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IRC log for #minetest-hub, 2018-01-20

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All times shown according to UTC.

Time Nick Message
01:25 Calinou https://github.com/drwetter/testssl.sh
01:25 Calinou found an handy utility for testing SSL/TLS in the command line :)
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11:27 MinetestBot tenplus1: Jan-16 00:19 UTC <Megaf> Hello twelveminus1
11:27 tenplus1 hi folks
11:27 Raven262 Hi ten
11:27 tenplus1 hi raven :P
11:28 Raven262 Hah, exactly 30 seconds.
11:28 tenplus1 ehehe
11:28 tenplus1 hows things
11:28 Raven262 Funny thing, how I managed to check out my PC at the exact time :P
11:28 Raven262 Well, its a kind of a holiday here, so pretty nice. Hows things over there?
11:29 tenplus1 cold, snowy, had to trek into town to get foody but back now :D
11:30 Raven262 I had to go to the church this morning. Not terribly early, but it was kind of snowing here too.
11:30 tenplus1 the weather sucketh :P
11:31 Raven262 Yeah, I've heard about some scary storms in the western Europe.
11:31 Raven262 So we are probably on the edges of that.
11:31 tenplus1 we had amber alert a few days back, 80mph winds andheavy snowfall that brought roads to a standstill
11:31 tenplus1 was fun :P
11:32 Raven262 Well, I'm glad there is nothing of the sort over here. (even though it is a bit snowless for this time of the year in this place)
11:33 tenplus1 bring on the spring :P
11:33 shivajiva Hiya tenplus, Raven
11:33 Raven262 Hi shivajiva.
11:35 shivajiva ten what licence are the textures in mobs redo?
11:36 tenplus1 hi shiva :P
11:36 shivajiva couldn't seem to find it
11:36 tenplus1 cc0 mostly
11:36 tenplus1 most were donated by users :)
11:36 shivajiva the net is the one I'm interested in
11:36 tenplus1 I drew that, 'tis mine :) cc0
11:36 tenplus1 same with lasso
11:39 shivajiva cool :)
11:39 shivajiva it's for something Shara is doing
11:40 tenplus1 ooh, am intrigued now
11:40 shivajiva fireflies
11:40 tenplus1 yaay
11:41 tenplus1 I saw the creeper pack on forums, looks good :)
11:41 shivajiva she posted a link yesterday to a demo
11:41 shivajiva in this channel
11:41 tenplus1 :)
11:45 paramat joined #minetest-hub
11:46 tenplus1 hi paramat
11:51 Krock hi tenplus1
11:52 tenplus1 hey Krock, how's thigns
11:52 nerzhul seems GH has issues with rendering labels properly in discussions today
11:52 Krock tenplus1, just fine :)
11:52 tenplus1 didnt they just update git
11:53 nerzhul Krock, can you finish your review on red-001 pr mentioned in -dev ?
11:53 Krock nerzhul, the one on the right side are good - only the changes of added/removed ones are gone
11:53 Krock s/gone/black-colored/
11:53 tenplus1 hi nerzhul
11:53 Krock nerzhul, the basic hud/both?
11:59 Krock duh.. I'm receiving a (possibly) Turkish radio broadcast over my self-made audio amplifier :3
11:59 tenplus1 hehehe
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12:34 tenplus1 hi aerozoic
12:35 aerozoic hey tenplus1
12:36 tenplus1 o/
12:48 IhrFussel joined #minetest-hub
12:49 IhrFussel 0.4.17 is very stable so far ... uptime almost 40 hours with constant player joins (depending on time)
12:50 IhrFussel Most server crashes in MT are caused by defect mods anyway
12:51 red-001 did it crash after 40 hours?
12:52 tenplus1 hi fussel
12:52 IhrFussel Nope it still runs ... I will restart sometime today though to let changes take effect
12:52 tenplus1 wait, is 0.4.17 official already ?
12:52 IhrFussel It's the backport branch but you can safely update to it
12:53 tenplus1 ohhhhhh
12:53 tenplus1 thx
12:53 IhrFussel Just one "small" issue: shift + q doesn't work on older clients
12:54 IhrFussel If the client is 0.4.17 shift + q will work ... alternatively you can just rightclick outside the inventory to drop 1 item
12:55 IhrFussel It can be a bit annoying but I'm fine with it...in compensation I got many bugfixes from the last months
12:57 IhrFussel Also happy that I don't need to apply the MTG patches manually anymore (like book title length/profiler argument bug)
12:58 IhrFussel Wait profiler isn't MTG ... well there were a few other security issues
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13:01 IhrFussel Oh and hi tenplus1 (for some reason I always oversee when people greet me x.x)
13:02 tenplus1 :P
13:02 IhrFussel overlook* English is difficult sometimes haha
13:08 Fixer joined #minetest-hub
13:10 tenplus1 o/ fixer
13:14 CBugDCoder joined #minetest-hub
13:15 tenplus1 hi CBugDCoder
13:17 CBugDCoder hi ten
13:18 CBugDCoder I found that for what i need to do in athermensia mobs_redo just isnt flexible enough so i made my own mob_ai :)
13:18 tenplus1 kewl, what features is it lacking ?
