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IRC log for #minetest, 2013-11-20

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All times shown according to UTC.

Time Nick Message
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01:14 john_minetest :P
01:14 john_minetest 2:15 and still working
01:16 kahrl markov rules, is that markov chains or decidability
01:16 iqualfragile VanessaE: you do not seem to have any screenshots uploded, it would be nice for the ingame menue to have a preview picture
01:17 VanessaE head --> desk
01:19 iqualfragile VanessaE: why?
01:19 VanessaE because lazy
01:23 VanessaE bah
01:23 VanessaE "this field is required"
01:24 VanessaE the description, which doesn't even allow enough for a tweet.
01:27 VanessaE pictures added.  too bad none are actually displayed in the web page.
01:28 VanessaE "gallery" --> grey square where the picture belongs.
01:42 VanessaE oh G*d the mod store thing in minetest is so broken it's not even funny
01:44 VanessaE (because of the lack of async operations and NO FEEDBACK that something has to hang up for a sec)
01:59 iqualfragile VanessaE: yeah, please shout at sapier about that one
02:01 VanessaE he's working on it
02:01 iqualfragile VanessaE: about that gallery: jeija added that one, and it was a bit broken, it works, but only if you add (at least) two pictures
02:02 VanessaE oh
02:02 VanessaE doesn't work in the mod store either..
02:02 VanessaE that needs... fixed.
02:06 RealBadAngel ok folks, here we go: http://www.youtube.com/watch?v=V​5tzxz7yLB0&feature=youtu.be
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02:07 jojoa1997 hi
02:07 VanessaE hi
02:08 VanessaE it'd be nice if youtube would actually play.
02:08 jojoa1997 i just got finished making .desktop files for minecraft and minetest
02:08 jojoa1997 soeaking of youtube i am watching that
02:09 VanessaE RealBadAngel: the waving is too slow and way too wide
02:09 jojoa1997 what is this you are talking about
02:09 VanessaE lower the amplitude by half, raise the frequency by about 2x
02:10 VanessaE looks very good though
02:10 VanessaE jojoa1997: http://www.youtube.com/watch?v=V​5tzxz7yLB0&feature=youtu.be
02:12 NakedFury VanessaE, that comment is good
02:13 jojoa1997 it is but first thing that comes to mind is man i cant do this
02:14 jojoa1997 if this is added without a very light version of shaders then i guess minetest isnt for old computers anymore for this
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02:16 RealBadAngel shaders are not for weak computers
02:16 RealBadAngel not the game itself
02:16 RealBadAngel for some prehistoric machines just dont use shaders
02:17 VanessaE jojoa1997: turn off shaders and you'll be fine - or eventually you'll just turn off the individual eeffects you don't want
02:17 VanessaE effects*
02:19 john_minetest RealBadAngel: Your shaders are AWESOME!
02:20 john_minetest I just got a fast machine. minetest compiles in 1 minute and runs on 60 FPS with full HD monitor and shaders and full viewrange
02:20 john_minetest minetest_GLSL is the newest shader branch, right?
02:20 VanessaE john_minetest: now throw 512 HDX at it
02:20 VanessaE :)
02:21 RealBadAngel and btw jojoa1997, that particular effect is most "light" effect used in shaders atm
02:21 jojoa1997 RBA then good
02:21 john_minetest It is 3:21 am here and I am not tired, only hyperactive. Maybe that coffeine chocolate did it...
02:21 jojoa1997 also i can use bumpmapping but sadly parallax mapping i cannot and i really wanted that
02:21 john_minetest well, going to bed now. good night.
02:22 RealBadAngel which doesnt mean shaders will have effects that could kill performance on even fast machines
02:22 RealBadAngel *wont have
02:22 jojoa1997 anyways gtg cya
02:24 RealBadAngel john_minetest, official branch is here: https://github.com/RealBadAnge​l/minetest/tree/shaders_rework
02:24 RealBadAngel uh, he left
02:25 VanessaE but this doesn't have the new effect yet
02:25 VanessaE and you still didn't fix the lava brightnesses :)
02:25 VanessaE </nag>
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02:28 Pentium44 whats going to be new in 0.4.8 except for heavier....
02:28 VanessaE I doubt it'll be heavier
02:28 VanessaE faster in a few places, for sure, less bugs, etc.
02:28 Pentium44 heh
02:29 VanessaE some new features that some mods use, etc.
02:29 VanessaE http://dev.minetest.net/Changelog
02:30 Pentium44 ahh it might be faster
02:30 VanessaE hm, that needs some updates.
02:31 Pentium44 I need to get darkrose to add some type of mod support that doesn't use a language like lua
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02:36 VanessaE bah, screw it. you guys STILL have not fixed that busted captcha on the changelog/wiki.
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02:44 iqualfragile RealBadAngel: nice!
02:45 RealBadAngel https://github.com/RealBadAnge​l/minetest/tree/shaders_rework
02:46 RealBadAngel effect is here, feel free to try
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03:00 iqualfragile mesecons+pipeworks are a wonderfull thing
03:01 * VanessaE is attempting to add some extra tuning to the leaves shader :)
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03:01 RealBadAngel and im trying to move grasses
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03:09 VanessaE RealBadAngel:  tuned.  see /msg
03:12 VanessaE I'd love to get a stream of random numbers and somehow apply those to the movement also
03:17 NakedFury im sure you guys thought this already but ALL swaying has to be in the same direction
03:17 VanessaE it is.
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04:22 us`0gb Swaying .... Are we adding plant swaying like in Terasology?
04:22 VanessaE yes
04:22 VanessaE optionally, of course, by way of some new shader code.
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04:50 us`0gb That's awesome. I don't seem to have the resources for that now, but when I'm on a better machine, I'll love that option.
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08:00 hoodedice Sokomine DanDucombe
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08:03 hoodedice Sokomine:
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08:22 hoodedice Hey, how am I supposed to PM someone on irc again?
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09:24 JamesTait Good morning all; happy Name Your PC Day! :-D
09:25 VanessaE hi
09:25 Peacock i already named my computer last time something borked - "god damn son of a bitch!" lol
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09:35 VanessaE bbl.  bed.
09:38 JamesTait Peacock, I think I've had a few computers with names like that.
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09:58 hoodedice Sokomine:
09:59 hoodedice Thou hast been pinged!
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11:11 john_minetest Hello everykitten
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11:28 MinetestBot iqualfragile: <sfan5> 'grad mal halb 5' lol; https://gist.github.com/sfan5/4642453
11:29 iqualfragile :D
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11:46 john_minetest Lol, I got 2 systems running: this linux system and windows for skype. I only use windows for skype. nothing else.
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12:06 iqualfragile john_minetest: you know that you can use linux for skype?
12:06 iqualfragile which distro are you on?
12:07 Megaf Im no longer using skype
12:07 Megaf only 100% free and open source software here
12:10 Peacock john, you've offended the open source gods, they WILL exact a penance
12:11 Megaf Peacock, o behave like a bot sometimes, I find that quite funny actually
12:11 Megaf you*
12:12 Peacock borg
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12:30 john_minetest iqualfragile: I can get skype for my distro. But I'd like to have nvidia as the only proprietary program on my distro.
12:31 Peacock but nvidia eats babies
12:32 Peacock mod: DP: https://forum.minetest.net/viewtopic.php?id=7790 https://forum.minetest.net/viewtopic.php?id=7789
12:33 Megaf john_minetest, I'm happy with the nouveau driver
12:33 Megaf minetest runs pretty smooth on my nvidia 320m
12:34 Peacock ianno, in the real world, we usually use french name for higher quality fine products XD
12:35 Peacock though it has gotten somewhat better, a year ago i had no display with liveCDs
12:35 Peacock i think i had to boot with mesa
12:41 iqualfragile john_minetest: which distro are you on?
12:42 Peacock i think arch
12:42 john_minetest iqualfragile: arch
12:43 iqualfragile ah, ok, thats bad
12:43 iqualfragile because right now apparmor is broken on arch
12:43 Peacock wtf is apparmor?
12:43 iqualfragile otherwise i could have handed you an apparmor profile to restrict skype
12:43 john_minetest Megaf: Of course I tried nouveau before but it didn't work with my HD screen + graphics properly and minetest shaders didn't work.
