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IRC log for #minetest-hub, 2018-01-21

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All times shown according to UTC.

Time Nick Message
00:03 Megaf That's a bloody taco! -> ūüĆģ
00:04 Megaf What's happening? I'mseeing images in text thing
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00:11 benrob0329 o/ all
00:11 CBugDCoder hi benrob
00:12 benrob0329 hi CBugDCoder
00:25 Megaf I don't quite understand what he means https://github.com/minetest‚Äč-mods/more_chests/issues/13
00:25 Megaf can you have a look please?
00:26 Megaf Also, I'm temporarly out of GitHub
00:26 sfan5 he wants this changed https://github.com/minetest-mods/mo‚Äčre_chests/blob/c597779acafb5e9a4444‚Äče2276af9b3c2a88b1681/shared.lua#L22
00:28 Fixer lag
00:31 Megaf sfan5: I think shared still a better word for that
00:32 Megaf whatchuthink?
00:34 benrob0329 what is this sorcery?? https://forum.minetest.net/vi‚Äčewtopic.php?p=308875#p308875
00:43 Fixer damn, minetest has some new nice mods, nice to see
00:46 VanessaE neat
00:47 VanessaE *snaps photo*
00:57 Megaf people of Minetest-Mod
00:58 Megaf you have to look at teh mod morechests
00:58 Megaf ore more_chests
00:58 Megaf or*
01:00 Fixer Face Recognition Toilet Paper Dispencer
01:02 Fixer FRT-PD
01:02 Fixer good night
01:04 Megaf that's too evil Fixer
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03:34 Megaf any support of feedback on #4564 ?
03:34 ShadowBot https://github.com/minetest/minetest/issues/4564 -- [Request] Make client timeout if RTT < 0.
03:36 Megaf And I guess some testing needed here #6900
03:36 ShadowBot https://github.com/minetest/minetest/issues/6900 -- core.rotate_node: Do not trigger after_place_node by SmallJoker
03:36 Megaf Why I don't test myself?
03:36 Megaf Because my computers are too slow for Minetest
03:36 Megaf it takes hours to compile it
04:00 ThomasMonroe night all
04:06 srifqi What is RTT?
04:07 Megaf time it takes for a signal go from the client to the server and back
04:07 Megaf round trip time
04:07 Megaf the real network ping
04:08 Megaf very obvious way of detecting if you timed out or not
04:08 Megaf srifqi: ^
04:11 srifqi :O
04:11 Megaf press F5 when connected to a server and you see the RTT
04:17 Megaf srifqi: amazing isnt it?
04:21 Megaf added my explanation there https://github.com/minetest/minetest‚Äč/issues/4564#issuecomment-359222817
05:21 Sokomine er. was something changed regarding light recently?
05:36 Megaf well, kinda
05:36 Megaf not very recent, why?
05:37 Megaf one month recent?
05:38 Megaf Sokomine: ?
05:39 Sokomine hmm. my mt isn't really recent currently. i'm wondering about a strange light effect. it looks deliberate...but it's nothing i've seen before
05:43 Megaf the light tables were changed
05:43 Megaf things look a little darker now f
05:43 Megaf well, it's late, 5:43 AM here I think
05:43 Megaf good night
05:55 Sokomine no, it's not just the light tables. it's a strange effect i've never seen before in mt. see https://forum.minetest.net/downloa‚Äčd/file.php?mode=view&amp;id=13823
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12:15 paramat Sokomine what is the 'strange light effect'? i can't see anything weird on your screenshot
12:15 red-001 well that's pretty strange
12:17 VanessaE paramat: it's a hardware fault.
12:17 VanessaE bad DVI cable likely
12:17 VanessaE (her and I talked last night)
12:19 paramat ok
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12:52 IhrFussel Do your servers also get invaded by waves of random players? Could it really be just a school break somewhere in the world?
12:53 IhrFussel I mean today is Sunday and most countries have no school on Sundays
12:54 IhrFussel When such a wave happens the player count sometimes goes from 5 -> 30
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13:43 Fixer hi
13:57 Raven262 Hi Fixer
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14:04 red-001 any one know whats the deal with #6935?
14:04 ShadowBot https://github.com/minetest/minetest/issues/6935 -- Server texturepack path is hardcoded
14:12 Krock possibly a left over from the testing days, where some hosted it with the GUI and didn't want to use the (perhaps non-free) texture pack on the server
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15:02 Fixer *,,,,,,*
15:03 Megaf Morning folks
15:03 Megaf !title https://www.youtube.com/watch?v=q260bjSiyq0
15:03 MinetestBot Megaf: The Floppotron: Toto - Africa - YouTube
15:31 xerox123- joined #minetest-hub
15:43 Krock morning Megaf
15:43 Krock !title https://www.youtube.com/watch?v=9w5ZHMwIzvY
15:43 MinetestBot Krock: Africa - Otamatone Cover - YouTube
15:44 Megaf lol Krock
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16:24 tumeninodes !title https://www.youtube.com/watch?v=Kpk_ZjdGPnE
16:24 MinetestBot tumeninodes: Tori Amos - Precious Things (Live Session 1998) - YouTube
16:27 * tumeninodes thought about adding a light source to active carts (similar to torches) but then realized... "apocalyptic lag"... :/
16:37 Megaf Sokomine: Ping
16:38 paramat joined #minetest-hub
16:46 Sokomine paramat: vanessae is right. i viewed the screenshot and the game on the second monitor connected via vga. there, everything looked normal. just moving screenshot or game from one monitor to the other changed from strange effect to perfectly normal
16:48 rubenwardy if the system screenshot looks normal, then there's something weird with your display drivers
16:48 rubenwardy does the effect follow the things when you rotate?
16:48 Sokomine VanessaE, paramat: i've checked the cable connection and moved the connector slightly. the strange effect has disappeared. it was really very strange and almost looked like it was desired. after all candles and probably torches do sometimes produce such rings of light and sparkles on nearby surfaces
16:48 rubenwardy have the textures changed recently?
16:48 rubenwardy does this happen in previous MT versions?