13:20 Megaf tenplus1: Hello there
13:20 tenplus1 hey Megaf :P
13:21 CBugDCoder its not lacking features just i need an engine that lets me practicly reprogram the mob so i did a spin off of sofar's idea for drivers
13:21 Megaf It's raining mist here
13:21 Megaf tiny droplets
13:21 Megaf lots of them
13:21 tenplus1 ooh, I ike the mist :P
13:22 paramat please can someone open an issue for shift-Q in 0.4.17?
13:23 paramat i did some research into firefly behaviour in 0.3 https://forum.minetest.net/vi​ewtopic.php?p=308994#p308994 Shara
13:24 Fixer hi
13:26 Krock relevant: https://github.com/minetest/minetest/pull/6242
13:28 red-001 #6343
13:28 red-001 #6342
13:28 ShadowBot https://github.com/minetest/minetest/issues/6343 -- Initial compatibility layer diagram by brylie
13:28 ShadowBot https://github.com/minetest/minetest/issues/6342 -- Script API: Javascript support
13:29 red-001 #6242
13:29 ShadowBot https://github.com/minetest/minetest/issues/6242 -- Check item_drop amount clientside by rubenwardy
13:29 tenplus1 paramat: have you done a comparison with the new flower changes to see if it's smoother ? seems to call abm a lot moer
13:30 CBugDCoder joined #minetest-hub
13:30 tenplus1 wb
13:31 CBugDCoder thx
13:43 tenplus1 woudl be interested to see your api when it's available on github :))
13:45 CBugDCoder ill let you know once i get it up i gtg cya later
13:46 tenplus1 cya
13:55 paramat tenplus1 what version of MTG seems to have a busier flower spread ABM, latest master? what flower changes do you mean?
13:56 tenplus1 https://github.com/minetes​t/minetest_game/pull/2016
13:57 tenplus1 interval was 13 and chance was 96, that change has them 3 and 1 which seems more intensive
13:57 paramat ah
13:57 paramat oh heh
13:57 paramat "Note ABM interval and chance are set for testing."
13:58 paramat 3 and 1 would be insane =)
13:58 tenplus1 *phew* glad to hear ;) eheheheh
13:58 paramat the values are to speed it up for testing, not intended for final PR
13:59 paramat the idea is to make it less intensive, and it will be
13:59 tenplus1 two at a time is ok since the initial >3 stops it going any further sooner
14:01 paramat yes
14:02 paramat has anyone seen these bugs https://github.com/minetest​/minetest_game/issues/1952 "Visual glitch between the two halves of fancy beds"
14:02 paramat i can't reproduce that
14:02 tenplus1 never noticed...  mind you, is there any chance of merging beds into 1 node like we did with doors ?
14:02 tenplus1 would stop that issue completely
14:02 tenplus1 and mod already exists with objects :D
14:04 paramat maybe if someone else codes it, however a single node tends to cause issues, doors had many issues
14:04 Krock tenplus1, doors are also two nodes - one being invisible
14:04 paramat visually they're fine already by my testing
14:05 tenplus1 heh
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14:06 tenplus1 hi srifqi
14:06 srifqi hi tenplus1
14:15 IhrFussel Couldn't doors theoretically be just 1 large node that rotates its axis to indicate open/closed state?
14:17 tenplus1 wait, it doesnt do that already ?
14:17 tenplus1 is it 2 different states for open.close ?
14:17 IhrFussel Well I just read that doors seem to be 2 nodes
14:17 tenplus1 kind of a waste of nodes
14:17 IhrFussel Wait they mean the front/back I guess
14:17 ThomasMonroe joined #minetest-hub
14:17 tenplus1 hi thomas
14:18 tenplus1 dont they flip when 2 are placed together, so 1 normal node, 1 flipped ?
14:18 ThomasMonroe hi tenplus1
14:18 IhrFussel If doors would be meshes they could just be one "3D" model I guess but that would be very intensive
14:19 ThomasMonroe ten, what do you think of #6931?
14:19 ShadowBot https://github.com/minetest/minetest/issues/6931 -- [Mainmenu]Total number of players online by ThomasMonroe314
14:19 tenplus1 checking
14:20 tenplus1 interesting to know but doesnt minetest server webpage show total player online ?
14:20 tenplus1 do we need this for main menu ?
