Time Nick Message 01:16 kahrl markov rules, is that markov chains or decidability 01:16 iqualfragile VanessaE: you do not seem to have any screenshots uploded, it would be nice for the ingame menue to have a preview picture 01:17 VanessaE head --> desk 01:19 iqualfragile VanessaE: why? 01:19 VanessaE because lazy 01:23 VanessaE bah 01:23 VanessaE "this field is required" 01:24 VanessaE the description, which doesn't even allow enough for a tweet. 01:27 VanessaE pictures added. too bad none are actually displayed in the web page. 01:28 VanessaE "gallery" --> grey square where the picture belongs. 01:42 VanessaE oh G*d the mod store thing in minetest is so broken it's not even funny 01:44 VanessaE (because of the lack of async operations and NO FEEDBACK that something has to hang up for a sec) 01:59 iqualfragile VanessaE: yeah, please shout at sapier about that one 02:01 VanessaE he's working on it 02:01 iqualfragile VanessaE: about that gallery: jeija added that one, and it was a bit broken, it works, but only if you add (at least) two pictures 02:02 VanessaE oh 02:02 VanessaE doesn't work in the mod store either.. 02:02 VanessaE that needs... fixed. 02:06 RealBadAngel ok folks, here we go: http://www.youtube.com/watch?v=V5tzxz7yLB0&feature=youtu.be 02:07 jojoa1997 hi 02:07 VanessaE hi 02:08 VanessaE it'd be nice if youtube would actually play. 02:08 jojoa1997 i just got finished making .desktop files for minecraft and minetest 02:08 jojoa1997 soeaking of youtube i am watching that 02:09 VanessaE RealBadAngel: the waving is too slow and way too wide 02:09 jojoa1997 what is this you are talking about 02:09 VanessaE lower the amplitude by half, raise the frequency by about 2x 02:10 VanessaE looks very good though 02:10 VanessaE jojoa1997: http://www.youtube.com/watch?v=V5tzxz7yLB0&feature=youtu.be 02:12 NakedFury VanessaE, that comment is good 02:13 jojoa1997 it is but first thing that comes to mind is man i cant do this 02:14 jojoa1997 if this is added without a very light version of shaders then i guess minetest isnt for old computers anymore for this 02:16 RealBadAngel shaders are not for weak computers 02:16 RealBadAngel not the game itself 02:16 RealBadAngel for some prehistoric machines just dont use shaders 02:17 VanessaE jojoa1997: turn off shaders and you'll be fine - or eventually you'll just turn off the individual eeffects you don't want 02:17 VanessaE effects* 02:20 VanessaE john_minetest: now throw 512 HDX at it 02:20 VanessaE :) 02:21 RealBadAngel and btw jojoa1997, that particular effect is most "light" effect used in shaders atm 02:21 jojoa1997 RBA then good 02:21 jojoa1997 also i can use bumpmapping but sadly parallax mapping i cannot and i really wanted that 02:22 RealBadAngel which doesnt mean shaders will have effects that could kill performance on even fast machines 02:22 RealBadAngel *wont have 02:22 jojoa1997 anyways gtg cya 02:24 RealBadAngel john_minetest, official branch is here: https://github.com/RealBadAngel/minetest/tree/shaders_rework 02:24 RealBadAngel uh, he left 02:25 VanessaE but this doesn't have the new effect yet 02:25 VanessaE and you still didn't fix the lava brightnesses :) 02:25 VanessaE 02:28 Pentium44 whats going to be new in 0.4.8 except for heavier.... 02:28 VanessaE I doubt it'll be heavier 02:28 VanessaE faster in a few places, for sure, less bugs, etc. 02:28 Pentium44 heh 02:29 VanessaE some new features that some mods use, etc. 02:29 VanessaE http://dev.minetest.net/Changelog 02:30 Pentium44 ahh it might be faster 02:30 VanessaE hm, that needs some updates. 02:31 Pentium44 I need to get darkrose to add some type of mod support that doesn't use a language like lua 02:36 VanessaE bah, screw it. you guys STILL have not fixed that busted captcha on the changelog/wiki. 02:44 iqualfragile RealBadAngel: nice! 02:45 RealBadAngel https://github.com/RealBadAngel/minetest/tree/shaders_rework 02:46 RealBadAngel effect is here, feel free to try 03:00 iqualfragile mesecons+pipeworks are a wonderfull thing 03:01 * VanessaE is attempting to add some extra tuning to the leaves shader :) 03:01 RealBadAngel and im trying to move grasses 03:09 VanessaE RealBadAngel: tuned. see /msg 03:12 VanessaE I'd love to get a stream of random numbers and somehow apply those to the movement also 03:17 NakedFury im sure you guys thought this already but ALL swaying has to be in the same direction 03:17 VanessaE it is. 04:22 us`0gb Swaying .... Are we adding plant swaying like in Terasology? 04:22 VanessaE yes 04:22 VanessaE optionally, of course, by way of some new shader code. 04:50 us`0gb That's awesome. I don't seem to have the resources for that now, but when I'm on a better machine, I'll love that option. 08:00 hoodedice Sokomine DanDucombe 08:03 hoodedice Sokomine: 08:22 hoodedice Hey, how am I supposed to PM someone on irc again? 09:24 JamesTait Good morning all; happy Name Your PC Day! :-D 09:25 VanessaE hi 09:25 Peacock i already named my computer last time something borked - "god damn son of a bitch!" lol 09:35 VanessaE bbl. bed. 09:38 JamesTait Peacock, I think I've had a few computers with names like that. 09:58 hoodedice Sokomine: 09:59 hoodedice Thou hast been pinged! 11:28 MinetestBot iqualfragile: 'grad mal halb 5' lol; https://gist.github.com/sfan5/4642453 11:29 iqualfragile :D 12:06 iqualfragile john_minetest: you know that you can use linux for skype? 12:06 iqualfragile which distro are you on? 12:07 Megaf Im no longer using skype 12:07 Megaf only 100% free and open source software here 12:10 Peacock john, you've offended the open source gods, they WILL exact a penance 12:11 Megaf Peacock, o behave like a bot sometimes, I find that quite funny actually 12:11 Megaf you* 12:12 Peacock borg 12:31 Peacock but nvidia eats babies 12:32 Peacock mod: DP: https://forum.minetest.net/viewtopic.php?id=7790 https://forum.minetest.net/viewtopic.php?id=7789 12:33 Megaf john_minetest, I'm happy with the nouveau driver 12:33 Megaf minetest runs pretty smooth on my nvidia 320m 12:34 Peacock ianno, in the real world, we usually use french name for higher quality fine products XD 12:35 Peacock though it has gotten somewhat better, a year ago i had no display with liveCDs 12:35 Peacock i think i had to boot with mesa 12:41 iqualfragile john_minetest: which distro are you on? 12:42 Peacock i think arch 12:43 iqualfragile ah, ok, thats bad 12:43 iqualfragile because right now apparmor is broken on arch 12:43 Peacock wtf is apparmor? 