanks for the contribution :)
05:08 comradmax yw, and ditto
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05:13 arsdragonfly !server arsdragonfly
05:13 MinetestBot arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 352ms
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06:03 kaeza Greetings
06:11 TheWild Greetings kaeza
06:14 swift110-phone Greetings
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08:37 JamesTait Good morning all; happy Friday, and happy International Day of Non-Violence! 😃
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09:28 Megaf Hi all
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09:28 bleak_fire_ hi
09:28 Megaf so, Calculate Linux (Based on Gentoo) is much slower than Debian http://openbenchmarking.org/r​esult/1509309-HA-1509308HA86
09:29 Megaf JamesTait: Let's kill them all!
09:29 Megaf Oop, I mean, hug them all
09:29 JamesTait Cliff?
09:29 bleak_fire_ i was thinking of maybe trying this game again, i had a server running for about a week when i ran into a bunch of problems
09:29 bleak_fire_ people on the forum gave me suggestions but i was just too pissed off
09:29 bleak_fire_ i have a question though
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09:30 bleak_fire_ is there an easy way to prevent username creation, without having to create accounts?
09:30 bleak_fire_ like preventing stuff like "admin" "administrator" etc
09:31 bleak_fire_ that would confuse users
09:31 bleak_fire_ is there an easy way to do that other than creating accounts?
09:31 Megaf Hi bleak_fire_
09:31 bleak_fire_ hi
09:31 bleak_fire_ redblade7 on the forum btw
09:32 Megaf bleak_fire_: there is a mod that checks the username and will not allow guests, admins and stuff to login
09:32 Megaf bleak_fire_: but I don't bother about that
09:32 bleak_fire_ so my ebst bet is to just create the accounts then?
09:33 Megaf bleak_fire_: what you can do, is to obligate users to use a password, there is an option about allowing empty passwords on the conf
09:33 Megaf bleak_fire_: and just let people use whatever nick they want,
09:34 Megaf when some admin join, you cna politely ask to change the name
09:34 bleak_fire_ i never allowed empty passwords
09:37 Amaz bleak_fire_, this is the no guests mod: https://forum.minetest.net/viewtopic.php?id=8004
09:37 Amaz It also disallows names like admin ect.
09:43 bleak_fire_ ok well i gotta get back into the game it's been several months
09:43 bleak_fire_ but thank you
09:51 Megaf 2015-10-02 10:49:58: ACTION[Server]: Megaf clears all objects.
09:51 Megaf Segmentation fault
09:51 Megaf And the award for the most reliable software goes to...
09:51 Megaf Not to minetest, absolutely not
09:52 Megaf This was on a newly created server, on a very small map, less than 100 MB running the minimal game
09:52 Megaf using Redis
09:52 Megaf [14356.792908] Server[14181]: segfault at 0 ip 00007efbf630fc8a sp 00007efbf20bf3f8 error 4 in libc-2.19.so[7efbf628e000+19f000]
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09:56 nrzkt Megaf, i have the same problem
09:56 nrzkt it's due to redis connector
09:57 nrzkt redis answer an error but there is no pointer to error
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10:02 Megaf nrzkt: oh dear, minetest is close to pointless then
10:02 Megaf I have to run clearobjects to work around other bugs and when I do that I enounter more bug
10:03 Megaf !tell JohnnyComeL8ly reseting the SETUP settings as you suggested actually did the trick, CPU back to performance level, go figure...
10:03 MinetestBot Megaf: I'll pass that on when JohnnyComeL8ly is around
10:03 Megaf Thanks MinetestBot
10:04 Megaf nrzkt: I'm just a little frustrated, when I finally found a good thing to make things better, the use of redis, I find yet another issue
10:08 bleak_fire_ hey i dont know if anyone caught me asking in #etc by accident
10:08 bleak_fire_ 06:05] <+bleak_fire_> i've been wondering since it's been a few months since i've played, what happened to "free pizza server"?
10:08 Megaf bleak_fire_: it is still there
10:08 Megaf I saw it yesterday on the list I think
10:09 bleak_fire_ ok
10:09 bleak_fire_ i dont see it now
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10:30 * gorilla waves to bleak_fire_
10:30 bleak_fire_ hi
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11:08 Calinou https://www.reddit.com/r/linuxmasterrace/​comments/3mwzjg/open_source_game_servers/
11:12 * Megaf clicks
11:13 Calinou I was mentioned, so that's why I read it.
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11:26 gorilla Calinou: Nice plug.