16:49 rubenwardy something weird in your display drivers could be triggered by something weird in MT :)
16:49 Sokomine rubenwardy: placing a second torch did change the extension and placement of that ring-like phenomenon
16:49 tumeninodes I'll tell you the problem.....
16:49 tumeninodes Mac :P
16:49 Sokomine i spotted the phenomenon when flying through a ship made of acacia wood. there where these strange effects
16:49 Sokomine no, no macs involved
16:50 * tumeninodes backs out slowly, red faced
16:50 Sokomine really the cable/connector it seems. but how it could do such a thing still puzzles me. that looked very much like a sine wave. vga was analog...but dvi-d? why should it have trouble with one (or a handful of) colors and not the other ones?
16:51 tumeninodes that first shot, in your second post really was creepy looking though
16:51 rubenwardy do you have an issue?
16:52 tumeninodes cables just "go" sometimes... often from bending at the connector
16:53 paramat ok
16:55 tumeninodes http://www.playtool.com/page‚Äčs/dvitrouble/dvitrouble.html
16:56 Sokomine the effect was the same for me in the game as in the screenshot. reducing the picture to .jpeg made the effect less visible, but it was still there. and on the other monitor...nothing. i first thought vanessae was playing a joke on me when she told me that the pictures where perfectly normal...now that the connector works again i can see what she meant :/
16:56 Sokomine thanks, tumeninodes. i'll take a look
16:58 IhrFussel Do passwords in MT allow spaces?
16:58 rubenwardy yes
16:58 rubenwardy they're hashed, so no character limits
16:59 red-001 whats with that define somewhere that says passwords are limited to 28 chars?
17:00 rubenwardy lol
17:00 rubenwardy 'cause it's stored in plaintext obv
17:00 tumeninodes so... 28 spaces?
17:01 tumeninodes that would be a good password
17:01 paramat i see the screenshots. the diamond rings follow areas of similar brightness due to how MT lighting works, on the closeup the areas with weirdness are equal brightness. so it's particular brightnesses causing it
17:03 IhrFussel I just caught someone with the username as password and Shara told me that this is pretty common... and I thought "1234" was dumb already
17:03 tumeninodes ?? who names their kid 1234? 0_o
17:04 red-001 John "1234" Smith
17:04 tumeninodes these are the jokes people
17:04 IhrFussel No I thought 1234 as password was dumb already, but now I learned some (many?) think it's a GOOD idea to type the username into the password field
17:04 tumeninodes red "lol"
17:05 Shara Fussel, it's common from what I've heard and from a test someone once did on my server, yes
17:05 Sokomine paramat: yes, that's how it seemed. when i zoomed in i was able to see a real red sine wave in those areas. everything else looked normal. it's possible that other colors lost a bit of color, but that wasn't really obvious, especially not in a "night" scenario
17:05 Shara Thankfully that someone's only interest was in giving me a list of players who I should tell to change their passwords
17:05 tumeninodes kids normally also make multiple accts so they tend to forget and because they forget passwords easily
17:06 Sokomine as those rings followed light, it could almost have been a desired effect. and it seems it is. it's just not that obvious under normal circumstances as it only changes brightness
17:06 Sokomine tumeninodes: well, with a name like  something12345 you'd forget your name and password as well i guess
17:07 tumeninodes sokomine, perhaps the issue with that cable, is the portion which handles the contrast, which is why the light showed the problem
17:07 Sokomine has anyone ever checked out any of those mysteriouis android apps that are not the official one? perhaps they provide automatic name and password. typing in username and password each time in the official android client wasn't too much fun either. but then i didn't manage to get around well with a phone for building anyway, so
17:07 tumeninodes :0 how did you know my password//?? dangit
17:08 red-001 Sokomine, dumped the name list for one of them a while back
17:08 IhrFussel Sokomine, many of those clone apps do auto-generate a password like "3XbVsT!5"
17:08 Sokomine ah. at least that's something
17:08 red-001 ~1000 names or so
17:08 red-001 not sure if I still have it...
17:09 IhrFussel But if they delete the app their account could be lost
17:10 IhrFussel If the IP changes it's even harder to convince the server owner that it's really them
17:10 Sokomine that's true as well
17:11 Krock hunter2
17:11 IhrFussel I could well imagine that many server owners don't even have the time to search through the logs just to find something they can ask them for verification
17:12 IhrFussel It rarely happens on my server, but on a more popular one the requests could be overwhelming
17:13 Sokomine guess many don't get far enough for that and just start a new account...some probably won't even realize that talking to the server owner is possible. only more intrested players will be aware of that
17:14 tumeninodes or ones that go to the forum and post "Looking for owner of suchnsuch server UNBAN ME NOW!"
17:14 Sokomine i still think that it would be very helpful in most cases if android users could store their username and password in the game's config instead of having to type it each time
17:14 Sokomine well, at least those managed to post on the forum
17:15 tumeninodes hmmmm but, sometimes a kid's sibling will steal/grab their android device, then they could login no problem and cause drama, so not sure if the config idea would be good
17:15 IhrFussel You guys know what's even worse? I asked the user "how strong is your account password?" and he publically told his FB one
17:16 tumeninodes seems to be a common issue
17:16 tumeninodes the saddest part of that sentenced is "FB"
17:16 IhrFussel Which was ALSO his username
17:17 tumeninodes must have been 1234, he always does that :P
17:17 red-001 Sokomine, there https://pastebin.com/dJemab0n
17:18 * tumeninodes is trolling IhrFussel :D
17:18 red-001 ~10,000 not ~1,000
17:19 tumeninodes afk
17:19 red-001 large enough that if you try to block them you will also block legit players
17:20 IhrFussel Why would someone even think that "account" means FB in MT? That kid must be very young...like very very
17:20 Sokomine tumeninodes: that's indeed a problem. griefers also always state that their siblings did the griefing and not them. there could be a warning added
17:20 Sokomine red-001: uff. quite a lot
17:21 red-001 yeah
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17:36 Megaf emergeblocks update: 184355/262144 blocks emerged (70.3%)
17:36 behalebabo joined #minetest-hub
17:36 Megaf not gonna wait for those mapgens no more
17:36 Megaf IhrFussel: ^
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17:39 tumeninodes Sokomine: I bet more than half of those who state their sibling did the griefing, don't even have siblings just sayin
17:41 tumeninodes the root of the fact is, if you run a server, and it's free, your gonna get kids... and kids are a PIA..., I know, I had 2 just to makes sure. It just comes with the territory and is basically all to be expected
17:41 tumeninodes *-s
17:45 tumeninodes What I have wondered, regarding servers and privs, etc., is this... Would it make sense, to limit where new users can explore on a server, until they have logged in so much time or, their field of exploration can be increased related to tasks?