12:43 iqualfragile otherwise i could have handed you an apparmor profile to restrict skype 12:44 iqualfragile Peacock: a bit like selinux 12:45 Peacock "Three Green Peace activists on biosphere. Want Cdn activists freed from Russian jail" so they climb some random attraction Canada...i hope these idiots fall to their deaths lol 12:45 Peacock they're not gonna switch to jabber just for you :P assuming they're not loners, they must have other skype contacts 12:47 Peacock they stupidly tried to trespass on a russian oil rig, i seriously hope they rot in a russian jail, its not like the gov't here would have the balls to do it 12:48 iqualfragile Peacock: why not? i got quite a lot of people to switch to jabber 12:50 Peacock well there's just something irritating about converting people to your choice of software, is it to validate your choices, or do you seriously have that much time on your hands? :P 12:51 Peacock anyways to me its not different than the religious nutjobs who go door to door 12:53 Peacock "Cleaners find gold bars worth $1.1-million stashed in an airplane toilet in India" and they say cleaning toilets doesn't pay lol 12:55 Peacock i suppose in india yeah, here cleaners make twice as much as store clerks 14:53 hoodedice Sokomine 14:54 sfan5 hi everyone 14:55 hoodedice Hi S 14:55 hoodedice Thanks for the build 14:55 iqualfragile hi sfan5 14:55 sfan5 iqualfragile: got my message? 14:55 iqualfragile yes 14:55 iqualfragile thanks 14:55 iqualfragile then i remembered that mmdb and the forum use the same database -.- 14:56 sfan5 lol <.< 14:58 hoodedice Funniest post in ages: https://forum.minetest.net/viewtopic.php?id=7779 15:06 hoodedice Hey 15:06 hoodedice What does this mean? 15:06 hoodedice you can add "flat" to "mg_flags" in minetest.conf (Minetest 0.4.5 or later). 15:06 hoodedice Do I write: mg_flags = flat 15:06 hoodedice ? 15:08 sfan5 yes 15:09 hoodedice Oh wow. Thanks again 15:14 hoodedice I must say 15:14 hoodedice I'm not getting any substantial fps drops even with stu's hovercraft mod. 15:18 hoodedice Nope. I don't think entity dupe has been fixed just yet. /clearobjects does give an fps boost after like 5 minutes of playing 15:24 hoodedice OK. How do I raise the water level in the game? 15:26 proller water_level = -1000 15:27 hoodedice Thanks 15:27 hoodedice Just by 3 blocks = -3, I guess 15:29 proller yes 15:30 proller but if world already exist - change in minetest/worlds/worldname/map_meta.txt 15:43 ShadowNinja hoodedice: The entire mapgen is shifted acording to that setting, except oregen. 15:57 Jordach EvergreenTree, o/ 16:05 EvergreenTree Jordach, \o 16:16 Jordach hello 16:16 Jordach :3 16:19 EvergreenTree How many kittens are on this channel? 16:19 EvergreenTree And no MinetestBot, you don't count 16:21 Jordach <3 MinetestBot 16:21 MinetestBot <3 Jordach 16:21 * Jordach pets MinetestBot 16:22 * Jordach had the worst morning ever 16:22 Jordach my headphone cable snapped in two 16:22 EvergreenTree D: 16:23 * sfan5 puts a happy kitten on Jordach's head 16:23 Jordach meow 16:24 Peacock ugh, hardcoded subs - thanks Sweden 16:27 EvergreenTree reactor, o/ 16:27 reactor Hello. 16:35 * EvergreenTree treehooves Calinou 16:35 Jordach WUT 16:35 Jordach WUT WUT WUT 16:36 Jordach not even a month into using Mint annnnddddd my desktop looks worse than my windows 7 desktop 16:37 Calinou hi :) 16:37 reactor Hah. 16:37 reactor Desktop environments. 16:40 Jordach btw, i might have a working mic setup now 16:54 Jordach john_minetest, at least they're not living in a land down under ;) 16:55 Jordach john_minetest, i was joking 16:58 Calinou ostrich 16:59 Jordach http://paste.ubuntu.com/6449098/ 16:59 reactor No kangaroos in Austria. 16:59 Jordach http://paste.ubuntu.com/6449101/ <- better 17:00 reactor Someone is too emotional about OS? 17:01 reactor iqualfragile: o/ 17:01 reactor Wie geht? 17:03 pitriss wird conuntry.. ..that austria.. ..they have no kangaroos there.. :D ..In czech are no kangaroos either:D 17:04 FreeFull Eastern kingdom 17:06 iqualfragile reactor: hi, mir gehts gut 17:06 iqualfragile btw: correct form of your question would be "Wie geht es?" or its short form "Wie geht's?" 17:07 reactor s/geht/geht's/ 17:07 reactor There. 17:07 reactor Ty. 17:22 FreeFull Werid 17:22 FreeFull Weird* 17:22 FreeFull I chose the singlenode mapgen, but the grass block didn't spawn 17:23 FreeFull Maybe I should get the newest git minetest 17:23 iqualfragile reactor: stop your bot 17:27 reactor Sorry. 17:40 iqualfragile FreeFull: i am using lates git and the grassblock still did not spawn 17:40 iqualfragile only some nyancats 17:41 FreeFull Well, any block is fine 17:41 FreeFull Just something to start building from 17:41 iqualfragile just drop down a litle bit 17:41 FreeFull Compiling git right now 17:42 FreeFull Maybe I should test the math mapgen 17:42 iqualfragile you could try the skyblock gamemode 17:42 iqualfragile Sokomine: can you give some instructions on how to use your village mod? 17:43 FreeFull I used to play skyblock 17:50 reactor Define "PROPER OS". 17:51 FreeFull A proper OS is something like Linux, *BSD or AmigaOS 17:51 reactor Oh. I see. 17:54 reactor "I'm gonna be machine-digging the world contest!" 17:54 reactor Java :( 17:55 Peacock lol 17:55 reactor It's probably already there, mate. 17:56 reactor But doesn't have all those colourful simulations. You might want to look at the software used by real engineers and make a visualisation for it. 17:57 reactor That would probably also supply you with a topic for your thesis. 17:57 reactor Why reinvent the bicycle? 17:57 reactor The software is already there. 17:57 Peacock you must be new to opensauce lol 17:58 reactor Look at what is already used in building rockets, and improve it. 17:58 reactor Peacock: we don't need another D-Bus or HAL. 17:58 PilzAdam Hello everyone! 17:58 reactor Seriously, Lennart Poettering is a counter-productive person. 17:58 Peacock or systemd or pulseaudio for that matter lol 17:58 reactor Yes. 17:58 reactor Fuck them. 17:59 Peacock systemd's slogan "give your system the D" :P 17:59 reactor Need sound over network? Well, why not improve OSS to support that, instead? 17:59 reactor Does the "D" in that slogan stand for "Death"? 17:59 reactor Or "dumbness"? 18:00 reactor Well, it has some sane ideas, like the processes spawned by systemd remain its child processes. 18:00 reactor But meh, why not make init support that? 18:01 Peacock well i dont really mind them re-inventing the wheel if only they'd finish building the rest of the bicycle lol 18:01 Peacock awesome tires, no pedals lol 18:01 reactor But most of the time they don't. 18:01 reactor And we have ten thousand unfinished bicycles. 18:01 reactor Not a single one is ridable. 18:02 reactor And you have to cobble those together to make your system roll, somehow. 18:02 reactor It's a miracle we are still able to use computers. 18:03 reactor Because software is becoming of worse and worse quality, consuming the hell out of processing power of new machines. 18:04 reactor Lame programmers are killing the I don't remember the person's name law. 18:04 Peacock the LKML is concerned they can't find any decent young people to replace the old fogies lol 18:04 reactor Oh. 18:04 reactor Moore's. 18:04 reactor Screw Linux. 