12:43 john_minetest Nvidia fixed it.
12:44 iqualfragile Peacock: a bit like selinux
12:44 john_minetest As soon as nouveau has full support I will switch :)
12:44 john_minetest I will switch to jabber anyways (actually already running jabber).
12:45 john_minetest I need skype on my win pc to connect to the people I want to convince to use jabber :)
12:45 Peacock "Three Green Peace activists on biosphere. Want Cdn activists freed from Russian jail" so they climb some random attraction Canada...i hope these idiots fall to their deaths lol
12:45 Peacock they're not gonna switch to jabber just for you :P assuming they're not loners, they must have other skype contacts
12:46 john_minetest That greenpeace thing sounds like: "Hey, new minetest shaders would be cool!" "Yeah, let's spam requests in the #windows channel!"
12:47 Peacock they stupidly tried to trespass on a russian oil rig, i seriously hope they rot in a russian jail, its not like the gov't here would have the balls to do it
12:48 iqualfragile Peacock: why not? i got quite a lot of people to switch to jabber
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12:50 Peacock well there's just something irritating about converting people to your choice of software, is it to validate your choices, or do you seriously have that much time on your hands? :P
12:51 Peacock anyways to me its not different than the religious nutjobs who go door to door
12:53 Peacock "Cleaners find gold bars worth $1.1-million stashed in an airplane toilet in India" and they say cleaning toilets doesn't pay lol
12:55 john_minetest Peacock: I bet their families worked in toilet cleaning services since 1500 without ever being paid. So it doesn't really pay. :D
12:55 Peacock i suppose in india yeah, here cleaners make twice as much as store clerks
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14:53 hoodedice Sokomine
14:54 sfan5 hi everyone
14:55 hoodedice Hi S
14:55 hoodedice Thanks for the build
14:55 iqualfragile hi sfan5
14:55 sfan5 iqualfragile: got my message?
14:55 iqualfragile yes
14:55 iqualfragile thanks
14:55 iqualfragile then i remembered that mmdb and the forum use the same database -.-
14:56 sfan5 lol <.<
14:58 hoodedice Funniest post in ages: https://forum.minetest.net/viewtopic.php?id=7779
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15:06 hoodedice Hey
15:06 hoodedice What does this mean?
15:06 hoodedice you can add "flat" to "mg_flags" in minetest.conf (Minetest 0.4.5 or later).
15:06 hoodedice Do I write: mg_flags = flat
15:06 hoodedice ?
15:08 sfan5 yes
15:09 hoodedice Oh wow. Thanks again
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15:14 hoodedice I must say
15:14 hoodedice I'm not getting any substantial fps drops even with stu's hovercraft mod.
15:18 hoodedice Nope. I don't think entity dupe has been fixed just yet. /clearobjects does give an fps boost after like 5 minutes of playing
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15:24 hoodedice OK. How do I raise the water level in the game?
15:26 proller water_level = -1000
15:27 hoodedice Thanks
15:27 hoodedice Just by 3 blocks = -3, I guess
15:29 proller yes
15:30 proller but if world already exist - change in minetest/worlds/worldname/map_meta.txt
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15:43 ShadowNinja hoodedice: The entire mapgen is shifted acording to that setting, except oregen.
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15:57 Jordach EvergreenTree, o/
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16:05 EvergreenTree Jordach, \o
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16:15 john_minetest Hello everykitten
16:16 q66 joined #minetest
16:16 Jordach hello
16:16 Jordach :3
16:19 EvergreenTree How many kittens are on this channel?
16:19 EvergreenTree And no MinetestBot, you don't count
16:21 Jordach <3 MinetestBot
16:21 MinetestBot <3 Jordach
16:21 * Jordach pets MinetestBot
16:22 * Jordach had the worst morning ever
16:22 Jordach my headphone cable snapped in two
16:22 EvergreenTree D:
16:23 * sfan5 puts a happy kitten on Jordach's head
16:23 Jordach meow
16:24 Peacock ugh, hardcoded subs - thanks Sweden
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16:27 EvergreenTree reactor, o/
16:27 reactor Hello.
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16:35 * EvergreenTree treehooves Calinou
16:35 Jordach WUT
16:35 Jordach WUT WUT WUT
16:36 Jordach not even a month into using Mint annnnddddd my desktop looks worse than my windows 7 desktop
16:37 Calinou hi :)
16:37 reactor Hah.
16:37 reactor Desktop environments.
16:40 Jordach btw, i might have a working mic setup now
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16:49 john_minetest Jordach: I am lucky, I got a headphone with exchangable cable (AKG - handmade in austria [country east of germany, not down-under]).
16:51 q66 joined #minetest
16:54 Jordach john_minetest, at least they're not living in a land down under ;)
16:55 john_minetest So many people confuse austria and australia
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16:55 Jordach john_minetest, i was joking
16:55 john_minetest In german it is "Österreich" for Austria and "Australien" for "Australia"
16:55 john_minetest Ö
16:56 john_minetest oh, seems my font is broken
16:58 Calinou ostrich
16:59 Jordach http://paste.ubuntu.com/6449098/
16:59 reactor No kangaroos in Austria.
16:59 Jordach http://paste.ubuntu.com/6449101/ <- better
17:00 reactor Someone is too emotional about OS?
17:01 reactor iqualfragile: o/
17:01 reactor Wie geht?
17:03 pitriss wird conuntry.. ..that austria.. ..they have no kangaroos there.. :D ..In czech are no kangaroos either:D
17:04 FreeFull Eastern kingdom
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17:06 iqualfragile reactor: hi, mir gehts gut
17:06 iqualfragile btw: correct form of your question would be "Wie geht es?" or its short form "Wie geht's?"
17:07 reactor s/geht/geht's/
17:07 reactor There.
17:07 reactor Ty.
17:22 FreeFull Werid
17:22 FreeFull Weird*
17:22 FreeFull I chose the singlenode mapgen, but the grass block didn't spawn
17:23 FreeFull Maybe I should get the newest git minetest
17:23 iqualfragile reactor: stop your bot
17:27 reactor Sorry.
17:40 iqualfragile FreeFull: i am using lates git and the grassblock still did not spawn
17:40 iqualfragile only some nyancats
17:41 FreeFull Well, any block is fine
17:41 FreeFull Just something to start building from
17:41 iqualfragile just drop down a litle bit
17:41 FreeFull Compiling git right now
17:42 FreeFull Maybe I should test the math mapgen
17:42 iqualfragile you could try the skyblock gamemode
17:42 iqualfragile Sokomine: can you give some instructions on how to use your village mod?
17:43 FreeFull I used to play skyblock
17:45 john_minetest Looks nice but is proprietary: http://www.apogeerockets.com/RockS​im/RockSim_Information#why_rocksim
17:45 john_minetest I think I will clone it
17:46 john_minetest but better
17:47 john_minetest and free as in freedom.
17:49 john_minetest ...
17:49 john_minetest 123 Euros for that stupid piece of software that doesn't even have support for PROPER OS?!?
17:50 reactor Define "PROPER OS".
17:50 john_minetest It only runs on Windows and Mac
17:51 FreeFull A proper OS is something like Linux, *BSD or AmigaOS
17:51 john_minetest Proper OS are free operating systems that respect their user's rights.
17:51 john_minetest Which is the definition of free.
17:51 reactor Oh. I see.
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17:54 reactor "I'm gonna be machine-digging the world contest!"
17:54 john_minetest lol, openrocket has the same features but is free. BUT it is in java which I don't like.
17:54 reactor Java :(
17:55 john_minetest let's write a proper software for rocket design.
17:55 Peacock lol
17:55 reactor It's probably already there, mate.
17:55 john_minetest for rockets up to orbital capacities
17:56 john_minetest well, it is maybe there. but not free and not aviable.
17:56 reactor But doesn't have all those colourful simulations. You might want to look at the software used by real engineers and make a visualisation for it.
17:57 reactor That would probably also supply you with a topic for your thesis.
17:57 john_minetest I want to implement functions for calculating all that stuff in the first line.
17:57 john_minetest visualisation is secondary.
17:57 reactor Why reinvent the bicycle?
17:57 reactor The software is already there.
17:57 Peacock you must be new to opensauce lol
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17:58 reactor Look at what is already used in building rockets, and improve it.
