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IRC log for #minetest, 2015-07-15

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All times shown according to UTC.

Time Nick Message
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00:11 asl97 ugh... so many emails...
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01:12 LinuxGuy2020 Are the technic mod blocks usable with mesecon stuff to make more advanced things or are they seperate?
01:12 asl97 mesecon doesn't have much stuff
01:12 asl97 iirc
01:16 asl97 LinuxGuy2020: what do you mean advance stuff?
01:19 sofar LinuxGuy2020: most interesting technic blocks work well together with mesecons and pipeworks, they complement nicely
01:20 LinuxGuy2020 sweet thats what I wondered thank you
01:20 sofar e.g. mining machine feeds blocks into a chest, which pipeworks can empty for you, which requires mesecons to drive them
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01:21 sofar things like the CNC machine, not so much, same with compressor/extractor and LV/MV furnaces, they can do without mesecons
01:21 sofar but the auto-miner is pretty rad
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01:49 asl97 LinuxGuy2020: it still depending on what you mean by advanced things.  iirc, it isn't possible to use mesecons signal to turn on or off a technic machnic (but you could use a piston to disconnect them from a power source)
01:49 LinuxGuy2020 Yeah combining is what I originally meant
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02:59 Pilcrow182 grr. why do allow_metadata_inventory_put and allow_metadata_inventory_take only have a single listname and index, rather than a from_list, from_index, to_list, and to_index like allow_metadata_inventory_move? when a player drags an item from a node's inventory, onto a different item in his main inventory (thus swapping the two), is there any way to tell what item is *leaving* his inventory?
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04:08 Wayward_One I found another possibly illegal Minetest copy: https://play.google.com/store/apps​/details?id=com.stechapp.megacraft
04:12 Wayward_One It seems that person has several different copies, actually
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06:32 yaman what is the best way to produce a good texture?
06:33 asl97 hand make using a editor that support texture mode
06:33 asl97 for me anyway
06:34 asl97 texture mode is also know as Wrap-Around Mode in some editor
06:34 yaman That is what I am currently trying to do, but I can't get to a result I am satisfyed with
06:36 asl97 it's not tiling properly?
06:38 yaman It is a craft item, I feel like I don't have enough space, I am trying to create medical needle like this one
06:38 yaman http://image.shutterstock.com/display_pic​_with_logo/60691/60691,1148380905,1/stock​-photo-medical-needle-filled-with-a-vibra​nt-green-medicine-or-toxin-1348934.jpg
06:38 asl97 oh, item texture
06:38 asl97 you know that you can make it bigger than 16x right?
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06:39 yaman yes, but I want to be consistent with default game
06:39 CWz Vanesse's mostly vanilla server's spawn http://s9.postimg.org/b1uq764​ov/screenshot_2422037725.png
06:41 asl97 CWz: the image is too small for me to see anything, postimg has a hotlink protection thing which scale the image way down
06:42 CWz asl97: Thanks for the info. hmm any other image hosting site
06:42 asl97 http://postimg.org/image/b1uq764ov
06:43 asl97 just link to the image page instead of a direct link
06:43 CWz Ok
06:45 yaman if there was a drug to cure cancer, what color would it be?
06:45 yaman I am currently using #ffe58a but I am not sure if it fits
06:45 Pilcrow182 when did you take that screenshot, CWz? looks like I'm right under the spawn, as my name is dead-center...  :P
06:46 Pilcrow182 anyways, I'm heading to bed. g'night all...
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07:12 rubenwardy asl97, my server's been up for 16 hours w/o crashing. O_o
07:12 asl97 maybe someone build a house too in that time :P
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07:15 Darcidride Hi, someone can remove me and my mask/ip from the redirection ##fix-your-connection pelase ?
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07:18 VanessaE ;op
07:18 * VanessaE pokes ChanServ
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07:22 rubenwardy there's been 92 players and been 60 rounds (not including the current one) in 16 hours
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07:25 asl97 rubenwardy: there is a house on the server xD
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07:49 rubenwardy back
07:49 rubenwardy really?