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11:35 Megaf hm, I wonder if it is possible to encrypt the whole /
11:35 Megaf and if that would have any impact on performance
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11:36 Calinou Megaf, full disk encryption does exist
11:37 Calinou but you don't encrypt /boot
11:37 Calinou (except on a Libreboot system, where it is possible)
11:37 Calinou the performance loss is ~5% with proper acceleration
11:37 Calinou it's noticeable on a HDD, not on a SSD
11:37 Megaf here is EFI, I have the /boot/EFI on a different partition
11:38 Megaf and I believe this CPU can do encrytion on hardware
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11:39 jin_xi any forum mods around? i deactivated my account a while ago and would like it to be active again if thats possible
11:40 Calinou jin_xi, PM me your e-mail address
11:40 Megaf flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm constant_tsc rep_good nopl nonstop_tsc extd_apicid aperfmperf eagerfpu pni pclmulqdq monitor ssse3 cx16 sse4_1 sse4_2 movbe popcnt aes xsave avx f16c rdrand lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs skinit wdt topoext perfctr_nb bpext perfctr_l2 arat
11:40 Megaf hw_pstate npt lbrv svm_lock nrip_save tsc_scale flushbyasid decodeassists pausefilter pfthreshold vmmcall bmi1 xsaveopt
11:41 Megaf -> aes flag, the CPU can do AES cryto stuff by hardware
11:42 Megaf https://en.wikipedia.org/wiki/A​ES_instruction_set#Performance
11:42 Calinou jin_xi, done, you can now log in
11:42 jin_xi nice, thank you Calinou
11:42 Calinou Megaf, one thing to keep in mind is that hardware AES encryption is proprietary :P
11:42 Megaf is it? Oo
11:42 Calinou yes
11:42 Calinou both Intel and AMD
11:42 Megaf but, it is supported by this https://en.wikipedia.org/wiki/Crypto%2B%2B
11:43 Calinou I mean, the algorithm implementing AES
11:43 Calinou which is on the CPU itself, in very low-level
11:44 Megaf I wonder the performance gain that applications could have if they used all SSE things on AMD CPUs
11:44 Megaf and the 3DNow too
11:44 Calinou a lot, but those are not trivial to use, and you would lose backwards compatibility
11:44 Calinou I think 3DNow! is for software rendering?
11:44 Calinou DarkPlaces makes heavy usage of SSE/SSE2 for its software renderer
11:44 Megaf they are all for doing lots of stuff at the same time
11:45 Megaf AMD CPUs can work as several CPUs actually doing lots of pipelines at the same time, as far as I know
11:45 Megaf but there is almost no software that makes good use of AMD registers
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11:46 Megaf I wonder how to tell GCC to optimize and use all things my CPU can provide
11:46 Calinou https://lut.im/o2GvuqaxFp/2pEEnnYb.jpg
11:46 Calinou DarkPlaces in software mode :)
11:46 Calinou ~1 FPS
11:46 Calinou when reflective water is in view
11:48 Calinou https://lut.im/bAz6iiyKql/q2hpTPf6.jpg
11:48 Calinou and Xonotic
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11:48 Calinou (note the lack of anti-aliasing)
11:48 Calinou transparency doesn't work well either
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11:56 Sebek__ Hello
12:06 Krock hi
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12:30 Megaf My fstab and source.list, me gusta :) http://i.imgur.com/DDY1ANf.png
12:31 Megaf Calinou: ^
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14:14 comradmax do i need to build from source to use redis?
14:15 Calinou comradmax, what operating system?
14:15 Calinou on Windows, very likely
14:15 Calinou on GNU/Linux, quite likely too...
14:15 Calinou it costs nothing to build from source :)
14:17 comradmax it costs time, but im willing to do it.  just wanted to make sure.  i tried to migrate default sqlite3 to redis, but got this: Database backend redis not supported
14:17 Krock better suicide before trying to compile Minetest with redis
14:18 Krock or ask for a cross-platform build
14:18 comradmax linux, ubuntu 15
14:18 comradmax i'll try to build it
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15:27 jin_xi hey miners and testers, whats up?
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15:35 jin_xi ...
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15:37 exio4 jin_xi: hi
15:38 Krock jin_xi, testing mines in Minetest
15:41 jin_xi cool, do they work?
15:42 jin_xi its a cool evil mod idea actually
15:42 jin_xi minefields
15:43 Krock Mathematical problem of the temperature calculation within your sentence.
15:43 jin_xi if there was some more variation of weather possible in mt it would open some nice possibilities for dystopian worlds/games. as it stands its always sunny in mt world
15:43 Krock evil guys are in hell, which can't be cold ^^
15:43 jin_xi krock, its all just warm air...
