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IRC log for #minetest-dev, 2015-11-21

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All times shown according to UTC.

Time Nick Message
00:08 paramat now merging ..
00:15 paramat merged
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00:19 paramat i certainly support the feature of 2738, the code is a little beyond me though
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00:27 sofar wow I'm trying to build minetest for a new OS, and ... boy am I running into weird issues after compilation
00:27 sofar minetest: symbol lookup error: minetest: undefined symbol: mpz_mod
00:27 sofar on linux... I thought the mini-gmp is only used in MSVC?
00:28 est mini-gmp is used everywhere where there is no normal libgmp provided
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00:29 sofar I guess our distro shakes out the base dependencies then
00:38 sofar minetest: symbol lookup error: minetest: undefined symbol: _ZN4Json5ValueaSERKS0_
00:38 sofar lol
00:38 sofar I should just go home and celebrate weekend
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05:02 est31 okay I finally found out how to fix that copy paste bug with irrlicht
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05:02 est31 I have submitted a patch to upstream
05:03 est31 I dunno, should I add a workaround to minetest?
05:03 est31 It would consist of basically crtl + c + ctrl + v
05:03 est31 hehe
05:16 VanessaE est31: absolutely yes :)
05:19 est31 fwiw its a three line change: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=51075
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05:35 VanessaE est31: looks pretty simple
05:45 sofar somehow my minetest sound broke, all other games/programs are ok, and I'm getting both jack and alsa messages somehow
05:46 sofar AL lib: (EE) ALCplaybackAlsa_reset: snd_pcm_hw_params_get_periods(hp, &periods, NULL) failed: Invalid argument
05:46 sofar openAL message, I mean
05:56 est31 broke as in?
05:56 est31 does it still work?
05:57 est31 ermm does it crash I mean
05:57 est31 (I've meant to say "does it still run")
05:57 sofar game runs
05:58 est31 just no sound?
05:58 sofar nada
05:59 sofar I can play a wav file with mpv just fine
06:01 sofar MC still plays sound too
06:11 sofar ugh, all I need to do is test noteblocks
06:12 sofar this only started maybe 2 days ago
06:12 sofar I did do some arch updates at that point
06:14 sofar supertux2 also has no sound (also an openal game)
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06:39 est31 Well VanessaE seems I have to disappoint you
06:39 est31 you'd have to access a private member of a class in order to fix it
06:39 est31 so no way :(
06:40 VanessaE fork irrlicht and bundle it?
06:40 est31 yeah that would work
06:41 VanessaE seems like every time we turn around, some irrlicht bug is getting in the way
06:41 VanessaE and no one ever seems to have access to e.g. 1.9
06:42 VanessaE (as in a repository-supported package)
06:42 est31 I've sent a patch, lets see what happens
06:43 est31 optimally we would support multiple gfx engines
06:43 est31 you know the zeno project
06:47 VanessaE right
06:54 sofar UGH, turns out arch upgraded openal, and downgrading that (cache) fixes my sound issue
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07:31 est31 O.o http://www.buildaworld.net/ quite impressive what they did
07:32 est31 _and_ they use irrlicht as engine as it seems
07:32 RealBadAngel yes
07:32 RealBadAngel and it seems to ber dead
07:33 est31 hrmm seems so, yes.
07:35 est31 but I wasn't online all the time
07:35 est31 so best bet is to read the logs
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07:35 est31 oops
07:35 est31 wrong channel
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16:21 paramat this is the only thing delaying mgflat being un-hidden https://github.com/minetest/minetest/issues/3356 'A default absence of mapgen spflags cannot be edited in settings'
16:36 RealBadAngel flowing liquid drawtype is bugged
16:37 VanessaE Oh no!  a bug in minetest!  say it ain't so! :)
16:37 RealBadAngel http://i.imgur.com/rzYeAeI.png
16:37 RealBadAngel bottom surfaces are not drawn
16:37 VanessaE RealBadAngel: known bug.
16:38 RealBadAngel i thought thats my new code (i was coding liquid shaders)
16:38 RealBadAngel then found out its in vanilla
16:46 who_wants_some liquids are notoriously buggy imho, i remember at least 3 unfixed bugs: liquid over ignore problem, different liquid flow depending on direction, and water sources lightning problem if bucket is used
16:46 RealBadAngel im reading the flowing liquid code and i think that bottom faces are never drawn
16:47 RealBadAngel at least i cant see atm code for them lol
16:49 VanessaE who_wants_some: not to mention that insanely-annoying transparency glitch with water.
16:50 who_wants_some VanessaE, feels new to me, any screenshots?
16:50 VanessaE moment....
16:52 VanessaE this is one example:  https://github.com/minetest/minetest/issues/1404
16:52 VanessaE PilzAdam had posted somewhere, an animation showing how the alpha also "flickers" depending on your angle and distance from the water.
16:53 VanessaE correction, est31 did:  https://github.com/minetest/minetest/issues/2780
16:53 who_wants_some ah, I think I have that problem too, with flickr
16:53 who_wants_some yes, seen it
16:54 who_wants_some I have those bugs too
16:55 VanessaE I have all of the problems described by those two issues; I assume most people do.
17:05 RealBadAngel btw: "3d_parallax_strength" is not the setting for parallax oclussion from shaders
17:05 RealBadAngel its setting for 3d display modes
17:06 VanessaE suggest you rename it to something that won't confuse.
17:08 RealBadAngel its PA's mistake
17:08 VanessaE then it's my mistake :)
17:08 VanessaE because I rearranged those options.
17:08 VanessaE (he committed the result)
17:09 RealBadAngel setting is used for display modes made by mircea kitsune/sapier i think
17:13 RealBadAngel funny, cant find that setting in src
17:15 RealBadAngel yeah, 3d_parallax_strength can be found only in ./minetest.conf.example:392:# 3d_parallax_strength = 0.025 and ./builtin/settingtypes.txt:355:3d_parallax_strength (Parallax occlusion strength) float 0.025
17:15 RealBadAngel ghost setting? :)
17:18 RealBadAngel good that i knew where that was used: https://github.com/minetest/minetest/blob/master/src/drawscene.cpp#L69
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20:47 paramat i might merge this later https://github.com/minetest/minetest/pull/3394 'Mgfractal: Move julia set selection into formula parameter'. it no longer uses spflags so could be unhidden soon
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21:03 thePalindrome Could you look at #3382? I would really like it for my mod, instead of doing what the gun mod does, and running a callback every frame
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