18:05 Peacock though who wants to volunteer their time to spend with torvalds when you can get paid to deal with more professional bosses lol 18:05 reactor It's long since been morbidly obese and riddled with bugs. 18:05 Peacock well it was getting pretty good around '07, dont know what happened since 18:05 reactor Let's be honest, it's a poor clone of UNIX. 18:06 Peacock never tried unix lol 18:06 Peacock i had dos and win3 growing up 18:06 reactor You should. 18:06 Peacock like i said, i might try bsd 18:06 reactor Same, here. And I do regret that past. 18:06 reactor I regret everything I've done with computers until recently. 18:07 reactor Because fuck. It was time-wasting. 18:08 reactor And when I realised computer is not meant for wasting time, they came up with their PulseAudios and D-busses to make proper OS waste user's time, too. 18:09 reactor Not all proper OS, but Linux distros are riddled with these. 18:10 Peacock well pulseaudio tore my last set of speakers, so i havent touched it since 18:10 reactor I do not need inter-process communication via dbus here. 18:10 reactor If I need IPC, I am intelligent enough to create sockets. 18:10 reactor Peacock: o_0. 18:12 Peacock tho they kept telling me my case was rare, until i got 2nd and 3rd computers and pulse didn't work well on those either lol 18:12 Peacock nor do i find many people with positive things to say about it lol 18:14 reactor So eh. 18:14 reactor How about we gather and write an extension for OSS that does network sound with blackjack and hookers? 18:15 iqualfragile reactor: oss is dead 18:16 reactor No, you are. 18:16 reactor It is used, and it works out of the box. 18:16 Calinou Because software is becoming of worse and worse quality, consuming the hell out of processing power of new machines. 18:16 Calinou it actually is being better and better 18:16 reactor Oh yeah? 18:16 Calinou hardware requirements aren't increasing much these days 18:16 reactor Aren't they? 18:16 Calinou (hardware evolves slower these days, tooà 18:17 PilzAdam "tooà" is that french? 18:17 reactor Look at all these shit OS like Windows, and desktop environments for UNIX? 18:17 Calinou PilzAdam, typo 18:17 Calinou à is next to ) on AZERTY :p 18:17 reactor ààààààààààrgh! 18:17 PilzAdam so french is a typo 18:17 Calinou reactor, windows 7 and windows 8 have the same requirements, more or less 18:18 Calinou windows 8 tends to boot a bit faster, shut down faster, use less RAM 18:18 reactor Okay, got me here. But how about it's still the same shit, just polished better this time? 18:18 reactor You know, mythbusters have kind of proven one can polish shit. 18:18 reactor It's not evolving. 18:19 Calinou it's not the same shit, it got a number of security and speed improvements 18:19 reactor Security? 18:19 Calinou better task manager, better modern hardware support 18:20 Peacock give it 20 years, AIs will write better software than hew-mons 18:20 PilzAdam its still the same shit because its not free 18:20 Calinou windows 8 is less insecure than 7 :P 18:20 reactor It it still as secure as a wall of Swiss cheese. 18:20 Peacock working, supported > free 18:20 PilzAdam Peacock, no 18:20 reactor How about Windows is actually not really supported? 18:21 reactor MS tech support are morons, you should listen to the recordings. 18:21 PilzAdam reactor, Microsoft spends more money on support than on the development of Windows 18:21 Peacock well buy any piece of hardware in any store and youll have a win driver for it 18:21 iqualfragile PilzAdam! pilztest is boring 18:21 reactor Oh yeah, because their system needs infinite amount of support to get it done. 18:21 iqualfragile fix it plz 18:21 reactor pliz* 18:21 PilzAdam iqualfragile, what exactly is boring? 18:21 PilzAdam or: what needs to be done to make it more interesting? 18:22 PilzAdam oh, and thanks for you feedback 18:22 iqualfragile well, right now you basicly dig up mese and you are done 18:22 iqualfragile you can not even build doors 18:22 PilzAdam you found mese!? oO 18:23 PilzAdam how long have you played? 18:23 iqualfragile no 18:23 * Calinou is installing opensuse 13.1 in virtualbox to test it 18:23 iqualfragile 4 hours 18:23 iqualfragile roundabout 18:23 Calinou 3.5GB of files to download :/ 18:23 Peacock opensuce? 18:23 Calinou Peacock, that's my joke :( 18:26 PilzAdam iqualfragile, would it help if I would add more decorative blocks for building? 18:26 iqualfragile PilzAdam: yes, that would be a start 18:26 iqualfragile additionaly it is quite strange that buckets wear off 18:27 iqualfragile and just mine water blocks 18:27 PilzAdam suggest something, but keep in mind that it has to be a full block 18:27 PilzAdam buckets are normal tools, why wouldnt they wear off? 18:28 reactor Buckets rust. 18:28 reactor Have you ever seen a Russian-made bucket after a year of use? 18:28 Calinou it infights with other buckets 18:28 iqualfragile i just use steel buckets 18:28 reactor It ruses. 18:28 reactor rusts 18:28 iqualfragile -.- 18:29 reactor But it will surely infight you, Calinou. 18:29 Peacock chinese buckets you get 12 for a dollar but they all break after a week of use lol 18:29 * reactor smashes a bucket on Calinou's head. 18:30 Peacock well that wasn't very polite 18:30 iqualfragile well… what do i say, german buckets do not rust as they are made of steel 18:30 reactor Being polite slows one down. 18:30 Peacock no wonder you can't destroy the Terminator, he's Austrian :P 18:31 reactor There are different types of steel. 18:31 reactor Some rust, some do. 18:31 reactor s/some do/some don't/ 18:31 reactor But most do. 18:32 reactor Oh well. 18:32 reactor See you tomorrow, I guess. 18:35 rubenwardy Hi all 18:35 iqualfragile moin rubenwardy 18:38 Calinou hi 19:18 FreeFull Is everything v7 generates made entirely out of rock and ores? 19:18 FreeFull And obviously water and air 19:19 PilzAdam FreeFull, no 19:20 FreeFull Weird 19:20 FreeFull Because I see no grass, no trees, no sand 19:20 PilzAdam it depends on Lua biome definitions 19:21 FreeFull No default ones? 19:21 PilzAdam its currently being developed, and not very useable currently 19:23 thexyz https://code.google.com/p/minecraft-19lines/source/browse/trunk/Program.cs 19:31 iqualfragile recommend nodebox editor 19:32 iqualfragile thexyz: what is that? 19:36 hoodedice Any core dev. 19:36 PilzAdam hoodedice, sup? 19:36 hoodedice Hey 19:37 hoodedice https://github.com/minetest/minetest/commit/21789ccc5f2e372fe462e54944fef3a31c790110 19:37 hoodedice So, I was excited, and tried out stu's hovercraft mod. 19:37 hoodedice But after 5 minutes of roaming around, fps drops 19:37 Peacock will a coors' dev do? XD 19:38 hoodedice coors'? 19:38 sfan5 meow 19:39 * PilzAdam places a kittens head on sfan5 19:39 sfan5 D: 19:39 hoodedice So...? 19:39 iqualfragile can somebody recommend me a nodebox editor? 