15:44 * Krock touches his head.. oh how right you are..
15:44 jin_xi actually dantes inferno describes hell as frozen
15:44 jin_xi its cold because of the wind made by lucifer flapping his wings
15:45 jin_xi and he is encased in ice, upside down...
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16:07 TheWild VanessaE, was the problem with 3-node-long sofa fixed?
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16:18 comradmax what is the protocol in "Disco Inferno", do they follow Dante's spec?
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16:40 comradmax ENABLE_SYSTEM_GMP   - Use GMP from system (much faster than bundled mini-gmp)
16:40 comradmax what is that?
16:40 comradmax GMP?
16:41 Calinou comradmax, https://gmplib.org/
16:41 Calinou The GNU Multiple Precision Arithmetic Library
16:44 comradmax to use that compile flag, would i compile/install gmplib on my system first, and then the MT cmake will use it instead of something called mini-gmp?
16:45 comradmax cuz i'll do that if it gives me perf
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16:50 comradmax all these cmake options are ON by default, so i dont think i need to worry about them.  redis is on by default too
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17:01 * CWz Wonders VanessaE is hiding somewhere nearby
17:03 comradmax after compiling from source, still get an error that there is no redis support: A fatal error occurred: Database backend redis not supported
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17:04 comradmax ./bin/minetest --server --migrate redis --world /home/max/.minetest/worlds/UF/
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17:07 kaeza greetings
17:07 comradmax perhaps i need to give it redis include dir...
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17:11 arsdragonfly !server arsdragonfly
17:11 MinetestBot arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 383ms
17:11 Glorfindel heh cool
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17:18 Glorfindel !server arsdragonfly
17:18 MinetestBot Glorfindel: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 1/15, 0/1 | Version: 0.4.13-dev / minetest | Ping: 498ms
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17:21 Glorfindel MinetestBot,
17:23 Krock <3 MinetestBot
17:23 MinetestBot <3 Krock
17:24 gorilla who's Krock? :-D
17:24 Krock A gorilla under thousands of years of evolution process
17:25 gorilla Must be my bedtime:... 3:35AM is late enough.
17:26 basxto :35 o.O
17:26 Krock 7:27 PM, greetings from 2 minutes in the future!
17:26 Krock wait not..
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17:27 gorilla basxto: :25 It was a typo.
17:28 Krock arsdragonfly, I expected rules on the signs at spawn but no...
17:29 arsdragonfly the landrush mod protects your properties properly so far
17:29 Krock also the damage setting should be changed to false
17:30 arsdragonfly oh, yeah that's a problem
17:30 Krock kinda painful when it's laggy and you're mining with a mese pickaxe
17:30 * Krock wonders why no-one uses his great area protection mod
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17:32 arsdragonfly landrush! is easy and powerful
17:32 Krock yes, a powerful thing to punish
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17:33 comradmax REDIS!
17:33 * comradmax is migrating db to redis :-D
17:33 arsdragonfly 16*16 grids are easy to manage, and you always know where the borders are
17:33 * Krock can't understand that redis motivation
17:34 comradmax ppl said it runs faster than sqlite3
17:34 arsdragonfly maybe he's got some extra memory
17:34 comradmax me?
17:35 arsdragonfly yeah
17:35 Krock !mod simple_protection
17:35 comradmax tons, need to use up all 16gb, so far seen only 20% used
17:35 MinetestBot Krock: Simple protection [simple_protection] by Krock - https://forum.minetest.net/viewtopic.php?t=9035
17:35 arsdragonfly redis makes heavy use of the memory
17:35 Krock definable area sizes ^
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17:50 comradmax hmm, need newer cmake to compile SpacialIndex...
17:52 Krock You can ignore that library :P
17:52 comradmax but it says it'll be faster
17:53 Krock What will be faster?
17:53 jin_xi less slow...
17:53 comradmax ENABLE_SPATIAL      - Build with LibSpatial; Speeds up AreaStores
17:53 comradmax whatever that is..
17:55 comradmax but that thig will have increased speed, even if i dont know what it is
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18:00 Krock arsdragonfly, dungeon at -15m
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18:51 comradmax redis fixed the issue with mapper drawing only white
18:55 comradmax http://www.pasteall.org/pic/93716
18:55 comradmax 5mb, set your modems to receive
18:58 comradmax im the Banana King from beyond the wall
19:07 Krock Is there any mod for a leveling system in swords and armor yet?