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08:16 asl97 rubenwardy: the server seem to be really lagging, maybe it's just me though
08:16 rubenwardy I'll restart it, might help
08:16 rubenwardy it was fine last night
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08:31 julienrat Hi all
08:32 julienrat I would like to disable fire blocks in my world
08:32 julienrat is it possible ?
08:33 asl97 google it, it been asked and answer plenty of times
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08:33 JamesTait Good morning all; happy Gummi Worm Day! 😃
08:36 asl97 julienrat: if you still can't find it:
08:36 asl97 https://github.com/minetest/minetest_g​ame/blob/master/minetest.conf.example
08:37 rubenwardy in ssh, when I scroll it goes through the command history rather than scrolling up and down - how to fix?
08:37 asl97 it really depend on your shell
08:37 asl97 most of the time it's just the page up/down button
08:39 rubenwardy server up again
08:39 rubenwardy using new code, so may have new bugs, lol
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08:40 julienrat excellent thx asl97
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08:44 Calinou julienrat, disable_fire = true
08:44 Calinou asl97, please answer people directly next time :P
08:44 julienrat done Calinou  thx
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09:42 test11 http://irc.rubenwardy.com/irc/ XD
09:43 test11 my irc client
09:58 Krock lovely client
10:17 Calinou looks Bootstrap-y
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10:42 amadin_ Anybody can help me with this forum.minetest.net/viewtopic.php?f=6&t=12816 ?
10:43 amadin_ why server erase map.sqlite?
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11:19 Krock amadin_, are you using the newest minetest version and libraries?
11:20 amadin_ 0.4.12 from repository sid on debian
11:20 Krock I mean newest indev version
11:20 amadin_ i read wiki about server on debian and do it
11:24 amadin_ but in wiki i 0.4.10, so i connect sid repository and download and install 0.4.12
11:24 amadin_ minetest-0.4.12+repack
11:24 amadin_ about dev i find nofing in wiki
11:25 amadin_ nothing
11:26 amadin_ to start server i used start-stop-daemon
11:27 amadin_ i wrote about in on forum
11:28 amadin_ abou it
11:28 Krock yes I saw that one
11:29 amadin_ In wiki no anymore about dev version of server
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12:27 CWz what is BS?
12:27 proller BullShit
12:27 CWz but what does it do in minetest's code
12:28 proller BullShit multiplier
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12:36 VanessaE it stands for Block Size actually
12:37 VanessaE but why it exists only c55 really knows
12:55 RealBadAngel its only to make coords different than in irrlicht
12:56 VanessaE which raises the question... why?
12:57 VanessaE what was to be gained by doing so?
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13:05 Calinou more floating-point precision?
13:05 kahrl to avoid bugs caused by accidental implicit type conversion
13:06 kahrl or more specifically, to make sure accidential conversions immediately apparent because something is scaled by a factor of 10 or 1/10
13:06 kahrl to make such*
13:12 VanessaE ok so kahrl knows too ;)
13:12 VanessaE kahrl: in any case, it sounds like that's something that should be weeded out now.
13:13 kahrl it's still helpful whenever new code is being written :)
13:16 jin_xi_ hm, i found it very confusing when i tried modifying particle code and suspect its a reason why particles move at different speeds when using MTs collisionMoveSimple vs irrlichts own particle movement code
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13:31 Inocudom Tell me, how many of you are aware of the fact that the president of Nintendo Of Japan just died at the age of 55 only a few days ago.
13:33 Inocudom Tell me, how many of you are aware of the fact that a powerful typhoon is heading right for Japan, right for Nintendo Of Japan's headquarters.
13:35 Inocudom You see, this summer really is Satan's Summer. Everything that has happened, the massive number of severe thunderstorms, the grass being in hyper mode always. These things prove that to be true.
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13:38 twoelk pff
13:38 Inocudom You see tragedy concerning Nintendo, but I see their sins coming back to hurt them. I lost all respect for them thanks to Rosalina and Kid Icarus Uprising.
13:39 twoelk this is the summer of Pluto ;-P
13:39 Inocudom Pluto is heavily associated with Saturn.
