Time Nick Message 00:03 Megaf That's a bloody taco! -> 🌮 00:04 Megaf What's happening? I'mseeing images in text thing 00:11 benrob0329 o/ all 00:11 CBugDCoder hi benrob 00:12 benrob0329 hi CBugDCoder 00:25 Megaf I don't quite understand what he means https://github.com/minetest-mods/more_chests/issues/13 00:25 Megaf can you have a look please? 00:26 Megaf Also, I'm temporarly out of GitHub 00:26 sfan5 he wants this changed https://github.com/minetest-mods/more_chests/blob/c597779acafb5e9a4444e2276af9b3c2a88b1681/shared.lua#L22 00:28 Fixer lag 00:31 Megaf sfan5: I think shared still a better word for that 00:32 Megaf whatchuthink? 00:34 benrob0329 what is this sorcery?? https://forum.minetest.net/viewtopic.php?p=308875#p308875 00:43 Fixer damn, minetest has some new nice mods, nice to see 00:46 VanessaE neat 00:47 VanessaE *snaps photo* 00:57 Megaf people of Minetest-Mod 00:58 Megaf you have to look at teh mod morechests 00:58 Megaf ore more_chests 00:58 Megaf or* 01:00 Fixer Face Recognition Toilet Paper Dispencer 01:02 Fixer FRT-PD 01:02 Fixer good night 01:04 Megaf that's too evil Fixer 03:34 Megaf any support of feedback on #4564 ? 03:34 ShadowBot https://github.com/minetest/minetest/issues/4564 -- [Request] Make client timeout if RTT < 0. 03:36 Megaf And I guess some testing needed here #6900 03:36 ShadowBot https://github.com/minetest/minetest/issues/6900 -- core.rotate_node: Do not trigger after_place_node by SmallJoker 03:36 Megaf Why I don't test myself? 03:36 Megaf Because my computers are too slow for Minetest 03:36 Megaf it takes hours to compile it 04:00 ThomasMonroe night all 04:06 srifqi What is RTT? 04:07 Megaf time it takes for a signal go from the client to the server and back 04:07 Megaf round trip time 04:07 Megaf the real network ping 04:08 Megaf very obvious way of detecting if you timed out or not 04:08 Megaf srifqi: ^ 04:11 srifqi :O 04:11 Megaf press F5 when connected to a server and you see the RTT 04:17 Megaf srifqi: amazing isnt it? 04:21 Megaf added my explanation there https://github.com/minetest/minetest/issues/4564#issuecomment-359222817 05:21 Sokomine er. was something changed regarding light recently? 05:36 Megaf well, kinda 05:36 Megaf not very recent, why? 05:37 Megaf one month recent? 05:38 Megaf Sokomine: ? 05:39 Sokomine hmm. my mt isn't really recent currently. i'm wondering about a strange light effect. it looks deliberate...but it's nothing i've seen before 05:43 Megaf the light tables were changed 05:43 Megaf things look a little darker now f 05:43 Megaf well, it's late, 5:43 AM here I think 05:43 Megaf good night 05:55 Sokomine no, it's not just the light tables. it's a strange effect i've never seen before in mt. see https://forum.minetest.net/download/file.php?mode=view&id=13823 12:15 paramat Sokomine what is the 'strange light effect'? i can't see anything weird on your screenshot 12:15 red-001 well that's pretty strange 12:17 VanessaE paramat: it's a hardware fault. 12:17 VanessaE bad DVI cable likely 12:17 VanessaE (her and I talked last night) 12:19 paramat ok 12:52 IhrFussel Do your servers also get invaded by waves of random players? Could it really be just a school break somewhere in the world? 12:53 IhrFussel I mean today is Sunday and most countries have no school on Sundays 12:54 IhrFussel When such a wave happens the player count sometimes goes from 5 -> 30 13:43 Fixer hi 13:57 Raven262 Hi Fixer 14:04 red-001 any one know whats the deal with #6935? 14:04 ShadowBot https://github.com/minetest/minetest/issues/6935 -- Server texturepack path is hardcoded 14:12 Krock possibly a left over from the testing days, where some hosted it with the GUI and didn't want to use the (perhaps non-free) texture pack on the server 15:02 Fixer *,,,,,,* 15:03 Megaf Morning folks 15:03 Megaf !title https://www.youtube.com/watch?v=q260bjSiyq0 15:03 MinetestBot Megaf: The Floppotron: Toto - Africa - YouTube 15:43 Krock morning Megaf 15:43 Krock !title https://www.youtube.com/watch?v=9w5ZHMwIzvY 15:43 MinetestBot Krock: Africa - Otamatone Cover - YouTube 15:44 Megaf lol Krock 16:24 tumeninodes !title https://www.youtube.com/watch?v=Kpk_ZjdGPnE 16:24 MinetestBot tumeninodes: Tori Amos - Precious Things (Live Session 1998) - YouTube 16:27 * tumeninodes thought about adding a light source to active carts (similar to torches) but then realized... "apocalyptic lag"... :/ 16:37 Megaf Sokomine: Ping 16:46 Sokomine paramat: vanessae is right. i viewed the screenshot and the game on the second monitor connected via vga. there, everything looked normal. just moving screenshot or game from one monitor to the other changed from strange effect to perfectly normal 16:48 rubenwardy if the system screenshot looks normal, then there's something weird with your display drivers 16:48 rubenwardy does the effect follow the things when you rotate? 16:48 Sokomine VanessaE, paramat: i've checked the cable connection and moved the connector slightly. the strange effect has disappeared. it was really very strange and almost looked like it was desired. after all candles and probably torches do sometimes produce such rings of light and sparkles on nearby surfaces 16:48 rubenwardy have the textures changed recently? 16:48 rubenwardy does this happen in previous MT versions? 16:49 rubenwardy something weird in your display drivers could be triggered by something weird in MT :) 16:49 Sokomine rubenwardy: placing a second torch did change the extension and placement of that ring-like phenomenon 16:49 tumeninodes I'll tell you the problem..... 