14:21 IhrFussel I guess most other major online games also display the number of total players in the server list
14:21 ThomasMonroe meh, I thought it might be a neat idea
14:22 tenplus1 it's a nice feature if we had a "statistic" tab
14:22 ThomasMonroe true
14:23 tenplus1 maybe alter minetest server page so it's easier to navigate and shows things like this :)
14:25 ThomasMonroe hmm a "stats" page might not be a bad idea, players like looking at what they have done
14:25 paramat doors are meshes, the 2nd node is invisible and hidden in the upper half of the hinge
14:26 tenplus1 yeah, but how many nodes are registered per door ?
14:26 paramat 2
14:26 tenplus1 ah, so normal and flipped for 2 doors together, gotcha
14:27 paramat not sure, so-far is the expert
14:27 tenplus1 heh
14:28 tenplus1 just checked, yeah 2 for each door
14:29 ThomasMonroe paramat, I just made it as a "hmm I wonder..." PR, more of an experiment than an actual feature
14:32 tenplus1 is 65535 the total number of nodes that can be registered ?
14:32 Megaf yet another plantlife crash paste.debian.net/plain/1006120
14:32 Krock huh? 2 nodes per door? I believe you could reduce that to 1 node + 1 invisible, as they can be rotated
14:33 tenplus1 Krock: 1 normal and 1 flipped for 2 doors together
14:33 Megaf I really dislike this "attempt to call method 'is_empty' (a nil value)"
14:33 Megaf 99.8% of my crashes are caused by that
14:33 Krock tenplus1, no, 0x7FFF is
14:33 Megaf can't the engine just let it go and keep going?
14:33 tenplus1 inventory check ?
14:33 tenplus1 Krock:  explain please ?
14:33 Krock Megaf, that's not an error from the engine
14:34 Megaf it's an error the engine could just ignore
14:34 tenplus1 same with the serialize.h errors, most entity checks should have a fallback
14:35 Krock tenplus1, https://github.com/minetest/minetest/issues/6101
14:35 Krock Megaf, the Lua execution stops at that point. no way to continue
14:36 tenplus1 ahh okie... thanks dude...  thought you were referring to door rotation :P hah
14:36 Megaf I dont care :(
14:36 Megaf Krock: anyway, ferns crashed during a /emergeblocks command
14:37 tenplus1 fern decor ? o.O
14:37 Krock git blame doesn't point at me
14:37 * Krock looks away
14:37 tenplus1 heh
14:38 tenplus1 does 0.4.17 have all the new stuff like ferns, map, binoculars etc ?
14:38 tenplus1 or jsut fixes ?
14:40 Krock depending on what 0.4.16 already supports (terms of fov and minimap control), a few of these might be in 0.4.17
14:41 Krock but the focus is on bugfixes. binoculars will most likely require 0.5.0 due the object properties changes
14:42 tenplus1 will wait for 0.5 stable then
14:43 tenplus1 the game has diverged so am not writing stuff for 0.5 at all until final
14:50 Shara Hello all
14:50 tenplus1 hey shara :P
14:51 Shara :)
14:53 Shara tenplus1: this is how the fireflies look, if you didn't see: http://gingercat.tk/dg/hw_firefly.gif
14:53 Shara I wanted to have a net to catch them :)
14:55 tenplus1 looks nice :) always liked the idea of fireflies on server
14:57 Shara You okay with me using that texture, at least for now?
14:58 Shara I prefer to ask when I can :)
14:58 tenplus1 yeah it's fine :) cc0 license so free to use for all :)
14:58 Shara Works for me :)
15:04 Calinou hi :)
15:04 tenplus1 hi Cal
15:05 red-001 Megaf, no that's a lua error, you can put whatever is causing that inside a pcall (or you know just fix the bug by checking if is_empty exists)
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15:07 red-001 huh thats one werid stack trace
15:07 Megaf $ du -ms MegafServer
15:07 Megaf 9801    MegafServer
15:07 red-001 is ferns abusing the API or something.....
15:07 Megaf It wont stop getting bigger
15:07 Megaf red-001: ferns are abusive yes
15:07 Megaf :P
15:09 tenplus1 arent ferns simple flowers using spread function ?
15:13 IhrFussel https://github.com/minetest/minetest/issues/6934
15:15 IhrFussel Wait...I should open that issue in the backport branch right?
15:15 IhrFussel Or is it the same?
15:16 Megaf tenplus1: no idea
15:16 IhrFussel Okay issues apply to all branches nvm
15:17 Wayward_One hi all :)
15:18 Wayward_One new video for mobile users: https://youtu.be/QAS53PrA1C4
15:18 paramat Megaf your crash is a bug to do with 'nil diggers', the bug has been fixed since MT0.4.16 https://github.com/minetest/minetest/pull/5819 https://github.com/minetest/minetest/commi​t/b19241b9bc43e2d9721927ab32e5e56345721652
15:23 paramat thanks for that issue
15:24 tenplus1 hi wayward :)
15:25 paramat so Megaf you could update 'function core.handle_node_drops()' to the latest code or alter the mod code
15:26 Megaf paramat: can't I just update the engine?