17:45 tumeninodes can that even be done?
17:45 red-001 sure it can
17:46 Shara Some servers even do things like that to various extents
17:46 tumeninodes has it been done?
17:46 tumeninodes ahhhh
17:46 Shara I have a starter area where a user needs to follow some instructions and find a keyword before they can get interact an dleave for example
17:47 Shara But that's fairly basic... it would be possible to expand and set some kind of tasks before they can leave an area too
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17:47 Shara It just depends on what you want really
17:48 tumeninodes well, I would think servers with this form of governing have less drama/issues. The serious kids/players will last, the trouble makers will get bored/irritated sooner then later and move on
17:49 Fixer kek https://www.atarimagazines.c‚Äčom/cva/v1n2/pocketgames7.jpg
17:49 Shara tumeninodes: yes, that's why I set it up this way myself. Many trouble makers can't be bothered to spend time working out how to leave
17:49 rubenwardy Shara: how do I leave this area
17:49 rubenwardy how do I leave the library
17:49 rubenwardy HEEELLLPP
17:49 Shara But you get that ^
17:49 rubenwardy every few messages on RC
17:49 Shara Lots and lots and lots of that
17:50 tumeninodes "mute"... muahahahahaha
17:50 Shara Maybe I should not grant shout either until it's beaten :)
17:50 rubenwardy just revoke shout from new players
17:50 tumeninodes * that
17:50 rubenwardy and send "Please read the rules in order to leave spawn" when they try and type something
17:50 tumeninodes woops ^
17:50 rubenwardy or maybe just the latter
17:50 Shara I don't know. It feels... harsh
17:50 tumeninodes harsh smarsh
17:51 rubenwardy auto kick anyone without interact that uses more than two ! or ?
17:51 tumeninodes omg... I've been waiting for a moment to use that
17:51 rubenwardy in a row
17:51 Shara Plus the stupid things some of them say let's me know who to ban much more quickly
17:52 tumeninodes cool if there were some way they could not disconnect or join another server in that instance too... leave them stuck there, forced to OBEY!
17:52 rubenwardy or matches the regex   (!+1+!*)|(!+1+!*)
17:53 tumeninodes is there a way to set shout abusers on fire??? (just curious) :D
17:53 rubenwardy also automatically kick anyone with a username of  *YT or [Xx]+\w+[Xx]+
17:55 Shara heh
17:55 Sokomine hey! you're not supposed to just kick all new players who have...trouble playing. a very few ones might become good players eventually :-)
17:55 Shara If I start adding regex checks for names to disallow, I'm not sure if I will ever be able to stop adding more
17:55 rubenwardy when I play CTF, I have a field day kicking noobs
17:56 tumeninodes hahahaha
17:56 Sokomine poor noobs :-)
17:56 tumeninodes I would so do the same
17:56 rubenwardy building houses separate to the base, walking around digging
17:56 Shara rubenwardy: you need an admin/moderator "ban-gun" to fly around shooting them with :)
17:56 rubenwardy yeah, i was thinking about something like that
17:56 Shara Or kick-gun at least
17:56 rubenwardy well, I was thinking about a hammar
17:56 rubenwardy kick hammer
17:56 Shara Hammers have been done too much
17:57 rubenwardy true
17:57 tumeninodes walks up to new player "what's your name?" ("Johnny")...... kickban
17:57 red-001 kick tnt
17:57 Shara Bow of Banning
17:57 Shara If the admin is skilled enough to hit you with it, you're out
17:57 Sokomine i was wondering yesterday if a mod for pulbic farms might not help a bit. the ones on sharas darkland server get harvested and not replanted quite frequently. the same happened on xanandu often enough. maybe...some subtle way of checking weather a player is likely to behave or not might help a bit
17:57 tumeninodes "The Banning Bow" with TNT arrows
17:58 Sokomine there's no way to solve social problems with algorithms. it might just help a bit with the amount of players that need special attention
17:58 rubenwardy it wouldn't be too hard to kick noobs on CTF
17:58 rubenwardy just keep track of what they're doing
17:59 rubenwardy if they have zero score, have never opened a treasure chest, and never help with base building then they're a noob
17:59 Sokomine perhaps. ctf is diffrent in that regard from a normal building server. i don't really know much about how it works
17:59 rubenwardy well
17:59 rubenwardy they're one of the useless players
17:59 * Sokomine would be a noob when joining ctf as well :-)
17:59 Sokomine at first at least :-)
17:59 rubenwardy you'd probably still at least attempt to play the game
18:00 Sokomine that's true
18:00 VanessaE rubenwardy: my server just displaced yours as #1 :D
18:00 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome
18:00 rubenwardy actually, an anti-noob mod could at least require them to leave the base. Most just stay around spawn digging
18:00 tumeninodes ooooohhh... how about a "hunting" server... (hunting noobs). If they make it to a certain location they can stay.... then once they feel good about the achievement... kickban them
18:00 rubenwardy damn it, VanessaE
18:00 rubenwardy XD
18:00 VanessaE (though I'm not entirely sure how, as yours has more players and better overall stats)
18:00 rubenwardy it's odd
18:00 Sokomine yes, new players seem to try to dig everything. i frequently have to tell them that i'm not a mob. for some reasons they always confuse me with one and try to kill me (without much success...armor does help against that)
18:01 shivajiva lel I'm coming for you both xD
18:01 tumeninodes seems random banning is biting you in the butt rubenwardy
18:01 rubenwardy probably due to the players to max players limit
18:01 rubenwardy tumeninodes, server's still almost full
18:01 rubenwardy 29/3-
18:01 VanessaE rubenwardy: oh, could be
18:02 rubenwardy CTF has a feature that allows players with more than a certain score to join whenever
18:02 VanessaE shivajiva: what, with a wussy little *skyblock* server? puh-leez ;)
18:03 VanessaE (only kidding :) )
18:03 shivajiva rofl :D
18:03 tumeninodes 0o0 haaaaaahahahahaha
18:03 VanessaE lol
18:03 tumeninodes daaaaammmmmmmmm
18:03 Sokomine maybe giving players on normal servers a small area where they can just get some basic ressources (a few trees? those are notoriously rare around spawn on most servers), dig their first steel, start their first house...hm
18:04 Sokomine or just combining skyblock up in the sky with normal game on the ground :-) (hm...and then players falling down would end up in the real world :))
18:04 tumeninodes noobs spawn high up in a puny floating island and have to earn their way down
18:04 tumeninodes rubenwardy would be up their pushing them off
18:05 rubenwardy LOL
18:05 tumeninodes "Hi there, you new?" ("yeh...") ...... kick
18:05 RubenTheKillerOf damn it IRC
18:05 * RubenTheKillerOf RubenNoobKiller
18:05 tumeninodes RubenNoobKiller
18:06 tumeninodes agh beat me to it
18:06 rubenwardy :)
18:06 Sokomine *g* a bit harsh :-)
18:06 rubenwardy true
18:06 Sokomine we might add a new rubenwardy-mob that scares new players :)
18:07 tumeninodes You know, this could all actually be the final solution for trouble makers on servers...