16:49 tumeninodes Mac :P 16:49 Sokomine i spotted the phenomenon when flying through a ship made of acacia wood. there where these strange effects 16:49 Sokomine no, no macs involved 16:50 * tumeninodes backs out slowly, red faced 16:50 Sokomine really the cable/connector it seems. but how it could do such a thing still puzzles me. that looked very much like a sine wave. vga was analog...but dvi-d? why should it have trouble with one (or a handful of) colors and not the other ones? 16:51 tumeninodes that first shot, in your second post really was creepy looking though 16:51 rubenwardy do you have an issue? 16:52 tumeninodes cables just "go" sometimes... often from bending at the connector 16:53 paramat ok 16:55 tumeninodes http://www.playtool.com/pages/dvitrouble/dvitrouble.html 16:56 Sokomine the effect was the same for me in the game as in the screenshot. reducing the picture to .jpeg made the effect less visible, but it was still there. and on the other monitor...nothing. i first thought vanessae was playing a joke on me when she told me that the pictures where perfectly normal...now that the connector works again i can see what she meant :/ 16:56 Sokomine thanks, tumeninodes. i'll take a look 16:58 IhrFussel Do passwords in MT allow spaces? 16:58 rubenwardy yes 16:58 rubenwardy they're hashed, so no character limits 16:59 red-001 whats with that define somewhere that says passwords are limited to 28 chars? 17:00 rubenwardy lol 17:00 rubenwardy 'cause it's stored in plaintext obv 17:00 tumeninodes so... 28 spaces? 17:01 tumeninodes that would be a good password 17:01 paramat i see the screenshots. the diamond rings follow areas of similar brightness due to how MT lighting works, on the closeup the areas with weirdness are equal brightness. so it's particular brightnesses causing it 17:03 IhrFussel I just caught someone with the username as password and Shara told me that this is pretty common... and I thought "1234" was dumb already 17:03 tumeninodes ?? who names their kid 1234? 0_o 17:04 red-001 John "1234" Smith 17:04 tumeninodes these are the jokes people 17:04 IhrFussel No I thought 1234 as password was dumb already, but now I learned some (many?) think it's a GOOD idea to type the username into the password field 17:04 tumeninodes red "lol" 17:05 Shara Fussel, it's common from what I've heard and from a test someone once did on my server, yes 17:05 Sokomine paramat: yes, that's how it seemed. when i zoomed in i was able to see a real red sine wave in those areas. everything else looked normal. it's possible that other colors lost a bit of color, but that wasn't really obvious, especially not in a "night" scenario 17:05 Shara Thankfully that someone's only interest was in giving me a list of players who I should tell to change their passwords 17:05 tumeninodes kids normally also make multiple accts so they tend to forget and because they forget passwords easily 17:06 Sokomine as those rings followed light, it could almost have been a desired effect. and it seems it is. it's just not that obvious under normal circumstances as it only changes brightness 17:06 Sokomine tumeninodes: well, with a name like something12345 you'd forget your name and password as well i guess 17:07 tumeninodes sokomine, perhaps the issue with that cable, is the portion which handles the contrast, which is why the light showed the problem 17:07 Sokomine has anyone ever checked out any of those mysteriouis android apps that are not the official one? perhaps they provide automatic name and password. typing in username and password each time in the official android client wasn't too much fun either. but then i didn't manage to get around well with a phone for building anyway, so 17:07 tumeninodes :0 how did you know my password//?? dangit 17:08 red-001 Sokomine, dumped the name list for one of them a while back 17:08 IhrFussel Sokomine, many of those clone apps do auto-generate a password like "3XbVsT!5" 17:08 Sokomine ah. at least that's something 17:08 red-001 ~1000 names or so 17:08 red-001 not sure if I still have it... 17:09 IhrFussel But if they delete the app their account could be lost 17:10 IhrFussel If the IP changes it's even harder to convince the server owner that it's really them 17:10 Sokomine that's true as well 17:11 Krock hunter2 17:11 IhrFussel I could well imagine that many server owners don't even have the time to search through the logs just to find something they can ask them for verification 17:12 IhrFussel It rarely happens on my server, but on a more popular one the requests could be overwhelming 17:13 Sokomine guess many don't get far enough for that and just start a new account...some probably won't even realize that talking to the server owner is possible. only more intrested players will be aware of that 17:14 tumeninodes or ones that go to the forum and post "Looking for owner of suchnsuch server UNBAN ME NOW!" 17:14 Sokomine i still think that it would be very helpful in most cases if android users could store their username and password in the game's config instead of having to type it each time 17:14 Sokomine well, at least those managed to post on the forum 17:15 tumeninodes hmmmm but, sometimes a kid's sibling will steal/grab their android device, then they could login no problem and cause drama, so not sure if the config idea would be good 17:15 IhrFussel You guys know what's even worse? I asked the user "how strong is your account password?" and he publically told his FB one 17:16 tumeninodes seems to be a common issue 17:16 tumeninodes the saddest part of that sentenced is "FB" 17:16 IhrFussel Which was ALSO his username 17:17 tumeninodes must have been 1234, he always does that :P 17:17 red-001 Sokomine, there https://pastebin.com/dJemab0n 17:18 * tumeninodes is trolling IhrFussel :D 17:18 red-001 ~10,000 not ~1,000 17:19 tumeninodes afk 17:19 red-001 large enough that if you try to block them you will also block legit players 17:20 IhrFussel Why would someone even think that "account" means FB