13:40 twoelk rather with neptun - gravity wise
13:40 VanessaE Inocudom: come on man, don't start with the conspiracy theory crap
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13:41 Inocudom Yes, but I am speaking of the pagan deities that those planets are named after.
13:41 VanessaE Inocudom: you've been predicting gloom-and-doom for years now
13:41 twoelk seen the disney pluto lookalike pic on pluto?
13:43 Inocudom Now, as a general message to everyone in the Minetest community, I sincerely hope that you are keeping the occult out of Minetest. It already gets way too much glorification in the mass media, so it doesn't need to be here as well.
13:43 VanessaE better a pagan than some bible-thumping in-your-face religious nutbag.
13:44 VanessaE (you know the kind.  we've all met them)
13:44 Inocudom But both are better than a Satanist.
13:46 VanessaE perhaps
13:47 Inocudom I am not surprised by the comparison of the dog with the dwarf planet. Walt Disney himself knew things waaaaaaaay before we ever did.
13:47 VanessaE As I have said before, clean up your own house before you complain about how messy someone else's is.
13:47 twoelk fun fact: once Bram Stoker made vampires popular as literature figurs the rural people stopped believing in real life vampires. Don't know exactly what's in the heads of the modern vampire fans though
13:48 Calinou <Inocudom> You see, this summer really is Satan's Summer
13:48 Calinou The Well of Wishes awaits you in the Crypt of Decay!
13:48 Inocudom In that case, RoundSaturn'sEye's may need quite a bit of cleaning. Many people are making claims against him lately on YouTube.
13:48 VanessaE Inocudom: except that Pluto, the dog, was not named by Walt Disney.
13:48 VanessaE he was named by Norm Ferguson.
13:49 twoelk pluto is not a satelite of Mickey?
13:49 VanessaE nope
13:50 VanessaE in fact according to the Wiki article, he was tracking mickey (in the escaped-criminal sense) in his first cartoon, and he wasn't named then.
13:50 twoelk rats -- or rather - woof
13:51 twoelk hm as a hunting pointing dog he might fitt beter to point at Donald :-)
13:51 Inocudom This has indeed been a brutal summer. The heat, the storms, the grass going faster and thicker than ever before.
13:51 Calinou the grass here is more yellow than ever before
13:51 Calinou and shorter than ever before too :P
13:51 VanessaE Inocudom: nope. been quite mild here in the Blue Ridge/Smokies.
13:52 VanessaE only had to use the air conditioner for a matter of several non-contiguous days, and that was only for temps in the mid 80's.
13:53 Inocudom Some areas in the northeast have been getting flooded repeatedly due to an endless pattern of severe storms.
13:53 Inocudom Well then, VanessaE, you are very lucky. There was a nasty heat wave in the southeast not too long ago.
13:54 VanessaE and those severe storms are no worse than I've seen in the past 41 years.
13:56 Inocudom Well, one things for certain, the drought in California is the worst its ever seen. Those wildfires are really going to town there.
13:57 Inocudom That is, if the news is reporting it correctly. They can just make up any story they please and know with absolute certainty that people will believe them no matter what.
13:58 Inocudom Ocs101 himself said that the news outlets make use of CGI effects on a regular basis. If it can be done in movies, it can be done in anything and everything.
13:59 Inocudom The ability to lie and deceive is greater than it has ever been before.
13:59 twoelk argh, just can't find the date, but that one summer of about 10000 years ago, that was a pivotal summer. All of a sudden the glaciers started melting, the landscape changed whole groups of mega fauna species went extinct and lots of moderate climate loving plants invaded and obliterated the tundra that middle europe was at the time.
14:01 twoelk who needs CGI? Lots of russian and chinese fotos have been edited since the twenties to erase non wanted persons
14:01 Inocudom The vast majority of mankind thinks that Earth is a utopia, but it is not. Even the Bible says that mankind will not last forever, and so does Splatoon.
14:02 twoelk the egyptians erased memories of Hatshepsut and Echnaton
14:04 Inocudom Ocs101 also said that the news can reuse old footage from earlier events to create new stories. Remember, everyone can be bought for a price, and everyone can lie through their teeth for a big, fat paycheck.