19:39 * sfan5 replaces the kitten head with a kitten 19:39 PilzAdam sfan5, dont worry, the body is still connected 19:40 iqualfragile there was one but i can not remember where to find it 19:40 PilzAdam iqualfragile, personally I think its best to just write the code 19:41 PilzAdam iqualfragile, https://ixquick.de/do/search?q=host:forum.minetest.net%20nodebox%20editor 19:41 iqualfragile PilzAdam: i am not quite shure how it should look like in the end 19:41 thexyz iqualfragile: http://habrahabr.ru/post/202840/ 19:42 iqualfragile oh, its a client! 19:42 rubenwardy iqualfragile, https://forum.minetest.net/viewtopic.php?id=2840 19:44 iqualfragile rubenwardy: 19:44 iqualfragile thanks 19:44 Peacock "and so some features will not exist." shouldn't that be "do not exist" or will said hypothetical features never be done? 19:45 hoodedice rubenwardy 19:45 rubenwardy huh? 19:45 rubenwardy As in there is a link on the menu bar for them, but they do nothing 19:45 hoodedice Is there any minetest.get_player_pos? 19:45 rubenwardy ie: save 19:45 Peacock ah, that makes more sense lol 19:46 rubenwardy you can do minetest.get_player_from_name or something, and then player.get_pos() 19:46 hoodedice Hmm, so in your achievements mod, triggers.lua defines the achievement api in term of the minetest modding api 19:47 hoodedice then api.lua converts the trigger.lua into an api 19:47 hoodedice And init.lua is the ffrontend 19:47 rubenwardy hmmm 19:47 hoodedice Am I right? 19:47 rubenwardy Well, trigger.lua trigger the callbacks and allocations 19:47 rubenwardy basically, yes 19:48 hoodedice oook 19:50 iqualfragile rubenwardy: http://sebsauvage.net/paste/?28979a376ff35597#7MLxnHC2ZrBA32sTNHW13DDLC9jV8lDn7XEYWAcLARc= 19:50 rubenwardy Have you installed irrlicht like in minetest/readme? 19:51 iqualfragile i can compile minetest without problems 19:52 hoodedice This one, I guess : minetest.get_player_by_name(name) 19:52 Sokomine iqualfragile: do you still need instructions for my villages mod or did you manage to get it to run in the meantime? 19:52 iqualfragile Sokomine: no, did not try to 19:53 iqualfragile Sokomine: so: yes need help 19:53 hoodedice Ah, hello sokomine 19:53 Sokomine ok. do you have the dependencies fullfilled? my cottages mod is needed (the houses use those nodes) and farming_plus (part of the mod is to make the seeds available) 19:53 Sokomine hi hoodedice 19:53 rubenwardy Ask kaeza, see is the linux maintainer :P I have to go 19:53 hoodedice How do I private irc again? 19:53 Sokomine hi rubenwardy 19:54 iqualfragile hoodedice: 19:54 hoodedice Bye rubenwardy. Thanks 19:54 iqualfragile by rubenwardy 19:54 Sokomine private irc? do you mean /msg name text ? 19:54 iqualfragile kaeza: ^ 19:54 hoodedice The one that opens a new tab in the web client 19:55 rubenwardy s/see/he 19:55 Sokomine no idea. i don't use a web client. perhaps it opens a new tab when you start a conversation with a new user 19:55 rubenwardy iqualfragile, try "apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev" again 19:56 rubenwardy and cmake . make -j2 obvoisly 20:01 Sokomine iqualfragile: can you specify what problems you have with my mod? what rubenwardy said sounds more like a compile problem? 20:01 Sokomine or are you just clueless as to how to spawn a village? 20:01 iqualfragile Sokomine: i am just generaly clueless how to spawn a village 20:02 iqualfragile the nodebox editor is a seperate issue 20:02 Sokomine ah. fine :-) that can be solved i guess. do you have a flat world at hand? or at least a large flat area? i havn't integrated prollers nice flatten mod yet 20:03 iqualfragile kind of 20:03 iqualfragile will make some 20:04 Sokomine ok. then stand on the ground (your position will be where the road starts) and type "/road 0" (or /road 90 or /road 180 or /road 270 - guess you get the picture) 20:04 Sokomine the village will then be spawned with random materials beeing used 20:05 Sokomine the command is /road because i started with a road as the basic structure and didn't change the command later on because i got used to it 20:06 iqualfragile k 20:06 iqualfragile ist the number in nodes or degrees? 20:07 Sokomine degrees 20:07 Sokomine the average size of the village can be configured 20:08 Sokomine it's currently roughly 130 nodes long. guess i ought to make that configurable 20:10 Sokomine longer or shorter villages are not really a problem withhin reasonable boundaries. there has to be enough space for the marketplace, and too long villages might get boring. if it's a kilometer long, you'd perhaps expect more structure than my small villages have 20:11 Sokomine if the area where the village will end up has not been generated and consists of i.e. sand, i've observed some spawning problems which normally ought not occour (after all this uses place_schematic) 20:15 iqualfragile Sokomine: k, looks nice 20:15 iqualfragile but you are using bells 20:15 iqualfragile in the schematics 20:15 iqualfragile but your mod does not rely on any bells mod 20:20 Sokomine ups. sorry. yes, i made the church bell a bell 20:21 Sokomine you can find the bells mod on my github repo. i wrote that mod for the kingarthur server originally 20:21 Sokomine the church bells chime each hour 20:26 hoodedice RealBadAngel: yo 20:26 RealBadAngel hi 20:35 Sokomine hi rba 20:36 Calinou hi Sokomine 20:38 RealBadAngel hi folks 20:39 RealBadAngel im uploading new vid, ive made new effect for shaders 20:43 RealBadAngel ok, here we go: www.youtube.com/watch?v=82u518A6C4A 20:44 prestotron55 [deleted] 20:44 prestotron55 [deleted] 20:44 prestotron55 [deleted] 20:45 PilzAdam RealBadAngel, yay! jelly trees! 20:48 OldCoder What was prestotron talking about? 20:50 RealBadAngel PilzAdam, do you like it? 20:51 PilzAdam everyone likes jelly! 20:53 PilzAdam RealBadAngel, its quite unrealistic 20:54 RealBadAngel blocky world is also quite unrealistic ;) 20:55 PilzAdam the block represent something realistic, though 20:55 PilzAdam and I havent seen jelly trees IRL 20:55 PilzAdam also the "wind" seems rather fast, although it has no effect on anything else 20:56 RealBadAngel settings are subject to change 20:56 RealBadAngel and they can depend on weather for example 20:56 PilzAdam have you seen the wind of Frostbite 3? 20:56 RealBadAngel no 20:57 RealBadAngel but i saw waving plants and leaves in all voxel games 20:57 RealBadAngel this movement youre watchin is Terasology one 20:57 PilzAdam yes, I know 20:57 PilzAdam its also almost the same as in the MC mod 20:57 RealBadAngel no 20:58 RealBadAngel i can make you a vid with MC settings 20:58 PilzAdam ofc not 20:58 PilzAdam but you can search it on youtube 20:58 RealBadAngel i tested those settings 20:58 PilzAdam its called "sonic ethers unbelievable shaders" or so 20:59 RealBadAngel VanessaE made multilayered sin waves for leaves 20:59 RealBadAngel its quite different 20:59 PilzAdam frostbite 3: http://youtu.be/OctwcjeHAdg?t=48s 20:59 RealBadAngel you can test it, its in my branch 20:59 Calinou shaders on MC are very slow 21:00 Calinou they break entity lighting, too 21:00 RealBadAngel geometry shaders we are talkin about are a vert light effect 21:00 RealBadAngel and have almost no impact on performance 21:01 Calinou Minetest has no proper entity lighting, so you can't break it :p 21:02 Peacock remove the word entity and you got it lol 21:02 PilzAdam we have better lighting than MC alpha 21:02 Peacock im not sure comparing to alpha versions is a good thing :P 21:03 Peacock minetest is what, beta? 21:03 PilzAdam ok, lets keep comparing to Frostbite 3 then 21:03 Peacock i have no idea what frostbite is lol 21:04 PilzAdam frostbite 3: http://youtu.be/OctwcjeHAdg?t=48s 21:04 RealBadAngel PilzAdam, comparing MT to such engine is rather pointless ;) 21:05 PilzAdam how so? am I not allowed to dream? 