19:10 freeemint_ Krock, nope, do not thing so.
19:12 freeemint_ Found nothing on Forum, too.
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19:13 Krock freeemint_, that's sad but thanks for the help :)
19:14 freeemint_ Krock, are you interested in moding this?
19:14 freeemint_ Its on my TODO as well
19:15 Krock freeemint_, I had the idea of using the mana mod to "insert power"
19:15 Krock and increase the strength with it
19:15 Krock but then.. mana is infinite, so using ores might be a better idea
19:15 freeemint_ mhee, i thought of rpg based aproach
19:16 freeemint_ with potions/[mana?] to give a temporal boost
19:20 freeemint_ how long would your mana boost last?
19:21 Krock no idea, haven't planned that far
19:21 freeemint_ Can you boost mana regeneration by mana?
19:21 freeemint_ Sounds questionable.
19:21 Krock exponential mana growth \o/
19:22 freeemint_ *mana regeneration speed growth
19:22 freeemint_ yep game get brocken quickly.
19:23 freeemint_ In particular if one uses bots ...
19:24 freeemint_ When you got an prototype going, would you mind send wintermute a PM on the forum.
19:26 freeemint_ Krock?
19:26 Krock Eh yes.
19:26 Krock No idea when I will start coding it
19:26 Krock perhaps I'll just do it with ores
19:27 Krock (as "power source")
19:28 Krock freeemint_, I guess there's no way to manipulate the hit-speed of a tool while playing yet :(
19:29 freeemint_ but you can emulate it damage wise, but its not the same...
19:31 freeemint_ well, its possible if you reroute all clicks with weapons through your own service and set player damage there.
19:31 freeemint_ just the animation is async.
19:32 freeemint_ [Works by my understanding.]
19:33 freeemint_ Krock, what do you plan doing with ores? didnt get it
19:33 Krock freeemint_, just new crafted swords :)
19:34 freeemint_ There are many mods like that...
19:34 freeemint_ What do you plan adding?
19:35 Krock My target is to add upgrades for all sword types
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20:02 freeemint_ Krock: Do you plan to make an mod-API so you can handle sword-generation for every mod?
20:03 Krock No, that not
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20:53 MinetestBot [git] duane-r -> minetest/minetest: Add get_biome_id(biome_name) callback a5bdfb6 http://git.io/vcwlV (2015-10-02T22:49:31+02:00)
20:53 MinetestBot [git] SmallJoker -> minetest/minetest: Add environment variable MINETEST_WORLD_PATH 21944a0 http://git.io/vcwlr (2015-10-02T22:47:13+02:00)
20:58 zat What we need are the humidity and heat values back.
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21:14 * STHGOM is away: )
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21:36 xfceKris What's the largest value a form can be given in size = [W,H]?
21:37 xfceKris going afk, ping me if you have an answer.
21:37 comradmax can i somehow load a mod into a multipleyer game, that is not supplied by the server?  i would like to have the music mod while playing online, but it's at the least 10mb media download, so not smart for servrs i guess
21:42 Glorfindel I don't think so
21:42 Glorfindel that is a feature that I would like added to minetest
21:42 Glorfindel client-side mods
21:43 Glorfindel ones that don't affect gameplay, but would add better sounds or whatever
21:43 est31 well, that's a tough thing
21:43 est31 either you supply a stupidly locked down API for such mods
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21:44 comradmax sound tho, and textures, could be ok to have thos as individual cases
21:44 est31 or you have to check such mods for their gameplay effects
21:44 est31 mod by mod
21:44 est31 well, textures already work
21:44 comradmax server can send those, but everyone konws sounds and images are what most of the size is.  that's why xbox games are on dvds
21:45 comradmax textures do that now?
21:45 est31 yea there are texture packs
21:45 Glorfindel well, add soundpacks then ;)
21:45 comradmax for an easy win, someone might be able to make this work for audio
21:46 * comradmax drooled
21:47 est31 comradmax, what about downloading the pieces and opening them on VLC?
21:47 comradmax that's even easier, i guess i can do dat
21:48 waressearcher2 comradmax: "that's why xbox games are on dvds", in compare to PS3 blueray ?
21:48 comradmax audio api should support some kinda events tho, so real in game music that changes would be nice
21:48 comradmax waressearcher2: my point was that it is big
21:49 comradmax waressearcher2: compared to 1.44" floppy and dos :)
21:49 comradmax lol, mb, not "
21:50 Glorfindel lol
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21:54 waressearcher2 comradmax: lot of gamers are on 100Mbit/s internet, its not a problem to wait 10-20 minutes to download 10GB of data instead of going to store and buy DVD
21:55 comradmax does the client download server mods each time it connects?
