Time Nick Message 06:57 swift110-phone Hry 06:58 sfan5 Hry 07:39 technomancy the wiki claims that the player that started the server cannot have any privileges revoked, but I find that hard to believe 07:40 technomancy is it really true that you can't host a server *and* play non-creative at the same time? 07:41 est31 thats possible 07:41 est31 I think# 07:41 technomancy I have found that /revoke playername creative has no effect 07:41 sfan5 if you start the server from the server tab the "name" settings is set to your name 07:42 sfan5 the player with the name in the "name" settings always has all by-default privs 07:42 sfan5 and cannot have them revoked 07:42 technomancy that seems like a problem 07:42 sfan5 if you don't want that you need to start a server from the command line 07:42 technomancy I see; I guess that works 07:43 technomancy thanks 07:55 technomancy ok, so that didn't work 07:55 technomancy starting from the CLI I still can't revoke privs 08:07 sfan5 technomancy: you need to remove the name variable from the config the server is using 08:11 mazal sfan5, thanx for the new build 08:12 sfan5 mazal: if you want a new build you can just tell me 08:12 sfan5 i tend to forget to make as a build every week/2 weeks/whatever 08:13 mazal sfan5, I only use yours , is the only ones that is stable for me and been waiting for a new one :) 08:30 technomancy sfan 08:30 technomancy err 08:31 technomancy sfan5: I see, so it ignores the --name arg on the CLI if it's set in the conf file? 08:33 technomancy or it allows both values maybe" 08:39 technomancy ok, now I'm logged in as a different user and I only have privs interact and shout, but I don't get anything in my inventory when I dig nodes 09:26 Calinou added sheep and rats to hunger games, they drop respectively a bread and an apple 09:26 est31 lol 09:26 est31 rly? 09:26 est31 have some sense of realism :) 09:26 est31 extreme heat doesnt free you from that responsibility 09:27 Calinou I didn't want to bother adding new items for hunger compatibility :/ 09:36 Calinou my server also has sprinting, 3D torches too 09:57 MinetestBot someguy_irc: 07-03 12:16 UTC alert() unreachable because return is called before (quit message) 10:43 xenkey Hi all! 10:44 Calinou hi xenkey 10:45 xenkey sup Calinou 14:18 swift110-phone Hey 14:26 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default/trees: Add checks for air/ignore/needles to pinetree trunk 13585b2bc http://git.io/vq3wO (152015-07-05T15:23:55+01:00) 14:40 swift110-phone Hmm 15:01 * CWz wonders if her are anyo ther kernels besides Linux and BSD that support desktop environments 15:02 Calinou Hurd has graphical support, I think, but I'm not sure 15:06 swift110-phone Hey calinou 15:06 Calinou hi 15:06 Calinou building ilbot, takes so long 15:06 swift110-phone Do u still work with stk? 15:07 Calinou no 15:08 swift110-phone Oh what happened 15:12 sloantothebone What happened to inchra? 15:13 Calinou connect to digitalaudioconcepts.com, sloantothebone 15:21 xenkey CWz: Plan 9 15:21 Jordach mmm 15:21 Jordach beer 15:21 xenkey It's a hybrid kernel though, not monolithic like the UNIX based ones 15:27 TheWild about https://github.com/minetest/minetest/issues/2879 15:27 TheWild maybe here? https://github.com/minetest/minetest/blob/master/src/player.h#L192 15:52 Jordach wow 15:52 Jordach Codeplex is nice 15:52 Jordach "Ad revenue goes to the TerraMap (Terraria World Map Viewer) project owners to help sponsor their efforts. Click here if your browser does not start the download automatically." 