Time Nick Message 05:37 paramat github slow for anyone else? 05:41 paramat editing comments is very slow, perhaps this has been de-prioritised 05:43 paramat #4745 05:43 ShadowBot https://github.com/minetest/minetest/issues/4745 -- Digging cracks: Make crack animation optional by paramat 05:56 paramat will merge #4753 soon (trivial) 05:56 ShadowBot https://github.com/minetest/minetest/issues/4753 -- Nodeupdate: Add missing documentation to lua_api.txt by paramat 06:00 paramat will also merge #4653 06:00 ShadowBot https://github.com/minetest/minetest/issues/4653 -- Halo: highlight selected face by sofar 06:02 est31 paramat: don't merge it 06:03 est31 you stabilize a bad function 06:03 est31 see my comment 06:03 paramat hm 06:04 paramat i should remove the docs for 'nodeupdate_single' then 06:04 Zeno` everything is slow for me today :( 06:05 paramat (.. which i added a while back) 06:05 est31 nodeupdate_single should get the same treatment 06:05 est31 you noted its not part of the official api, so we don't have to keep it 06:06 paramat yes same treatment 06:07 Zeno` hmm 06:07 Zeno` what 06:07 Zeno` what's wrong with cracks? 06:08 paramat see commit message 06:08 Zeno` I did, but I don't get it 06:09 est31 I like cracks 06:09 Zeno` I do as well. I also play with no sound 06:09 Zeno` the only games I play with sound are FPS and driving sims 06:10 Zeno` anyway, I'm ambivalent 06:10 paramat it's an option to reduce mesh update load 06:11 est31 I'm not really a fan of the pr 06:11 est31 and the load is not that large 06:11 est31 unless you have really complicated models in your mesh 06:20 est31 but shrug 06:20 est31 as long as disabling cracks its not the default 06:20 est31 is* 06:20 est31 I'm mostly fine with it I think 06:21 est31 I would oppose disabling cracks on a per node basis though 06:21 paramat yeah me too 06:30 paramat there was an issue about high client load during digging. players often dig a lot of nodes, with 10 mesh updates per node and with diamond tools that can dig 4 nodes per second 06:33 paramat i'll let that sit and gather opinion, no rush for this one 06:34 paramat will merge 4653 and (updated) 4753 in a moment 06:44 Hijiri http://lpaste.net/337727 06:44 Hijiri preemptive scheduling for coroutines! 06:44 Hijiri lua computers might come soon 06:45 Hijiri only issue is checking memory use, but probably I can do something hacky with collectgarbage("count") 06:46 paramat now merging 06:50 paramat complete 06:55 paramat game#1385 06:55 ShadowBot https://github.com/minetest/minetest_game/issues/1385 -- Add ambience mod for fire and water sounds 07:00 Hijiri oh yeah, forgot to beg for reviews: #4685 07:00 ShadowBot https://github.com/minetest/minetest/issues/4685 -- Add control information to player interacts by raymoo 07:02 Zeno` I don't /think/ the small traffic increase matters much 07:03 Zeno` there are much better ways to grief or spam a server than digging lots of holes 07:04 Zeno` +1 from me 07:05 Zeno` est31, merge it? 07:05 Zeno` I'll merge in 15 mins if there are no objections 07:06 est31 yes merge is fine 07:22 Zeno` merged 07:23 Hijiri thanks 07:29 Zeno` :) 07:29 Zeno` Hijiri> oh yeah, forgot to beg for reviews: #4685 <--- the right thing to say haha :D 07:29 ShadowBot https://github.com/minetest/minetest/issues/4685 -- Add control information to player interacts by raymoo 07:30 Zeno` sad, but true 07:30 Zeno` we just forget lots of things tbh because we need more devs 08:50 Zeno` hi nrzkt 08:51 nrzkt hi Zeno` 09:21 Foghrye4__ Once paramat said that 1-2 core devs intend to create client Lua API. Does someone really doing something? 09:30 Zeno` I have not heard of the plan 09:30 Zeno` I am not against it... I just haven't heard of it 09:32 Foghrye4__ There is #4577 which is already adding client-side API. A guy either should be encouraged to go on or his pull should be rejected. 