21:56 est31 no
21:56 est31 server mods are entirely kept on server
21:56 est31 in the future there will be a download yes, but not right now
21:56 est31 now we only download things like nodedefs
21:57 comradmax how are the image and audio files handled in this process?
21:57 Fixer joined #minetest
21:58 est31 they are downloaded yes
21:58 comradmax i assumed that's what the 'media' is when it says downloadinf media
21:58 est31 but only if they dont exist yet
21:58 Fixer OldCoder, are you here?
21:58 OldCoder Yes
21:58 comradmax client-server 1st compares media checksums?
21:58 OldCoder I am emailing you now
21:58 OldCoder Or was
21:58 Fixer oh
21:58 OldCoder Hold on a moment
21:58 OldCoder Moment
21:59 Fixer replied to you
21:59 OldCoder Fixer, point #1: You have all privs again now
21:59 OldCoder Fixer, point #2: A lot of work has gone into getting the world to exactly where it is now.
22:00 OldCoder Coffeecrafter, stormchaser, and I have started to make other repairs, and it's going well. I think we'll proceed using the current map as a base, but reset regions as necessary.
22:00 OldCoder Done
22:00 est31 comradmax, client compares them yes
22:00 OldCoder Email me coords as discussed in the forum thread and I'll reset individual regions
22:00 OldCoder The regions can be as small or large as you wish
22:00 Fixer OldCoder, so no reset, than I will fix small slab problems and email you large ones
22:00 OldCoder But will include whole mapblocks so be careful
22:00 OldCoder Right
22:01 OldCoder Slabs don't work, though, right? New ones, I mean
22:01 OldCoder For manual repairs, need to wait until I fix that?
22:01 OldCoder Or can you use
22:01 Fixer don't understand you
22:01 OldCoder wrench to rotate?
22:01 OldCoder Hm
22:01 Fixer i can use wrench
22:01 OldCoder Fine
22:01 OldCoder Email me coords of boxes to reset
22:01 OldCoder And I will do so
22:01 OldCoder No problem
22:01 Fixer yeah, ok, let me fly a lot
22:01 OldCoder Is this acceptable?
22:02 OldCoder I wrote a fast 'C' program last night
22:02 Fixer yeah, ther e will be a lot of places
22:02 OldCoder It can do a reset of buildings or entire cities
22:02 OldCoder If you wish to reset a 500x500x100 region
22:02 OldCoder I can do that; will that help?
22:02 OldCoder But not near spawn, we worked hard on that
22:03 OldCoder In short, we can reset entire continents
22:03 OldCoder No WorldEdit is needed. I can use CoderEdit :P
22:03 est31 WorldEdit is real slow agreed
22:03 OldCoder I wrote it in 'C' finally
22:03 est31 manually writing it is much more easier and faster
22:03 OldCoder I had been using a Perl script for 2 years
22:04 est31 nice
22:04 OldCoder Last night I reset CoffeeTopia
22:04 OldCoder An entire continent
22:04 OldCoder Everything North of 14,000 in Redcrab
22:04 Glorfindel wow
22:04 OldCoder I did it in Perl and in 'C' then byte-compared the results
22:04 OldCoder Matched perfectly so I am confident
22:04 est31 how can you byte compare it?
22:05 est31 you delete the mapblocks right?
22:05 OldCoder They are just disk files
22:05 OldCoder I did the following
22:05 OldCoder This will be very useful to world admins in the future
22:05 OldCoder I started with my virgin Redcrab map and a map we had worked on
22:06 OldCoder I told the program to take everything North of 14,000 from Old Redcrab and everything South from New Redcrab
22:06 OldCoder I did this using both Perl and 'C'. Then I byte-compared the two resulting maps.
22:06 OldCoder They matched. So I can now do this:
22:06 Fixer will need a lot of screwdrivers :p
22:06 OldCoder Take a dozen Minetest worlds
22:06 OldCoder Select cities from all of them up to 5000x5000 in size
22:06 Miner_48er joined #minetest
22:06 OldCoder Merge the cities into a new world
22:07 OldCoder Positioned as I please. Useful, no?
22:07 est31 nice
22:07 est31 yea
22:07 OldCoder Fixer, again; if you would like to reset ALL of Fixylvania (5000x5000) just send me the coords
22:07 OldCoder We can reset 25,000,000 square miles at once
22:07 OldCoder No screwdrivers needed
22:07 comradmax OldCoder: does it copy the block names, so cities with mods will require these mods in the new one?