15:52 Jordach they give ad rev to them as donations 15:53 Calinou ads are still a bad thing though 15:53 Calinou especially if they are targeted, and thus privacy-invading 15:55 hmmmm ads are a security risk 15:55 hmmmm if you're a windows user, anyway 16:00 swift110-phone Hmm 16:45 TBC_x hmm... does minetest have any unit tests at all? 16:49 AnotherBrick TBC_x : yes https://github.com/minetest/minetest/tree/master/src/unittest 16:51 AnotherBrick don't know is there any mechanism for running them automatically or not 16:52 TBC_x oh... didn't expect it would be inside src/ 17:05 est31 cupoif 17:05 est31 err 17:05 est31 sry 17:05 AnotherBrick aha 17:06 est31 yea you 17:06 est31 seen you did tests? 17:06 AnotherBrick i did 17:07 est31 it breaks on just test you say, in which way? 17:08 AnotherBrick i see only "<" and sometime ">"'s in chat 17:08 AnotherBrick also lots of trash in console 17:09 est31 any difference with other servers? 17:09 est31 can you dump an example string on a working server 17:12 AnotherBrick can you log on to VanessaE's vanilla server and say something non-english? 17:14 est31 done 17:15 AnotherBrick looked like taast with double dots above both a's 17:15 est31 yes 17:15 AnotherBrick still need that dump? 17:16 est31 I need a hexdump yes 17:18 est31 because its very weird that it doesn't work on justtest 17:19 luizrpgluiz hi 17:19 AnotherBrick it's not weird. it send chat msgs in wide format 17:19 est31 thats the old format 17:19 est31 but vanessae's server should send in that format too 17:20 haiku !server megaf 17:20 MinetestBot haiku: No results 17:20 haiku !server Megaf 17:20 MinetestBot haiku: No results 17:21 haiku Megaf_, is the server down? 17:21 haiku hi :) 17:21 red1 The reset password page doesn't send an email to me 17:22 AnotherBrick ok, here's input. your taast is somewhere in that: 3c657374746573743e20736d616c6c206e6f6e20656e676c69736820746573743a2074c3 17:22 red1 where can I report this bug 17:22 est31 red1, thats no bug, thats missing functionality 17:23 red1 ok 17:23 red1 :( 17:27 est31 AnotherBrick, it works for me on justtest 17:29 AnotherBrick hmm... 17:31 TheWild about smooth lighting: How the light levels or vertices are calculated from faces? Is it maximum, minimum or average? 17:32 AnotherBrick est31 : you're using linux, right? 17:32 est31 yes 17:35 AnotherBrick and here's taast after conversion: 7400e400e40073007400. looks valid to me 17:36 AnotherBrick what i've got on just test - already posted in comment 17:39 AnotherBrick does server somehow use client's locale to form messages for client? 17:39 est31 no 17:39 est31 the server just handles the strings as they come and go 17:40 est31 it depends on the other client's locale 17:40 est31 with the change, the server will do conversions, but only if somebody with a recent client talks with sb with an old client 17:41 est31 it wont do conversion if two legacy clients talk with each other, to avoid problems there. 17:41 est31 so you say you only see "<" ? 17:41 AnotherBrick yeah 17:42 est31 is it only that single < or is the screen full with 's. it's ill conversion, whatever might happen 17:48 AnotherBrick how do you reproduce it? 17:48 est31 I had to rebuild 18:04 est31 AnotherBrick, I get some other input 18:04 est31 in fact, its very strange 18:08 AnotherBrick est31: what it looks like? 18:27 AnotherBrick changed in handleCommand_ChatMessage check of m_proto_ver to strictly greater than 26, now i see chat, though looks like no one see my messages 18:38 RealBadAngel Jordach, here? 18:41 est31 ah, AnotherBrick I have a suspicion 18:41 AnotherBrick est31 : changed protocol version check to >26 when sending messages, looks like now others can read my messages too 18:41 est31 AnotherBrick, thats not the way to fix it 18:41 est31 the problem is m_proto_ver is wrong 18:42 AnotherBrick who define it? server or clietn? 