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IRC log for #minetest, 2015-07-05

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All times shown according to UTC.

Time Nick Message
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06:57 swift110-phone Hry
06:58 sfan5 Hry
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07:39 technomancy the wiki claims that the player that started the server cannot have any privileges revoked, but I find that hard to believe
07:40 technomancy is it really true that you can't host a server *and* play non-creative at the same time?
07:41 est31 thats possible
07:41 est31 I think#
07:41 technomancy I have found that /revoke playername creative has no effect
07:41 sfan5 if you start the server from the server tab the "name" settings is set to your name
07:42 sfan5 the player with the name in the "name" settings always has all by-default privs
07:42 sfan5 and cannot have them revoked
07:42 technomancy that seems like a problem
07:42 sfan5 if you don't want that you need to start a server from the command line
07:42 technomancy I see; I guess that works
07:43 technomancy thanks
07:55 technomancy ok, so that didn't work
07:55 technomancy starting from the CLI I still can't revoke privs
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08:07 sfan5 technomancy: you need to remove the name variable from the config the server is using
08:11 mazal sfan5, thanx for the new build
08:12 sfan5 mazal: if you want a new build you can just tell me
08:12 sfan5 i tend to forget to make as a build every week/2 weeks/whatever
08:13 mazal sfan5, I only use yours , is the only ones that is stable for me and been waiting for a new one :)
08:30 technomancy sfan
08:30 technomancy err
08:31 technomancy sfan5: I see, so it ignores the --name arg on the CLI if it's set in the conf file?
08:33 technomancy or it allows both values maybe"
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08:39 technomancy ok, now I'm logged in as a different user and I only have privs interact and shout, but I don't get anything in my inventory when I dig nodes
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09:26 Calinou added sheep and rats to hunger games, they drop respectively a bread and an apple
09:26 est31 lol
09:26 est31 rly?
09:26 est31 have some sense of realism :)
09:26 est31 extreme heat doesnt free you from that responsibility
09:27 Calinou I didn't want to bother adding new items for hunger compatibility :/
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09:36 Calinou my server also has sprinting, 3D torches too
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09:57 MinetestBot someguy_irc: 07-03 12:16 UTC <Krock> alert() unreachable because return is called before (quit message)
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10:43 xenkey Hi all!
10:44 Calinou hi xenkey
10:45 xenkey sup Calinou
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14:18 swift110-phone Hey
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14:26 MinetestBot [git] paramat -> minetest/minetest_game: Default/trees: Add checks for air/ignore/needles to pinetree trunk 585b2bc http://git.io/vq3wO (2015-07-05T15:23:55+01:00)
14:40 swift110-phone Hmm
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15:01 * CWz wonders if her are anyo ther kernels besides Linux and BSD that support desktop environments
15:02 Calinou Hurd has graphical support, I think, but I'm not sure
15:06 swift110-phone Hey calinou
15:06 Calinou hi
15:06 Calinou building ilbot, takes so long
15:06 swift110-phone Do u still work with stk?
15:07 Calinou no
15:08 swift110-phone Oh what happened
15:12 sloantothebone What happened to inchra?
15:13 Calinou connect to digitalaudioconcepts.com, sloantothebone
15:21 xenkey CWz: Plan 9
15:21 Jordach mmm
15:21 Jordach beer
15:21 xenkey It's a hybrid kernel though, not monolithic like the UNIX based ones
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15:27 TheWild about https://github.com/minetest/minetest/issues/2879
15:27 TheWild maybe here? https://github.com/minetest/minetest/blob/master/src/player.h#L192
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15:52 Jordach wow
15:52 Jordach Codeplex is nice
15:52 Jordach "Ad revenue goes to the TerraMap (Terraria World Map Viewer) project owners to help sponsor their efforts. Click here if your browser does not start the download automatically."
15:52 Jordach they give ad rev to them as donations
15:53 Calinou ads are still a bad thing though
15:53 Calinou especially if they are targeted, and thus privacy-invading
15:55 hmmmm ads are a security risk
15:55 hmmmm if you're a windows user, anyway
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16:00 swift110-phone Hmm
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16:45 TBC_x hmm... does minetest have any unit tests at all?
