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IRC log for #minetest-dev, 2016-11-12

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All times shown according to UTC.

Time Nick Message
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05:37 paramat github slow for anyone else?
05:41 paramat editing comments is very slow, perhaps this has been de-prioritised
05:43 paramat #4745
05:43 ShadowBot https://github.com/minetest/minetest/issues/4745 -- Digging cracks: Make crack animation optional by paramat
05:56 paramat will merge #4753 soon (trivial)
05:56 ShadowBot https://github.com/minetest/minetest/issues/4753 -- Nodeupdate: Add missing documentation to lua_api.txt by paramat
06:00 paramat will also merge #4653
06:00 ShadowBot https://github.com/minetest/minetest/issues/4653 -- Halo: highlight selected face by sofar
06:02 est31 paramat: don't merge it
06:03 est31 you stabilize a bad function
06:03 est31 see my comment
06:03 paramat hm
06:04 paramat i should remove the docs for 'nodeupdate_single' then
06:04 Zeno` everything is slow for me today :(
06:05 paramat (.. which i added a while back)
06:05 est31 nodeupdate_single should get the same treatment
06:05 est31 you noted its not part of the official api, so we don't have to keep it
06:06 paramat yes same treatment
06:07 Zeno` hmm
06:07 Zeno` what
06:07 Zeno` what's wrong with cracks?
06:08 paramat see commit message
06:08 Zeno` I did, but I don't get it
06:09 est31 I like cracks
06:09 Zeno` I do as well. I also play with no sound
06:09 Zeno` the only games I play with sound are FPS and driving sims
06:10 Zeno` anyway, I'm ambivalent
06:10 paramat it's an option to reduce mesh update load
06:11 est31 I'm not really a fan of the pr
06:11 est31 and the load is not that large
06:11 est31 unless you have really complicated models in your mesh
06:20 est31 but shrug
06:20 est31 as long as disabling cracks its not the default
06:20 est31 is*
06:20 est31 I'm mostly fine with it I think
06:21 est31 I would oppose disabling cracks on a per node basis though
06:21 paramat yeah me too
06:30 paramat there was an issue about high client load during digging. players often dig a lot of nodes, with 10 mesh updates per node and with diamond tools that can dig 4 nodes per second
06:33 paramat i'll let that sit and gather opinion, no rush for this one
06:34 paramat will merge 4653 and (updated) 4753 in a moment
06:44 Hijiri http://lpaste.net/337727
06:44 Hijiri preemptive scheduling for coroutines!
06:44 Hijiri lua computers might come soon
06:45 Hijiri only issue is checking memory use, but probably I can do something hacky with collectgarbage("count")
06:46 paramat now merging
06:50 paramat complete
06:55 paramat game#1385
06:55 ShadowBot https://github.com/minetest​/minetest_game/issues/1385 -- Add ambience mod for fire and water sounds
07:00 Hijiri oh yeah, forgot to beg for reviews: #4685
07:00 ShadowBot https://github.com/minetest/minetest/issues/4685 -- Add control information to player interacts by raymoo
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07:02 Zeno` I don't /think/ the small traffic increase matters much
07:03 Zeno` there are much better ways to grief or spam a server than digging lots of holes
07:04 Zeno` +1 from me
07:05 Zeno` est31, merge it?
07:05 Zeno` I'll merge in 15 mins if there are no objections
07:06 est31 yes merge is fine
07:22 Zeno` merged
07:23 Hijiri thanks
07:29 Zeno` :)
07:29 Zeno` Hijiri> oh yeah, forgot to beg for reviews: #4685     <--- the right thing to say haha :D
07:29 ShadowBot https://github.com/minetest/minetest/issues/4685 -- Add control information to player interacts by raymoo
07:30 Zeno` sad, but true
07:30 Zeno` we just forget lots of things tbh because we need more devs
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08:50 Zeno` hi nrzkt
08:51 nrzkt hi Zeno`
09:21 Foghrye4__ Once paramat said that 1-2 core devs intend to create client Lua API. Does someone really doing something?
