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IRC log for #minetest-dev, 2017-01-07

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All times shown according to UTC.

Time Nick Message
00:08 DI3HARD139 joined #minetest-dev
00:17 thePalindrome Opinion time: What would be a good name for a group that ports mods from the other voxel game?
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00:33 Fixer tough question
00:38 thePalindrome I'm thinking that porting a few mods would allow for a more cohesive experience.
00:39 thePalindrome There are quite a few popular mods under a gpl of some kind
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00:46 thePalindrome On that note, do we have a standard form of power?
00:47 paramat mesecons
00:48 paramat MT's version of redstone
00:48 paramat mese is often used as a power source or light source
00:49 paramat #4965 updated
00:49 ShadowBot https://github.com/minetest/minetest/issues/4965 -- Map generation limit: Fix checks for block/sector over-limit by paramat
00:51 thePalindrome I meant as a power unit, for example mc has "Redstone Flux"
00:52 thePalindrome I know we have mese, but I'm not sure what the unit of power is
00:54 thePalindrome Unless it literally is "mese" :P
00:58 paramat ah
00:58 paramat dunno
00:58 paramat look at the mesecons mods
01:02 thePalindrome The mesecon mod just declares power to be "a positive mesecon signal"
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01:08 kaeza not sure if this has been reported before, but having two mods with the same name in mods/ breaks the world config dialog
01:09 kaeza noticed this yesterday while working on vines: there's a standalone one, and one in plantlife, so to work on one I had to move the other out of there
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01:47 paramat i think there may be an issue for that
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02:12 Zeno` paramat, what's the go here: https://github.com/minetest/minetest/pull/5004
02:12 Zeno` I see the issue that is being fixed but don't understand that width parameter
02:12 Zeno` it's min width of the column or fixed?
02:13 Zeno` anyway seems ok to me
02:13 * Zeno` does not like formspecs
02:14 paramat erm looking
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02:16 paramat unfortunately i'm useless with formspec stuff so can't judge this codewise
02:17 Zeno` neither can I
02:18 Zeno` it works though and matches the docs
02:18 Zeno` tested with very small windows as well
02:18 Zeno` so *shrug*
02:28 paramat looking at formspec docs it seems reasonable
02:33 paramat seems to be min width according to docs
02:34 paramat i guess min width of the column of setting names
03:14 Zeno` yeah I approve it
03:14 Zeno` i don't like formspecs, but it's consistent with docs, fixes the problem (which I admit is kinda irritating) and it doesn't seem to break anything
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08:54 nrzkt merging #5002 as it's fairly trivial
08:54 ShadowBot https://github.com/minetest/minetest/issues/5002 -- Extend minetest.is_yes() by red-001
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09:58 sfan5 nrzkt: no
09:58 sfan5 what the fuck
09:58 nrzkt ?
09:59 sfan5 http://irc.minetest.net/minet​est-dev/2017-01-06#i_4780320
09:59 sfan5 consensus was pretty much that we don't need this
10:01 sfan5 also the triviality thing is supposed to help merge bugfixes
10:01 sfan5 not features
10:03 Zeno` we probably should have added a label after the discussion
10:03 Zeno` i actually thought red closed it so didn't bother to look :/
10:03 sfan5 probably but merging features with only 1 approval isn't okay
10:04 sfan5 (it's actually written down that this only applies to bugfixes http://dev.minetest.net/Git_G​uidelines#Rule_1_in_practice )
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10:29 nrzkt sfan5, hm okay didn't see it, could be good to discuss on github to prevent loosing informations
10:30 sfan5 yeah, discussion results should probably always be noted on github
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11:18 Zeno` sfan5, do you know a bit about formspecs?
11:19 Zeno` #5004
11:19 ShadowBot https://github.com/minetest/minetest/issues/5004 -- Make column alignment consistent in advanced settings by Ezhh
11:19 Zeno` oh you approved
11:19 Zeno` missed that
11:19 Zeno` I'll merge soon
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11:20 Zeno` actually I'll merge it in 10 minutes
11:20 Zeno` hi Krock
11:20 Zeno` brb
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16:42 milllersman Hi, I've created a first version for the recursvie mapgen: #5005
16:42 ShadowBot https://github.com/minetest/minetest/issues/5005 -- Recursive refining mapgen API prototype by MillersMan
16:44 milllersman I hope this allows for an easier discussion than the description of my approach alone
16:50 juhdanad Cool! Keep up this work, I'm really interested in what new worlds this will make possible.
16:52 juhdanad Just one question, though: how many disc reads/writes does a recursive mapgen while generating?
16:55 milllersman Currently it keeps everything in memory. And with a good eviction strategy it should be possible to limit the cache to maybe a few dozen MBs without having to much calculation overhead.
16:56 milllersman So basically there is no need for further disc-accesses beyond those from the current emerge code
16:59 milllersman But if we ever decide that the mapgen should be able to seamlessly evolve maps after adjustements to the algorithm/parameters it of course has to cache to the disc.
17:00 juhdanad I'm sure this feature will be great.
17:05 milllersman I'm still not sure how well upgrading parameters/alogrithms without seams will work. Currently it would be possible to replace them between fragments of different levels but not for touching fragments in the same level.
17:07 milllersman So an upgraded algorithm must be able to emulate the old behavior at borders or to load the data from old fragments and respect the values that are there even if it would normally choose different ones.
17:08 milllersman In my opinion it should be doable but I can't tell how much work it would be at the moment
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17:18 thePalindrome How about PortTest as a group of mods ported from the other voxel game?
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17:59 juhdanad hmmmm: could you review #4682, please? I will be on IRC to answer all of your questions.
17:59 ShadowBot https://github.com/minetest/minetest/issues/4682 -- Fix water flooding onto lava by juhdanad
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19:22 red-001 could someone review #5000?
19:22 ShadowBot https://github.com/minetest/minetest/issues/5000 -- Simpler serverlist search by red-001
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19:26 paramat nore sfan5 ShadowNinja sofar any support for game#1504 ? i could merge that and 1500, 1489 later
19:26 ShadowBot https://github.com/minetest​/minetest_game/issues/1504 -- Default: Alter sand to sandstone recipe by paramat
19:26 paramat skybox suggestion #5006
19:26 ShadowBot https://github.com/minetest/minetest/issues/5006 -- Auto-disable sky darkening above water_level
19:27 ShadowNinja paramat: I'd rather have colored sandstone.
19:28 paramat ok, but that doesn't affect this PR
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19:41 paramat i'll add a commit to remove 'static' to #4965 very soon
19:41 ShadowBot https://github.com/minetest/minetest/issues/4965 -- Map generation limit: Fix checks for block/sector over-limit by paramat
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20:01 sfan5 paramat: game1504 sounds okay
20:03 paramat ok
20:05 paramat just thought, we could change the 'texture' of the desert stone texture to make it a sandstone, it should be really
20:05 paramat then have crafting to/from desert sand
20:13 paramat hm, but we couldn't change the name
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21:29 paramat nrzkt #4965 is updated with 2nd commit for 'static'
21:29 ShadowBot https://github.com/minetest/minetest/issues/4965 -- Map generation limit: Fix checks for block/sector over-limit by paramat
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21:46 paramat might merge game#1483
21:46 ShadowBot https://github.com/minetest​/minetest_game/issues/1483 -- Add /killme chat command by rubenwardy
21:52 paramat tested, +1 for that
21:54 paramat will merge games 1483 1489 1500 1504 in a moment
22:03 paramat merging
22:08 paramat merged
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