15:26 Megaf Right now I'm compiling a new engine, backport-0.4
15:29 paramat ah
15:29 paramat the fix should be in that
15:31 paramat actually one fix is missing from 0.4.17
15:32 paramat the fix that causes your crash =/
15:32 * Megaf grabs a gun and shoot at Minetest
15:32 Fixer time to compile with https://github.com/minetest/minetest/pull/6930, compile music: https://youtu.be/L_6dFgGHdNo?t=43
15:33 Megaf Fixer: my compiling music is Rollin' & Scratchin' by Daft Punk
15:33 paramat somewhere there should be an issue for extra fixes needing moving into 0.4.17
15:33 paramat or if not make one with that request
15:34 Krock paramat, *cough* milestone page *cough*
15:34 paramat oh
15:34 Megaf starting server with current backport-0.4, hopefuly it wont crash
15:34 Megaf <ACTION> 2018-01-20 15:34:25: [Server] Announcing to servers.minetest.net
15:34 Megaf it worked...
15:35 Megaf !server Megaf
15:35 MinetestBot Megaf: Megaf Server V4.17 | mt.megaf.info:30003 | Clients: 0/10, 0/0 | Version: 0.4.17-Megaf / MegafXploreNext | Ping: 10ms
15:35 Krock correction: project page, not milestone
15:35 paramat ah
15:37 paramat seems not documented anywhere
15:37 paramat which issue is best for requesting fixes for addition to 0.4.17?
15:38 sfan5 the backports issue
15:40 paramat ok
15:40 paramat 6746
15:40 Megaf #6746
15:40 ShadowBot https://github.com/minetest/minetest/issues/6746 -- Backport 0.4 by sfan5
15:40 paramat ok will add to TODO
15:45 paramat added two to todo
15:51 Megaf Gotta love that donation bar https://bitgapp.com/eqmac/
15:51 paramat Megaf just make this change to 0.4.17, shouldfix your crashes https://github.com/minetest/minetest/commi​t/b19241b9bc43e2d9721927ab32e5e56345721652
15:51 Megaf We could add something like that to minetest page
15:51 Megaf paramat: It's not easy to trigger that crash
15:52 Megaf anyway, let me see the thing
15:52 Megaf I can change that yes...
15:54 Megaf lol, my item.lua is different paramat
15:55 paramat the function may be at different lines
15:55 paramat you're using 0.4.17?
15:55 Megaf that's line 460 in my item.lua
15:55 paramat yes
15:55 paramat the diff is for MT master
15:56 Megaf alright, fixed then, I think
15:56 Megaf Thank you.
15:57 paramat hope it helps
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16:38 * Fixer is bak
16:38 tenplus1 wb
16:44 lumberJ joined #minetest-hub
16:44 tenplus1 wb lumber
16:47 Fixer hmm
16:48 Fixer minetest spends 30% of its time in kernel iiuic
16:48 Fixer #spectre/meltdown
16:49 Fixer i've had one of the closest benchmarks ever
16:49 Fixer 6737/6750/6750/6722 frames
16:50 tenplus1 what's taht for ?
16:51 Fixer mostly measure cpu time for PR6930 in game
16:52 Fixer 2 benchmarks with different PRs gave exactly same fps
16:53 tenplus1 so pr does nothing to help
16:53 Fixer fps no, but cpu time decrease up to 2%
16:53 tenplus1 ooh, that's a good thing :)
16:54 Fixer it is tiny
16:54 Fixer for 48KB patch
16:54 tenplus1 what does it actually do ?
16:54 Fixer decrease by up to 2% *
16:55 Fixer https://github.com/minetest/minetest/pull/6930
16:55 tenplus1 ohh, looks like checks failed tho
16:55 Fixer compiled fine for me
16:57 Fixer since this has #meltdown disabler -> https://www.grc.com/inspectre.htm I can do minetest emergeblocks with and without it to confirm 15% performance hit
17:06 NathanS21 joined #minetest-hub
17:06 tenplus1 hi nathan
17:09 tenplus1 lolol, one of my players on Xanadu kept playing lucky blocks and dying constantly just so he could get a bat spawn egg cause it looked like the batman logo :) ahaha, cute
17:18 sniper570 joined #minetest-hub
17:18 tenplus1 hey sniper
17:23 Raven262 How hard would it be to create fences that can be rotated on Y axis?
17:23 Raven262 And to connect to each other, of course.
