Time Nick Message 01:14 paramat is the 'hot' group valid anymore? it's in lava nodedef and fire doesn't use it 01:16 paramat looks like a proll thing 01:20 T4im seems to have been added by him in 8313321 with melt and freezemelt, which both aren't there anymore 01:42 paramat thought so, thanks 01:43 paramat i'll clean that up sometime 02:22 paramat watershed mod is epic 02:24 OldCoder epic is good 02:29 hmmmm does anybody know how to filter PRs by files modified? 02:31 paramat not me 02:34 paramat hm i don't get framerate freezes using watershed mod, but i do in core mapgen 02:36 hmmmm it could be the type of trees being generated even 02:53 paramat well in this mapgen mod i use mod nodes for most things to avoid running the standard ABMs 02:54 paramat that's all i can think of 07:58 Hijiri !server watershed 07:58 ShadowBot Hijiri: server [--{name,address,ip,players,ping,port} ] 07:58 Hijiri !server --name watershed 07:58 ShadowBot Hijiri: H2O Watershed Mapgen | h2o.minetest.in | Clients: 0/0 | Version: 0.4.14 | Ping: 2ms 08:20 paramat so it does exist 11:46 Fixer !tell paramat when i was making that screenshot with torch it was not intentional, I wanted to capture as much room as possible 11:46 ShadowBot Fixer: O.K. 13:33 tenplus1 hi folks 13:33 tenplus1 just a quick shout to say that pulls game#1085 and game#1081 have been changed and ready for inclusion 13:33 ShadowBot https://github.com/minetest/minetest_game/issues/1085 -- Disabling TNT by tenplus1 13:33 ShadowBot https://github.com/minetest/minetest_game/issues/1081 -- Placing liquid in protected area fixed by tenplus1 21:22 hmmmm i think i'm almost done with the mapgen settings thing 21:22 hmmmm really need to stop dwaddling around and just get it done 22:55 Fixer T4im: yes, false alarm, everything sorted out