21:05 RealBadAngel oh cmon, its not blocky enough :) 21:05 PilzAdam well, imageine _that_ + blocks 21:05 Peacock *voxely 21:06 RealBadAngel PilzAdam, i already saw MC on unreal engine 21:06 RealBadAngel you can find some vids on yt 21:07 PilzAdam eh, your shaders_rework branch seems rather broken to me 21:08 PilzAdam do I need some special settings or a new version of the Bumped TP? 21:09 Peacock you could get quilted TP 21:11 PilzAdam RealBadAngel? 21:12 RealBadAngel Bumped needs just enable_bumpmapping = true 21:13 RealBadAngel and i found out that upsized textures are not needed at all, only _normal files are needed 21:13 PilzAdam plantlike is still invisible, leaves are only jelly when fancy_leaves is true and water is very dark and has no waves 21:14 PilzAdam oh, and water has the normal textures, not that cool new water thingy 21:14 PilzAdam and the leaves inventory image is messed up 21:14 RealBadAngel yeah, lotsa bugs still 21:14 PilzAdam but the water did work in the past, why did you break it? 21:15 RealBadAngel waves i will add today 21:15 PilzAdam it seems that it gets more greyscale at the right of the screen 21:15 RealBadAngel but the surface shader will be part of another pull 21:15 RealBadAngel for this i need rendering to textures (and multi rendering passes) 21:16 PilzAdam and glasslike is still broken 21:16 RealBadAngel whats wrong with the glass? 21:16 PilzAdam its opaque 21:17 RealBadAngel strange, here it works 21:17 PilzAdam also the jelly property should be part of nodedef 21:17 RealBadAngel yes, there will be property for that 21:17 RealBadAngel waving = 1 or something like that 21:18 Peacock oo well finally have wavy plants 21:18 PilzAdam flowing water is messed up to: it has a single color and flips between greyscale and blue 21:18 PilzAdam Peacock, s/wavy/jelly/ 21:18 RealBadAngel PilzAdam, thats lighting issue, i will make the water using fixed light source 21:18 Peacock now if we could do that to players we'll be able to fake a minetest LSD trip XD 21:18 PilzAdam lava isnt broken anymore, though 21:19 PilzAdam RealBadAngel, and where is HW lighting?! :-p 21:19 RealBadAngel well, shaders already can use light sources 21:19 RealBadAngel but i dont have any ;) 21:20 PilzAdam DO IT! its way better than what you do currently 21:20 RealBadAngel i made normals maps depending on point of view instead of lights 21:21 RealBadAngel youre talkin about huge rewrite of the engine, not just shaders 21:23 Peacock well c55 seems down with that 21:25 Pilcrow hey all, I'm making a sort of 'eshop' mod (called mesebay, for now). I'm trying to condense some if..then statements into a for loop, but I'm having some problems. can anyone figure out how to make this work? http://pastebin.com/6kwmbN8B 21:26 PilzAdam wait for it.... 21:26 PilzAdam !pil Pilcrow 21:26 MinetestBot Pilcrow, someone thinks you need to brush up on or learn Lua, please go to: http://lua.org/pil/ 21:26 PilzAdam jokes aside, why do you have 2 dots in line 17? 21:27 PilzAdam oh, you want to have a string; use: fields["item"..i] 21:28 PilzAdam and for line 18 you can use market["item"..(i+1)] then 21:29 Pilcrow I'm trying to concatenate the contents of i. meaning if i=2, I want it to check fields.item2 ... anyways, I'll try what you suggested, thanks. :) 21:31 Sokomine waving plants sounds like a good idea. they could be done with animated textures (just like torches) 21:32 RealBadAngel they wont look any good 21:32 Pilcrow Works perfectly, PilzAdam. Thank you so much. yeah, this is my first real experience with formspecs more advanced than a simple chest... :P 21:32 RealBadAngel plus the torches need to be redone anyway 21:33 RealBadAngel its one the most ugly mt things 21:33 RealBadAngel *of 21:34 RealBadAngel they should be done with nodeboxes generated on the fly in the engine 21:34 blaaaaargh greetings 21:35 RealBadAngel also ive noticed lately another nonsense, one can build on plants, replacing them 21:35 Sokomine are you sure, rba? they could wave very slowly 21:35 RealBadAngel they will be still flat 21:36 RealBadAngel geometry shader make them actually wave 21:36 Sokomine rba: yes, that odd behaviour (accidently replacing plants) startled me as well 21:37 RealBadAngel Sokomine, have you saw vid with waving plants? 21:37 Sokomine hm, i don't know much of shaders. on my old hw, they where too slow. now they work...but they seem just to blur the images 21:37 Sokomine no, i havn't yet 21:37 RealBadAngel http://www.youtube.com/watch?v=82u518A6C4A 21:37 * Sokomine waves at a plant 21:37 Peacock well considering a block of stone is several orders of magnitude heavier than a plant, it doesn't surprise me you dont have to weed them out first lol 21:38 RealBadAngel Peacock, lol 21:38 RealBadAngel but it shouldnt work that way at all 21:38 Sokomine *g* 21:39 iqualfragile RealBadAngel: did you get my report? 21:40 RealBadAngel iqualfragile, im not sure... can you remind me? 21:53 RealBadAngel hi 21:53 RealBadAngel iqualfragile, can you remind me? 21:55 RealBadAngel john_minetest, i will update repo in a few minutes, hold on 21:55 RealBadAngel iqualfragile, i cant see anything. link? 22:00 PilzAdam john_minetest, the framerate suggest that he takes screenshots :-p 22:00 PilzAdam +s 22:01 RealBadAngel :P 22:01 RealBadAngel recordmydesktop 22:03 jojoa1997 RealBadAngel, what is your youtube channel i want to see what your vidoe qualities are like 22:04 Peacock gotta be better than your english quality lol 22:04 Peacock (referring to jojo's :P) 22:04 jojoa1997 it is called quick typing 22:04 PilzAdam its called dumb 22:05 jojoa1997 says the one who learned book english 22:05 Calinou hi jojoa1997 22:05 Calinou long time no see 22:05 jojoa1997 you try living in a world full of slang(world=my life) 22:06 jojoa1997 Hi Calinou. At least someone is nice to me. 22:06 Calinou unlike people to me recently :( 22:06 kaeza_ huh 22:06 kaeza_ what did I miss? 22:06 PilzAdam john_minetest, see /topic 22:06 jojoa1997 Calinou i am happy to see you. 22:07 Calinou why? :P 22:07 iqualfragile RealBadAngel: oh dear, my connection dropped again 22:07 iqualfragile RealBadAngel: your new branch does not seem to work for me 22:07 iqualfragile here is the log: http://sebsauvage.net/paste/?068b5a1c4cfc0a77#N5SF+ufysAo0ILd+qX0dgLhRsCglTTS3XbAwQs9GlWs= 22:07 iqualfragile current minetest shaders work, even bumpmaps 22:07 PilzAdam iqualfragile, Drosselkom? 