14:05 Inocudom This is true in the mass media always, and it was designed to be that way. Same with science. Same with history.
14:08 Inocudom Remember, the victors write the history books.
14:08 twoelk people are people, have always been and will always be, nothing new under the sun.,Shakespeare has allready explored every possible plot twist
14:09 Inocudom And Judy Funnie from Doug is obsessed with him.
14:10 twoelk :)
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14:11 Inocudom Another thing to consider is that the powers that be consider every single outcome of every single one of their actions before they take them.
14:13 Inocudom Think of them as thinking in terms of parallel universes and you will start to get the picture. Imagine them drawing you into a notebook, and then drawing every single choice you could make concerning a matter.
14:15 Inocudom Now, think of them doing the same for every single one of those choices, and then doing the same for the choices of those choices, and then going on for 30, 50, 100 turns down the road.
14:17 twoelk ha you just proved the universe has to collapse some day
14:17 Inocudom The universe that we live in is finite, thus it can be comprehended by a computer that is powerful enough. For example, I once heard that everything in a human brain can be put onto a CD ROM, which does not equal even 1 GB.
14:18 Inocudom I have my doubts about that, but that is beside the point. The point is that the scientific community at large believes that.
14:18 twoelk some brains may contain far less :)
14:19 Inocudom You bet they do. Human IQ is plummeting.
14:20 Inocudom For example, how many times has the custom player model feature ever been added to Cube 2 Sauerbraten? Never has been, never will be.
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14:21 Inocudom A wise man accepts that some things really are impossible, omni-impossible.
14:22 Inocudom A wise man accepts facts and sees reality as it really is, not as he wants it to be. A wise man is always humble.
14:22 Calinou the first time I joined a Quake 2 server, I had many models download
14:22 Calinou one of them was a cow made of cubes
14:22 VanessaE a wise man also realizes when he's going on with an off-topic doomsday rant, too.
14:23 Inocudom Only big, commercial games ever get vast mods and vast player models. Sauerbraten, Red Eclipse, and Tesseract will never see them.
14:23 twoelk aw come on Vanessa, we had just made it to cubic cows and you push us back offtopic
14:24 VanessaE :P
14:26 Inocudom Of course, neither will Splatoon, due to the fact that Nintendo made it. Even they must learn that what goes around comes around. When they anger their fans and put subliminal messages in their games, their will be repercussions.
14:28 Inocudom Even though a number of their fans are more than happy to pirate their games.
14:28 twoelk I like the "you can build anything" message of minetest
14:29 twoelk although some players are irritated when not told what to do
14:30 Inocudom No matter how godlike or invincible a man thinks he is, he cannot escape judgment. He might be able to escape it in this world (and many do,) but they all have to pay up in the afterlife.
14:31 twoelk but but there are so many competing concepts of what afterlife might be like
14:33 Inocudom That is a good phrase for Minetest, twoelk. However, creative inspiration seems to be rare these days. I myself have lost pretty much all of my creative abilities. Both from the never-ending onslaught of grass cutting, and from God himself.
14:35 twoelk hehe I gave up the endless battles against my grass some three years ago
14:35 Inocudom I guess the Almighty does not want any competition. I have come to the conclusion that Adam and Eve did not have the ability to create nor to build until after they fell.
14:36 TBC_x Do open formspecs block chunk loading?
14:37 Inocudom After all, none of the animals can create nor build at the level that we can. The ones that even come close are wasps, bees, and ants. Think about that for a moment.
14:37 twoelk I had spent so much time mending the garden, making it look a wonder of nature and hiding my tending of how every leaf looked
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14:39 Inocudom Their lifestyle will be the future of mankind. Humanity becoming hive-minded is a inevitable fact. Science itself worships that idea, and so do the world governments.
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14:40 Inocudom TBC_x: Quite frankly, I would not be suprised if they did, but I am not an expert on the engine in Minetest. Hopefully, Calinou or VanessaE could answer you, but so could paramat.