17:24 tenplus1 I dunno if you can
17:24 tenplus1 you may have to create separate parts like the bridge mod and stick 'em together
17:24 tenplus1 or walkways
17:24 Raven262 Yeah, I thought it could be done as an engine change.
17:25 tenplus1 connected nodeboxes are stored in a single fence node, if engine change you coudl add one for above/below as well :) would cover all bases
17:25 Raven262 I see. It is all stored in one nodebox def.
17:27 Raven262 Well, another node can be registered for this.
17:27 tenplus1 https://github.com/minetest/minetest_gam​e/blob/a2d7678ffd532dd82dcaa108eac3dace6​1ac94a2/mods/default/functions.lua#L289
17:28 tenplus1 that's the function to register a fence, look at connected
17:28 tenplus1 looks like connected_top and connected_bottom DO exist :)))))
17:28 Raven262 I saw it.
17:28 Raven262 Yes, exactly
17:28 Raven262 It can be done easily.
17:28 Raven262 I shall try to do this.
17:29 tenplus1 what you adding ?
17:30 Raven262 Just testing for now, if it proves as easy as it looks, I shall make default fences.
17:30 tenplus1 am interested to see top and bottom editions :D
17:31 Raven262 I thought to make X and Z versions, since they require different nodeboxes
17:31 tenplus1 with this if you have a 2 high fence you could literally make the top bit half height with collisionbox dropping down and making the bottom bit 2 high to stop mobs escaping :D
17:32 Raven262 Huh? I never thought of that.
17:33 Fixer hmmmmmmmmmmmm
17:34 Raven262 I just found that nodeboxeditor will be of little use here.
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17:44 lumberJ thanks tenplus1 (plus 1 hour later)
17:45 tenplus1 heh
17:45 lumberJ my list of irc channels is getting a bit out of control its hard to keep up with them all
17:45 tenplus1 ahh, too many to juggle...
17:46 CBugDCoder i like juggling XD
17:46 lumberJ i try to keep my irc client window as small as possible, so i have to scroll to see the whole list
17:46 Raven262 Now, whats front, left, back, right? WHY DON'T PEOPLE USE axis names, please?
17:47 Raven262 Btw, node box editor is nice for this.
17:48 tenplus1 never used it :) thoughtit was only for winblows
17:48 Raven262 You can compile it for linux, takes 2 minutes to do the whole thing :D
17:48 lumberJ that^
17:49 tenplus1 :P
17:50 lumberJ it may sound strange but coding nodeboxes is fun to me
17:50 tenplus1 ehe, the nodebox mobs are pretty cute
17:50 Raven262 Yeah they are.
17:50 Raven262 I even made one myself.
17:51 tenplus1 easier than using blender to make models and animate them
17:51 Raven262 (everything is easier than using blender)
17:51 tenplus1 so true :) ehehe
17:52 Raven262 I tried learning some basics of the blender, it went pretty nice. I could make nice skyboxes and stuff.
17:52 CBugDCoder i like using blender XD
17:53 Raven262 And after a month i forgot it all.
17:53 Raven262 So, yea I hate that.
17:53 tenplus1 kinda wish we had a very simple model maker that you could texture easily and animate with to output .b3d
17:53 CBugDCoder well once blender 2.8 comes out the gui should be more user frendly
17:55 tenplus1 libreoffice is getting a new gui as well,kinda like ribbon bar in office
17:55 IhrFussel Is blender used by professionals by the way? Or is it more for private use?
17:55 tenplus1 I know a few professionals who use it :)
17:55 tenplus1 and inkscape for vector work
17:55 CBugDCoder yes in fact blender was used in spiderman 2
17:56 CBugDCoder for prototype moddleing
17:56 tenplus1 I remember Imagine 2.0 on the Amiga was used for the lava scenes in Aladdin :D
17:56 IhrFussel Okay but big game devs likely use something else to create their game models?
17:57 CBugDCoder well blender is one of the top for that it and 3dsmax
17:58 CBugDCoder it has great tools for moddleing its just 99% of them are keyboard shortcuts XD
17:59 IhrFussel Maybe I should reword my question: can you create with my blender models that are from this gen?
17:59 IhrFussel -my*
18:00 tenplus1 blender IS used in the games industry alongside 3dmax, cinema4d, maya and others...
18:00 tenplus1 it's just personal preference what to use, so long as it exports to your chosen model format
18:00 IhrFussel Okay I see...but it likely takes a lot more time to model a modern 3D character vs a simple mob for MT
18:01 tenplus1 it would, yes... but blender is more than up to the task :) you should see some of the high end movies it has been involved in making :D
18:05 IhrFussel Hehe^^ ... What's the cause of white pixel dots on dark nodes? They only appear on the edges
18:05 tenplus1 video card settings
18:06 tenplus1 add antialiasing
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18:07 tenplus1 wb nerzhul
18:07 CBugDCoder hi nerzhul
18:08 nerzhul hi CBugDCoder tenplus1
18:09 Calinou <IhrFussel> Okay but big game devs likely use something else to create their game models?