22:08 Peacock it will be released in 3 months ago 22:08 PilzAdam john_minetest, that was just hmmmm dreaming 22:08 jojoa1997 john_minetest there was talk a month or two ago that it would be released in days 22:08 PilzAdam john_minetest, not 22:09 PilzAdam core is freezed until release 22:09 PilzAdam so everyone can test and report any bugs with the latest major bugfixes 22:09 jojoa1997 oh we are in freeze mode now. YAY! 22:09 PilzAdam in case people didnt notice: object duplication got fixed 22:10 jojoa1997 VanessaE ping 22:10 iqualfragile PilzAdam: nah, just buggy firmware 22:10 PilzAdam iqualfragile, which brand? 22:11 iqualfragile ar5523 22:11 iqualfragile some queue just hangs from time to time 22:11 iqualfragile maintainer has no idea what causes it so he build an restart mechanism 22:12 RealBadAngel john_minetest, shaders rework are planned for 0.4.9 22:13 * jojoa1997 hopes his computer will support the shaders... 22:13 PilzAdam jojoa1997, specs? 22:13 jojoa1997 um 22:13 jojoa1997 well 22:13 Calinou http://minetest.net/download 22:13 Calinou 0.4.7 22:14 jojoa1997 i have ubuntu on an external hard disk that is connected via usb which is what i am using and then i have my windows internal hard disk 22:14 Peacock specs: http://www.smh.com.au/ffximage/2007/11/16/Colossus_wideweb__470x308,0.jpg 22:14 jojoa1997 but this says what my graphics is Gallium 0.4 on AMD RS880 22:15 PilzAdam jojoa1997, does it support the current shaders? 22:16 jojoa1997 i cant get parralax to work but then my compiling migh be getting messed up 22:16 jojoa1997 john_minetest nope you could have a super computer but if the graphics card/driver is old then it wont 22:16 PilzAdam that doesnt sound too good 22:19 jojoa1997 john_minetest, i am just saying that a fast computer might not support shaders 22:21 Peacock projected butthurt :P his pc is new i think 22:22 Peacock mine is a year old (the newest) and it runs all the options fine even though my eyes can't tell the difference 22:24 jojoa1997 john_minetest, i am not saying your computer wont support it i am just saying that some fast computer dont. 22:30 RealBadAngel https://github.com/RealBadAngel/minetest/tree/shaders_rework 22:30 RealBadAngel ive pushed plants waving, fix to dark water 22:31 RealBadAngel iqualfragile, can you build now and check it again? i need report vs current code 22:31 iqualfragile RealBadAngel: shure 22:32 iqualfragile RealBadAngel: http://sebsauvage.net/paste/?38c83eb2a7a4ecd4#w2oNYNOCXry1WiyKNgQl5gjVPIWngqteISQu3cxoNds= 22:35 Peacock well i must regenerate, though i'll be back at 2am to plan my invasion of Zaire 22:35 jojoa1997 would this be a right script to build minetest? http://paste.ubuntu.com/6450613/ 22:38 RealBadAngel iqualfragile, try again now 22:39 iqualfragile RealBadAngel: slightly better, log incomming 22:40 iqualfragile RealBadAngel: http://sebsauvage.net/paste/?0a0ec085b0f0e38f#G/Dngfl7hSJeVDLejm9Kca7TkaXdcfpMQVQojymUlH8= 22:42 RealBadAngel iqualfragile, and again ;) 22:43 jojoa1997 OpenGL version string: 3.0 Mesa 9.2.1 22:43 jojoa1997 RealBadAngel, what version of opengl do i need for the shaders? 22:43 RealBadAngel jojoa1997, forget bout using shaders with open source drivers 22:43 Calinou RealBadAngel, it kind of sucks that they don't work at all with OSS driver 22:43 RealBadAngel install propertiary drivers 22:43 jojoa1997 why> 22:43 Calinou there are none for intel, RealBadAngel 22:43 jojoa1997 and how 22:44 RealBadAngel open source drivers suck simply 22:44 Calinou and people on old cards but recent distros can't use proprietary driver 22:44 Calinou it's wrong 22:44 jojoa1997 01:05.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RS880M [Mobility Radeon HD 4225/4250] (prog-if 00 [VGA controller]) 22:44 Calinou well, that's a low end card to begin with 22:44 Calinou so no point running shaders on it :P 22:44 jojoa1997 does this help explain anything 22:44 iqualfragile RealBadAngel: nearly, just one error left: the leaves: http://sebsauvage.net/paste/?15b2759064497ab8#BTEe+dmMeUSsRpuhp3LDaR5ifCHa90y/WEwvsvAbtPk= 22:44 Calinou there are capable cards like an HD4870 which don't work with proprietary driver on recent distros 22:44 RealBadAngel Calinou, its not my fault neither authors of open source drivers 22:44 RealBadAngel its because of hardware manufacturers 22:45 jojoa1997 ah well that is what you get with a computer bought just for using school work around 5 years ago 22:45 RealBadAngel open source drivers just cannot use what card can offer 22:45 RealBadAngel it may change in the future, but now those drivers suck big time 22:45 jojoa1997 and my card cant even use shaders 22:46 jojoa1997 well when i graduate i will be getting a new computer 22:46 RealBadAngel shaders are not low end stuff, they need better GPU 22:46 RealBadAngel and that will never change 22:46 jojoa1997 at least it will have to be good if i am going to go into programming 22:47 RealBadAngel 1) atm yes 22:47 jojoa1997 hey at least i get bump maps 22:47 RealBadAngel 2) there will be group for waving nodes 22:47 jojoa1997 and acording to you RealBadAngel the waving leaves/nodes are the lightest shaders 22:47 RealBadAngel yes 22:48 RealBadAngel its simple geometry shader 22:48 RealBadAngel if the bumpmapping is workin for you, waving should too 22:48 RealBadAngel just try current sources 22:48 jojoa1997 would water work? 22:49 RealBadAngel water shaders are excluded from this branch by now 22:49 RealBadAngel they need engine changes 22:49 jojoa1997 ok and can i have a link i cant find it in the hexchat historyt 22:49 jojoa1997 *history 22:49 iqualfragile RealBadAngel: ? 22:49 RealBadAngel https://github.com/RealBadAngel/minetest/tree/shaders_rework 22:50 RealBadAngel water shaders need 2 extra rendering passes 22:50 RealBadAngel to get reflection and refraction 22:50 PilzAdam RealBadAngel, flowing water is still messed uo 22:50 PilzAdam *up 22:50 PilzAdam and lava is darker now 22:50 PilzAdam and all flowers are black 22:50 RealBadAngel stupid code that changes colours depending on normal vector is trashed 22:51 RealBadAngel it was intended for full nodes 22:51 RealBadAngel and not flowing water 22:51 RealBadAngel it caused flowing liquids to change colours 22:51 RealBadAngel and they were never the same as source 22:52 jojoa1997 how wouyld i set linucx to cross compile to windows 32x? 22:52 jojoa1997 *linux 22:52 RealBadAngel hi VanessaE 22:52 VanessaE RealBadAngel: I got it. how do I enable it? ;) 22:52 jojoa1997 VanessaE hi 22:52 VanessaE hi all 22:52 RealBadAngel enable what? 22:53 PilzAdam jelly trees? 