17:58 reactor Peacock: we don't need another D-Bus or HAL.
17:58 PilzAdam Hello everyone!
17:58 reactor Seriously, Lennart Poettering is a counter-productive person.
17:58 Peacock or systemd or pulseaudio for that matter lol
17:58 reactor Yes.
17:58 reactor Fuck them.
17:59 Peacock systemd's slogan "give your system the D" :P
17:59 reactor Need sound over network? Well, why not improve OSS to support that, instead?
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17:59 reactor Does the "D" in that slogan stand for "Death"?
17:59 reactor Or "dumbness"?
17:59 arsdragonfly joined #minetest
18:00 reactor Well, it has some sane ideas, like the processes spawned by systemd remain its child processes.
18:00 splash joined #minetest
18:00 reactor But meh, why not make init support that?
18:01 Peacock well i dont really mind them re-inventing the wheel if only they'd finish building the rest of the bicycle lol
18:01 Peacock awesome tires, no pedals lol
18:01 reactor But most of the time they don't.
18:01 reactor And we have ten thousand unfinished bicycles.
18:01 reactor Not a single one is ridable.
18:02 reactor And you have to cobble those together to make your system roll, somehow.
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18:02 reactor It's a miracle we are still able to use computers.
18:03 reactor Because software is becoming of worse and worse quality, consuming the hell out of processing power of new machines.
18:04 reactor Lame programmers are killing the I don't remember the person's name law.
18:04 Peacock the LKML is concerned they can't find any decent young people to replace the old fogies lol
18:04 reactor Oh.
18:04 reactor Moore's.
18:04 reactor Screw Linux.
18:05 Peacock though who wants to volunteer their time to spend with torvalds when you can get paid to deal with more professional bosses lol
18:05 reactor It's long since been morbidly obese and riddled with bugs.
18:05 Peacock well it was getting pretty good around '07, dont know what happened since
18:05 reactor Let's be honest, it's a poor clone of UNIX.
18:06 Peacock never tried unix lol
18:06 Peacock i had dos and win3 growing up
18:06 reactor You should.
18:06 Peacock like i said, i might try bsd
18:06 reactor Same, here. And I do regret that past.
18:06 reactor I regret everything I've done with computers until recently.
18:07 reactor Because fuck. It was time-wasting.
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18:08 john_minetest Linux is not only a "poor" clone of unix.
18:08 reactor And when I realised computer is not meant for wasting time, they came up with their PulseAudios and D-busses to make proper OS waste user's time, too.
18:09 john_minetest PulseAudio is shit. Use alsa.
18:09 reactor Not all proper OS, but Linux distros are riddled with these.
18:09 john_minetest And I never did stuff with dbus manually. system cares for that.
18:10 Peacock well pulseaudio tore my last set of speakers, so i havent touched it since
18:10 reactor I do not need inter-process communication via dbus here.
18:10 reactor If I need IPC, I am intelligent enough to create sockets.
18:10 reactor Peacock: o_0.
18:12 Peacock tho they kept telling me my case was rare, until i got 2nd and 3rd computers and pulse didn't work well on those either lol
18:12 Peacock nor do i find many people with positive things to say about it lol
18:14 reactor So eh.
18:14 reactor How about we gather and write an extension for OSS that does network sound with blackjack and hookers?
18:15 iqualfragile reactor: oss is dead
18:16 reactor No, you are.
18:16 reactor It is used, and it works out of the box.
18:16 Calinou <reactor> Because software is becoming of worse and worse quality, consuming the hell out of processing power of new machines.
18:16 Calinou it actually is being better and better
18:16 reactor Oh yeah?
18:16 Calinou hardware requirements aren't increasing much these days
18:16 reactor Aren't they?
18:16 Calinou (hardware evolves slower these days, tooà
18:17 PilzAdam "tooà" is that french?
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18:17 reactor Look at all these shit OS like Windows, and desktop environments for UNIX?
18:17 Calinou PilzAdam, typo
18:17 Calinou à is next to ) on AZERTY :p
18:17 reactor ààààààààààrgh!
18:17 PilzAdam so french is a typo
18:17 Calinou reactor, windows 7 and windows 8 have the same requirements, more or less
18:18 Calinou windows 8 tends to boot a bit faster, shut down faster, use less RAM
18:18 reactor Okay, got me here. But how about it's still the same shit, just polished better this time?
18:18 reactor You know, mythbusters have kind of proven one can polish shit.
18:18 reactor It's not evolving.
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18:19 Calinou it's not the same shit, it got a number of security and speed improvements
18:19 reactor Security?
18:19 Calinou better task manager, better modern hardware support
18:20 Peacock give it 20 years, AIs will write better software than hew-mons
18:20 PilzAdam its still the same shit because its not free
18:20 Calinou windows 8 is less insecure than 7 :P
18:20 reactor It it still as secure as a wall of Swiss cheese.
18:20 Peacock working, supported > free
18:20 PilzAdam Peacock, no
18:20 reactor How about Windows is actually not really supported?
18:21 reactor MS tech support are morons, you should listen to the recordings.
18:21 PilzAdam reactor, Microsoft spends more money on support than on the development of Windows
18:21 Peacock well buy any piece of hardware in any store and youll have a win driver for it
18:21 iqualfragile PilzAdam! pilztest is boring
18:21 reactor Oh yeah, because their system needs infinite amount of support to get it done.
18:21 iqualfragile fix it plz
18:21 reactor pliz*
18:21 PilzAdam iqualfragile, what exactly is boring?
18:21 PilzAdam or: what needs to be done to make it more interesting?
18:22 PilzAdam oh, and thanks for you feedback
18:22 iqualfragile well, right now you basicly dig up mese and you are done
18:22 iqualfragile you can not even build doors
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18:22 PilzAdam you found mese!? oO
18:22 Leoneof joined #minetest
18:23 PilzAdam how long have you played?
18:23 iqualfragile no
18:23 * Calinou is installing opensuse 13.1 in virtualbox to test it
18:23 iqualfragile 4 hours
18:23 iqualfragile roundabout
18:23 Calinou 3.5GB of files to download :/
18:23 Peacock opensuce?
18:23 Calinou Peacock, that's my joke :(
18:26 PilzAdam iqualfragile, would it help if I would add more decorative blocks for building?
18:26 iqualfragile PilzAdam: yes, that would be a start
18:26 iqualfragile additionaly it is quite strange that buckets wear off
18:27 iqualfragile and just mine water blocks
18:27 PilzAdam suggest something,  but keep in mind that it has to be a full block
18:27 PilzAdam buckets are normal tools, why wouldnt they wear off?
18:28 reactor Buckets rust.
18:28 reactor Have you ever seen a Russian-made bucket after a year of use?
18:28 Calinou it infights with other buckets
18:28 iqualfragile i just use steel buckets
18:28 reactor It ruses.
18:28 reactor rusts
18:28 iqualfragile -.-
18:29 reactor But it will surely infight you, Calinou.
18:29 Peacock chinese buckets you get 12 for a dollar but they all break after a week of use lol
18:29 * reactor smashes a bucket on Calinou's head.
18:30 Peacock well that wasn't very polite
18:30 iqualfragile well… what do i say, german buckets do not rust as they are made of steel
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18:30 reactor Being polite slows one down.
18:30 Peacock no wonder you can't destroy the Terminator, he's Austrian :P
18:31 reactor There are different types of steel.
18:31 reactor Some rust, some do.
18:31 reactor s/some do/some don't/
18:31 reactor But most do.
18:32 reactor Oh well.
18:32 reactor See you tomorrow, I guess.
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18:35 rubenwardy Hi all
18:35 away joined #minetest
18:35 iqualfragile moin rubenwardy
18:38 Calinou hi
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19:18 FreeFull Is everything v7 generates made entirely out of rock and ores?
19:18 FreeFull And obviously water and air
19:19 PilzAdam FreeFull, no
19:20 FreeFull Weird
19:20 FreeFull Because I see no grass, no trees, no sand
19:20 PilzAdam it depends on Lua biome definitions
19:21 FreeFull No default ones?
19:21 PilzAdam its currently being developed, and not very useable currently
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19:23 thexyz https://code.google.com/p/minecraft-1​9lines/source/browse/trunk/Program.cs
19:31 iqualfragile recommend nodebox editor
19:32 iqualfragile thexyz: what is that?