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16:49 AnotherBrick TBC_x : yes https://github.com/minetest/minetest/tree/master/src/unittest
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16:51 AnotherBrick don't know is there any mechanism for running them automatically or not
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16:52 TBC_x oh... didn't expect it would be inside src/
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17:05 est31 cupoif
17:05 est31 err
17:05 est31 sry
17:05 AnotherBrick aha
17:06 est31 yea you
17:06 est31 seen you did tests?
17:06 AnotherBrick i did
17:07 est31 it breaks on just test you say, in which way?
17:08 AnotherBrick i see only "<" and sometime ">"'s in chat
17:08 AnotherBrick also lots of trash in console
17:09 est31 any difference with other servers?
17:09 est31 can you dump an example string on a working server
17:12 AnotherBrick can you log on to VanessaE's vanilla server and say something non-english?
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17:14 est31 done
17:15 AnotherBrick looked like taast with double dots above both a's
17:15 est31 yes
17:15 AnotherBrick still need that dump?
17:16 est31 I need a hexdump yes
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17:18 est31 because its very weird that it doesn't work on justtest
17:19 luizrpgluiz hi
17:19 AnotherBrick it's not weird. it send chat msgs in wide format
17:19 est31 thats the old format
17:19 est31 but vanessae's server should send in that format too
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17:20 haiku !server megaf
17:20 MinetestBot haiku: No results
17:20 haiku !server Megaf
17:20 MinetestBot haiku: No results
17:21 haiku Megaf_, is the server down?
17:21 haiku hi :)
17:21 red1 The reset  password page doesn't send an email to me
17:22 AnotherBrick ok, here's input. your taast is somewhere in that: 3c657374746573743e20736d616c6c206e6f6e20656e676c69736820746573743a2074c3
17:22 red1 where can I report this bug
17:22 est31 red1, thats no bug, thats missing functionality
17:23 red1 ok
17:23 red1 :(
17:27 est31 AnotherBrick, it works for me on justtest
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17:29 AnotherBrick hmm...
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17:31 TheWild about smooth lighting: How the light levels or vertices are calculated from faces? Is it maximum, minimum or average?
17:32 AnotherBrick est31 : you're using linux, right?
17:32 est31 yes
17:35 AnotherBrick and here's taast after conversion: 7400e400e40073007400. looks valid to me
17:36 AnotherBrick what i've got on just test - already posted in comment
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17:39 AnotherBrick does server somehow use client's locale to form messages for client?
17:39 est31 no
17:39 est31 the server just handles the strings as they come and go
17:40 est31 it depends on the other client's locale
17:40 est31 with the change, the server will do conversions, but only if somebody with a recent client talks with sb with an old client
17:41 est31 it wont do conversion if two legacy clients talk with each other, to avoid problems there.
17:41 est31 so you say you only see "<" ?
17:41 AnotherBrick yeah
17:42 est31 is it only that single < or is the screen full with <s?
17:45 est31 hrmm I can reproduce
17:46 AnotherBrick now it's only one <, but previously i got several <'s and >'s. it's ill conversion, whatever might happen
17:48 AnotherBrick how do you reproduce it?
17:48 est31 I had to rebuild
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18:04 est31 AnotherBrick, I get some other input
18:04 est31 in fact, its very strange
18:08 AnotherBrick est31: what it looks like?
18:27 AnotherBrick changed  in handleCommand_ChatMessage check of m_proto_ver to strictly greater than 26, now i see chat, though looks like no one see my messages
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18:38 RealBadAngel Jordach, here?
18:41 est31 ah, AnotherBrick I have a suspicion
18:41 AnotherBrick est31 : changed protocol version check to >26 when sending messages, looks like now others can read my messages too
18:41 est31 AnotherBrick, thats not the way to fix it
18:41 est31 the problem is m_proto_ver is wrong
18:42 AnotherBrick who define it? server or clietn?