14:42 VanessaE TBC_x: they do not.
14:42 TBC_x cause the chunks did not load since morning
14:43 TBC_x probably valgrind wonkyness
14:43 twoelk you paused the client?
14:43 VanessaE that would be why :)
14:43 VanessaE the pause menu pauses EVERYTHING if it's singleplayer
14:43 VanessaE including block loading :)
14:45 TBC_x well... the server runs in another terminal
14:46 twoelk if nothing happens in a block, why should it load?
14:47 twoelk or do you use world anchors from technic-mod?
14:47 TBC_x no mods
14:47 TBC_x except that ambience, unless it is minetest_mod builtin
14:47 TBC_x http://sprunge.us/FHEJ
14:48 TBC_x gonna hack on that
14:52 asl97 24mb lost is quite a bit if it really only use 33mb
14:53 TBC_x i wasn't even going anywhere
14:53 TBC_x because the world did not load very far
14:55 twoelk the map not loading while you are in it is another issue
14:56 twoelk if this happens shortly after joining and the loaded parts are only a few, you will have to rejoin as it never recovers
14:57 twoelk if this happens way into a session you may have lost connection to the server and will have to reconnect.
14:58 TBC_x I did not even try to do funky valgrind stuff on the server as I never get mapblocks except the first couple when I get on the server
14:58 twoelk if you have a stack and place a block from it but the stack count doesn't change, you have lost connection and will have to reconnect
15:00 TBC_x well... don't have time to check stacks in inventory at drawtime = 2000
15:02 twoelk Vanessa, didn't ginger write some is-the-client-connected-testing mod?
15:03 VanessaE twoelk: I don't remember.
15:04 twoelk maybe this one is of some use? https://forum.minetest.net/viewtopic.php?t=9615
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15:25 * twoelk is testing his roman baths map again
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16:01 Undertaker hi
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16:04 Undertaker someone here know how I can resize a image tall more larger than a node with drawtyppe = torchlike
16:05 Undertaker I want to make this image in real size http://i.imgur.com/N0vz4Gt.png
16:05 Kray http://ebin.pw/1113
16:06 Undertaker it is a png without deckground
16:06 Undertaker background
16:06 Undertaker funny ! :D
16:07 Undertaker I saw it
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16:12 Undertaker hi ADFENO
16:12 ADFENO Hi everybody!
16:12 ADFENO :D
16:14 ADFENO Does someone here know how can I register a node that's taller than a "normal" node/block? Is it possible to do so without placing a node on top of the other?
16:18 Robert_Zenz ADFENO, a custom nodebox should work for that. Just note that it still will only occupy only one block, no matter how big the nodebox.
16:19 Inocudom It looks like Cube 2 Tesseract's community is no more.
16:20 ADFENO But, if I place a node above the second part of my taller node (aiming to the upper part, for clarification), does it replace that upper part?
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16:20 ADFENO Or is it placed on top of that upper part?
16:21 Robert_Zenz ADFENO, it will overlap with the upper part.
16:21 Inocudom Just goes to show you that polygons will never truly be replaced. After all Nintendo would never, ever use octrees nor voxels. They don't even use parallax occlusion mapping, apparently.
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16:22 * ADFENO laughts out loud
16:24 Inocudom You see, there is rarely any activity in the Cube 2 Tesseract forums anymore. Things can only be optimized so much. Graphics card have their hard-coded limits and hard-coded compatibilities.
16:24 Jordach i'd rather use Unreal Engine 4
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16:27 ADFENO Hm.... nodeboxes.... :D
16:31 Inocudom You see, you just proved my point, Jordach. Polygons will always be the way to go, and they will never, ever be replaced. Even if an engine based on octrees or voxels could perform much better, polygons will always be the big thing anyway.
16:32 Jordach Inocudom, i've used both Blender and voxel editors
16:32 Jordach voxel editors are much simpler to use - and have a simplistic charm
16:32 Inocudom As Cube 2 Sauerbraten proves, moving octrees is quite impossible, omni-impossible. Only animated meshes are possible. A wise man accepts facts and does not chase after fantasies.