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19:36 hoodedice Any core dev.
19:36 PilzAdam hoodedice, sup?
19:36 hoodedice Hey
19:37 hoodedice https://github.com/minetest/minetest/commi​t/21789ccc5f2e372fe462e54944fef3a31c790110
19:37 hoodedice So, I was excited, and tried out stu's hovercraft mod.
19:37 hoodedice But after 5 minutes of roaming around, fps drops
19:37 Peacock will a coors' dev do? XD
19:38 hoodedice coors'?
19:38 sfan5 meow
19:39 * PilzAdam places a kittens head on sfan5
19:39 sfan5 D:
19:39 hoodedice So...?
19:39 iqualfragile can somebody recommend me a nodebox editor?
19:39 * sfan5 replaces the kitten head with a kitten
19:39 PilzAdam sfan5, dont worry, the body is still connected
19:40 iqualfragile there was one but i can not remember where to find it
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19:40 PilzAdam iqualfragile, personally I think its best to just write the code
19:41 PilzAdam iqualfragile, https://ixquick.de/do/search?q=host:f​orum.minetest.net%20nodebox%20editor
19:41 iqualfragile PilzAdam: i am not quite shure how it should look like in the end
19:41 thexyz iqualfragile: http://habrahabr.ru/post/202840/
19:42 iqualfragile oh, its a client!
19:42 rubenwardy iqualfragile, https://forum.minetest.net/viewtopic.php?id=2840
19:44 iqualfragile rubenwardy:
19:44 iqualfragile thanks
19:44 Peacock "and so some features will not exist." shouldn't that be "do not exist" or will said hypothetical features never be done?
19:45 hoodedice rubenwardy
19:45 rubenwardy huh?
19:45 rubenwardy As in there is a link on the menu bar for them, but they do nothing
19:45 hoodedice Is there any minetest.get_player_pos?
19:45 rubenwardy ie: save
19:45 Peacock ah, that makes more sense lol
19:46 rubenwardy you can do minetest.get_player_from_name or something, and then player.get_pos()
19:46 hoodedice Hmm, so in your achievements mod, triggers.lua defines the achievement api in term of the minetest modding api
19:47 hoodedice then api.lua converts the trigger.lua into an api
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19:47 hoodedice And init.lua is the ffrontend
19:47 rubenwardy hmmm
19:47 hoodedice Am I right?
19:47 rubenwardy Well, trigger.lua trigger the callbacks and allocations
19:47 rubenwardy basically, yes
19:48 hoodedice oook
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19:50 iqualfragile rubenwardy: http://sebsauvage.net/paste/?28979a376ff35597​#7MLxnHC2ZrBA32sTNHW13DDLC9jV8lDn7XEYWAcLARc=
19:50 rubenwardy Have you installed irrlicht like in minetest/readme?
19:51 iqualfragile i can compile minetest without problems
19:52 hoodedice This one, I guess : minetest.get_player_by_name(name)
19:52 Sokomine iqualfragile: do you still need instructions for my villages mod or did you manage to get it to run in the meantime?
19:52 iqualfragile Sokomine: no, did not try to
19:53 iqualfragile Sokomine: so: yes need help
19:53 hoodedice Ah, hello sokomine
19:53 Sokomine ok. do you have the dependencies fullfilled? my cottages mod is needed (the houses use those nodes) and farming_plus (part of the mod is to make the seeds available)
19:53 Sokomine hi hoodedice
19:53 rubenwardy Ask kaeza, see is the linux maintainer :P I have to go
19:53 hoodedice How do I private irc again?
19:53 Sokomine hi rubenwardy
19:54 iqualfragile hoodedice:
19:54 hoodedice Bye rubenwardy. Thanks
19:54 iqualfragile by rubenwardy
19:54 Sokomine private irc? do you mean /msg name text ?
19:54 iqualfragile kaeza: ^
19:54 hoodedice The one that opens a new tab in the web client
19:55 rubenwardy s/see/he
19:55 Sokomine no idea. i don't use a web client. perhaps it opens a new tab when you start a conversation with a new user
19:55 rubenwardy iqualfragile, try "apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev" again
19:56 rubenwardy and cmake .           make -j2      obvoisly
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20:01 Sokomine iqualfragile: can you specify what problems you have with my mod? what rubenwardy said sounds more like a compile problem?
20:01 Sokomine or are you just clueless as to how to spawn a village?
20:01 iqualfragile Sokomine: i am just generaly clueless how to spawn a village
20:02 iqualfragile the nodebox editor is a seperate issue
20:02 Sokomine ah. fine :-) that can be solved i guess. do you have a flat world at hand? or at least a large flat area? i havn't integrated prollers nice flatten mod yet
20:03 iqualfragile kind of
20:03 iqualfragile will make some
20:04 Sokomine ok. then stand on the ground (your position will be where the road starts) and type "/road 0" (or /road 90 or /road 180 or /road 270 - guess you get the picture)
20:04 Sokomine the village will then be spawned with random materials beeing used
20:05 Sokomine the command is /road because i started with a road as the basic structure and didn't change the command later on because i got used to it
20:06 iqualfragile k
20:06 iqualfragile ist the number in nodes or degrees?
20:07 Sokomine degrees
20:07 Sokomine the average size of the village can be configured
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20:08 Sokomine it's currently roughly 130 nodes long. guess i ought to make that configurable
20:10 Sokomine longer or shorter villages are not really a problem withhin reasonable boundaries. there has to be enough space for the marketplace, and too long villages might get boring. if it's a kilometer long, you'd perhaps expect more structure than my small villages have
20:11 Sokomine if the area where the village will end up has not been generated and consists of i.e. sand, i've observed some spawning problems which normally ought not occour (after all this uses place_schematic)
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20:15 iqualfragile Sokomine: k, looks nice
20:15 iqualfragile but you are using bells
20:15 iqualfragile in the schematics
20:15 iqualfragile but your mod does not rely on any bells mod
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20:20 Sokomine ups. sorry. yes, i made the church bell a bell
20:21 Sokomine you can find the bells mod on my github repo. i wrote that mod for the kingarthur server originally
20:21 Sokomine the church bells chime each hour
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20:26 hoodedice RealBadAngel: yo
20:26 RealBadAngel hi
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20:35 Sokomine hi rba
20:36 Calinou hi Sokomine
20:38 RealBadAngel hi folks
20:39 RealBadAngel im uploading new vid, ive made new effect for shaders
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20:43 RealBadAngel ok, here we go: www.youtube.com/watch?v=82u518A6C4A
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20:45 PilzAdam RealBadAngel, yay! jelly trees!
20:46 roboman2444 joined #minetest
20:48 OldCoder What was prestotron talking about?
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20:50 RealBadAngel PilzAdam, do you like it?
20:51 PilzAdam everyone likes jelly!
20:53 PilzAdam RealBadAngel, its quite unrealistic
20:54 RealBadAngel blocky world is also quite unrealistic ;)
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20:55 PilzAdam the block represent something realistic, though
20:55 PilzAdam and I havent seen jelly trees IRL
20:55 PilzAdam also the "wind" seems rather fast, although it has no effect on anything else
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20:56 RealBadAngel settings are subject to change
20:56 RealBadAngel and they can depend on weather for example
20:56 PilzAdam have you seen the wind of Frostbite 3?
20:56 RealBadAngel no
20:57 RealBadAngel but i saw waving plants and leaves in all voxel games
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20:57 RealBadAngel this movement youre watchin is Terasology one
20:57 PilzAdam yes, I know
20:57 PilzAdam its also almost the same as in the MC mod
20:57 RealBadAngel no
20:58 RealBadAngel i can make you a vid with MC settings
20:58 PilzAdam ofc not
20:58 PilzAdam but you can search it on youtube
20:58 RealBadAngel i tested those settings
20:58 PilzAdam its called "sonic ethers unbelievable shaders" or so
20:59 RealBadAngel VanessaE made multilayered sin waves for leaves
20:59 RealBadAngel its quite different
20:59 PilzAdam frostbite 3: http://youtu.be/OctwcjeHAdg?t=48s
20:59 RealBadAngel you can test it, its in my branch
20:59 Calinou shaders on MC are very slow
21:00 Calinou they break entity lighting, too
21:00 RealBadAngel geometry shaders we are talkin about are a vert light effect
21:00 RealBadAngel and have almost no impact on performance
21:01 Calinou Minetest has no proper entity lighting, so you can't break it :p
21:02 Peacock remove the word entity and you got it lol
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21:02 PilzAdam we have better lighting than MC alpha
21:02 Peacock im not sure comparing to alpha versions is a good thing :P
21:03 Peacock minetest is what, beta?