22:53 RealBadAngel just grab the sources and compile 22:53 VanessaE I just noticed you posted some changes to the shaders branch regarding water shaders. figured you'd probably ask me to try it :) 22:53 RealBadAngel i changed lotsa things today 22:53 jojoa1997 VanessaE " in case people didnt notice: object duplication got fixed" will that mean peaceful_npcs will be coming back to your server? 22:53 VanessaE jojoa1997: possibly :) 22:54 PilzAdam bye 22:54 RealBadAngel VanessaE, check waving leaves and plants 22:54 jojoa1997 VanessaE, Cool!!! :DD 22:54 RealBadAngel john_minetest, i suggest tryin Bumped texture pack with them 22:54 VanessaE RealBadAngel: already got it. I'll check in a sec. 22:54 VanessaE you didn't use my tweaks on the leaves? :( 22:54 jojoa1997 RBA what are all the shaders that you have added? 22:55 RealBadAngel jojoa1997, there are many effects in them 22:55 VanessaE oh that waving grass looks GOO 22:55 VanessaE GOOD* 22:56 EvergreenTree waving grass?! 22:56 * EvergreenTree drools 22:56 EvergreenTree Too bad I don't have a computer that can handle shaders 22:57 jojoa1997 no fare i still have to compile D: 22:57 VanessaE sowwy jojo 22:57 jojoa1997 Evergreen still try. mine can only handle bumpmapping so far 22:57 RealBadAngel EvergreenTree, http://www.youtube.com/watch?v=V5tzxz7yLB0 and http://www.youtube.com/watch?v=82u518A6C4A 22:57 VanessaE RealBadAngel: what were the water shader changes about? I don't see anything different from mainline (water looks completely normal) 22:57 jojoa1997 water waves are gone 22:57 RealBadAngel VanessaE, i fixed the bug that caused water to be darker 22:58 VanessaE ah 22:58 RealBadAngel jojoa1997, those will return soon 22:58 VanessaE yep, flowing water looks quite normal now. 22:58 RealBadAngel lol 22:58 VanessaE so you can fix the flowing lava brightness "properly" then? 22:58 RealBadAngel PA just said its wrong ;) 22:59 RealBadAngel shaders code does actually nothing to change liquids colours 22:59 RealBadAngel so its only up to their textures and normalmaps 22:59 RealBadAngel and daytime ofc 23:00 jojoa1997 bbl dinner time 23:00 * jojoa1997 nom nom nom 23:00 VanessaE RealBadAngel: yes but remember? flowing lava is way brighter than lava source in some setups? 23:01 RealBadAngel only with disabled shaders 23:01 VanessaE shaders are presently enabled, RBA. 23:02 VanessaE remember the *0.7 tweak hmmmm and I discussed> 23:02 VanessaE this or something equivalent is still needed. 23:02 RealBadAngel theres no such code in shaders atm 23:02 VanessaE "or something equivalent" 23:02 RealBadAngel listen, theres nothing in shaders that can change textures colour 23:03 RealBadAngel simply, cut off 23:03 RealBadAngel i am using your textures and they have perfectly the same colours 23:04 VanessaE um, then why is lava almost properly-colored when shaders are off? 23:04 VanessaE I just now tried. with your branch. with the waving grass. 23:04 VanessaE shaders off: grass/leaves don't move, lava source is slightly brighter than flowing. shaders on: grass/leaves wave around, lava flowing is overexposed. 23:05 RealBadAngel maybe theres some glitch in lighting code 23:05 RealBadAngel but i cant really test it, because here it works fine :( 23:06 RealBadAngel btw, default lava textures are wrong, they were made with changed brightness of flowing 23:06 RealBadAngel to fit the dumb code 23:06 VanessaE wait. 23:07 VanessaE shaders off: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2011202013%20-%2006%3a06%3a05%20PM.png 23:07 VanessaE shaders on: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2011202013%20-%2006%3a06%3a45%20PM.png 23:08 RealBadAngel http://i.imgur.com/iFEiCYC.jpg 23:08 VanessaE remember hmmmm said that in the old code a simple *0.7 in a certain spot was enough to fix it (at the expense of making flowing water darker) 23:09 RealBadAngel any code like this will change the colour 23:09 RealBadAngel because it was depending on the angle 23:09 VanessaE yes 23:09 VanessaE either way it's a bug and it looks like utter crap :( 23:10 VanessaE it's probably an opengl version issue again :) 23:10 RealBadAngel can you try with different lava textures? 23:11 RealBadAngel from HavenNG for example 23:11 RealBadAngel i mean darked ones 23:11 VanessaE just now checked. the issue is the same with the default textures. 23:12 RealBadAngel maybe colors should be clamped 23:12 VanessaE you know, I think flowing *water* is brighter than water source too 23:12 VanessaE now that I look at it 23:12 VanessaE yes, it definitely is brighter. 23:13 VanessaE lava just overexposes because it's also a light source 23:13 VanessaE lemme try something 23:17 RealBadAngel VanessaE, try now 23:17 RealBadAngel i mean the branch 23:17 VanessaE wait. 23:17 VanessaE I'm trying something locally. 23:17 VanessaE ok, I thought so. 23:17 VanessaE you're wrong - that code IS still there. 23:18 RealBadAngel where? 23:18 VanessaE open liquids_shader/opengl_vertex.glsl 23:18 VanessaE go to line 80 23:18 VanessaE below the .r/.g/.b lines, before the .a line, add if(gl_Normal.y <= 0.5) color *= 0.4; 23:18 VanessaE the lava flowing color becomes correct 23:18 VanessaE then flowing water gets dark 23:19 VanessaE so you either have a bug in your code or you just need two separate shaders for lava and water 23:19 RealBadAngel remember that here lava and water have perfect colours 23:19 VanessaE do this: http://pastebin.ubuntu.com/6450799/ 23:20 VanessaE just try it. 23:20 VanessaE I will now pull your changes you just mentioned. 23:21 RealBadAngel and now i do have fucked up lava :) 23:21 RealBadAngel WAAAY too dark :) 23:21 VanessaE ok then there's some opengl versioning issue here 23:21 jojoa1997 back 23:21 VanessaE one of us has a bug 23:22 RealBadAngel http://i.imgur.com/zgiazPC.jpg 23:22 RealBadAngel this is effect of above 23:22 VanessaE so I see 23:22 VanessaE then there's a bug somewhere. 23:22 VanessaE lemme see what your change does. 23:23 VanessaE ooooo 23:23 VanessaE hey 23:23 VanessaE that worked 23:23 VanessaE your clamp() calls fixed it 23:24 VanessaE water and lava look perfect. 23:24 VanessaE *checks* yep, trees and grass are waving in the breeze 23:24 RealBadAngel cool 23:24 VanessaE so, what exactly did that do? 23:24 VanessaE I mean from a logical standpoint? 23:24 VanessaE why was clamp() needed here? 23:25 RealBadAngel made sure that color value stays in range 0.0 - 1.0 23:25 RealBadAngel how it should 23:25 VanessaE right 23:25 VanessaE I wonder... 23:25 * VanessaE checks something 23:25 RealBadAngel probaply my version of opengl takes care of it 23:25 VanessaE ok, next fix: 23:26 VanessaE general light sources need clamped too 23:26 RealBadAngel if so, that code shall be applied to each shader 23:26 VanessaE one sec, lemme get a screenshot.. 