16:33 Jordach you can easily move meshes
16:33 Jordach convert that geometry into an active geometry - which can't be deformed
16:34 Inocudom But meshes and octrees are different things.
16:34 Jordach you can convert the octree into a mesh]
16:34 Inocudom Yes, you can move polygon-based brushes. Quake 3's engine proves that. So does Half Life's.
16:35 Jordach you can also move octrees
16:35 Jordach i did it here
16:35 Jordach https://www.youtube.com/watch?v=IstOGIpxlzc
16:36 Inocudom Thus, polygons will always be necessary when it comes to animation. What is is, and what isn't isn't. Very wise words by a very wise man named Alan Watt.
16:36 Inocudom It really is fascinating to hear that man talk.
16:37 Jordach if you wanted to move an octree you could just simply re-render the mesh every frame
16:37 Jordach (it would, in theory be limited to the depth of said octree)
16:39 Jordach Inocudom, tl;dr moving octrees are very very very much possible
16:40 Jordach it just requires the moving object to keep at the same LOD and volume
16:40 Jordach which costs both memory and CPU cycles to update the new mesh
16:43 Inocudom I guess that is why such a feature was never added to the Cube 2 engine. That and something about there having to be physics in the engine.
16:43 Jordach i can create Octree surfaces within Blender
16:43 Jordach my simulation shows it - and it attempts to keep volume
16:44 Jordach at the cost of extreme rendering time / frame updaes
16:47 Inocudom The extreme rendering time / frame updates are limitations that would have to be overcome in order for octrees to fully replace polygons, but such things take years. Besides, everything has its limits still.
16:48 Inocudom Now, onto the simulation, it does look impressive.
16:48 Undertaker http://i.imgur.com/FSOwcOD.png
16:48 Jordach i know of a third method of dropping compute time, but its least efficient compared to superconductors or quantum
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17:25 Calinou Inocudom, even Quake 1 moved polygon brushes :P
17:25 Calinou translate, rotate at least
17:25 Calinou scaling is maybe possible too
17:26 Inocudom Yeah, but Cube 2 Sauerbraten was to never get such a feature. Octrees and no physics, apparently.
17:29 Calinou Tesseract features per-triangle mapmodel collision, but it doesn't always work that well
17:29 Calinou there are also stains (= decals) on mapmodels and you can cast shadows on them
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17:33 luizrpgluiz hi all
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18:05 Inocudom Calinou, Tesseract had some real promise as an engine if its community had just stayed with it. Perhaps then moving octrees would have had a start. That would be a true step forward for the engine, because polygons are a good deal more GPU costly.
18:05 Inocudom However, as I said before, polygons will always be number one in the gaming industry no matter what.
18:07 Inocudom For one thing, changing the controls inside Tesseract should have been a priority from the very start. It's doable in Sauerbraten for goodness sakes.
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18:13 AndroidKris So after quite a bit of searching online, I have determined that I like the hdx texture pack best, however, I don't like the water. Is there a way to edit that one part of the texture pack?
18:14 Calinou yes, you are free to use your own texture for it; keep in mind that a good water texture is animated (requires dozens of frames)
18:14 AndroidKris Or maybe a setting I can change to smooth out the surface of the water?
18:14 Calinou nope
18:14 Calinou (apart of enabling trilinear filtering/anisotropic filtering)
18:14 AndroidKris ^^how?
18:14 Calinou it's done in the options menu...
18:17 twoelk you can toggle moving water in the config if you have that enabled
18:17 twoelk enable_waving_water = false
18:17 AndroidKris I have the water moving already, it's a checkbox in settings.
18:17 Calinou that's waving water, not animated water
18:17 Calinou animated textures can't be disabled globally IIRC
18:17 AndroidKris difference?
18:17 twoelk oops
18:18 Calinou animated texture = a texture that uses several frames to change its look over time
18:18 Calinou waving water = vertex animation of water (changes the geometry of water, not its texture)
18:18 AndroidKris aha. I think I got it.
