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IRC log for #minetest-dev, 2015-11-22

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All times shown according to UTC.

Time Nick Message
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12:39 rubenwardy #3395
12:39 rubenwardy https://github.com/minetest/minetest/issues/3395
12:39 rubenwardy key = nil in hud_set_flags({}) means = false rather than no change
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13:40 est31 https://github.com/minetest/minetest/issues/3395
13:40 est31 !title
13:40 ShadowBot est31: Error: The command "title" is available in the Format and Web plugins.  Please specify the plugin whose command you wish to call by using its name as a command before "title".
13:40 est31 ShadowBot, you ruin everything?
13:41 est31 ShadowNinja, if you have time, can you fix the bot?
13:41 est31 #3395 doesnt work either
13:42 est31 meh rubenwardy isnt there, so cant really talk about it
13:42 est31 just really wondering about the code here
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14:37 est31 wtf
14:57 est31 AWW I FOUND THE BUG
14:57 est31 now lets find out who to point to
14:57 est31 whom to blame
15:02 est31 its sapier
15:02 est31 6c37e89f08f962eaba788a31f5d3c798ceaa65e6
15:06 RealBadAngel what bug?
15:06 est31 https://github.com/minetest/minetest/issues/3395
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15:25 est31 will push https://github.com/est31/minetest/commit/​0a615f393f74189d4bfea32abcceb5f235538614 in 20 minutes!
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15:25 est31 fixing your bug rubenwardy
15:25 rubenwardy awesome
15:26 est31 updated commit msg https://github.com/est31/minetest/commit/​1360be06e0cf50939f4e7d39a19ce834ef515413
15:34 rubenwardy Much subtler than I though it would be.
15:34 rubenwardy *thought
15:35 est31 yea one might believe its caused by lua api parsing code
15:35 est31 but no, that code is perfect
15:35 est31 just later on basically the same mistake is done
15:35 est31 so the behaviour on the outside is the same
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15:48 est31 push time!!!
15:49 est31 done.
15:49 est31 ah not done
15:49 est31 have to rebase
15:49 est31 now its done.
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18:16 rubenwardy When you run minetest.delete_blocks, you can delete subsets of chunks
18:16 rubenwardy the map generator doesn't clear the reset of the chunk, but
18:17 rubenwardy it looks like minetest.register_on_mapgen is passed the whole chunk's extend
18:17 rubenwardy *rest
18:19 rubenwardy https://forum.minetest.net/download/​file.php?mode=view&id=4202&s​id=72dcb67187ec3664822e4d84b8e7fc58
18:19 rubenwardy that's an image
18:19 rubenwardy the mod in question adds chests to the surface
18:20 rubenwardy https://github.com/rubenwardy/capturetheflag/bl​ob/master/mods/tsm_chests_example/init.lua#L115
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22:11 paramat can anyone review the implementation of https://github.com/minetest/minetest/pull/2738 'Make the player collisionbox settable'? seems simple and long overdue for merge
22:26 thePalindrome Can I get https://github.com/minetest/minetest/pull/3382 looked at? I'm not sure if I'm making myself annoying
22:30 paramat yeah we're very understaffed at the moment :P
22:31 paramat i am considering your PR though
22:36 thePalindrome Ah, sorry
22:36 thePalindrome My plan was to develop a mod, and submit a PR if the API is missing something that I consider important
22:36 thePalindrome Although I'll probably help move other PRs along
22:41 paramat no problem
22:45 thePalindrome Welp, if you have any questions, I'd suggest that you /query me
22:45 thePalindrome I suppose /msg works too :P
22:47 paramat i didn't mean 'yes you're being annoying', just agreeing dev is slow at the moment
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23:00 paramat will merge https://github.com/minetest/minetest/pull/3394 'Mgfractal: Move julia set selection into formula parameter' after checks
23:09 celeron55 uh oh
23:10 celeron55 i guess i'll have to crawl out of my hiding hole and finish farmap once and for all
23:12 celeron55 i was making a USB CDC stack for stm32f0 because i needed one and all the free ones sucked
23:13 celeron55 actually i originally intended to just test the vendor-provided one but it was basically a nuclear waste dump made by an indian summer worker
23:13 celeron55 so i had to do what i had to do
23:43 paramat actually i'll unhide mgfractal now, it's not 'stable' but extra feedback will be useful
23:46 paramat by default the fractal is a megastructure so will be good for testing farmap
23:50 paramat a 10000x8000 island up to 1000 high
23:50 celeron55 have you tried it on something like that?
23:51 celeron55 it won't work right away though because it has a static vertical limit for where it generates stuff
23:52 celeron55 i guess i need to make it configurable
23:52 thePalindrome Oh, hello mr celery cpu
23:52 celeron55 hello mr i would kick you for that but i'm too lazy to request ops from chanserv
23:52 paramat ah man i haven't tried farmap yet, i really should
23:53 paramat i know i'll like it
23:53 celeron55 really the far map generation limits should be a world-specific setting
23:54 celeron55 so that if you want to have a large world with a lot of wasted hard drive space, you can set it as such, and if not, you don't accidentally bloat it up by leaving some global setting enabled
23:56 celeron55 also it would really make good use of blocks that would be generated but not written on disk until modified by a player; but that's probably a huge can of terrifying worms and i have to keep it ouf of scope for me
23:58 thePalindrome A setting like that is trading hard drive space for cpu time, as well as ensuring the generator doesn't change
23:59 celeron55 a changing generator is not an issue because stuff should be written if the player goes near them
23:59 celeron55 what matters is all the stuff in the 1000 node radius around the player that the player hasn't touched but that had to be generated in order to be rendered

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