18:07 tumeninodes start a Rubenwardy legend
18:07 tumeninodes tell them "Don;t you make me call the Rubenwardy on you"
18:07 Sokomine tumeninodes: they'd start acting bad just in order to attract "the rubenwardy" :-)
18:07 tumeninodes true... sadistic little freaks
18:08 Shara tumeninodes: I sometimes have the server bot start speaking to the players... and have it complain it will turn itself off if they get too annoying :)
18:08 tumeninodes hahaha
18:08 Sokomine *g*
18:08 Sokomine that's good, shara :)
18:09 Sokomine does require human interaction. but that's the best way in the end :-)
18:09 * Krock is now scared of rubenwardy for being a killer
18:09 tumeninodes why not just hire thugs? pay them in steel ingots to go kill the troublemaker...
18:09 Shara rubenwardy is indeed terrifying.
18:09 rubenwardy so, I would like more moderators on CTF to kick/ban spammers and players which ruin the game by sabotaging etc
18:09 rubenwardy problem is being a moderator gives you a game play advantage
18:09 tumeninodes whassa matter/?? you tired? :D
18:09 rubenwardy you can kick enemy players etc
18:10 Shara lol, ruben, I think you're the only one who abuses that :D
18:10 rubenwardy I only kick people on my team
18:10 rubenwardy aha
18:10 Shara I generally don't kick people when playing
18:10 Shara I kill them
18:10 rubenwardy lol, true
18:11 tumeninodes WooHoo
18:11 rubenwardy I tend to kick the idiots that take cobble from the chest then build their own house
18:11 Shara I find it basically impossible to moderate in game anyway since I'm getting shot at and things and can't get out the way
18:11 Shara II mean... stop and type a command?!
18:11 tumeninodes sounds like taking a trip into town where i live
18:11 rubenwardy I could always get Amarza to help moderator, they know a little about how hackers do their thing
18:12 Shara That is true
18:12 rubenwardy tbh, idiots building separate isn't much of a problem
18:12 Shara But they would put us all to shame :(
18:12 tumeninodes don;t call them "mods" call them "enforcers" or... "peacekeepers"
18:13 rubenwardy cheaters (fly/fast), spammers, and saboteurs are more of an issue
18:13 Shara I'm just She Who Bans Spammers
18:13 rubenwardy maybe not peacekeepers
18:13 rubenwardy XD
18:13 Shara I love banning spammers
18:13 tumeninodes Shara Khan
18:13 rubenwardy yeah
18:13 tumeninodes ; )
18:13 Shara :D
18:13 rubenwardy there's also the issue of spawn killing
18:13 tumeninodes oooo that's my favorite
18:14 tumeninodes I mean.... that's horrible... who would do such a thing?
18:14 tumeninodes That is my least favorite thing to do
18:15 tumeninodes I had a hunger only noob hands could satisfy
18:15 Shara To be fair, it's hard not to spawn kill when they spawn, move about two nodes distance, maybe swing their sword somewhere you're not standing, then... just kind of shuffle back and forth aimlessly
18:16 Shara I mean, what are you supposed to do with them if you hit them and... there's just no reaction?!
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18:17 tumeninodes a cool mod where you can spawn in tnt just before you spawn in... kills all spawn killers
18:17 tumeninodes imagine the surprise
18:18 * tumeninodes needs food. bbl
18:19 tumeninodes also b4 I go, I really need help with this if anyone knows how :( > !title https://forum.minetest.net/vi‚Äčewtopic.php?f=47&amp;t=19478
18:20 tumeninodes !title https://forum.minetest.net/vi‚Äčewtopic.php?f=47&amp;t=19478
18:20 MinetestBot tumeninodes: add backface culling after node registration? - Minetest Forums
18:20 rubenwardy paramat: what's the recommended way to check for player offsets?
18:20 rubenwardy ie: to see if it's the new or old player offset, to allow supporting 0.4.17 and 0.5.0
18:22 xerox123 trying to compile a stats page for this channel
18:30 Megaf oh boy
18:30 Megaf That's gonna be interesting
18:30 paramat hm
18:33 paramat checking from a mod i guess. not sure yet
18:35 rubenwardy this really should have been part of the PR
18:42 paramat if not directly detectable, i suggest detecting a change that occured at roughly the same time, looking
18:42 Krock xerox123, that sounds interesting. Using the logs somehow?