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18:19 twoelk hm, you could delete all frames except for one within the texture <evil grin>
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18:19 AndroidKris Now, what do the different rendering options do? Software rendering? Burning's Video? and Open Gl?
18:20 Calinou use OpenGL exclusively
18:20 Calinou do not even remotely care about Direct3D, Burning's Video or software rendering
18:20 Calinou we should eventually phase those out
18:21 twoelk test them one by one, then you will know wether it changes anything at all on your personall setup
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18:21 AndroidKris bad connection, last I saw was...<Calinou> we should eventually phase those out
18:22 AndroidKris Was anything said after that?
18:22 Calinou no
18:22 Calinou except
18:22 Calinou <twoelk> test them one by one, then you will know wether it changes anything at all on your personall setup
18:22 twoelk don't blame minetest when your pc explodes though
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18:23 twoelk why can people interact on my no-interact map?
18:23 AndroidKris my pc won't explode...maybe lock up for a minute, but I know how to deal with that.
18:24 AndroidKris I figured it out though, I just don't like the repetitive pattern of the water in hdx, it looks to...fake
18:24 AndroidKris yeah, yeah, I know. it is fake, cause it's a game..
18:27 Krock twoelk, maybe is your map too interactive
18:32 twoelk hi Krock, I reduced the media of my educational experiment map to a third. Seems connecting is somewhat faster now
18:32 Krock oh?
18:32 twoelk reduced some fotos and got rid of the music
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18:34 Sketch2 Hi all
18:34 Calinou hi Sketch2
18:35 Sketch2 So I'm trying to merge the code from the Carbone Protector and the Camo player turret
18:36 Sketch2 that way the turret has a menu so it doesn't shoot friends
18:37 Sketch2 so far so good, but I'm running int a spot where it doesn't resolve the name of a player
18:38 Sketch2 it figures  obj:is_player()   ok, but I think I'm doing something wrong when I try to get a player name for that object
18:38 Sketch2 I thought it would simply be  obj:get_player_name()
18:40 Sketch2 lines 179 and 201 - http://pastebin.com/QWZfJsZN
18:48 Sketch2 never mind, simple typo.   I put a _ instead of a .    All's well.
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19:00 Calinou I hereby announce... https://github.com/Calinou/carbone-ng
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19:03 ThatGraemeGuy Calinou: readme needs some work :)
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19:10 rubenwardy Guess why my server crashed twice today
19:10 rubenwardy VanessaE
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19:12 rubenwardy I'll tell you
19:12 rubenwardy Segmentation faults :(
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19:21 Calinou https://forum.minetest.net/vi​ewtopic.php?f=15&amp;t=12824
19:22 Calinou Carbone NG: Carbone, improved
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19:26 ADFENO Who said chickens can't fly? https://goblinrefuge.com/mediagoblin/u​/adfeno/m/galinha-voando-no-minetest/
19:26 xenkey natural selection did
19:28 Emperor_Genshin When it comes to Game logic anything can happen, such as sharks can fly if you want them to  ;)
19:29 xenkey shame natural selection doesn't work the same online as it does in the wild
19:29 xenkey If it did, the mods would be a heck of a lot better
19:29 ADFENO Is it possible to define an entity as immortal?
19:29 exio4 xenkey: well, it _does_ work
19:29 exio4 xenkey: it's just that we don't have more mods to select from
19:29 Emperor_Genshin xenkey, you can program a game to behave that way, all what matters is the code
19:30 xenkey huh
19:30 xenkey okay
19:34 AndroidKris Calinou, how does one go about using these "mini games" with minetest? I.E. Carbone and LOTR, etc?
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19:42 TonyBareta is this reliant chnnel?
19:44 swift110-phone No
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19:46 xenkey ^
19:46 xenkey Not reliant at all
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19:47 Calinou AndroidKris, download them, select them in menu
19:47 Calinou and that's done
19:47 Calinou ADFENO, yes, group immortal=1
19:47 ADFENO I have tried to do so....
19:48 ADFENO but it always spawns with hitpoints... :(
19:49 Calinou as a failsafe, give it 32767 HP or so
19:51 AndroidKris Will you be actively developing Carbone-ng?