18:42 est31 its sent by the server to the client, but only for >= 25 protocol 18:43 est31 just test has < 25 protocol I guess 18:43 est31 uses old init packets 18:43 AnotherBrick no 18:43 est31 I know how to fix it 18:43 AnotherBrick it's 1a 18:43 AnotherBrick which is 26 18:46 AnotherBrick at least i've got 26 at handleCommand_ChatMessage 18:48 Jordach RealBadAngel, JA 18:48 RealBadAngel Jordach, https://imgrush.com/QnUp3FBFt1qF.png 18:48 AnotherBrick is there a fast way to redirect infostream into file? 18:48 Jordach i see a MediaCrush fork :D 18:48 Jordach RealBadAngel, too lose and uncubic due to the nature of normals and height maps 18:49 Jordach loose 18:49 Jordach however, can you focus on custom mesh wield items with armature defined keyframes similar to playeer models? 18:50 RealBadAngel Jordach, not now, also i havent coded yet anything related to animated models 18:51 Jordach RealBadAngel, i meant having a custom mesh for tools, instead of pre-extruded models 18:51 Jordach that custom mesh can have an armature like entities for use, build and dig animations 18:51 RealBadAngel doable, but not now 18:51 RealBadAngel need to polish already made features 18:52 Jordach tools and craftitems should have always had that option 18:54 RealBadAngel try asking kahrl bout that 18:55 RealBadAngel he made wieldmesh anyway 19:28 Calinou hunger games anyone? 19:30 Krock Strange things happen today. I'm able to control the CPU voltage now and just noticed I get +/- the same FPS ingame as with the double CPU speed 19:51 TBC_x Krock: try to use software rendering :) 19:51 Krock TBC_x, no. I want burnings video 19:52 TBC_x you may get the double fps then ;) 19:52 Krock I hope so 19:53 TBC_x if you're comparing software rendering 19:53 TBC_x though if you're getting almost the same fps the bottle neck may be the GPU 19:54 TBC_x unless it's throttled by the game 19:55 Calinou you doubled CPU speed? how is your PC even booting? 19:55 Krock Calinou, it's at (less than) the half speed now, so double is normal 19:56 Krock The reference point is important in this case 20:01 Sokomine hm, strange. i tried a recend mc demo and it was extremly slow - even with graphics set to the lowest. not playable... 20:02 Calinou the Beta 1.3 demo? 20:02 Calinou Minecraft used to be very slow 20:03 Sokomine no, the current one. i wanted to see how it works now. has been a while since i last tried it. with java updated, i thought it might make a change 20:07 Sokomine the squids that swam around where very nice. but apart from that, all i got is a slideshow. perhaps it does take a lot of tuning to run 20:07 Sokomine well, anyway...mt lets me change the game far more easily :-) 20:37 RealBadAngel Calinou, any comments on grass? 20:37 RealBadAngel https://imgrush.com/QnUp3FBFt1qF 20:38 Calinou I don't know why but all your edits make the game too "noisy" to me 20:39 RealBadAngel in case of sand or stone softening was good, but grass imho with some more shadows is just a bit more juicy green imho 20:40 RealBadAngel idk why i used imho twice ;) 21:11 H-H-H that grass and sand look cool 21:44 LinuxGuy2020 Is there a way to use mesecons without running wires all over the rooms for lights? I saw something about digilines. I assume thats something about wireless maybe? 21:46 haiku Megaf_, are you here? 21:46 haiku hi all 21:52 RealBadAngel LinuxGuy2020, theyre not wireless 21:54 LinuxGuy2020 How can I place a mese light on a room cieling and switch on the wall and wire them. I cant get the wiring to stick to the wall. It just places horizontal to the wall. 21:54 RealBadAngel use vertical mesecons 21:56 RealBadAngel there are not yet wires that can be placed at the floor and climb the walls in one 21:59 LinuxGuy2020 I tried placeing a switch on the wall and virtical wire on the wall. Mesecon lamp two blocks above on the wall. I tried a vertical wire between and it just places a base with wire going up in the middle. So not sure what Im doing wrong or its just not able to do this. 22:34 diemartin Greetings 22:56 haiku !server Megaf 22:56 MinetestBot haiku: No results 23:06 RealBadAngel !server megaf.co.vu 23:06 MinetestBot RealBadAngel: No results 23:07 RealBadAngel !server minetest.megaf.info 23:07 MinetestBot RealBadAngel: No results