09:32 ShadowBot https://github.com/minetest/minetest/issues/4577 -- Client-side mods by duckbrain 09:32 Foghrye4__ ... or merged/ 09:36 est31 should be merged IMO 09:36 est31 but I haven't looked at it 09:36 est31 and I don't want to merge something as big as this without looking 09:36 est31 also, note that the change currently is behind a setting, so it can be changed in the future 09:45 nrzkt est31, too big for the incoming release, should wait for the next cycle i think to discuss about it 09:45 est31 it will be disabled by default anyway 09:45 est31 that's how it should be dealt with for a time I think 09:46 est31 we can't expect for a pr to get client side modding in perfect state imo 09:46 nrzkt include disable code ? then just wait for merging. If you accept merging client side modding but not factorisation or SAO attributes it's just... lol 09:47 nrzkt on* 09:49 est31 well the assumption is that duckbrain is more careful with their changes than you. 09:49 est31 but if you want, we can wait until after the release to be sure. 09:50 nrzkt i think it's better to implement directly the proper design, have the complete 0.4.16-devel to implement test enhance it, instead of hurry up and add this disabled one month before release 09:50 nrzkt directly with* 09:51 nrzkt and merging an attribute which are declared in two child class in the parent class should not cause damages as it's just... C++ inheritance :) 09:51 nrzkt i should go, see you later :) 10:06 est31 #4767 10:06 ShadowBot https://github.com/minetest/minetest/issues/4767 -- Rename nodeupdate and nodeupdate_single and make them part of the official API by est31 12:21 Foghrye4__ Hate to admit it - but paramat right about glow. I couldn't think out any use of glow as colour variable. Whoever know what I'm talking about, I would like to read your opinions now. 16:30 Zeno` #4769 16:30 ShadowBot https://github.com/minetest/minetest/issues/4769 -- Credit where credit is due 16:57 Krock well, I think releases should be only dedicated to one or multiple people when something special happened 16:58 Krock yes sure, credits are nice but then we might want to dedicate 0.4.16 again to modders 16:58 Krock and again and again.. 16:58 Krock maybe it's just me thinking this way 16:59 Zeno` Krock, minetest would have died long ago if it wasn't for the people making mods and running servers 16:59 Krock yes I agree but it's this way like always 16:59 red-001 tbh I think giving someone a special tag/rank on the forums would be more visible then the credits tab 17:00 Zeno` I believe that a release recognising their contributions is appropriate 17:00 red-001 that could be just me through 17:00 Krock yeah, maybe once but then remove it with the next release again 17:00 Zeno` heck, I don't care if they have a tab all to their own in the next release 17:00 Zeno` Krock, yeah. It can be removed afterwards 17:01 Zeno` it's a dedication for the release 17:01 Krock :+1: from my side, this time 17:01 Krock \o/ Wuzzy 17:03 Zeno` red-001, I know what you're saying 17:03 Wuzzy Note to engine devs: I am currently proposing a simple non-strict naming convention to reserve item+entity field names starting with “_” to mod usage (e.g. “_custom_field”) 17:03 Wuzzy https://github.com/minetest/minetest/pull/4770 17:03 Zeno` but I think we should ack them in an actual release 17:03 Wuzzy https://github.com/minetest/minetest/issues/4704 17:05 Krock ack 17:06 Zeno` nak ;P 17:51 red-001 could someone review #4472 ? 17:51 ShadowBot https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 21:09 red-001 does anyone disagree with #3980 ? 21:09 ShadowBot https://github.com/minetest/minetest/issues/3980 -- Standardizing API naming and calling conventions.