in MT? That kid must be very young...like very very 17:20 Sokomine tumeninodes: that's indeed a problem. griefers also always state that their siblings did the griefing and not them. there could be a warning added 17:20 Sokomine red-001: uff. quite a lot 17:21 red-001 yeah 17:36 Megaf emergeblocks update: 184355/262144 blocks emerged (70.3%) 17:36 Megaf not gonna wait for those mapgens no more 17:36 Megaf IhrFussel: ^ 17:39 tumeninodes Sokomine: I bet more than half of those who state their sibling did the griefing, don't even have siblings just sayin 17:41 tumeninodes the root of the fact is, if you run a server, and it's free, your gonna get kids... and kids are a PIA..., I know, I had 2 just to makes sure. It just comes with the territory and is basically all to be expected 17:41 tumeninodes *-s 17:45 tumeninodes What I have wondered, regarding servers and privs, etc., is this... Would it make sense, to limit where new users can explore on a server, until they have logged in so much time or, their field of exploration can be increased related to tasks? 17:45 tumeninodes can that even be done? 17:45 red-001 sure it can 17:46 Shara Some servers even do things like that to various extents 17:46 tumeninodes has it been done? 17:46 tumeninodes ahhhh 17:46 Shara I have a starter area where a user needs to follow some instructions and find a keyword before they can get interact an dleave for example 17:47 Shara But that's fairly basic... it would be possible to expand and set some kind of tasks before they can leave an area too 17:47 Shara It just depends on what you want really 17:48 tumeninodes well, I would think servers with this form of governing have less drama/issues. The serious kids/players will last, the trouble makers will get bored/irritated sooner then later and move on 17:49 Fixer kek https://www.atarimagazines.com/cva/v1n2/pocketgames7.jpg 17:49 Shara tumeninodes: yes, that's why I set it up this way myself. Many trouble makers can't be bothered to spend time working out how to leave 17:49 rubenwardy Shara: how do I leave this area 17:49 rubenwardy how do I leave the library 17:49 rubenwardy HEEELLLPP 17:49 Shara But you get that ^ 17:49 rubenwardy every few messages on RC 17:49 Shara Lots and lots and lots of that 17:50 tumeninodes "mute"... muahahahahaha 17:50 Shara Maybe I should not grant shout either until it's beaten :) 17:50 rubenwardy just revoke shout from new players 17:50 tumeninodes * that 17:50 rubenwardy and send "Please read the rules in order to leave spawn" when they try and type something 17:50 tumeninodes woops ^ 17:50 rubenwardy or maybe just the latter 17:50 Shara I don't know. It feels... harsh 17:50 tumeninodes harsh smarsh 17:51 rubenwardy auto kick anyone without interact that uses more than two ! or ? 17:51 tumeninodes omg... I've been waiting for a moment to use that 17:51 rubenwardy in a row 17:51 Shara Plus the stupid things some of them say let's me know who to ban much more quickly 17:52 tumeninodes cool if there were some way they could not disconnect or join another server in that instance too... leave them stuck there, forced to OBEY! 17:52 rubenwardy or matches the regex (!+1+!*)|(!+1+!*) 17:53 tumeninodes is there a way to set shout abusers on fire??? (just curious) :D 17:53 rubenwardy also automatically kick anyone with a username of *YT or [Xx]+\w+[Xx]+ 17:55 Shara heh 17:55 Sokomine hey! you're not supposed to just kick all new players who have...trouble playing. a very few ones might become good players eventually :-) 17:55 Shara If I start adding regex checks for names to disallow, I'm not sure if I will ever be able to stop adding more 17:55 rubenwardy when I play CTF, I have a field day kicking noobs 17:56 tumeninodes hahahaha 17:56 Sokomine poor noobs :-) 17:56 tumeninodes I would so do the same 17:56 rubenwardy building houses separate to the base, walking around digging 17:56 Shara rubenwardy: you need an admin/moderator "ban-gun" to fly around shooting them with :) 17:56 rubenwardy yeah, i was thinking about something like that 17:56 Shara Or kick-gun at least 17:56 rubenwardy well, I was thinking about a hammar 17:56 rubenwardy kick hammer 17:56 Shara Hammers have been done too much 17:57 rubenwardy true 17:57 tumeninodes walks up to new player "what's your name?" ("Johnny")...... kickban 17:57 red-001 kick tnt 17:57 Shara Bow of Banning 17:57 Shara If the admin is skilled enough to hit you with it, you're out 17:57 Sokomine i was wondering yesterday if a mod for pulbic farms might not help a bit. the ones on sharas darkland server get harvested and not replanted quite frequently. the same happened on xanandu often enough. maybe...some subtle way of checking weather a player is likely to behave or not might help a bit 17:57 tumeninodes "The Banning Bow" with TNT arrows 17:58 Sokomine there's no way to solve social problems with algorithms. it might just help a bit with the amount of players that need special attention 17:58 rubenwardy it wouldn't be too hard to kick noobs on CTF 17:58 rubenwardy just keep track of what they're doing 17:59 rubenwardy if they have zero score, have never opened a treasure chest, and never help with base building then they're a noob 17:59 Sokomine perhaps. ctf is diffrent in that regard from a normal building server. i don't really know much about how it works 17:59 rubenwardy well 17:59 rubenwardy they're one of the useless players 17:59 * Sokomine would be a noob when joining ctf as well :-) 17:59 Sokomine at first at least :-) 17:59 rubenwardy you'd probably still at least attempt to play the game 18:00 Sokomine that's true 18:00 VanessaE rubenwardy: my server just displaced yours as #1 :D 18:00 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome 18:00 rubenwardy actually, an anti-noob