21:03 PilzAdam ok, lets keep comparing to Frostbite 3 then
21:03 Peacock i have no idea what frostbite is lol
21:04 PilzAdam <PilzAdam> frostbite 3: http://youtu.be/OctwcjeHAdg?t=48s
21:04 RealBadAngel PilzAdam, comparing MT to such engine is rather pointless ;)
21:05 PilzAdam how so? am I not allowed to dream?
21:05 RealBadAngel oh cmon, its not blocky enough :)
21:05 PilzAdam well, imageine _that_ + blocks
21:05 Peacock *voxely
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21:06 RealBadAngel PilzAdam, i already saw MC on unreal engine
21:06 RealBadAngel you can find some vids on yt
21:07 PilzAdam eh, your shaders_rework branch seems rather broken to me
21:08 PilzAdam do I need some special settings or a new version of the Bumped TP?
21:09 Peacock you could get quilted TP
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21:11 PilzAdam RealBadAngel?
21:12 RealBadAngel Bumped needs just enable_bumpmapping = true
21:13 RealBadAngel and i found out that upsized textures are not needed at all, only _normal files are needed
21:13 PilzAdam plantlike is still invisible, leaves are only jelly when fancy_leaves is true and water is very dark and has no waves
21:14 PilzAdam oh, and water has the normal textures, not that cool new water thingy
21:14 PilzAdam and the leaves inventory image is messed up
21:14 RealBadAngel yeah, lotsa bugs still
21:14 PilzAdam but the water did work in the past, why did you break it?
21:15 RealBadAngel waves i will add today
21:15 PilzAdam it seems that it gets more greyscale at the right of the screen
21:15 RealBadAngel but the surface shader will be part of another pull
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21:15 john_minetest hey again
21:15 RealBadAngel for this i need rendering to textures (and multi rendering passes)
21:16 PilzAdam and glasslike is still broken
21:16 RealBadAngel whats wrong with the glass?
21:16 PilzAdam its opaque
21:16 arsdragonfly_ joined #minetest
21:17 RealBadAngel strange, here it works
21:17 PilzAdam also the jelly property should be part of nodedef
21:17 RealBadAngel yes, there will be property for that
21:17 RealBadAngel waving = 1 or something like that
21:18 Peacock oo well finally have wavy plants
21:18 PilzAdam flowing water is messed up to: it has a single color and flips between greyscale and blue
21:18 PilzAdam Peacock, s/wavy/jelly/
21:18 RealBadAngel PilzAdam, thats lighting issue, i will make the water using fixed light source
21:18 Peacock now if we could do that to players we'll be able to fake a minetest LSD trip XD
21:18 PilzAdam lava isnt broken anymore, though
21:19 PilzAdam RealBadAngel, and where is HW lighting?! :-p
21:19 RealBadAngel well, shaders already can use light sources
21:19 RealBadAngel but i dont have any ;)
21:20 PilzAdam DO IT! its way better than what you do currently
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21:20 RealBadAngel i made normals maps depending on point of view instead of lights
21:21 RealBadAngel youre talkin about huge rewrite of the engine, not just shaders
21:23 Peacock well c55 seems down with that
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21:25 Pilcrow hey all, I'm making a sort of 'eshop' mod (called mesebay, for now). I'm trying to condense some if..then statements into a for loop, but I'm having some problems. can anyone figure out how to make this work? http://pastebin.com/6kwmbN8B
21:26 PilzAdam wait for it....
21:26 PilzAdam !pil Pilcrow
21:26 MinetestBot Pilcrow, someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/
21:26 PilzAdam jokes aside, why do you have 2 dots in line 17?
21:27 PilzAdam oh, you want to have a string; use: fields["item"..i]
21:28 PilzAdam and for line 18 you can use market["item"..(i+1)] then
21:29 Pilcrow I'm trying to concatenate the contents of i. meaning if i=2, I want it to check fields.item2 ... anyways, I'll try what you suggested, thanks.   :)
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21:31 Sokomine waving plants sounds like a good idea. they could be done with animated textures (just like torches)
21:32 RealBadAngel they wont look any good
21:32 Pilcrow Works perfectly, PilzAdam. Thank you so much. yeah, this is my first real experience with formspecs more advanced than a simple chest...  :P
21:32 RealBadAngel plus the torches need to be redone anyway
21:33 RealBadAngel its one the most ugly mt things
21:33 RealBadAngel *of
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21:34 RealBadAngel they should be done with nodeboxes generated on the fly in the engine
21:34 blaaaaargh greetings
21:35 RealBadAngel also ive noticed lately another nonsense, one can build on plants, replacing them
21:35 Sokomine are you sure, rba? they could wave very slowly
21:35 iqualfragile joined #minetest
21:35 RealBadAngel they will be still flat
21:36 RealBadAngel geometry shader make them actually wave
21:36 Sokomine rba: yes, that odd behaviour (accidently replacing plants) startled me as well
21:37 RealBadAngel Sokomine, have you saw vid with waving plants?
21:37 Sokomine hm, i don't know much of shaders. on my old hw, they where too slow. now they work...but they seem just to blur the images
21:37 Sokomine no, i havn't yet
21:37 RealBadAngel http://www.youtube.com/watch?v=82u518A6C4A
21:37 * Sokomine waves at a plant
21:37 Peacock well considering a block of stone is several orders of magnitude heavier than a plant, it doesn't surprise me you dont have to weed them out first lol
21:38 RealBadAngel Peacock, lol
21:38 RealBadAngel but it shouldnt work that way at all
21:38 Sokomine *g*
21:39 iqualfragile RealBadAngel: did you get my report?
21:40 RealBadAngel iqualfragile, im not sure... can you remind me?
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21:47 john_minetest hey RealBadAngel
21:53 RealBadAngel hi
21:53 RealBadAngel iqualfragile, can you remind me?
21:53 john_minetest RealBadAngel, Wow, that shader effect looks AWESOME
21:53 john_minetest Is it on git somewhere?
21:54 john_minetest I'd like to try it out.
21:55 RealBadAngel john_minetest, i will update repo in a few minutes, hold on
21:55 john_minetest cool :)
21:55 RealBadAngel iqualfragile, i cant see anything. link?
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21:58 john_minetest RealBadAngel, Which tool do you use for recording?
22:00 PilzAdam john_minetest, the framerate suggest that he takes screenshots :-p
22:00 PilzAdam +s
22:01 RealBadAngel :P
22:01 RealBadAngel recordmydesktop
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22:02 john_minetest I'll see how fast it will run
22:03 jojoa1997 RealBadAngel, what is your youtube channel i want to see what your vidoe qualities are like
22:04 Peacock gotta be better than your english quality lol
22:04 Peacock (referring to jojo's :P)
22:04 jojoa1997 it is called quick typing
22:04 PilzAdam its called dumb
22:05 jojoa1997 says the one who learned book english
22:05 Calinou hi jojoa1997
22:05 Calinou long time no see
22:05 jojoa1997 you try living in a world full of slang(world=my life)
22:05 arsdragonfly joined #minetest
22:06 jojoa1997 Hi Calinou. At least someone is nice to me.
22:06 Calinou unlike people to me recently :(
22:06 kaeza_ huh
22:06 john_minetest wait, we are 0.4.8 now, right?
22:06 kaeza_ what did I miss?
22:06 PilzAdam john_minetest, see /topic
22:06 jojoa1997 Calinou i am happy to see you.
22:07 Calinou why? :P
22:07 iqualfragile RealBadAngel: oh dear, my connection dropped again
22:07 iqualfragile RealBadAngel: your new branch does not seem to work for me
22:07 iqualfragile here is the log: http://sebsauvage.net/paste/?068b5a1c4cfc0a77​#N5SF+ufysAo0ILd+qX0dgLhRsCglTTS3XbAwQs9GlWs=
22:07 iqualfragile current minetest shaders work, even bumpmaps
22:07 PilzAdam iqualfragile, Drosselkom?
