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IRC log for #minetest-dev, 2016-06-28

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All times shown according to UTC.

Time Nick Message
01:07 Void7 joined #minetest-dev
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01:14 paramat is the 'hot' group valid anymore? it's in lava nodedef and fire doesn't use it
01:16 paramat looks like a proll thing
01:20 T4im seems to have been added by him in 8313321 with melt and freezemelt, which both aren't there anymore
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01:42 paramat thought so, thanks
01:43 paramat i'll clean that up sometime
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02:22 paramat watershed mod is epic
02:23 DI3HARD139 joined #minetest-dev
02:24 OldCoder epic is good
02:29 hmmmm does anybody know how to filter PRs by files modified?
02:31 paramat not me
02:34 paramat hm i don't get framerate freezes using watershed mod, but i do in core mapgen
02:36 hmmmm it could be the type of trees being generated even
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02:53 paramat well in this mapgen mod i use mod nodes for most things to avoid running the standard ABMs
02:54 paramat that's all i can think of
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07:58 Hijiri !server watershed
07:58 ShadowBot Hijiri: server [--{name,address,ip,players,ping,port} <value>]
07:58 Hijiri !server --name watershed
07:58 ShadowBot Hijiri: H2O Watershed Mapgen | h2o.minetest.in | Clients: 0/0 | Version: 0.4.14 | Ping: 2ms
08:20 paramat so it does exist
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11:46 Fixer !tell paramat when i was making that screenshot with torch it was not intentional, I wanted to capture as much room as possible
11:46 ShadowBot Fixer: O.K.
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13:33 tenplus1 joined #minetest-dev
13:33 tenplus1 hi folks
13:33 tenplus1 just a quick shout to say that pulls game#1085 and game#1081 have been changed and ready for inclusion
13:33 ShadowBot https://github.com/minetest​/minetest_game/issues/1085 -- Disabling TNT by tenplus1
13:33 ShadowBot https://github.com/minetest​/minetest_game/issues/1081 -- Placing liquid in protected area fixed by tenplus1
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21:22 hmmmm i think i'm almost done with the mapgen settings thing
21:22 hmmmm really need to stop dwaddling around and just get it done
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22:55 Fixer T4im: yes, false alarm, everything sorted out
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