mod could at least require them to leave the base. Most just stay around spawn digging 18:00 tumeninodes ooooohhh... how about a "hunting" server... (hunting noobs). If they make it to a certain location they can stay.... then once they feel good about the achievement... kickban them 18:00 rubenwardy damn it, VanessaE 18:00 rubenwardy XD 18:00 VanessaE (though I'm not entirely sure how, as yours has more players and better overall stats) 18:00 rubenwardy it's odd 18:00 Sokomine yes, new players seem to try to dig everything. i frequently have to tell them that i'm not a mob. for some reasons they always confuse me with one and try to kill me (without much success...armor does help against that) 18:01 shivajiva lel I'm coming for you both xD 18:01 tumeninodes seems random banning is biting you in the butt rubenwardy 18:01 rubenwardy probably due to the players to max players limit 18:01 rubenwardy tumeninodes, server's still almost full 18:01 rubenwardy 29/3- 18:01 VanessaE rubenwardy: oh, could be 18:02 rubenwardy CTF has a feature that allows players with more than a certain score to join whenever 18:02 VanessaE shivajiva: what, with a wussy little *skyblock* server? puh-leez ;) 18:03 VanessaE (only kidding :) ) 18:03 shivajiva rofl :D 18:03 tumeninodes 0o0 haaaaaahahahahaha 18:03 VanessaE lol 18:03 tumeninodes daaaaammmmmmmmm 18:03 Sokomine maybe giving players on normal servers a small area where they can just get some basic ressources (a few trees? those are notoriously rare around spawn on most servers), dig their first steel, start their first house...hm 18:04 Sokomine or just combining skyblock up in the sky with normal game on the ground :-) (hm...and then players falling down would end up in the real world :)) 18:04 tumeninodes noobs spawn high up in a puny floating island and have to earn their way down 18:04 tumeninodes rubenwardy would be up their pushing them off 18:05 rubenwardy LOL 18:05 tumeninodes "Hi there, you new?" ("yeh...") ...... kick 18:05 RubenTheKillerOf damn it IRC 18:05 * RubenTheKillerOf RubenNoobKiller 18:05 tumeninodes RubenNoobKiller 18:06 tumeninodes agh beat me to it 18:06 rubenwardy :) 18:06 Sokomine *g* a bit harsh :-) 18:06 rubenwardy true 18:06 Sokomine we might add a new rubenwardy-mob that scares new players :) 18:07 tumeninodes You know, this could all actually be the final solution for trouble makers on servers... 18:07 tumeninodes start a Rubenwardy legend 18:07 tumeninodes tell them "Don;t you make me call the Rubenwardy on you" 18:07 Sokomine tumeninodes: they'd start acting bad just in order to attract "the rubenwardy" :-) 18:07 tumeninodes true... sadistic little freaks 18:08 Shara tumeninodes: I sometimes have the server bot start speaking to the players... and have it complain it will turn itself off if they get too annoying :) 18:08 tumeninodes hahaha 18:08 Sokomine *g* 18:08 Sokomine that's good, shara :) 18:09 Sokomine does require human interaction. but that's the best way in the end :-) 18:09 * Krock is now scared of rubenwardy for being a killer 18:09 tumeninodes why not just hire thugs? pay them in steel ingots to go kill the troublemaker... 18:09 Shara rubenwardy is indeed terrifying. 18:09 rubenwardy so, I would like more moderators on CTF to kick/ban spammers and players which ruin the game by sabotaging etc 18:09 rubenwardy problem is being a moderator gives you a game play advantage 18:09 tumeninodes whassa matter/?? you tired? :D 18:09 rubenwardy you can kick enemy players etc 18:10 Shara lol, ruben, I think you're the only one who abuses that :D 18:10 rubenwardy I only kick people on my team 18:10 rubenwardy aha 18:10 Shara I generally don't kick people when playing 18:10 Shara I kill them 18:10 rubenwardy lol, true 18:11 tumeninodes WooHoo 18:11 rubenwardy I tend to kick the idiots that take cobble from the chest then build their own house 18:11 Shara I find it basically impossible to moderate in game anyway since I'm getting shot at and things and can't get out the way 18:11 Shara II mean... stop and type a command?! 18:11 tumeninodes sounds like taking a trip into town where i live 18:11 rubenwardy I could always get Amarza to help moderator, they know a little about how hackers do their thing 18:12 Shara That is true 18:12 rubenwardy tbh, idiots building separate isn't much of a problem 18:12 Shara But they would put us all to shame :( 18:12 tumeninodes don;t call them "mods" call them "enforcers" or... "peacekeepers" 18:13 rubenwardy cheaters (fly/fast), spammers, and saboteurs are more of an issue 18:13 Shara I'm just She Who Bans Spammers 18:13 rubenwardy maybe not peacekeepers 18:13 rubenwardy XD 18:13 Shara I love banning spammers 18:13 tumeninodes Shara Khan 18:13 rubenwardy yeah 18:13 tumeninodes ; ) 18:13 Shara :D 18:13 rubenwardy there's also the issue of spawn killing 18:13 tumeninodes oooo that's my favorite 18:14 tumeninodes I mean.... that's horrible... who would do such a thing? 18:14 tumeninodes That is my least favorite thing to do 18:15 tumeninodes I had a hunger only noob hands could satisfy 18:15 Shara To be fair, it's hard not to spawn kill when they spawn, move about two nodes distance, maybe swing their sword somewhere you're not standing, then... just kind of shuffle back and forth aimlessly 18:16 Shara I mean, what are you supposed to do with them if you hit them and... there's just no reaction?! 18:17 tumeninodes a cool mod where you can spawn in tnt just before you spawn in... kills all spawn killers 18:17 tumeninodes imagine the surprise 18:18 * tumeninodes needs food. bbl 18:19 tumeninodes also b4 I go, I really need help with this if anyone knows how :( > !title https://forum.minetest.net/viewtopic.php?f=47&t=19478 18:20 tumeninodes !title https://forum.minetest.net/viewtopic.php?f=47&t=19478 18:20 MinetestBot tumeninodes: add backface culling after node registration? - Minetest Forums 18:20 rubenwardy paramat: what's the recommended way to check for player offsets? 