22:07 john_minetest PilzAdam: Oh, there was talk a few days ago, that it will be released in 1 hour.
22:07 john_minetest Seems it was a very long hour
22:08 Peacock it will be released in 3 months ago
22:08 PilzAdam john_minetest, that was just hmmmm dreaming
22:08 jojoa1997 john_minetest there was talk a month or two ago that it would be released in days
22:08 john_minetest Now we can have shaders in 0.4.8! yay! or not.
22:08 PilzAdam john_minetest, not
22:08 john_minetest well, when there was talk a month or two ago we can wait one or two more months ;)
22:09 PilzAdam core is freezed until release
22:09 PilzAdam so everyone can test and report any bugs with the latest major bugfixes
22:09 john_minetest 2020: Half of germany's country doctors have retired AAAAND minetest 0.4.8 is out.
22:09 jojoa1997 oh we are in freeze mode now. YAY!
22:09 PilzAdam in case people didnt notice: object duplication got fixed
22:10 jojoa1997 VanessaE ping
22:10 iqualfragile PilzAdam: nah, just buggy firmware
22:10 PilzAdam iqualfragile, which brand?
22:11 iqualfragile ar5523
22:11 iqualfragile some queue just hangs from time to time
22:11 iqualfragile maintainer has no idea what causes it so he build an restart mechanism
22:12 RealBadAngel john_minetest, shaders rework are planned for 0.4.9
22:13 * jojoa1997 hopes his computer will support the shaders...
22:13 PilzAdam jojoa1997, specs?
22:13 jojoa1997 um
22:13 jojoa1997 well
22:13 Calinou http://minetest.net/download
22:13 Calinou 0.4.7
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22:14 jojoa1997 i have ubuntu on an external hard disk that is connected via usb which is what i am using and then i have my windows internal hard disk
22:14 Peacock specs: http://www.smh.com.au/ffximage/2007/1​1/16/Colossus_wideweb__470x308,0.jpg
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22:14 jojoa1997 but this says what my graphics is Gallium 0.4 on AMD RS880
22:15 john_minetest my computer is lightning fast.
22:15 john_minetest it should support all shaders
22:15 PilzAdam jojoa1997, does it support the current shaders?
22:16 jojoa1997 i cant get parralax to work but then my compiling migh be getting messed up
22:16 jojoa1997 john_minetest nope you could have a super computer but if the graphics card/driver is old then it wont
22:16 PilzAdam that doesnt sound too good
22:17 john_minetest jojoa1997: Some quite new nvidia. Water shader, full view range, 60+fps (not more due to fps limit)
22:18 john_minetest got to do some university stuff for a  bit
22:19 jojoa1997 john_minetest,  i am just saying that a fast computer might not support shaders
22:21 Peacock projected butthurt :P his pc is new i think
22:22 Peacock mine is a year old (the newest) and it runs all the options fine even though my eyes can't tell the difference
22:23 john_minetest jojoa1997: Since it supports the water shader and many other shaders in other game I think it should also support the other minetest shaders
22:24 jojoa1997 john_minetest,  i am not saying your computer wont support it i am just saying that some fast computer dont.
22:27 john_minetest jojoa1997: okay
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22:30 RealBadAngel https://github.com/RealBadAnge​l/minetest/tree/shaders_rework
22:30 RealBadAngel ive pushed plants waving, fix to dark water
22:31 RealBadAngel iqualfragile, can you build now and check it again? i need report vs current code
22:31 iqualfragile RealBadAngel: shure
22:32 iqualfragile RealBadAngel: http://sebsauvage.net/paste/?38c83eb2a7a4ecd4​#w2oNYNOCXry1WiyKNgQl5gjVPIWngqteISQu3cxoNds=
22:35 Peacock well i must regenerate, though i'll be back at 2am to plan my invasion of Zaire
22:35 jojoa1997 would this be a right script to build minetest? http://paste.ubuntu.com/6450613/
22:38 RealBadAngel iqualfragile, try again now
22:39 iqualfragile RealBadAngel: slightly better, log incomming
22:40 iqualfragile RealBadAngel: http://sebsauvage.net/paste/?0a0ec085b0f0e38f​#G/Dngfl7hSJeVDLejm9Kca7TkaXdcfpMQVQojymUlH8=
22:42 RealBadAngel iqualfragile, and again ;)
22:42 john_minetest Compile took 0m54.894s
22:43 jojoa1997 OpenGL version string: 3.0 Mesa 9.2.1
22:43 jojoa1997 RealBadAngel, what version of opengl do i need for the shaders?
22:43 RealBadAngel jojoa1997, forget bout using shaders with open source drivers
22:43 Calinou RealBadAngel, it kind of sucks that they don't work at all with OSS driver
22:43 RealBadAngel install propertiary drivers
22:43 jojoa1997 why>
22:43 Calinou there are none for intel, RealBadAngel
22:43 jojoa1997 and how
22:44 RealBadAngel open source drivers suck simply
22:44 Calinou and people on old cards but recent distros can't use proprietary driver
22:44 Calinou it's wrong
22:44 jojoa1997 01:05.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RS880M [Mobility Radeon HD 4225/4250] (prog-if 00 [VGA controller])
22:44 Calinou well, that's a low end card to begin with
22:44 Calinou so no point running shaders on it :P
22:44 jojoa1997 does this help explain anything
22:44 iqualfragile RealBadAngel: nearly, just one error left: the leaves: http://sebsauvage.net/paste/?15b2759064497ab8​#BTEe+dmMeUSsRpuhp3LDaR5ifCHa90y/WEwvsvAbtPk=
22:44 Calinou there are capable cards like an HD4870 which don't work with proprietary driver on recent distros
22:44 RealBadAngel Calinou, its not my fault neither authors of open source drivers
22:44 RealBadAngel its because of hardware manufacturers
22:45 jojoa1997 ah well that is what you get with a computer bought just for using school work around 5 years ago
22:45 RealBadAngel open source drivers just cannot use what card can offer
22:45 RealBadAngel it may change in the future, but now those drivers suck big time
22:45 jojoa1997 and my card cant even use shaders
22:46 jojoa1997 well when i graduate i will be getting a new computer
22:46 RealBadAngel shaders are not low end stuff, they need better GPU
22:46 RealBadAngel and that will never change
22:46 jojoa1997 at least it will have to be good if i am going to go into programming
22:47 john_minetest RealBadAngel: 1.: Water shader isn't running, is that intended? 2.: those papyrus pipes shouldn't get the shader, they look strange.
22:47 RealBadAngel 1) atm yes
22:47 jojoa1997 hey at least i get bump maps
22:47 RealBadAngel 2) there will be group for waving nodes
22:47 jojoa1997 and acording to you RealBadAngel  the waving leaves/nodes are the lightest shaders
22:47 RealBadAngel yes
22:48 RealBadAngel its simple geometry shader
22:48 RealBadAngel if the bumpmapping is workin for you, waving should too
22:48 RealBadAngel just try current sources
22:48 jojoa1997 would water work?
22:49 RealBadAngel water shaders are excluded from this branch by now
22:49 RealBadAngel they need engine changes
22:49 jojoa1997 ok and can i have a link i cant find it in the hexchat historyt
22:49 jojoa1997 *history
22:49 iqualfragile RealBadAngel: ?
22:49 RealBadAngel https://github.com/RealBadAnge​l/minetest/tree/shaders_rework
22:50 RealBadAngel water shaders need 2 extra rendering passes
22:50 RealBadAngel to get reflection and refraction
22:50 PilzAdam RealBadAngel, flowing water is still messed uo
22:50 PilzAdam *up
22:50 zat joined #minetest
22:50 PilzAdam and lava is darker now
22:50 PilzAdam and all flowers are black
22:50 RealBadAngel stupid code that changes colours depending on normal vector is trashed
22:51 RealBadAngel it was intended for full nodes
22:51 RealBadAngel and not flowing water
22:51 RealBadAngel it caused flowing liquids to change colours
22:51 RealBadAngel and they were never the same as source
22:52 jojoa1997 how wouyld i set linucx to cross compile to windows 32x?