18:42 IhrFussel Don't forget that users with "[A-Z][a-z]{1,}[0-9]{3,4}" only count as guests in the server list and bring the server score down
18:42 xerox123 Krock: yes, my ZNC logs
18:43 rubenwardy I don't allow users like that
18:43 Krock not score down, just slower up.
18:43 IhrFussel They only get 1/2 point so yes they can indeed decrease the score depending on how many of them are online
18:44 paramat the 'player_api' mod was added 10 days after offset change
18:44 xerox123 Krock: example here: http://www.xeroxirc.net:81/ls-servers
18:44 paramat uh but that's game-dependent
18:44 Krock resembles a bit to what ChanStat/Rizon does
18:45 xerox123 parsing the logs is taking a while
18:46 Shara xerox123: Interesting, but times are which timezone?
18:46 xerox123 UTC
18:46 paramat i'm thinking detect a change in API that occurred around 21 July 2017
18:46 Shara :D
18:46 Shara Perfect
18:46 rubenwardy why do attachments not appear to take BS into account?
18:46 Shara I get stupidly happy when people use UTC for things.
18:47 xerox123 I live in UTC so it only makes sense
18:47 rubenwardy ie: {x = 0, y = 10, z = 0} instead of {x = 0, y = 1, z = 0}
18:47 tumeninodes I just put some UTC in my ramen noodles
18:47 Krock Shara, was about to ask that too but then I saw the footer
18:48 xerox123 ^ +0000
18:48 Shara Ahh, I had tried ctrl+f for "time" and a few other things
18:49 paramat the collisionbox object property was given new edges in that commit
18:49 Krock > 6,6665Discord
18:49 Krock evil stuff you've got there. uninstall.
18:49 paramat +m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
18:49 paramat maybe get it and see if minpy == 0?
18:50 xerox123 XD
18:55 paramat yes, before the change the collisionbox minp.y was -1
19:00 xerox123 done: http://www.xeroxirc.net:81/minetest-hub
19:05 Wayward_One lol, "I WANT LINE UX" https://pastebin.com/vDFyaBzz (from ##linux-help)
19:05 Krock (ūüĎĀ Õú ĖūüĎĀ) ¬†is apparently uppercase
19:06 Krock HOW DO I KEYBOARD
19:06 xerox123 nice eyes you got there
19:06 Krock not my eyes. they're Megaf's
19:07 Megaf xerox123: oh, you can see them too
19:07 xerox123 yeah but they're not coloured like on the webpage
19:07 xerox123 looks like this to me: https://i.imgur.com/4rjmKvs.png
19:07 tumeninodes xerox sees all
19:08 xerox123 ( Õ°¬į Õú Ė Õ°¬į)
19:08 xerox123 maybe Ill do #minetest later
19:08 tumeninodes every time I try that, I just get @$#*$&%^()*&(^&(()
19:09 * tumeninodes is fail
19:31 Megaf LoL, I'm the most talktive person in this channel
19:32 Megaf the the most talktive of the month, year and whole time.
19:33 Megaf What do you give me? I'd take a pint of an Irish or German beer or any red wine :P
19:34 Megaf xerox123: I'm EVERYWHERE in those stats
19:34 * Megaf smiles
19:38 Shara Megaf, it's just sad the Roary Tiger is not everywhere as well!
19:41 Shara I find it amusing that the most fluent individuals are apparently also the most tedious?
19:41 xerox123 XD
19:49 Shara Trying to convince myself to finish this mod off... I wanted to release it tonight.
19:59 rubenwardy :O
20:07 lumberJ joined #minetest-hub
20:12 Fixer :?
20:26 red-001 tumeninodes, enforcers sounds ominous
20:32 tumeninodes ... yet necessary. could call them fluffy rainbow ponies just for the element of surprise
20:33 red-001 idk ponies can be pretty terrifing
20:34 tumeninodes yes..., yes they can. that's why I hired one for every birthday party the last 20 years
20:34 tumeninodes keeps the kids in check, so they don't forget their place ; )
20:35 * Shara makes note not to get on tumeninodes' bad side
20:36 * red-001 googles terrifying tattoo of pony
20:36 tumeninodes there is only... "my" side
20:37 ThomasMonroe joined #minetest-hub
20:37 tumeninodes hahaha, thinking about a my little pony tattoo now..., on the side of my face :D
20:38 tumeninodes wait, that's probably a thing... isn't it bronies?
20:38 red-001 I suppose so
20:38 tumeninodes now that's scary
20:40 tumeninodes ring ring ring phone call, phone call ... brb
20:45 rubenwardy right, added nametags hidden behind nodes
20:45 rubenwardy to ctf
20:45 rubenwardy thanks to ircSparky
20:46 Shara :D
20:46 rubenwardy sorry Shara :D
20:46 Shara entity nametags?
20:46 rubenwardy yeah
20:47 rubenwardy although I basically rewrote it aha
20:47 Shara It's all good. You knwow hat I hope to see, and it would be needed for that :D
20:47 Shara know what*
20:48 rubenwardy ircSparky: I've made some optimisations and added an API to allow other mods to set tag type (builtin or entity) and color. I'll test it on my server before making a PR
20:48 rubenwardy I doubt you'll want the API though
20:48 rubenwardy example:
20:48 EvergreenTree joined #minetest-hub
20:48 rubenwardy playertag.set(player, playertag.TYPE_ENTITY)
20:49 rubenwardy playertag.set(player, playertag.TYPE_BUILTIN, { a=255, r=255, g=0, b=0 })
20:55 Megaf rubenwardy: #KimSufi :)
20:58 tumeninodes I would love to see a ctf video involving devs
20:58 ThomasMonroe a dev-only ctf war?
20:58 rubenwardy est31 used to play CTF a lot
20:58 Shara tumeninodes: involving devs in what sense?
20:58 tumeninodes yes
20:58 rubenwardy under a pseudonym
20:58 tumeninodes split on opposing sides
20:58 Shara :D
20:58 Sokomine does anyone happen to have an example for the usage of  set_node_at (in voxelmanip)?