18:20 rubenwardy ie: to see if it's the new or old player offset, to allow supporting 0.4.17 and 0.5.0 18:22 xerox123 trying to compile a stats page for this channel 18:30 Megaf oh boy 18:30 Megaf That's gonna be interesting 18:30 paramat hm 18:33 paramat checking from a mod i guess. not sure yet 18:35 rubenwardy this really should have been part of the PR 18:42 paramat if not directly detectable, i suggest detecting a change that occured at roughly the same time, looking 18:42 Krock xerox123, that sounds interesting. Using the logs somehow? 18:42 IhrFussel Don't forget that users with "[A-Z][a-z]{1,}[0-9]{3,4}" only count as guests in the server list and bring the server score down 18:42 xerox123 Krock: yes, my ZNC logs 18:43 rubenwardy I don't allow users like that 18:43 Krock not score down, just slower up. 18:43 IhrFussel They only get 1/2 point so yes they can indeed decrease the score depending on how many of them are online 18:44 paramat the 'player_api' mod was added 10 days after offset change 18:44 xerox123 Krock: example here: http://www.xeroxirc.net:81/ls-servers 18:44 paramat uh but that's game-dependent 18:44 Krock resembles a bit to what ChanStat/Rizon does 18:45 xerox123 parsing the logs is taking a while 18:46 Shara xerox123: Interesting, but times are which timezone? 18:46 xerox123 UTC 18:46 paramat i'm thinking detect a change in API that occurred around 21 July 2017 18:46 Shara :D 18:46 Shara Perfect 18:46 rubenwardy why do attachments not appear to take BS into account? 18:46 Shara I get stupidly happy when people use UTC for things. 18:47 xerox123 I live in UTC so it only makes sense 18:47 rubenwardy ie: {x = 0, y = 10, z = 0} instead of {x = 0, y = 1, z = 0} 18:47 tumeninodes I just put some UTC in my ramen noodles 18:47 Krock Shara, was about to ask that too but then I saw the footer 18:48 xerox123 ^ +0000 18:48 Shara Ahh, I had tried ctrl+f for "time" and a few other things 18:49 paramat the collisionbox object property was given new edges in that commit 18:49 Krock > 6,666 5 Discord 18:49 Krock evil stuff you've got there. uninstall. 18:49 paramat + m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f); 18:49 paramat maybe get it and see if minpy == 0? 18:50 xerox123 XD 18:55 paramat yes, before the change the collisionbox minp.y was -1 19:00 xerox123 done: http://www.xeroxirc.net:81/minetest-hub 19:05 Wayward_One lol, "I WANT LINE UX" https://pastebin.com/vDFyaBzz (from ##linux-help) 19:05 Krock (👁 ͜ʖ👁) is apparently uppercase 19:06 Krock HOW DO I KEYBOARD 19:06 xerox123 nice eyes you got there 19:06 Krock not my eyes. they're Megaf's 19:07 Megaf xerox123: oh, you can see them too 19:07 xerox123 yeah but they're not coloured like on the webpage 19:07 xerox123 looks like this to me: https://i.imgur.com/4rjmKvs.png 19:07 tumeninodes xerox sees all 19:08 xerox123 ( ͡° ͜ʖ ͡°) 19:08 xerox123 maybe Ill do #minetest later 19:08 tumeninodes every time I try that, I just get @$#*$&%^()*&(^&(() 19:09 * tumeninodes is fail 19:31 Megaf LoL, I'm the most talktive person in this channel 19:32 Megaf the the most talktive of the month, year and whole time. 19:33 Megaf What do you give me? I'd take a pint of an Irish or German beer or any red wine :P 19:34 Megaf xerox123: I'm EVERYWHERE in those stats 19:34 * Megaf smiles 19:38 Shara Megaf, it's just sad the Roary Tiger is not everywhere as well! 19:41 Shara I find it amusing that the most fluent individuals are apparently also the most tedious? 19:41 xerox123 XD 19:49 Shara Trying to convince myself to finish this mod off... I wanted to release it tonight. 19:59 rubenwardy :O 20:12 Fixer :? 20:26 red-001 tumeninodes, enforcers sounds ominous 20:32 tumeninodes ... yet necessary. could call them fluffy rainbow ponies just for the element of surprise 20:33 red-001 idk ponies can be pretty terrifing 20:34 tumeninodes yes..., yes they can. that's why I hired one for every birthday party the last 20 years 20:34 tumeninodes keeps the kids in check, so they don't forget their place ; ) 20:35 * Shara makes note not to get on tumeninodes' bad side 20:36 * red-001 googles terrifying tattoo of pony 20:36 tumeninodes there is only... "my" side 20:37 tumeninodes hahaha, thinking about a my little pony tattoo now..., on the side of my face :D 20:38 tumeninodes wait, that's probably a thing... isn't it bronies? 20:38 red-001 I suppose so 20:38 tumeninodes now that's scary 20:40 tumeninodes ring ring ring phone call, phone call ... brb 20:45 rubenwardy right, added nametags hidden behind nodes 20:45 rubenwardy to ctf 20:45 rubenwardy thanks to ircSparky 20:46 Shara :D 20:46 rubenwardy sorry Shara :D 20:46 Shara entity nametags? 20:46 rubenwardy yeah 20:47 rubenwardy although I basically rewrote it aha 20:47 Shara It's all good. You knwow hat I hope to see, and it would be needed for that :D 20:47 Shara know what* 20:48 rubenwardy ircSparky: I've made some optimisations and added an API to allow other mods to set tag type (builtin or entity) and color. I'll test it on my server before making a PR 20:48 rubenwardy I doubt you'll want the API though 20:48 rubenwardy example: 20:48 rubenwardy playertag.set(player, playertag.TYPE_ENTITY) 20:49 rubenwardy playertag.set(player, playertag.TYPE_BUILTIN, { a=255, r=255, g=0, b=0 }) 20:55 Megaf rubenwardy: #KimSufi :) 20:58 tumeninodes I would love to see a ctf video involving devs 20:58 ThomasMonroe a dev-only ctf war? 20:58 rubenwardy est31 used to play CTF a lot 20:58 Shara tumeninodes: involving devs in what sense? 