22:52 VanessaE joined #minetest
22:52 jojoa1997 *linux
22:52 RealBadAngel hi VanessaE
22:52 VanessaE RealBadAngel: I got it.  how do I enable it? ;)
22:52 jojoa1997 VanessaE hi
22:52 VanessaE hi all
22:52 RealBadAngel enable what?
22:53 PilzAdam jelly trees?
22:53 RealBadAngel just grab the sources and compile
22:53 VanessaE I just noticed you posted some changes to the shaders branch regarding water shaders.  figured you'd probably ask me to try it :)
22:53 RealBadAngel i changed lotsa things today
22:53 jojoa1997 VanessaE "<PilzAdam> in case people didnt notice: object duplication got fixed" will that mean peaceful_npcs will be coming back to your server?
22:53 VanessaE jojoa1997: possibly :)
22:54 PilzAdam bye
22:54 john_minetest okay, shaders look really nice
22:54 RealBadAngel VanessaE, check waving leaves and plants
22:54 jojoa1997 VanessaE, Cool!!! :DD
22:54 RealBadAngel john_minetest, i suggest tryin Bumped texture pack with them
22:54 VanessaE RealBadAngel: already got it.  I'll check in a sec.
22:54 VanessaE you didn't use my tweaks on the leaves? :(
22:54 jojoa1997 RBA what are all the shaders that you have added?
22:55 RealBadAngel jojoa1997, there are many effects in them
22:55 VanessaE oh that waving grass looks GOO
22:55 VanessaE GOOD*
22:56 EvergreenTree waving grass?!
22:56 * EvergreenTree drools
22:56 EvergreenTree Too bad I don't have a computer that can handle shaders
22:56 arsdragonfly joined #minetest
22:57 jojoa1997 no fare i still have to compile D:
22:57 VanessaE sowwy jojo
22:57 jojoa1997 Evergreen still try. mine can only handle bumpmapping so far
22:57 RealBadAngel EvergreenTree, http://www.youtube.com/watch?v=V5tzxz7yLB0 and http://www.youtube.com/watch?v=82u518A6C4A
22:57 VanessaE RealBadAngel: what were the water shader changes about?  I don't see anything different from mainline (water looks completely normal)
22:57 jojoa1997 water waves are gone
22:57 RealBadAngel VanessaE, i fixed the bug that caused water to be darker
22:58 VanessaE ah
22:58 RealBadAngel jojoa1997, those will return soon
22:58 VanessaE yep, flowing water looks quite normal now.
22:58 RealBadAngel lol
22:58 VanessaE so you can fix the flowing lava brightness "properly" then?
22:58 RealBadAngel PA just said its wrong ;)
22:59 RealBadAngel shaders code does actually nothing to change liquids colours
22:59 RealBadAngel so its only up to their textures and normalmaps
22:59 john_minetest nice shader stuff. gtg, cya
22:59 RealBadAngel and daytime ofc
23:00 jojoa1997 bbl dinner time
23:00 * jojoa1997 nom nom nom
23:00 VanessaE RealBadAngel: yes but remember?  flowing lava is way brighter than lava source in some setups?
23:01 RealBadAngel only with disabled shaders
23:01 VanessaE shaders are presently enabled, RBA.
23:02 VanessaE remember the *0.7 tweak hmmmm and I discussed>
23:02 VanessaE this or something equivalent is still needed.
23:02 RealBadAngel theres no such code in shaders atm
23:02 VanessaE "or something equivalent"
23:02 RealBadAngel listen, theres nothing in shaders that can change textures colour
23:03 RealBadAngel simply, cut off
23:03 RealBadAngel i am using your textures and they have perfectly the same colours
23:04 VanessaE um, then why is lava almost properly-colored when shaders are off?
23:04 VanessaE I just now tried.  with your branch.  with the waving grass.
23:04 VanessaE shaders off:  grass/leaves don't move, lava source is slightly brighter than flowing.  shaders on:  grass/leaves wave around, lava flowing is overexposed.
23:05 RealBadAngel maybe theres some glitch in lighting code
23:05 RealBadAngel but i cant really test it, because here it works fine :(
23:06 RealBadAngel btw, default lava textures are wrong, they were made with changed brightness of flowing
23:06 RealBadAngel to fit the dumb code
23:06 VanessaE wait.
23:07 VanessaE shaders off:  http://digitalaudioconcepts.com/vanessa/h​obbies/minetest/screenshots/Screenshot%20​-%2011202013%20-%2006%3a06%3a05%20PM.png
23:07 VanessaE shaders on: http://digitalaudioconcepts.com/vanessa/h​obbies/minetest/screenshots/Screenshot%20​-%2011202013%20-%2006%3a06%3a45%20PM.png
23:08 RealBadAngel http://i.imgur.com/iFEiCYC.jpg
23:08 VanessaE remember hmmmm said that in the old code a simple *0.7 in a certain spot was enough to fix it (at the expense of making flowing water darker)
23:09 RealBadAngel any code like this will change the colour
23:09 RealBadAngel because it was depending on the angle
23:09 VanessaE yes
23:09 VanessaE either way it's a bug and it looks like utter crap :(
23:10 VanessaE it's probably an opengl version issue again :)
23:10 RealBadAngel can you try with different lava textures?
23:11 RealBadAngel from HavenNG for example
23:11 RealBadAngel i mean darked ones
23:11 VanessaE just now checked. the issue is the same with the default textures.
23:12 RealBadAngel maybe colors should be clamped
23:12 VanessaE you know, I think flowing *water* is brighter than water source too
23:12 VanessaE now that I look at it
23:12 VanessaE yes, it definitely is brighter.
23:13 VanessaE lava just overexposes because it's also a light source
23:13 VanessaE lemme try something
23:17 RealBadAngel VanessaE, try now
23:17 RealBadAngel i mean the branch
23:17 VanessaE wait.
23:17 VanessaE I'm trying something locally.
23:17 VanessaE ok, I thought so.
23:17 VanessaE you're wrong - that code IS still there.
23:18 RealBadAngel where?
23:18 djdduty joined #minetest
23:18 VanessaE open liquids_shader/opengl_vertex.glsl
23:18 VanessaE go to line 80
23:18 VanessaE below the .r/.g/.b lines, before the .a line, add   if(gl_Normal.y <= 0.5) color *= 0.4;
23:18 VanessaE the lava flowing color becomes correct
23:18 VanessaE then flowing water gets dark
23:19 VanessaE so you either have a bug in your code or you just need two separate shaders for lava and water
23:19 RealBadAngel remember that here lava and water have perfect colours
23:19 VanessaE do this:   http://pastebin.ubuntu.com/6450799/
23:20 VanessaE just try it.
23:20 VanessaE I will now pull your changes you just mentioned.
23:21 RealBadAngel and now i do have fucked up lava :)
23:21 RealBadAngel WAAAY too dark :)
23:21 VanessaE ok then there's some opengl versioning issue here
23:21 jojoa1997 back
23:21 VanessaE one of us has a bug
23:22 RealBadAngel http://i.imgur.com/zgiazPC.jpg
23:22 RealBadAngel this is effect of above
23:22 VanessaE so I see
23:22 VanessaE then there's a bug somewhere.
23:22 VanessaE lemme see what your change does.
23:23 VanessaE ooooo
23:23 VanessaE hey
23:23 VanessaE that worked
23:23 VanessaE your clamp() calls fixed it
23:24 VanessaE water and lava look perfect.
23:24 VanessaE *checks*  yep, trees and grass are waving in the breeze
23:24 RealBadAngel cool
23:24 VanessaE so, what exactly did that do?
23:24 VanessaE I mean from a logical standpoint?
23:24 VanessaE why was clamp() needed here?
23:25 RealBadAngel made sure that color value stays in range 0.0 - 1.0
23:25 RealBadAngel how it should
23:25 VanessaE right
23:25 VanessaE I wonder...
23:25 * VanessaE checks something
23:25 RealBadAngel probaply my version of opengl takes care of it
23:25 VanessaE ok, next fix:
23:26 VanessaE general light sources need clamped too
23:26 RealBadAngel if so, that code shall be applied to each shader
23:26 VanessaE one sec, lemme get a screenshot..