20:59 Shara Have been avoiding voxelmanip, so not me sorry
20:59 rubenwardy argh
20:59 tumeninodes yes, wrestlemania-ish pseudonyms required
21:00 Shara Well, we know ruben is "Killer of Noobs"
21:00 rubenwardy my Minetest server uses 12% CPU, minimal I/O and 2 MBps, yet it's still struggling to send blocks
21:00 Shara Ewwww
21:00 rubenwardy there's no freezes in the packet graph
21:00 * Sokomine tries to lure out paramat and disguises a voxelmanip function as a new player so as to lure rubenwardy out
21:00 tumeninodes ruben noob stomper
21:00 rubenwardy like, it's constantly 4 packets a tick
21:01 tumeninodes put your server in a freezer
21:01 Shara Good luck, Sokomine :)
21:01 rubenwardy makes me think there's a buffer being saturated somewhere, and queuing packets
21:01 Sokomine rubenwardy: land seems to arrive slowly from most servers
21:01 tumeninodes voxelmablechk
21:01 Shara Yup, it's one of the biggest server issues
21:01 rubenwardy my server has 100 Mbps and I have 200 Mbps
21:01 rubenwardy :'(
21:01 Fixer :')
21:01 Fixer time to find bugs
21:02 rubenwardy it seems to happen after 12 hours or so of uptime
21:02 tumeninodes why are your eyes sweating?
21:02 tumeninodes cough heat cough
21:02 ThomasMonroe *cough* onions *cough*
21:05 Shara I know I keep saying I hate making textures... but I hate making animated ones even more.
21:05 ThomasMonroe lol
21:06 tumeninodes wait, let me get my sympathetic face....
21:06 Fixer Shara: 8bit animated
21:06 tumeninodes awwwww : (
21:06 Shara It's not like it's more than a few pixels going up and down!!
21:06 Shara But I hate it! So yes, sad faces please
21:06 paramat i've never used 'set node at'
21:07 tumeninodes see, some people view textures, the way I view code
21:07 Fixer rubenwardy: you should open legitimate issue on github about that, wonder is that ASIO or whatever code can help
21:07 Shara I actually enjoy working with textures when they are larger
21:07 tumeninodes I enjoy working with code when I can use the copy/paste language
21:08 tumeninodes :D
21:08 tumeninodes or copy/paste#
21:09 tumeninodes C++ to me means (copy it twice)
21:28 rubenwardy ha, there's already uproar over hidden name tags
21:28 rubenwardy too hard
21:33 Calinou why?
21:34 rubenwardy i do not like it sorry. this is a great server but not able to see names bad idea. i think
21:34 rubenwardy "i liked how it use to be. its hard not able to see name tags. and the names should have color for the teams"
21:34 Calinou rubenwardy: be like Minecraft, restart every 4 hours :D
21:34 ThomasMonroe unless you have a potion to do that
21:34 rubenwardy this player has 0.3 K/D, btw
21:34 Calinou I remember seeing servers which did this
21:35 rubenwardy gonna try and code a per-player tag color to allow https://github.com/rubenwar‚Äčdy/capturetheflag/issues/3
21:35 rubenwardy although O(n^2)
21:35 * rubenwardy grimaces
21:37 Shara Hehe... soon as I am done with this mod, I'll have to try with nametag change :)
21:37 tumeninodes It's too hard.... It's supposed to be hard, that's the point :P
21:38 Darcidride joined #minetest-hub
21:38 ircSparky is there still a waypoint for the bases and flag carriers?
21:38 rubenwardy "this is hard. i wish we had a map in one of the corner to see where everyone is on themap"
21:38 rubenwardy yes, ircSparky
21:38 rubenwardy and the player holding the flag has a globally visible tag
21:38 ircSparky yea
21:39 ircSparky I disabled minimap on my server :P
21:39 rubenwardy same
21:39 rubenwardy I want to encourage tactics
21:39 Shara Hehe
21:39 ThomasMonroe Grenade arrows XD
21:39 ThomasMonroe that would be cool
21:39 rubenwardy unfortunately the current map isn't that suited, as there's too many places they could come from
21:39 rubenwardy so hard to cover
21:39 ThomasMonroe true
21:39 rubenwardy cover meaning watch for enemy
21:40 tumeninodes recon
21:40 rubenwardy oh great
21:41 rubenwardy you can't easily have per-player player tags as it's a player object property
21:41 rubenwardy which is sent to everyone as part of the entity serialisation
21:41 tumeninodes split it
21:41 rubenwardy was hoping I'd be able to make this compatible with 0.4.16, ie: server side only
21:42 tumeninodes groups can't be set?
21:42 rubenwardy ?
21:42 tumeninodes nvm
21:42 red-001 rubenwardy, it would be pretty cool to have per-player tags and enties you have to admit
21:43 Shara https://github.com/Ezhh/fireflies :D
21:43 red-001 I imagine there is a lot that could be used for
21:43 Shara Megaf , Wayward_One ^
21:43 red-001 tumeninodes, explosive arrows are best arrows
21:43 Shara MTG compatable version done at last
21:44 IhrFussel Shara, The user with the changed password now asks me to change it back to his username ...
21:44 tumeninodes yes, I have used them before. love em, work great on sheep
21:44 Shara Fussel: Just give up. Too hopeless
21:44 Shara Test fireflies for me instead? :)
21:44 tumeninodes 1234 is back?
21:45 Megaf Yay!
21:45 tumeninodes what is the use for fireflies? glowing jam?
21:45 Megaf is imgur working for you folks?
21:45 Wayward_One nice! :D
21:45 Shara tumeninodes: bottle them for a light source :)
21:46 tumeninodes ohhhhhhhhh
21:46 Shara Plus they are pretty: http://gingercat.tk/dg/hw_firefly.gif
21:46 Megaf glowing jam
21:46 tumeninodes what happens when they die?
21:46 ThomasMonroe tumeninodes, I thought they were meseflakes :P
21:46 Megaf sounds nice, glowing jam
21:46 Shara They don't.
21:46 Shara They are immortal fireflies
21:46 ThomasMonroe :O
21:46 tumeninodes hahahaha meseflakes cereal
21:46 Megaf lol!