20:58 tumeninodes yes 20:58 rubenwardy under a pseudonym 20:58 tumeninodes split on opposing sides 20:58 Shara :D 20:58 Sokomine does anyone happen to have an example for the usage of set_node_at (in voxelmanip)? 20:59 Shara Have been avoiding voxelmanip, so not me sorry 20:59 rubenwardy argh 20:59 tumeninodes yes, wrestlemania-ish pseudonyms required 21:00 Shara Well, we know ruben is "Killer of Noobs" 21:00 rubenwardy my Minetest server uses 12% CPU, minimal I/O and 2 MBps, yet it's still struggling to send blocks 21:00 Shara Ewwww 21:00 rubenwardy there's no freezes in the packet graph 21:00 * Sokomine tries to lure out paramat and disguises a voxelmanip function as a new player so as to lure rubenwardy out 21:00 tumeninodes ruben noob stomper 21:00 rubenwardy like, it's constantly 4 packets a tick 21:01 tumeninodes put your server in a freezer 21:01 Shara Good luck, Sokomine :) 21:01 rubenwardy makes me think there's a buffer being saturated somewhere, and queuing packets 21:01 Sokomine rubenwardy: land seems to arrive slowly from most servers 21:01 tumeninodes voxelmablechk 21:01 Shara Yup, it's one of the biggest server issues 21:01 rubenwardy my server has 100 Mbps and I have 200 Mbps 21:01 rubenwardy :'( 21:01 Fixer :') 21:01 Fixer time to find bugs 21:02 rubenwardy it seems to happen after 12 hours or so of uptime 21:02 tumeninodes why are your eyes sweating? 21:02 tumeninodes cough heat cough 21:02 ThomasMonroe *cough* onions *cough* 21:05 Shara I know I keep saying I hate making textures... but I hate making animated ones even more. 21:05 ThomasMonroe lol 21:06 tumeninodes wait, let me get my sympathetic face.... 21:06 Fixer Shara: 8bit animated 21:06 tumeninodes awwwww : ( 21:06 Shara It's not like it's more than a few pixels going up and down!! 21:06 Shara But I hate it! So yes, sad faces please 21:06 paramat i've never used 'set node at' 21:07 tumeninodes see, some people view textures, the way I view code 21:07 Fixer rubenwardy: you should open legitimate issue on github about that, wonder is that ASIO or whatever code can help 21:07 Shara I actually enjoy working with textures when they are larger 21:07 tumeninodes I enjoy working with code when I can use the copy/paste language 21:08 tumeninodes :D 21:08 tumeninodes or copy/paste# 21:09 tumeninodes C++ to me means (copy it twice) 21:28 rubenwardy ha, there's already uproar over hidden name tags 21:28 rubenwardy too hard 21:33 Calinou why? 21:34 rubenwardy i do not like it sorry. this is a great server but not able to see names bad idea. i think 21:34 rubenwardy "i liked how it use to be. its hard not able to see name tags. and the names should have color for the teams" 21:34 Calinou rubenwardy: be like Minecraft, restart every 4 hours :D 21:34 ThomasMonroe unless you have a potion to do that 21:34 rubenwardy this player has 0.3 K/D, btw 21:34 Calinou I remember seeing servers which did this 21:35 rubenwardy gonna try and code a per-player tag color to allow https://github.com/rubenwardy/capturetheflag/issues/3 21:35 rubenwardy although O(n^2) 21:35 * rubenwardy grimaces 21:37 Shara Hehe... soon as I am done with this mod, I'll have to try with nametag change :) 21:37 tumeninodes It's too hard.... It's supposed to be hard, that's the point :P 21:38 ircSparky is there still a waypoint for the bases and flag carriers? 21:38 rubenwardy "this is hard. i wish we had a map in one of the corner to see where everyone is on themap" 21:38 rubenwardy yes, ircSparky 21:38 rubenwardy and the player holding the flag has a globally visible tag 21:38 ircSparky yea 21:39 ircSparky I disabled minimap on my server :P 21:39 rubenwardy same 21:39 rubenwardy I want to encourage tactics 21:39 Shara Hehe 21:39 ThomasMonroe Grenade arrows XD 21:39 ThomasMonroe that would be cool 21:39 rubenwardy unfortunately the current map isn't that suited, as there's too many places they could come from 21:39 rubenwardy so hard to cover 21:39 ThomasMonroe true 21:39 rubenwardy cover meaning watch for enemy 21:40 tumeninodes recon 21:40 rubenwardy oh great 21:41 rubenwardy you can't easily have per-player player tags as it's a player object property 21:41 rubenwardy which is sent to everyone as part of the entity serialisation 21:41 tumeninodes split it 21:41 rubenwardy was hoping I'd be able to make this compatible with 0.4.16, ie: server side only 21:42 tumeninodes groups can't be set? 21:42 rubenwardy ? 21:42 tumeninodes nvm 21:42 red-001 rubenwardy, it would be pretty cool to have per-player tags and enties you have to admit 21:43 Shara https://github.com/Ezhh/fireflies :D 21:43 red-001 I imagine there is a lot that could be used for 21:43 Shara Megaf , Wayward_One ^ 21:43 red-001 tumeninodes, explosive arrows are best arrows 21:43 Shara MTG compatable version done at last 21:44 IhrFussel Shara, The user with the changed password now asks me to change it back to his username ... 21:44 tumeninodes yes, I have used them before. love em, work great on sheep 21:44 Shara Fussel: Just give up. Too hopeless 21:44 Shara Test fireflies for me instead? :) 21:44 tumeninodes 1234 is back? 21:45 Megaf Yay! 21:45 tumeninodes what is the use for fireflies? glowing jam? 21:45 Megaf is imgur working for you folks? 21:45 Wayward_One nice! :D 21:45 Shara tumeninodes: bottle them for a light source :) 21:46 tumeninodes ohhhhhhhhh 21:46 Shara Plus they are pretty: http://gingercat.tk/dg/hw_firefly.gif 21:46 Megaf glowing jam 21:46 tumeninodes what happens when they die? 21:46 ThomasMonroe tumeninodes, I thought they were meseflakes :P 21:46 Megaf sounds nice, glowing jam 21:46 Shara They don't. 21:46 Shara They are immortal fireflies 21:46 ThomasMonroe :O 21:46 tumeninodes hahahaha meseflakes cereal 21:46 Megaf lol! 21:46 tumeninodes well that's unrealistic 21:46 ThomasMonroe exactly what I thought XD 21:46 tumeninodes :P 21:47 Shara Well, if you crossbreed fireflies with mese, what do you expect? 