18:09 Calinou plenty of professional artists use Blender
18:09 Calinou (or hobbyists)
18:09 Raven262 Hi Calinou
18:09 Calinou and yes, you can very much make good-looking game models with Blender
18:10 Calinou note that the PBR viewport (Eevee) will land in Blender 2.80, which isn't released yet
18:10 tenplus1 "Some of the most popular are Blender, Autodesk 3ds Max, FreeCAD, Cinema 4D and Autodesk Maya. During a game development internship I had, my supervisorused Blender (I'm pretty sure)"
18:10 Calinou (the 3D viewport kind of sucks right now, but it's enough for basic modeling and previewing textures)
18:19 Raven262 I have seen worse: https://i.imgur.com/KipnpTM.png
18:20 tenplus1 ehehe
18:20 tenplus1 use default_wood.png texture and not the fence wood one
18:20 nerzhul Calinou, maya generally and blender sometimes
18:20 nerzhul 3DSmark
18:21 Raven262 tenplus1, Okay, I'm currently fixing the nodebox.
18:23 Calinou nerzhul: "plenty" does not mean "the majority" :)
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18:38 rubenwardy NBE is obviously the best :-)
18:38 tenplus1 hi ruben
18:38 Calinou "Microsoft Announces Minecraft 2 Will Be Modeled Using NodeBoxEditor"
18:38 rubenwardy lol
18:38 Calinou can't wait
18:38 tenplus1 lolol
18:38 NathanS21 joined #minetest-hub
18:38 tenplus1 wb nathan
18:39 tenplus1 minecraft has static collisionboxes like mt, there's aa youtube vid showing sizes for all mobs
18:48 Calinou https://www.gamingonlinux.com/users/statistics
18:59 tenplus1 ooh
19:11 tenplus1 lol
19:26 Fixer tenplus1: is it possible not to render those collision boxes around mobs_redo?
19:27 red-001 https://forum.minetest.net/vi​ewtopic.php?f=10&amp;t=19480
19:27 red-001 !title
19:27 MinetestBot red-001: [CLOSED BETA] Beta Testers Needed ! - Minetest Forums
19:27 tenplus1 yes, go into settings in minetest menu and disable highlighting
19:28 Fixer oh, ty
19:28 Fixer Calinou: wat?
19:29 Fixer tenplus1: but is it possible to moders to hide this for their mobs for example?
19:30 tenplus1 I dont think so, not unless a new feature was added lately
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19:42 tenplus1 hi thomas
19:43 ThomasMonroe hi tenplus1
19:44 tenplus1 o/
19:48 ThomasMonroe I've been thinking about a stats tab, and it doesn't seem like a bad idea
19:49 ThomasMonroe most players like seeing accomplishments such as amount of time played
19:49 ThomasMonroe or even how many nodes dug XD
19:51 tenplus1 would be interesting
19:55 ThomasMonroe it would fill up that last space right after the Credits tab
19:55 tenplus1 yeah :)
19:56 benrob0329 joined #minetest-hub
19:56 tenplus1 hibenrob
19:56 benrob0329 Hi tenplus1
19:56 tenplus1 :P
19:56 benrob0329 Just here for a few to post a couple things
19:56 benrob0329 https://toot.cafe/@nolan/99383693187266672
19:57 benrob0329 ^open source related, good read
19:58 CBugDCoder joined #minetest-hub
19:58 benrob0329 tenplus1: pushed my entity branch to Gitlab a little while ago, 0.5-dev only
19:58 benrob0329 https://gitlab.com/benrob0329/tardis/tree/entity
19:58 tenplus1 kewl :PPP
19:59 benrob0329 Not anywhere near finished, but if you want to see the first steps towards it :P
19:59 benrob0329 Basically /spawnentity tardis:tardis
19:59 benrob0329 Then rightclick
20:00 benrob0329 I really need those (proper) semitransparent entities ;-)
20:00 ThomasMonroe I'm gonna see if I can start a stats tab, here goes nothin' :P
20:01 tenplus1 +100
20:01 CBugDCoder you can start it it might not do nuthin but ittle start XD
20:01 CBugDCoder jk
20:01 ThomasMonroe not do nuthin?
20:01 ThomasMonroe which means it does somethin'?
20:03 CBugDCoder sure if you want it to mean that
20:03 ThomasMonroe lol
20:06 Fixer VanessaE: daconcepts:30008 seems down
20:07 VanessaE it is?
20:07 tenplus1 o/ Vanessa
20:07 VanessaE I'm seeing some joins/parts on it....