21:46 tumeninodes well that's unrealistic
21:46 ThomasMonroe exactly what I thought XD
21:46 tumeninodes :P
21:47 Shara Well, if you crossbreed fireflies with mese, what do you expect?
21:47 Megaf ThomasMonroe: www.imgur.com is it opening for ya?
21:47 tumeninodes this is getting weird
21:47 Shara It's my mod; of course it is!
21:47 tumeninodes xD
21:47 ThomasMonroe yeah, why Megaf?
21:47 Megaf hm
21:48 Megaf it doesnt here
21:48 Megaf tried Opera and Chromium
21:48 tumeninodes Shara: I was gonna offer to do your texture but you didn't offer to fix my doors problem :P thplt
21:49 Megaf doesnt work on epiphany either
21:49 tumeninodes I would have made dead fireflies anyway
21:49 Shara Hehehe
21:49 Shara What doors problem?
21:49 Wayward_One Shara, they look great! :)
21:49 Shara Thank you.
21:50 tumeninodes 2d attempt to shamelessly ask for help
21:50 tumeninodes !title https://forum.minetest.net/vi‚Äčewtopic.php?f=47&amp;t=19478
21:50 MinetestBot tumeninodes: add backface culling after node registration? - Minetest Forums
21:50 Shara I've never done anything with backface culling
21:50 tumeninodes well poop
21:50 Shara Sorry :(
21:51 tumeninodes haha, itsa k
21:51 tumeninodes don;t be sorry
21:51 Shara But maybe I really wanted dead fireflies :P
21:51 tumeninodes they will have x's for eyes
21:52 Shara hehe
21:52 Shara mine are only 4 pixels big
21:52 tumeninodes that's not big
21:52 Shara they have no space for eyes
21:52 tumeninodes you were aware that Napiophelios had fireflies... right?
21:53 Shara Hmm, I should probably note they only fully work on dev version, not stable
21:53 tumeninodes prob coulda stealed them from him
21:53 Shara Because y offset doesn't exist for decorations in stable
21:53 tumeninodes that would be interesting.... wait, don;t announce that... wait to see the complaints roll in
21:53 tumeninodes :D
21:54 Shara Well, only difference is they spawn on ground level instead of in the air
21:54 ThomasMonroe Shara what mob api did you use?
21:54 tumeninodes easier to catch
21:54 Shara Thomas: None :)
21:54 tumeninodes or step on
21:54 ThomasMonroe ah ok
21:54 Shara Theya re not mobs
21:54 tumeninodes to make yummy glow jam
21:54 Shara tumeninodes: feel free to make a PR :D
21:55 Shara I'm sure glow jam would have an audiance
21:55 tumeninodes ... "maybe"
21:55 Shara Haha
21:55 tumeninodes it makes the player glow for a certain time, no torches required
21:57 tumeninodes it probably would go over well though, Minetest has a rather.... "unique" fanbase
21:57 Shara Yes...
21:57 tumeninodes afk briefly
22:05 paramat joined #minetest-hub
22:17 tumeninodes paramat: have you noticed a sort of "twinkling" to the coniferous forest litter? Nathan S mentioned it in a video. Wondering if the saturation might need to be taken back a bit?
22:19 paramat or maybe less contrast? haven't noticed anything, however i am thinking about a little less colour saturation for a greyer orange-brown
22:20 tumeninodes https://youtu.be/Q2_ez4UT3Vc?t=325 this is from where it is mentioned
22:21 tumeninodes the second part of your sentence seems like a good idea "a greyer orange-brown"
22:27 IhrFussel I might have to add a regular check that removes admin armor/shields from anyone who's no moderator ... will that check be heavy? Checking each player's inventory every X secs?
22:28 aerozoic IhrFussel, i came across a mod that did that. I think it was shivajiva's mod.
22:28 rubenwardy no
22:29 IhrFussel Would be awesome if there is already a mod for that...but I guess it would just take ~ 30 minutes to code it myself
22:30 IhrFussel aerozoic, remember the name? Or part of it?
22:30 rubenwardy make sure to use minetest.after rather than register_on_globalstep
22:30 aerozoic No sorry :( it was many months ago. But i'm pretty sure it was located in shivajiva's repo
22:31 IhrFussel rubenwardy, but minetest.after() uses register_on_globalstep
22:31 rubenwardy yeah, it uses a queue though
22:31 rubenwardy so it's better than a load of global steps
22:32 rubenwardy plus less code
22:41 IhrFussel True...
22:41 IhrFussel Well see ya^^
22:59 paramat i guess it's the high contrast of the texture, all other surface nodes have less contrast. i'll tune the saturation
23:02 tumeninodes sounds good, makes sense.
23:03 tumeninodes always funny how something can look one way to you, then different when you are watching someone else looking at it :P
23:04 paramat will watch a little more of that livestream too
23:05 tumeninodes this is why I have like 3 still unfinished TPs... I keep changing textures.
23:05 tumeninodes I think that stream only goes about a few min more going over new stuff then he switches to Illuna
23:06 tumeninodes definitely helpful to have people making vids like that though. That's a huge contribution
23:06 Shara I can't see to see anything wrong in that recording
23:07 tumeninodes and not easy, I would be garbage at it.
23:07 Shara If it's what I think it is though, it's not that specific node texture
23:07 tumeninodes It's difficult to see in a vid the way it might look to someone looking directly at their screen
23:07 Shara I see a flickering on 'all' dark textures
23:08 Shara Like you can see small bits of light through them
23:08 Shara Is that what he means?
23:08 tumeninodes do you mean "dark" due to the day cycle?
23:08 Shara No.
23:08 Shara Just in terms of darker colours
23:09 shivajiva IhrFussel: https://github.com/shivajiva101/player_clean
23:09 tumeninodes I know I would love to fix the grass/dry grass 1-5 (or 6?) textures, etc... those look horrible from above
23:09 Shara I need to test it in current dev actually. i know this is an issue I always get on stable.
23:10 tumeninodes oh, you mean the pixel like specs here n there?