22:07 OldCoder But not the regions we worked on this week near spawn
22:07 OldCoder Yes
22:07 OldCoder Even chests
22:07 Fixer oh, ok
22:07 OldCoder and chest ownership
22:08 OldCoder The ONLY thing that is lost
22:08 OldCoder Is areas protection
22:08 OldCoder I may be able to do that
22:08 OldCoder If I have the original areas.dat file
22:08 comradmax why is rotation lost?
22:08 OldCoder It is no longer lost
22:08 Fixer i'm fixing near spawn right now, later i will collect data on towns
22:08 comradmax oh
22:08 OldCoder In the case of Redcrab, MoreBlocks is MoreBad
22:08 OldCoder MoreBlocks is Bad
22:08 OldCoder MoreBlocks is Sad
22:08 OldCoder MoreBlocks makes one Mad
22:09 OldCoder No relief is to be Had
22:09 OldCoder From MoreBlocks :P
22:09 OldCoder There is a bug
22:09 OldCoder in MoreBlocks
22:09 OldCoder If you take an old world
22:09 OldCoder and try to move it
22:09 OldCoder MoreBlocks says
22:09 OldCoder <moreblocks> I hate backwards compatibility
22:09 OldCoder and this happens:
22:09 Fixer spawn has lots of rotated blocks on pathways so i'm fixing them now
22:10 OldCoder http://minetest.org/images/151001_fix1b.jpg
22:10 Fixer but those blocks do look good, just buggy ;)
22:10 OldCoder Pretty as a porcupine ^
22:10 OldCoder http://minetest.org/images/151001_fix1b.jpg
22:10 OldCoder I patched this
22:10 Fixer seen it
22:10 OldCoder It will no longer happen with MoreBlocks Coder Edition
22:10 OldCoder This is for comradmax
22:10 Fixer i seen a lot of buildings with such tree-like things
22:10 OldCoder The result is this:
22:10 OldCoder http://minetest.org/images/151001_fix1a.jpg
22:11 OldCoder So, all I need to do is reset the parts of New Redcrab that were converted
22:11 comradmax that looks better than 1st
22:11 OldCoder by MoreBad
22:11 OldCoder Yes
22:11 OldCoder Also:
22:11 OldCoder
22:11 OldCoder http://minetest.org/images/151001_fix2b.jpg
22:11 OldCoder http://minetest.org/images/151001_fix2a.jpg
22:11 OldCoder
22:11 Fixer fix the walking speed!
22:11 OldCoder Which one would YOU invite to dinner? :P
22:11 OldCoder Fixer, to what number?
22:12 Fixer redcrab 0.4.4 one?
22:12 OldCoder Which is? :-)
22:12 Fixer it feels fast
22:12 OldCoder Well, choose a number
22:12 * OldCoder will comply
22:12 comradmax 7
22:12 Fixer default in 0.4.13 and be done with it, it is running now
22:12 comradmax chose 7
22:12 OldCoder comradmax, t y; which setting is this?
22:12 comradmax idk, i just had to choose a number
22:13 OldCoder Ah
22:13 OldCoder It is 6 presently
22:13 OldCoder Should slower be 5? Or 7?
22:13 OldCoder Trying 5
22:13 OldCoder Fixer, restarting for Slow Walk Mode
22:15 OldCoder Fixer, do not spend hours on a building
22:15 OldCoder You *can* email me coords
22:15 Fixer i was fixing grief
22:15 OldCoder Ah
22:15 OldCoder I mean the porcupine buildings
22:16 Fixer i know
22:16 phantombeta joined #minetest
22:16 OldCoder Anyway Fixer I must focus elsewhere. I have worked pretty hard on this.
22:16 Fixer let me look spawn and later i will start with this slab ---p
22:16 Fixer good work already
22:16 OldCoder We have the conversion, know how to fix slabs, have moved over Coffeecrafter's stuff
22:16 Xenoth joined #minetest
22:16 OldCoder Also Fort Noogah StormChaser stuff
22:17 OldCoder I have fixed some of the travelnet problems
22:17 OldCoder And imported ownership
22:17 Fixer oh wait
22:17 OldCoder We have some of the buildings that are missing from Old Redcrab
22:17 OldCoder Yes?
22:17 Fixer default door opens with left click, homedecor with right iirc
22:17 OldCoder Is there a change needed?
22:18 Fixer all doors must be opened with right click
22:18 Fixer like in 0.4.13
22:18 OldCoder So you wish a patch?