18:42 est31 its sent by the server to the client, but only for >= 25 protocol
18:43 est31 just test has < 25 protocol I guess
18:43 est31 uses old init packets
18:43 AnotherBrick no
18:43 est31 I know how to fix it
18:43 AnotherBrick it's 1a
18:43 AnotherBrick which is 26
18:46 AnotherBrick at least i've got 26 at handleCommand_ChatMessage
18:48 Jordach RealBadAngel, JA
18:48 RealBadAngel Jordach, https://imgrush.com/QnUp3FBFt1qF.png
18:48 AnotherBrick is there a fast way to redirect infostream into file?
18:48 Jordach i see a MediaCrush fork :D
18:48 Jordach RealBadAngel, too lose and uncubic due to the nature of normals and height maps
18:49 Jordach loose
18:49 Jordach however, can you focus on custom mesh wield items with armature defined keyframes similar to playeer models?
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18:50 RealBadAngel Jordach, not now, also i havent coded yet anything related to animated models
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18:51 Jordach RealBadAngel, i meant having a custom mesh for tools, instead of pre-extruded models
18:51 Jordach that custom mesh can have an armature like entities for use, build and dig animations
18:51 RealBadAngel doable, but not now
18:51 RealBadAngel need to polish already made features
18:52 Jordach tools and craftitems should have always had that option
18:54 RealBadAngel try asking kahrl bout that
18:55 RealBadAngel he made wieldmesh anyway
19:28 Calinou hunger games anyone?
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19:30 Krock Strange things happen today. I'm able to control the CPU voltage now and just noticed I get +/- the same FPS ingame as with the double CPU speed
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19:51 TBC_x Krock: try to use software rendering :)
19:51 Krock TBC_x, no. I want burnings video
19:52 TBC_x you may get the double fps then ;)
19:52 Krock I hope so
19:53 TBC_x if you're comparing software rendering
19:53 TBC_x though if you're getting almost the same fps the bottle neck may be the GPU
19:54 TBC_x unless it's throttled by the game
19:55 Calinou you doubled CPU speed? how is your PC even booting?
19:55 Krock Calinou, it's at (less than) the half speed now, so double is normal
19:56 Krock The reference point is important in this case
20:01 Sokomine hm, strange. i tried a recend mc demo and it was extremly slow - even with graphics set to the lowest. not playable...
20:02 Calinou the Beta 1.3 demo?
20:02 Calinou Minecraft used to be very slow
20:03 Sokomine no, the current one. i wanted to see how it works now. has been a while since i last tried it. with java updated, i thought it might make a change
20:07 Sokomine the squids that swam around where very nice. but apart from that, all i got is a slideshow. perhaps it does take a lot of tuning to run
20:07 Sokomine well, anyway...mt lets me change the game far more easily :-)
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20:37 RealBadAngel Calinou, any comments on grass?
20:37 RealBadAngel https://imgrush.com/QnUp3FBFt1qF
20:38 Calinou I don't know why but all your edits make the game too "noisy" to me
20:39 RealBadAngel in case of sand or stone softening was good, but grass imho with some more shadows is just a bit more juicy green imho
20:40 RealBadAngel idk why i used imho twice ;)
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21:11 H-H-H that grass and sand look cool
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21:44 LinuxGuy2020 Is there a way to use mesecons without running wires all over the rooms for lights? I saw something about digilines. I assume thats something about wireless maybe?
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21:46 haiku Megaf_,  are you here?
21:46 haiku hi all
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21:52 RealBadAngel LinuxGuy2020, theyre not wireless
21:54 LinuxGuy2020 How can I place a mese light on a room cieling and switch on the wall and wire them. I cant get the wiring to stick to the wall. It just places horizontal to the wall.
21:54 RealBadAngel use vertical mesecons
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21:56 RealBadAngel there are not yet wires that can be placed at the floor and climb the walls in one
21:59 LinuxGuy2020 I tried placeing a switch on the wall and virtical wire on the wall. Mesecon lamp two blocks above on the wall. I tried a vertical wire between and it just places a base with wire going up in the middle. So not sure what Im doing wrong or its just not able to do this.
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22:34 diemartin Greetings
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22:56 haiku !server Megaf
22:56 MinetestBot haiku: No results
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23:06 RealBadAngel !server megaf.co.vu
23:06 MinetestBot RealBadAngel: No results
23:07 RealBadAngel !server minetest.megaf.info
23:07 MinetestBot RealBadAngel: No results
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