23:10 Shara Maybe
23:10 tumeninodes almost as if you have a dead pixel
23:10 Shara Yea
23:10 tumeninodes on your monitor
23:10 Shara Actually not seeing it on dev client
23:10 Shara Just testing now
23:11 tumeninodes that is something to mention prob to numberZERO? (unless it has already been addressed. I am on stable build
23:11 Shara I lie, it's on dev too
23:11 tumeninodes rats
23:11 Shara To duplicate, set time to middle of the day, then noclip unbderground until you find a cave
23:12 tumeninodes and it is impossible to capture in a screenshot
23:12 Shara Stay outside it and move around it... you'll see flicking through the dark part, liek you can see the sky through it
23:12 Sokomine paramat: no problem. i figured out what was missing. vm:read_from_map(p1,p2) needs to be done first. after that it seems to work just fine
23:12 Shara I'll try to anyway
23:12 paramat it's tiny gaps between node faces, there's an issue ..
23:12 Shara paramat: Yes, that was always my feeling
23:13 paramat seems to be hardware dependent, it was much worse for me on my laptop
23:13 Shara Looks pretty terrible when you get something dark in front of clear skybox
23:13 Sokomine i've used colored clay and coral many times now. i wish it could be added to mtg. all we'd need would be a texture palette. crafting would be difficult due to the dyes not really beeing available in sufficient quantities. but at least that way it could be used
23:13 tumeninodes it's at the corners right? I notice the corners of nodes are .... "funky"
23:13 Shara It's been present on every machine I tested on
23:13 Shara No, not corners
23:13 Shara Can be anywhere
23:13 tumeninodes edges/corners
23:14 Shara Hold on and I will have a screenshot
23:14 tumeninodes when you look closely you see that edges and corners do not truly meet
23:14 paramat #4912
23:14 ShadowBot https://github.com/minetest/minetest/issues/4912 -- Pixels flicker on nodes when using Minetest without shaders
23:14 tumeninodes ummm I get it with shaders enabled too
23:15 paramat yeah i'm not sure about the shaders bit
23:15 tumeninodes hold on, I better dble check what I stated hehe
23:15 Shara Here: http://gingercat.tk/dg/mt_silly_dead_pixels.png
23:15 Shara Captured four of the little things there
23:15 paramat yes i suspect same issue
23:16 paramat they change when you move view?
23:16 Shara Yes, looks like
23:16 Shara Yes
23:16 Shara And it is definitely not my screen
23:16 tumeninodes just say they are a new mob type and those are the eyes reflecting lights... 2 issues with one stone :D
23:16 tumeninodes next!
23:16 Shara heh
23:17 tumeninodes dammit
23:17 paramat i have found the points actually run along node face edges, so it is tiny gaps between rendered textures
23:17 Shara paramat: that's what it looks liek to me as well
23:17 tumeninodes yup
23:17 Shara like*
23:17 tumeninodes hmmmm, wrapping textures? possible?
23:18 Sokomine tumeninodes: unfinished texture packs? you change textures? shara and i may take your textures if you don't take care to hide them :-)
23:18 tumeninodes pick away... they're free... today only
23:18 tumeninodes well... tomorrow too
23:18 Shara mwahaha
23:19 Shara Sokomine: Let's go on a texture hunt indeed :)
23:19 tumeninodes I have literally gigs of textures half finished, unused, changed out
23:20 Shara tumeninodes: quite seriously, from what I've seen of your mods, you do really nice textures, so if you do have spares up for grabs, I'd be massively appreciative
23:20 tumeninodes I have always been fussy but now it is also difficult to keep my brain focused
23:20 tumeninodes Awwwwww shucks....
23:20 tumeninodes thank you
23:21 Shara The hardest part about trying to make a subgame, at least for me, is those pesky little image files
23:21 Fixer holy ----
23:21 Sokomine Shara: any flickering is nothing compared to what trouble i had yesterday with that partly loose cable :/
23:21 tumeninodes and any time there is need just ask
23:21 Shara heh
23:21 Shara I really don't want to use MTG textures, or textures from well known mods if I can avoid it
23:22 Sokomine tumeninodes: that is very good to know :-)
23:22 Fixer sheep in MC climbed that waterfall and jumped to sky island, IMPOSSIBRU
23:23 Sokomine Shara: clay and especially white coral are excellent textures. they can be painted nicely. we need more white materials! only trouble is that they're very rare ingame
23:23 Shara Sokomine, I did add a white stone to my subgame already that I quite like
23:23 tumeninodes I have one I have been working on for a while, which has spread into several because I get bored with the look, then it morphs into a whole new idea for a pack
23:23 tumeninodes I think white/light colored and red-ish colours are lacking
23:24 Sokomine a white stone is good
23:24 Shara tumeninodes: if you have any nice grass with dirt type textures, stone, dirt and so on... the basics for mapgen, those are what I'm currently looking for
23:24 Shara I do want a red coloured stone.. just using MTG desert_stone as a placeholder for now
23:25 tumeninodes ok, I took note of that and stickied it so I remember, I'll throw some things together over the next week
23:25 Shara Awesome. :)
23:25 Fixer path sheep took: https://i.imgur.com/PcvRaZm.png
23:26 tumeninodes only question.. do you love your retina? or not? so I have an idea of taste
23:26 tumeninodes tacky, eye bleeding or soothing and calm
23:26 Shara tumeninodes: Check PM. Will send you some examples
23:27 tumeninodes okie dokie
23:29 Sokomine Fixer: bright sheep :-) was it safe from players up there?
23:29 Fixer yes
23:30 Fixer but pathfinder was amazing
23:30 unk joined #minetest-hub
23:32 tumeninodes it should be amazing... it was bought with enough $$$$ ; )
23:32 Fixer that was beta from 2011
23:33 Fixer before buy out
23:33 tumeninodes doh
23:33 tumeninodes why does my foot keep ending up in my mouth today??? gross
23:48 Sokomine tumeninodes: not a natural position for a foot to end up. file a bug report :-)
23:50 Tmanyo joined #minetest-hub
23:53 Fixer hmmmmm https://i.imgur.com/Qrp5VES.png

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