23:26 VanessaE if these G*d damned sand mobs would leave me alone 23:27 RealBadAngel hehe 23:28 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2011202013%20-%2006%3a27%3a13%20PM.png 23:28 jojoa1997 RealBadAngel, you should make your bumoed texture pack in 64x too 23:29 VanessaE the light on the left is supposed to be yellow. white on the right. As you can see, the details are completely washed out because they're being overexposed, similar to what was happening with lava flowing without clamp*() 23:29 VanessaE -* 23:29 VanessaE mind giving it a try with generic light sources real quick? 23:29 RealBadAngel jojoa1997, textures can be 16x, higher resolution normalmap effect is nicer 23:30 jojoa1997 noooooooooooooooooooooooooooooooooo 23:30 jojoa1997 the leaves shaders dont work :( 23:30 RealBadAngel copy error messages please 23:30 VanessaE RealBadAngel: see above plz :) 23:30 VanessaE jojoa1997: don't drag us off-topic, it's hard enough getting RBA to fix bugs as it is ;) 23:31 RealBadAngel actually he propably got one too ;) 23:31 RealBadAngel VanessaE, yes the very same issue 23:31 RealBadAngel but clouds are not done by shaders 23:31 jojoa1997 how do i take a screenshot? 23:32 VanessaE those are not clouds, RealBadAngel 23:32 VanessaE those are Homedecor glow lights 23:32 RealBadAngel F12 23:32 iqualfragile RealBadAngel: should i recheck? 23:32 RealBadAngel VanessaE, in the sky? 23:33 RealBadAngel iqualfragile, sure, check if you have any errors 23:33 VanessaE RealBadAngel: They're not in the sky, they're like three meters above a tree, and screenshot from the underside so you could see how the average user will see them 23:33 iqualfragile have you changed anything since the last report? 23:33 VanessaE can you please try applying that clamp() trick to all light sources? 23:33 RealBadAngel iqualfragile, some lighting issus 23:33 RealBadAngel sure 23:33 VanessaE thanks :) 23:35 jojoa1997 RealBadAngel, here is the error 18:29:48: ERROR[main]: generate_shader(): failed to generate "leaves_shader", addHighLevelShaderMaterial failed. 23:36 VanessaE jojoa1997: do you have a dedicated GPU or just onboard graphics? 23:36 jojoa1997 i have no idea 23:37 RealBadAngel jojoa1997, a few lines after it 23:37 jojoa1997 yeah that is it 23:37 RealBadAngel with line numbers and comment 23:37 RealBadAngel VanessaE, pushed 23:37 iqualfragile Sokomine: windowshutters should be compleetly closed when closed and inpenetratable by light 23:38 jojoa1997 here is the entire file NOPE 23:38 iqualfragile RealBadAngel: yay, now it works 23:38 jojoa1997 http://paste.ubuntu.com/6450879/ 23:38 VanessaE RealBadAngel: oh that's MUCH better 23:38 VanessaE in fact now they seem a little dim :) 23:39 VanessaE but that's because they're nodeboxes and nodebox lighting is totally busted in the engine 23:39 VanessaE (as is everything that is not a solid cube) 23:39 jojoa1997 should i do debug_log_level 3 or 4 23:40 VanessaE (this is not your fault, of course) 23:40 RealBadAngel jojoa1997, try another level, i need more info not just that there were error 23:40 VanessaE jojoa1997: lspci |egrep -v "vga|video" ----> pastebin 23:40 iqualfragile RealBadAngel: that realy puts some load on the gpu 23:40 RealBadAngel ofc 23:41 RealBadAngel anyway there will be time to optimize the shaders in the future 23:41 RealBadAngel some calculations shall be done in the engine, not in shaders 23:41 VanessaE RealBadAngel: about the water shader. Water waving has gone. Can you add that next since it already works? 23:42 VanessaE (jeija's wave I mean) 23:42 jojoa1997 http://paste.ubuntu.com/6450907/ 23:42 VanessaE 01:05.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RS880M [Mobility Radeon HD 4225/4250] 23:42 VanessaE that's onboard 23:42 VanessaE that won't be able to do shaders. 23:42 jojoa1997 so i want gpu 23:42 RealBadAngel hes able to run bumpmapping 23:42 jojoa1997 ?> 23:42 jojoa1997 ? 23:42 VanessaE RealBadAngel: he is? 23:42 VanessaE huh. 23:42 RealBadAngel so definitely hes able to get geometry shaders 23:43 RealBadAngel but i do need fuckin error reports :) 23:43 VanessaE heh okj 23:43 VanessaE ok 23:43 jojoa1997 getting 23:45 jojoa1997 lol it tried to paste the entire file and not the link 23:45 jojoa1997 http://paste.ubuntu.com/6450914/ 23:45 jojoa1997 VanessaE what is a gpu? 23:45 VanessaE Graphics Processing Unit 23:45 VanessaE aka a video car 23:45 VanessaE card* 23:46 jojoa1997 then what is onboard? 23:47 VanessaE just what it sounds like 23:47 jojoa1997 how do i take a screeny 23:48 VanessaE printscreen? 23:48 jojoa1997 no in minetest 23:48 jojoa1997 like f12 23:48 RealBadAngel 18:40:23: INFO[main]: SourceShaderCache::getOrLoad(): Loading path "/home/USER/.other/minetest-shaders_rework/bin/../client/shaders/plants_shader/base.txt" 23:48 RealBadAngel 18:40:23: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "plants_shader/opengl_vertex.glsl" 23:48 RealBadAngel 18:40:23: INFO[main]: SourceShaderCache::getOrLoad(): Loading path "/home/USER/.other/minetest-shaders_rework/bin/../client/shaders/plants_shader/opengl_fragment.glsl" 23:48 RealBadAngel 18:40:23: INFO[main]: SourceShaderCache::getOrLoad(): No path found for "plants_shader/opengl_geometry.glsl" 23:49 RealBadAngel seems like you are missing shader files 23:49 jojoa1997 what impossible!? 23:49 RealBadAngel please download all the sources again 23:49 * jojoa1997 checks 23:49 jojoa1997 ps bumpmaps work bug LAG!!! 23:50 jojoa1997 t 23:50 RealBadAngel youre missing files in /client/shaders/plants_shader/ 23:50 jojoa1997 *but 23:51 jojoa1997 i am redowloading the .zip and will just replace all the files 23:51 RealBadAngel opengl_vertex.glsl is missing 23:51 EvergreenTree Whoops, sorry about that. RealBadAngel, those shaders are incredible! 23:51 RealBadAngel thx :) 23:51 * EvergreenTree wishes he had a good enough graphics card to run them 23:51 jojoa1997 also RealBadAngel i say make a 64x version of your bumped pack because that is really the highest i can go without tons of lag 23:52 RealBadAngel im running all this stuff on rather old pc 23:52 RealBadAngel jojoa1997, ok i will 23:52 jojoa1997 cool thanks 23:52 RealBadAngel 1.8ghz dual core, 4gB, AMD HD4670 23:53 RealBadAngel btw VanessaE i changed code for waving to not use math like sin 23:53 iqualfragile RealBadAngel: why exactly isnt that texturepack 16x16 23:53 VanessaE oh? 23:54 RealBadAngel iqualfragile, 256x textures can be deleted 23:54 RealBadAngel in fact only normal maps are needed by this texture pack 23:54 jojoa1997 RealBadAngel, some more candy for you http://paste.ubuntu.com/6450950/ 23:54 RealBadAngel it will use 16x default textures 23:55 jojoa1997 same problem but now it is just the trees changing color and also no nodes are showing 23:55 jojoa1997 i dont get it i re downloaded the zip 23:56 RealBadAngel shit that file is really missing 23:56 RealBadAngel please hold on 23:57 EvergreenTree Someone close this topic: https://forum.minetest.net/viewtopic.php?id=7798 23:58 RealBadAngel jojoa1997, grab the sources again, it should work now 23:58 jojoa1997 yeah RealBadAngel i was gonna say opengl_geometry.glsl" isnt on github 23:58 RealBadAngel geometry files are optional and not needed, so that is not an error