21:47 Megaf ThomasMonroe: www.imgur.com is it opening for ya? 21:47 tumeninodes this is getting weird 21:47 Shara It's my mod; of course it is! 21:47 tumeninodes xD 21:47 ThomasMonroe yeah, why Megaf? 21:47 Megaf hm 21:48 Megaf it doesnt here 21:48 Megaf tried Opera and Chromium 21:48 tumeninodes Shara: I was gonna offer to do your texture but you didn't offer to fix my doors problem :P thplt 21:49 Megaf doesnt work on epiphany either 21:49 tumeninodes I would have made dead fireflies anyway 21:49 Shara Hehehe 21:49 Shara What doors problem? 21:49 Wayward_One Shara, they look great! :) 21:49 Shara Thank you. 21:50 tumeninodes 2d attempt to shamelessly ask for help 21:50 tumeninodes !title https://forum.minetest.net/viewtopic.php?f=47&t=19478 21:50 MinetestBot tumeninodes: add backface culling after node registration? - Minetest Forums 21:50 Shara I've never done anything with backface culling 21:50 tumeninodes well poop 21:50 Shara Sorry :( 21:51 tumeninodes haha, itsa k 21:51 tumeninodes don;t be sorry 21:51 Shara But maybe I really wanted dead fireflies :P 21:51 tumeninodes they will have x's for eyes 21:52 Shara hehe 21:52 Shara mine are only 4 pixels big 21:52 tumeninodes that's not big 21:52 Shara they have no space for eyes 21:52 tumeninodes you were aware that Napiophelios had fireflies... right? 21:53 Shara Hmm, I should probably note they only fully work on dev version, not stable 21:53 tumeninodes prob coulda stealed them from him 21:53 Shara Because y offset doesn't exist for decorations in stable 21:53 tumeninodes that would be interesting.... wait, don;t announce that... wait to see the complaints roll in 21:53 tumeninodes :D 21:54 Shara Well, only difference is they spawn on ground level instead of in the air 21:54 ThomasMonroe Shara what mob api did you use? 21:54 tumeninodes easier to catch 21:54 Shara Thomas: None :) 21:54 tumeninodes or step on 21:54 ThomasMonroe ah ok 21:54 Shara Theya re not mobs 21:54 tumeninodes to make yummy glow jam 21:54 Shara tumeninodes: feel free to make a PR :D 21:55 Shara I'm sure glow jam would have an audiance 21:55 tumeninodes ... "maybe" 21:55 Shara Haha 21:55 tumeninodes it makes the player glow for a certain time, no torches required 21:57 tumeninodes it probably would go over well though, Minetest has a rather.... "unique" fanbase 21:57 Shara Yes... 21:57 tumeninodes afk briefly 22:17 tumeninodes paramat: have you noticed a sort of "twinkling" to the coniferous forest litter? Nathan S mentioned it in a video. Wondering if the saturation might need to be taken back a bit? 22:19 paramat or maybe less contrast? haven't noticed anything, however i am thinking about a little less colour saturation for a greyer orange-brown 22:20 tumeninodes https://youtu.be/Q2_ez4UT3Vc?t=325 this is from where it is mentioned 22:21 tumeninodes the second part of your sentence seems like a good idea "a greyer orange-brown" 22:27 IhrFussel I might have to add a regular check that removes admin armor/shields from anyone who's no moderator ... will that check be heavy? Checking each player's inventory every X secs? 22:28 aerozoic IhrFussel, i came across a mod that did that. I think it was shivajiva's mod. 22:28 rubenwardy no 22:29 IhrFussel Would be awesome if there is already a mod for that...but I guess it would just take ~ 30 minutes to code it myself 22:30 IhrFussel aerozoic, remember the name? Or part of it? 22:30 rubenwardy make sure to use minetest.after rather than register_on_globalstep 22:30 aerozoic No sorry :( it was many months ago. But i'm pretty sure it was located in shivajiva's repo 22:31 IhrFussel rubenwardy, but minetest.after() uses register_on_globalstep 22:31 rubenwardy yeah, it uses a queue though 22:31 rubenwardy so it's better than a load of global steps 22:32 rubenwardy plus less code 22:41 IhrFussel True... 22:41 IhrFussel Well see ya^^ 22:59 paramat i guess it's the high contrast of the texture, all other surface nodes have less contrast. i'll tune the saturation 23:02 tumeninodes sounds good, makes sense. 23:03 tumeninodes always funny how something can look one way to you, then different when you are watching someone else looking at it :P 23:04 paramat will watch a little more of that livestream too 23:05 tumeninodes this is why I have like 3 still unfinished TPs... I keep changing textures. 23:05 tumeninodes I think that stream only goes about a few min more going over new stuff then he switches to Illuna 23:06 tumeninodes definitely helpful to have people making vids like that though. That's a huge contribution 23:06 Shara I can't see to see anything wrong in that recording 23:07 tumeninodes and not easy, I would be garbage at it. 23:07 Shara If it's what I think it is though, it's not that specific node texture 23:07 tumeninodes It's difficult to see in a vid the way it might look to someone looking directly at their screen 23:07 Shara I see a flickering on 'all' dark textures 23:08 Shara Like you can see small bits of light through them 23:08 Shara Is that what he means? 23:08 tumeninodes do you mean "dark" due to the day cycle? 23:08 Shara No. 23:08 Shara Just in terms of darker colours 23:09 shivajiva IhrFussel: https://github.com/shivajiva101/player_clean 23:09 tumeninodes I know I would love to fix the grass/dry grass 1-5 (or 6?) textures, etc... those look horrible from above 23:09 Shara I need to test it in current dev actually. i know this is an issue I always get on stable. 23:10 tumeninodes oh, you mean the pixel like specs here n there? 