20:07 * VanessaE look
20:07 * VanessaE look
20:07 * VanessaE looks********
20:07 ThomasMonroe o/ VE
20:07 VanessaE hi
20:08 Fixer VanessaE: how it is called?
20:08 CBugDCoder hi VE
20:08 Fixer it does not show up properly on my 0.5.0-git
20:08 VanessaE Fixer: "creative building"..and I'm going on just fine.
20:08 Fixer i see only 4 van related servers
20:09 VanessaE so it isn't announcing?
20:09 benrob0329 Alright, o/ all
20:09 ThomasMonroe o/
20:09 Fixer VanessaE: probably
20:09 VanessaE or the master list isn't reflecting that it is, in fact, announcing.
20:09 VanessaE sfan5: ^^^
20:11 sfan5 !up daconcepts.com 30008
20:11 MinetestBot daconcepts.com:30008 is up (10ms)
20:12 sfan5 I don't see why it wouldn't be there
20:13 VanessaE sfan5: check the server's logs?
20:13 * VanessaE has no clue at all
20:13 VanessaE I rarely ever touch the servers' configs, let alone master server announce stuff
20:14 sfan5 I don't see any failed announces from your server
20:15 VanessaE huh.
20:16 VanessaE *shrug*
20:17 Wayward_One same here, i don't see it either
20:18 paramat sofar any objections to Shara as a MTG-only dev? afk for a while but will see your reply
20:19 ThomasMonroe paramat is there any real use for the Mods tab?
20:20 ThomasMonroe just curious because I have never used it.
20:20 red-001 not really
20:20 red-001 it's pretty much pointless
20:21 ThomasMonroe well..it has four points, seeing as it is a square
20:21 ThomasMonroe er rectangle*
20:21 Krock replace the mods tab with a client mod manager
20:21 Fixer my client is at latest 99c9e7a9
20:21 Fixer it is four 9's in it
20:22 ThomasMonroe wdym Krock?
20:23 Krock if the mod tab is never used, then it should be replaced by a client side mods manager which allows enabling and disabling them
20:23 Krock as yet there's no GUI for them yet
20:24 ThomasMonroe what about the GUI that pops up when you click the configure button for creating a new world?
20:24 tenplus1 that only enabled/disables mods
20:27 ThomasMonroe hmm mods could technically be moved to Local Game
20:28 ThomasMonroe like have a Manage Mods button
20:28 ThomasMonroe right next to the Play Game button
20:46 tenplus1 nite all o/
20:46 tenplus1 left #minetest-hub
21:10 Fixer q1/q2/d1/d2/d3 officially done
21:11 red-001 ?
21:11 Fixer id software classics
21:11 red-001 oh
21:11 red-001 duh
21:12 Calinou I need to continue Q2 in Nightmare, haven't continued since new year's
21:14 Fixer next stop: duke nukem forever
21:14 Fixer no wait
21:15 Fixer i mean duke nukem 3d: atomic edition
21:16 * Calinou is in the low gravity secret level :D
21:18 Fixer Calinou: in q1?
21:22 Fixer there is secret level with low gravity and pyramid
21:25 Calinou Fixer: in Q2 too :)
21:25 Calinou Comm Satellite
21:51 Fixer and Unreal on next next list
21:51 Calinou >Secret Area! You Crazy Rocket Jumpers!
21:51 Calinou :]
21:59 nerzhul sfan5, Calinou Fixer VanessaE can you look at #6936 please ? coredevs + users feedback is interesting as it will add a issue template on GH :)
21:59 ShadowBot https://github.com/minetest/minetest/issues/6936 -- Add minetest issue template by nerzhul
22:00 Calinou nerzhul: note that an HTML comment starts with <!--, not <!--- :)
22:00 nerzhul yeah exact
22:00 Calinou also, write "Paste Minetest version", not "Paste minetest version" (casing)
22:00 Calinou I'll write a review on the commit
22:00 Calinou will be easier this way
22:01 nerzhul fixed :)
22:01 nerzhul i think we have the basis, i wait for approvals, and after i will think about the PR template: )
22:01 nerzhul we need good contribution standards on GH
22:02 red-001 nerzhul, could we remove the on_connect API?
22:02 red-001 seems like the most logical route to take
22:02 Calinou done
22:02 Calinou oh, too late :P
22:02 Calinou nerzhul: well check my review anyway
22:02 Calinou (click "Show outdated")
22:03 red-001 since mods are loaded after the callback is called there isn't much point to it
22:04 nerzhul red-001, i think it can be removed yes
22:04 nerzhul can you provide a PR ?
22:05 red-001 soon, it should be trival to do, but rn I'm testing HUD to make sure there isn't anything else I need to look into
22:10 nerzhul sfan5, updated, i think it's good now
22:11 wayward1 joined #minetest-hub
22:13 red-001 wayward1, huh is that your own i-line?