23:26 Miner_48er joined #minetest
23:26 VanessaE if these G*d damned sand mobs would leave me alone
23:27 RealBadAngel hehe
23:28 VanessaE http://digitalaudioconcepts.com/vanessa/h​obbies/minetest/screenshots/Screenshot%20​-%2011202013%20-%2006%3a27%3a13%20PM.png
23:28 jojoa1997 RealBadAngel, you should make your bumoed texture pack in 64x too
23:29 VanessaE the light on the left is supposed to be yellow.  white on the right.  As you can see, the details are completely washed out because they're being overexposed, similar to what was happening with lava flowing without clamp*()
23:29 VanessaE -*
23:29 VanessaE mind giving it a try with generic light sources real quick?
23:29 RealBadAngel jojoa1997, textures can be 16x, higher resolution normalmap effect is nicer
23:30 jojoa1997 noooooooooooooooooooooooooooooooooo
23:30 jojoa1997 the leaves shaders dont work :(
23:30 RealBadAngel copy error messages please
23:30 VanessaE RealBadAngel: see above plz :)
23:30 VanessaE jojoa1997: don't drag us off-topic, it's hard enough getting RBA to fix bugs as it is ;)
23:31 RealBadAngel actually he propably got one too ;)
23:31 RealBadAngel VanessaE, yes the very same issue
23:31 RealBadAngel but clouds are not done by shaders
23:31 jojoa1997 how do i take a screenshot?
23:32 VanessaE those are not clouds, RealBadAngel
23:32 VanessaE those are Homedecor glow lights
23:32 RealBadAngel F12
23:32 iqualfragile RealBadAngel: should i recheck?
23:32 RealBadAngel VanessaE, in the sky?
23:33 RealBadAngel iqualfragile, sure, check if you have any errors
23:33 VanessaE RealBadAngel: They're not in the sky, they're like three meters above a tree, and screenshot from the underside so you could see how the average user will see them
23:33 iqualfragile have you changed anything since the last report?
23:33 VanessaE can you please try applying that clamp() trick to all light sources?
23:33 RealBadAngel iqualfragile, some lighting issus
23:33 RealBadAngel sure
23:33 VanessaE thanks :)
23:35 jojoa1997 joined #minetest
23:35 jojoa1997 RealBadAngel, here is the error 18:29:48: ERROR[main]: generate_shader(): failed to generate "leaves_shader", addHighLevelShaderMaterial failed.
23:36 VanessaE jojoa1997: do you have a dedicated GPU or just onboard graphics?
23:36 jojoa1997 i have no idea
23:37 RealBadAngel jojoa1997, a few lines after it
23:37 jojoa1997 yeah that is it
23:37 RealBadAngel with line numbers and comment
23:37 RealBadAngel VanessaE, pushed
23:37 iqualfragile Sokomine: windowshutters should be compleetly closed when closed and inpenetratable by light
23:38 jojoa1997 here is the entire file NOPE
23:38 iqualfragile RealBadAngel: yay, now it works
23:38 jojoa1997 http://paste.ubuntu.com/6450879/
23:38 VanessaE RealBadAngel: oh that's MUCH better
23:38 VanessaE in fact now they seem a little dim :)
23:39 VanessaE but that's because they're nodeboxes and nodebox lighting is totally busted in the engine
23:39 VanessaE (as is everything that is not a solid cube)
23:39 jojoa1997 should i do debug_log_level 3 or 4
23:40 VanessaE (this is not your fault, of course)
23:40 RealBadAngel jojoa1997, try another level, i need more info not just that there were error
23:40 VanessaE jojoa1997: lspci |egrep -v "vga|video"    ----> pastebin
23:40 iqualfragile RealBadAngel: that realy puts some load on the gpu
23:40 RealBadAngel ofc
23:41 RealBadAngel anyway there will be time to optimize the shaders in the future
23:41 RealBadAngel some calculations shall be done in the engine, not in shaders
23:41 VanessaE RealBadAngel: about the water shader.  Water waving has gone.  Can you add that next since it already works?
23:42 VanessaE (jeija's wave I mean)
23:42 jojoa1997 http://paste.ubuntu.com/6450907/
23:42 VanessaE 01:05.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RS880M [Mobility Radeon HD 4225/4250]
23:42 VanessaE that's onboard
23:42 VanessaE that won't be able to do shaders.
23:42 jojoa1997 so i want gpu
23:42 RealBadAngel hes able to run bumpmapping
23:42 jojoa1997 ?>
23:42 jojoa1997 ?
23:42 VanessaE RealBadAngel: he is?
23:42 VanessaE huh.
23:42 RealBadAngel so definitely hes able to get geometry shaders
23:43 RealBadAngel but i do need fuckin error reports :)
23:43 VanessaE heh okj
23:43 VanessaE ok
23:43 jojoa1997 getting
23:44 jojoa1997 joined #minetest
23:45 jojoa1997 lol it tried to paste the entire file and not the link
23:45 jojoa1997 http://paste.ubuntu.com/6450914/
23:45 jojoa1997 VanessaE what is a gpu?
23:45 VanessaE Graphics Processing Unit
23:45 VanessaE aka a video car
23:45 VanessaE card*
23:46 jojoa1997 then what is onboard?
23:47 VanessaE just what it sounds like
23:47 jojoa1997 how do i take a screeny
23:48 VanessaE printscreen?
23:48 jojoa1997 no in minetest
23:48 jojoa1997 like f12
23:48 RealBadAngel 18:40:23: INFO[main]: SourceShaderCache::getOrLoad(): Loading path "/home/USER/.other/minetest-shaders_rework/b​in/../client/shaders/plants_shader/base.txt"
23:48 RealBadAngel 18:40:23: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "plants_shader/opengl_vertex.glsl"
23:48 RealBadAngel 18:40:23: INFO[main]: SourceShaderCache::getOrLoad(): Loading path "/home/USER/.other/minetest-shaders_rework/bin/../​client/shaders/plants_shader/opengl_fragment.glsl"
23:48 RealBadAngel 18:40:23: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "plants_shader/opengl_geometry.glsl"
23:49 RealBadAngel seems like you are missing shader files
23:49 jojoa1997 what impossible!?
23:49 RealBadAngel please download all the sources again
23:49 * jojoa1997 checks
23:49 jojoa1997 ps bumpmaps work bug LAG!!!
23:50 jojoa1997 t
23:50 RealBadAngel youre missing files in /client/shaders/plants_shader/
23:50 jojoa1997 *but
23:51 jojoa1997 i am redowloading the .zip and will just replace all the files
23:51 RealBadAngel opengl_vertex.glsl is missing
23:51 EvergreenTree Whoops, sorry about that.  RealBadAngel, those shaders are incredible!
23:51 RealBadAngel thx :)
23:51 * EvergreenTree wishes he had a good enough graphics card to run them
23:51 jojoa1997 also RealBadAngel i say make a 64x version of your bumped pack because that is really the highest i can go without tons of lag
23:52 RealBadAngel im running all this stuff on rather old pc
23:52 RealBadAngel jojoa1997, ok i will
23:52 jojoa1997 cool thanks
23:52 RealBadAngel 1.8ghz dual core, 4gB, AMD HD4670
23:53 RealBadAngel btw VanessaE i changed code for waving to not use math like sin
23:53 iqualfragile RealBadAngel: why exactly isnt that texturepack 16x16
23:53 VanessaE oh?
23:54 RealBadAngel iqualfragile, 256x textures can be deleted
23:54 RealBadAngel in fact only normal maps are needed by this texture pack
23:54 jojoa1997 RealBadAngel, some more candy for you http://paste.ubuntu.com/6450950/
23:54 RealBadAngel it will use 16x default textures
23:55 jojoa1997 same problem but now it is just the trees changing color and also no nodes are showing
23:55 jojoa1997 i dont get it i re downloaded the zip
23:56 RealBadAngel shit that file is really missing
23:56 RealBadAngel please hold on
23:57 EvergreenTree Someone close this topic:  https://forum.minetest.net/viewtopic.php?id=7798
23:58 RealBadAngel jojoa1997, grab the sources again, it should work now
23:58 jojoa1997 yeah RealBadAngel i was gonna say opengl_geometry.glsl" isnt on github
23:58 RealBadAngel geometry files are optional and not needed, so that is not an error

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