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19:56 AndroidKris Calinou, it keeps failing to load init.lua
19:59 Cryterion_ joined #minetest
20:09 ADFENO What is the LuaEntitySAO initial property "collide_with_objects"?
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20:15 Sketch2 Is there a reason I can't post an attachment to the forum?
20:18 Sketch2 I keep getting  -  413 Request Entity Too Large  -  nginx/1.7.12
20:19 Sketch2 it's an updated camo modpack .Zip file that's 2.7 meg
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20:21 Calinou AndroidKris, loads fine here. pastebin please?
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20:21 Calinou also, I'll develop Carbone NG as long as I have enough time
20:22 Testman hi
20:23 AndroidKris http://pastebin.com/m6NNT5fH
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20:24 AndroidKris Had to delete the old debug.txt first.
20:24 ADFENO Well....
20:25 ADFENO I'm still having no luck with immortal entity definitions... :(
20:26 ADFENO I try using "groups = { immortal=1, }", or "armor_groups = { immortal=1, }" and no luck.
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20:27 ADFENO Do I need to put it as "initial_properties = { groups = { immortal=1, }, }"? or "initial_properties = { armor_groups = { immortal=1, }, }"
20:29 Sketch2 There must be a size limit to attachments.
20:29 Sketch2 I don't know what it is, but I didn't mod the whole pack, so I just uploaded my edits in the camo mod, not the entire pack.
20:30 Calinou use Git repositories
20:30 Sketch2 If anyone's interested, you can give it a try:  https://forum.minetest.net/viewtopic.ph​p?f=11&amp;t=6609&amp;p=184522#p184522
20:30 Sketch2 yeah, that might be a decent way to do it.  It's up for now anyway.
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20:31 Testman hi
20:32 Testman is there a free skin creator for minetest
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20:34 Sketch2 Pretty sure you can use the skins from minecraftskins.net/skineditor
20:34 Testman k
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20:34 VanessaE any "minecraft 1.0" skin will work fine
20:34 VanessaE so skin editors that write that format (e.g. 64 x 32 px) will work
20:34 Testman but i want to make my own
20:35 Testman k
20:35 Sketch2 can draw dot by dot if you zoom in and use the pencil in GIMP
20:35 Testman can i make them on paint.net
20:36 Sketch2 I'd imagine any paint program that'll output 64 x 32 png's
20:36 Testman because gimp is slow on my pc
20:36 Testman k
20:38 Calinou you can use Aseprite or GIMP or Krita or anything...
20:38 Calinou even Inkscape :)
20:38 Testman but paint.net?
20:38 Calinou you can too.
20:39 Calinou any raster editor will do
20:39 Testman k
20:39 Testman thank u
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21:06 ADFENO Ah, got it...
21:07 ADFENO Had to set the armor groups after the entity has been placed.
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21:55 Emperor_Genshin o/
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22:12 wilkgr OldCoder, I can´t get into your shadowninja server.
22:12 wilkgr It just crashes
22:12 wilkgr BUT linuxgaming.us works
22:12 wilkgr moontest isn´t working as well
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22:32 OldCoder Hi
22:33 OldCoder wilkgr, Reviewing
22:35 OldCoder wilkgr, I am able to "get into" both worlds
22:35 OldCoder Try clearing your cache
22:35 OldCoder Has anything changed on your end?
22:36 OldCoder Did this just start today?
22:40 Sketch2 if anybody sees a player Diamond_Sketch2 on their server - that is NOT ME
22:41 Sketch2 or   Diamond__Sketch4    - also NOT ME
22:47 OldCoder Noted
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22:51 Inocudom Bye.
22:51 swift110 joined #minetest
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23:28 wilkgr OldCoder, this didn´t start just today, and clearing cache does not work. As said before, linuxgaming.us works.
23:57 OldCoder Hi
23:58 OldCoder wilkgr, fact that lgus works is not relevant
23:58 OldCoder By the same token, both worlds work for me
23:58 OldCoder So the issue is not apparent. When did this start? I thought I saw you online recently.

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