22:13 ThomasMonroe joined #minetest-hub
22:17 nerzhul sfan5, Calinou, is this good for you now ?
22:17 sfan5 yes
22:18 nerzhul don't hesitate to add your approval then heh
22:18 nerzhul i will merge it tomorrow if no problem about it
22:18 red-001 updated #6940 to use a pointer
22:18 ShadowBot https://github.com/minetest/minetest/issues/6940 -- Fix issues with earlier CSM HUD commit by red-001
22:20 Wayward_One joined #minetest-hub
22:20 wayward1 yeah, it's been a while since i've connected without a bouncer lol
22:21 Calinou nerzhul: looks good :)
22:21 sofar paramat: no objections
22:22 nerzhul sofar, is this an approval on the red-001 PR ?
22:22 sofar nerzhul: yes, I think it's good to go
22:23 sofar I'm so happy this is finally working ;)
22:23 nerzhul sofar, heh
22:23 nerzhul sfan5, can you take a time toe change your approval on #6072 ?
22:23 ShadowBot https://github.com/minetest/minetest/issues/6072 -- [CSM] Add functions to create particles and particlespawners. by red-001
22:23 CBugDCoder joined #minetest-hub
22:24 nerzhul sofar, can you look at #6936 to see if it's good for you ?
22:24 ShadowBot https://github.com/minetest/minetest/issues/6936 -- Add minetest issue template by nerzhul
22:24 nerzhul merging #6072 in ~ 5 mins
22:24 ShadowBot https://github.com/minetest/minetest/issues/6072 -- [CSM] Add functions to create particles and particlespawners. by red-001
22:24 nerzhul wrong chan but anyway it seems devs are more active here today :p
22:24 red-001 I think we accidently moved -dev to -hub
22:24 ThomasMonroe lol
22:25 red-001 quick someone make #minetest-hub-dev
22:25 shivajiva anyone explain why everyone in skyblock has shrunk?
22:25 CBugDCoder no its -dub
22:26 ThomasMonroe heh, #minetest-dub
22:26 CBugDCoder shivajiva, sorry i was playing with the shrink ray in my basement
22:27 red-001 is that a channel for somehow overlaying logs with voice recordings?
22:27 shivajiva for me it's a piece of lua inserted after the server was started
22:31 nerzhul https://github.com/minetest/minetest/issues/new
22:31 nerzhul take a look here :)
22:31 nerzhul the template is now active he
22:32 shivajiva harmless but proves a point don't you think
22:41 Wayward_One nice!
23:05 Aello joined #minetest-hub
23:11 ThomasMonroe joined #minetest-hub
23:16 Megaf It'd be nice if adb trains were ported to CSM
23:17 Megaf It'd be nice if adv trains were ported to CSM
23:33 Megaf [23:33:28] * [Whois] Megaf is an operator on channels: #minetest-hub-dev #Haiku-Br
23:33 Megaf [22:25:12] <red-001> quick someone make #minetest-hub-dev
23:34 Fixer MAKE A MOOOVE
23:34 * Megaf moves his arm
23:48 red-001 that a brazillian channel?
23:49 ThomasMonroe joined #minetest-hub
23:49 * red-001 doesn't know portuguese
23:50 * ThomasMonroe doesn't either
23:51 Megaf red-001: the Haiku-Br, yep
23:51 Megaf Brazilian users of Haiku OS
23:51 Megaf not many
23:51 Megaf :P
23:51 Megaf (👁 ͜ʖ👁)
23:51 Megaf this is scarry! -> (👁 ͜ʖ👁)
23:51 Megaf very scary
23:52 red-001 looks like numbers to me
23:52 red-001 0x01f441 is a scary number then
23:52 Megaf This is a bloody eye! -> 👁
23:52 Megaf an image of an eye
23:52 Megaf on IRC!
23:52 red-001 doesn't even work in chrome
23:53 Megaf lemme upload
23:53 red-001 I wonder what fonts I need to install
23:53 Megaf https://i.imgur.com/fCSVMh6.png
23:53 red-001 I could get rid of all the KDE junk and make space for some nice fonts
23:54 Megaf red-001: I took that from here upli.st/l/list-of-all-ascii-emoticons
23:55 Megaf Why nobody at #Minetest-Chat ?
23:56 Megaf ok, 3 users at #Minetest-Chat
23:57 Megaf more people to join there to talk off topic?
23:57 Calinou https://lut.im/wNY9KGiemd/lwxy14epcnMem65O.png
23:57 Calinou bloody hamburger!
23:57 Megaf We are 4 now
23:58 Megaf Calinou: care to OffTopic with us too?
23:58 Calinou meh, not really

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