23:10 Shara Maybe 23:10 tumeninodes almost as if you have a dead pixel 23:10 Shara Yea 23:10 tumeninodes on your monitor 23:10 Shara Actually not seeing it on dev client 23:10 Shara Just testing now 23:11 tumeninodes that is something to mention prob to numberZERO? (unless it has already been addressed. I am on stable build 23:11 Shara I lie, it's on dev too 23:11 tumeninodes rats 23:11 Shara To duplicate, set time to middle of the day, then noclip unbderground until you find a cave 23:12 tumeninodes and it is impossible to capture in a screenshot 23:12 Shara Stay outside it and move around it... you'll see flicking through the dark part, liek you can see the sky through it 23:12 Sokomine paramat: no problem. i figured out what was missing. vm:read_from_map(p1,p2) needs to be done first. after that it seems to work just fine 23:12 Shara I'll try to anyway 23:12 paramat it's tiny gaps between node faces, there's an issue .. 23:12 Shara paramat: Yes, that was always my feeling 23:13 paramat seems to be hardware dependent, it was much worse for me on my laptop 23:13 Shara Looks pretty terrible when you get something dark in front of clear skybox 23:13 Sokomine i've used colored clay and coral many times now. i wish it could be added to mtg. all we'd need would be a texture palette. crafting would be difficult due to the dyes not really beeing available in sufficient quantities. but at least that way it could be used 23:13 tumeninodes it's at the corners right? I notice the corners of nodes are .... "funky" 23:13 Shara It's been present on every machine I tested on 23:13 Shara No, not corners 23:13 Shara Can be anywhere 23:13 tumeninodes edges/corners 23:14 Shara Hold on and I will have a screenshot 23:14 tumeninodes when you look closely you see that edges and corners do not truly meet 23:14 paramat #4912 23:14 ShadowBot https://github.com/minetest/minetest/issues/4912 -- Pixels flicker on nodes when using Minetest without shaders 23:14 tumeninodes ummm I get it with shaders enabled too 23:15 paramat yeah i'm not sure about the shaders bit 23:15 tumeninodes hold on, I better dble check what I stated hehe 23:15 Shara Here: http://gingercat.tk/dg/mt_silly_dead_pixels.png 23:15 Shara Captured four of the little things there 23:15 paramat yes i suspect same issue 23:16 paramat they change when you move view? 23:16 Shara Yes, looks like 23:16 Shara Yes 23:16 Shara And it is definitely not my screen 23:16 tumeninodes just say they are a new mob type and those are the eyes reflecting lights... 2 issues with one stone :D 23:16 tumeninodes next! 23:16 Shara heh 23:17 tumeninodes dammit 23:17 paramat i have found the points actually run along node face edges, so it is tiny gaps between rendered textures 23:17 Shara paramat: that's what it looks liek to me as well 23:17 tumeninodes yup 23:17 Shara like* 23:17 tumeninodes hmmmm, wrapping textures? possible? 23:18 Sokomine tumeninodes: unfinished texture packs? you change textures? shara and i may take your textures if you don't take care to hide them :-) 23:18 tumeninodes pick away... they're free... today only 23:18 tumeninodes well... tomorrow too 23:18 Shara mwahaha 23:19 Shara Sokomine: Let's go on a texture hunt indeed :) 23:19 tumeninodes I have literally gigs of textures half finished, unused, changed out 23:20 Shara tumeninodes: quite seriously, from what I've seen of your mods, you do really nice textures, so if you do have spares up for grabs, I'd be massively appreciative 23:20 tumeninodes I have always been fussy but now it is also difficult to keep my brain focused 23:20 tumeninodes Awwwwww shucks.... 23:20 tumeninodes thank you 23:21 Shara The hardest part about trying to make a subgame, at least for me, is those pesky little image files 23:21 Fixer holy ---- 23:21 Sokomine Shara: any flickering is nothing compared to what trouble i had yesterday with that partly loose cable :/ 23:21 tumeninodes and any time there is need just ask 23:21 Shara heh 23:21 Shara I really don't want to use MTG textures, or textures from well known mods if I can avoid it 23:22 Sokomine tumeninodes: that is very good to know :-) 23:22 Fixer sheep in MC climbed that waterfall and jumped to sky island, IMPOSSIBRU 23:23 Sokomine Shara: clay and especially white coral are excellent textures. they can be painted nicely. we need more white materials! only trouble is that they're very rare ingame 23:23 Shara Sokomine, I did add a white stone to my subgame already that I quite like 23:23 tumeninodes I have one I have been working on for a while, which has spread into several because I get bored with the look, then it morphs into a whole new idea for a pack 23:23 tumeninodes I think white/light colored and red-ish colours are lacking 23:24 Sokomine a white stone is good 23:24 Shara tumeninodes: if you have any nice grass with dirt type textures, stone, dirt and so on... the basics for mapgen, those are what I'm currently looking for 23:24 Shara I do want a red coloured stone.. just using MTG desert_stone as a placeholder for now 23:25 tumeninodes ok, I took note of that and stickied it so I remember, I'll throw some things together over the next week 23:25 Shara Awesome. :) 23:25 Fixer path sheep took: https://i.imgur.com/PcvRaZm.png 23:26 tumeninodes only question.. do you love your retina? or not? so I have an idea of taste 23:26 tumeninodes tacky, eye bleeding or soothing and calm 23:26 Shara tumeninodes: Check PM. Will send you some examples 23:27 tumeninodes okie dokie 23:29 Sokomine Fixer: bright sheep :-) was it safe from players up there? 23:29 Fixer yes 23:30 Fixer but pathfinder was amazing 23:32 tumeninodes it should be amazing... it was bought with enough $$$$ ; ) 23:32 Fixer that was beta from 2011 23:33 Fixer before buy out 23:33 tumeninodes doh 23:33 tumeninodes why does my foot keep ending up in my mouth today??? gross 23:48 Sokomine tumeninodes: not a natural position for a foot to end up. file a bug report :-) 23:53 Fixer hmmmmm https://i.imgur.com/Qrp5VES.png