22:18 OldCoder Stop talking about 0.4.13. This is based on 0.4.Redcrab :P
22:18 OldCoder If you knew
22:18 Fixer i know, does it needs lots of patching?
22:18 OldCoder What was required
22:18 OldCoder Heh
22:18 OldCoder I am rewriting the _game
22:18 OldCoder Just to make the world work
22:19 OldCoder Not lots
22:19 OldCoder But deep little changes
22:19 OldCoder So, regarding door
22:19 OldCoder What are you requesting?
22:19 Fixer default 0.4.4 redcrab minetest doors should be opened with right click (will be inline with homedecor and 0.4.13)
22:20 Fixer just a suggestion
22:20 OldCoder Is this somewhere in default?
22:20 Fixer yes i guess
22:20 OldCoder No
22:20 OldCoder R
22:20 OldCoder Is this regarding doors mod?
22:20 Fixer because now default 0.4.4 doors is by left click, and homedecor is by right %) i'm not sure what the mod it is, i can name node id
22:21 OldCoder Is this regarding doors mod?
22:21 OldCoder Ah
22:21 Fixer doors
22:21 Fixer doors: mod
22:21 OldCoder Fixer, I will need more information
22:21 OldCoder In doors mod
22:21 OldCoder It is by punch
22:21 OldCoder Punch is left-click, correct?
22:21 Fixer punch by left mouse click
22:21 Fixer hmm
22:21 OldCoder This is what the mod is
22:21 Taurith joined #minetest
22:21 OldCoder It is punch
22:21 Fixer yes
22:21 OldCoder Are you requesting a new doors mod?
22:22 OldCoder How does latest doors mod behave?
22:22 OldCoder And how did this work in Old Redcrab?
22:22 Fixer i know only default one in mt
22:22 OldCoder How did this work in Old Redcrab?
22:22 Fixer by left click
22:22 OldCoder So we should keep that, correct?
22:23 Fixer depends on your liking, it is funny to open different doors with different mouse button, it is not a problem for me
22:23 OldCoder I can ask VanessaE how to make HomeDecor doors the other way
22:23 Fixer just describe it on forum
22:23 OldCoder You can do so; I am exhausted :-)
22:23 OldCoder I can ask VanessaE how to make HomeDecor doors the other way
22:23 Fixer ok
22:23 OldCoder Then it will be consistent
22:23 Fixer no
22:23 OldCoder Just ping VanessaE
22:23 OldCoder No?
22:23 Fixer Vanessas doors are right way
22:23 OldCoder But we wish to match
22:23 Fixer they open like default doors in 0.4.13
22:23 OldCoder Old Redcrab
22:23 OldCoder Correct?
22:24 OldCoder I just found the change
22:24 OldCoder One-line patch
22:24 OldCoder And her doors will open with left-click
22:24 OldCoder Making the change now
22:24 Fixer you mean to ask Vanessa to patch old version of homedecor just for Red Crab so all doors will open with punch?
22:24 OldCoder I  found it myself
22:24 OldCoder One final question
22:24 Fixer oh
22:25 OldCoder Does new doors mod open left or right?
22:25 OldCoder Latest?
22:25 Fixer is this built in MT or separate mod?
22:25 OldCoder Both. Let me clone MT_game now
22:25 OldCoder brb
22:25 Fixer default doors in Minetest Game open with right mouse click
22:25 Fixer 0.4.13
22:25 OldCoder wait
22:26 OldCoder stop talking 0.4.13 this is 0.4-Redcrab
22:26 OldCoder wait
22:26 Fixer ok
22:26 Fixer we can make RedCrab way
22:26 Fixer then make Vanessas doors open with punch
22:26 OldCoder Which will people prefer?
22:26 Fixer dunno, we can make a poll
22:27 OldCoder I will make it Redcrab way for now
22:27 OldCoder Can change later
22:27 OldCoder Hang on
22:28 OldCoder Restarting to make doors consistent
22:30 OldCoder Fixer, indicate if it worked
22:30 Fixer nope
22:30 Fixer wait
22:30 * OldCoder made the change
22:30 Fixer same as before
22:30 OldCoder Hm...
22:30 OldCoder Wait
22:31 OldCoder Oh lovely
22:31 OldCoder Fixer, this is done at place time
22:31 Fixer lol
22:31 OldCoder We'd need to reset all doors
22:31 OldCoder :D
22:31 Fixer :S
22:31 Fixer no way
22:31 OldCoder Let me look at the other direction
22:32 OldCoder Restarting to try new doors
22:32 DMackey joined #minetest
22:33 OldCoder Fixer, try both types of doors now using right-click
22:34 OldCoder I think this is on-place too
22:34 OldCoder This issue cannot be fixed if so
22:34 Fixer it is consistent now
22:34 Fixer all doors with right click now
22:35 OldCoder Happy?