09:30 Zeno` I have not heard of the plan
09:30 Zeno` I am not against it... I just haven't heard of it
09:32 Foghrye4__ There is #4577 which is already adding client-side API. A guy either should be encouraged to go on or his pull should be rejected.
09:32 ShadowBot https://github.com/minetest/minetest/issues/4577 -- Client-side mods by duckbrain
09:32 Foghrye4__ ... or merged/
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09:36 est31 should be merged IMO
09:36 est31 but I haven't looked at it
09:36 est31 and I don't want to merge something as big as this without looking
09:36 est31 also, note that the change currently is behind a setting, so it can be changed in the future
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09:45 nrzkt est31, too big for the incoming release, should wait for the next cycle i think to discuss about it
09:45 est31 it will be disabled by default anyway
09:45 est31 that's how it should be dealt with for a time I think
09:46 est31 we can't expect for a pr to get client side modding in perfect state imo
09:46 nrzkt include disable code ? then just wait for merging. If you accept merging client side modding but not factorisation or SAO attributes it's just... lol
09:47 nrzkt on*
09:49 est31 well the assumption is that duckbrain is more careful with their changes than you.
09:49 est31 but if you want, we can wait until after the release to be sure.
09:50 nrzkt i think it's better to implement directly the proper design, have the complete 0.4.16-devel to implement test enhance it, instead of hurry up and add this disabled one month before release
09:50 nrzkt directly with*
09:51 nrzkt and merging an attribute which are declared in two child class in the parent class should not cause damages as it's just... C++ inheritance :)
09:51 nrzkt i should go, see you later :)
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10:06 est31 #4767
10:06 ShadowBot https://github.com/minetest/minetest/issues/4767 -- Rename nodeupdate and nodeupdate_single and make them part of the official API by est31
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12:21 Foghrye4__ Hate to admit it - but paramat right about glow. I couldn't think out any use of glow as colour variable. Whoever know what I'm talking about, I would like to read your opinions now.
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16:30 Zeno` #4769
16:30 ShadowBot https://github.com/minetest/minetest/issues/4769 -- Credit where credit is due
16:57 Krock well, I think releases should be only dedicated to one or multiple people when something special happened
16:58 Krock yes sure, credits are nice but then we might want to dedicate 0.4.16 again to modders
16:58 Krock and again and again..
16:58 Krock maybe it's just me thinking this way
16:59 Zeno` Krock, minetest would have died long ago if it wasn't for the people making mods and running servers
16:59 Krock yes I agree but it's this way like always
16:59 red-001 tbh I think giving someone a special tag/rank on the forums would be more visible then the credits tab
17:00 Zeno` I believe that a release recognising their contributions is appropriate
17:00 red-001 that could be just me through
17:00 Krock yeah, maybe once but then remove it with the next release again
17:00 Zeno` heck, I don't care if they have a tab all to their own in the next release
17:00 Zeno` Krock, yeah. It can be removed afterwards
17:01 Zeno` it's a dedication for the release
17:01 Krock :+1: from my side, this time
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17:01 Krock \o/ Wuzzy
17:03 Zeno` red-001, I know what you're saying
17:03 Wuzzy Note to engine devs: I am currently proposing a simple non-strict naming convention to reserve item+entity field names starting with “_” to mod usage (e.g. “_custom_field”)
17:03 Wuzzy https://github.com/minetest/minetest/pull/4770
17:03 Zeno` but I think we should ack them in an actual release
17:03 Wuzzy https://github.com/minetest/minetest/issues/4704
17:05 Krock ack
17:06 Zeno` nak ;P
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17:51 red-001 could someone review #4472 ?
17:51 ShadowBot https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001
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21:09 red-001 does anyone disagree with #3980 ?
21:09 ShadowBot https://github.com/minetest/minetest/issues/3980 -- Standardizing API naming and calling conventions.
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