22:35 OldCoder It is a change from Old Redcrab. Hopefully people will not be annoyed.
22:35 Fixer yes, thank you! have you reverted Vanessa part to right click back?
22:35 OldCoder Yes
22:35 OldCoder Test it
22:36 Fixer ok
22:36 Fixer yes, doors are ok now, big thanks!
22:37 Fixer i will resume with spawn slab fixes
22:39 cimbakahn joined #minetest
22:40 OldCoder
22:42 cimbakahn Does anyone know how to get the lv music player to play music?  And does anyone know how to make the cnc fully functional?
22:44 cimbakahn I tryed them on server and single player both, and they are both a NO GO.
22:45 cimbakahn If you have to add music for the lv music player, where do you put the music, and what format must it be in.
22:46 RealBadAngel format is ogg
22:46 RealBadAngel need to check for name format and the folder, hold on
22:47 cimbakahn Both machines when attached to power read they are idle, so i am sure they work.  It's just that something is missing.
22:48 cimbakahn It's just that they are both missing something.
22:48 RealBadAngel 'folder is ./sounds in technic mod
22:48 cimbakahn ok
22:48 RealBadAngel name is technic_trackX.ogg
22:48 RealBadAngel x = 1 - 9
22:49 RealBadAngel https://github.com/minetest-technic/techn​ic_game/tree/master/mods/ambience/sounds
22:49 RealBadAngel you can grab tracks from here
22:50 phantombeta joined #minetest
22:52 OldCoder Fixer, I need to rest and work IRL. Please feel free to email me coords for areas to be reset. You don't need to repair slabs manually except in areas that we have already done work in.
22:52 cimbakahn Is this the path you are talking about ----> /home/cimbakahn/.minetest/m​ods/technic/technic/sounds
22:52 Fixer np, i just found a new pain in *** place near spawn
22:52 OldCoder
22:52 Fixer with lots of stairs :S
22:53 OldCoder !
22:53 OldCoder Wait
22:53 Fixer that red and glass thing %)
22:53 OldCoder We *can* reset that! Just beware: Reset affects the entire 16x16x16 map blocks
22:53 OldCoder Is this building near sensitive areas?
22:53 Fixer yeah
22:54 Fixer nevermind i will do it manually
22:54 OldCoder Use your own judgment. I don't object to resetting near spawn. It depends on what work we have done there.
22:54 OldCoder OK
22:54 OldCoder As you see fit
22:54 Fixer pain in the ass, but i can do it in a hour or so and dozens of screwdrivers %)
22:54 OldCoder I'll be here this evening, which I assume will be the morning your time
22:54 OldCoder The building is much smaller than 16x16x16 ?
22:55 Fixer it has 4 support structures and they all made of stairs :S
22:55 OldCoder The building is much smaller than 16x16x16 ?
22:55 Fixer bigger
22:55 OldCoder Then
22:55 OldCoder why don't we reset its interior parts?
22:55 OldCoder Do this
22:55 OldCoder Divide xyz by 16
22:55 OldCoder Truncate decimal parts
22:55 GunshipPenguin joined #minetest
22:55 OldCoder Then you can see exactly what mapblocks are affected
22:55 OldCoder Do you follow?
22:56 Fixer it is painful, let me do it manually
22:56 OldCoder I will rest now
22:56 OldCoder
22:56 Fixer even sadism could be good sometimes
22:56 OldCoder This is masochism actually
22:56 Fixer lol
22:56 OldCoder Hm before I go I will come look
22:57 OldCoder remember that you have settime
22:57 OldCoder We could easily reset this
22:58 OldCoder OK
22:58 OldCoder ttyl
22:58 anunakki joined #minetest
22:58 Fixer i think i can fix it easily with screws
22:58 Fixer needs only one rotation
22:59 Fixer practically all slabs are fixed by left mouse click with screwdriver
22:59 Fixer don't bother i will fix it
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23:13 Fixer fixed it
23:17 * STHGOM is back (gone 02:03:50)
23:20 sfan5 STHGOM: away scripts are not useful, please disable yours
23:25 STHGOM k
23:31 Out`Of`Control sfan5: hi can i pm you?
23:32 nm0i STHGOM: http://bisqwit.iki.fi/jutut/away.html
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