Minetest logo

IRC log for #minetest-dev, 2015-11-20

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:03 est31 joined #minetest-dev
00:08 Fritigern joined #minetest-dev
00:49 est31 joined #minetest-dev
01:07 est31 joined #minetest-dev
01:43 Zeitgeist_ joined #minetest-dev
01:49 Terusthebird joined #minetest-dev
04:04 est31 hah, minecraft doesn't use opportunistic encryption
04:04 est31 SRP is opportunistic by design :)
04:11 book` joined #minetest-dev
04:16 Lunatrius joined #minetest-dev
04:23 sofar hi folks, I'm fixing up the mcimport project a bit and I'm running into a conversion issue that I can't find any good docs/details on, as the mcimport project direcly writes out the map.sqlite and thus does all the encoding on the fly - it's not covered by the e.g. lua api docs
04:24 sofar anyway, I'm trying to have it convert mesecons pressure plates
04:24 sofar but apparently the plates I'm converting now are saved without a node timer attached to it
04:24 sofar so after conversion they never activate
04:25 est31 sofar, the map format is documented at https://github.com/minetest/minetes​t/blob/master/doc/world_format.txt
04:25 sofar so now I'm trying to confirm that node timers are added at the end of each block, and how the encoding goes
04:26 sofar aw heck that's nice
04:29 sofar I should extend my inspector to show node timers....
05:30 Player2 joined #minetest-dev
05:41 est31 joined #minetest-dev
06:01 sofar how weird. node timers are stored without identifying information in a node
06:01 * sofar wonders how that works
06:59 Hunterz joined #minetest-dev
07:28 sofar well thanks to est31 I now have functional pressure plates converted from minecraft, wew
09:18 Amaz joined #minetest-dev
09:21 nrzkt joined #minetest-dev
09:34 rubenwardy joined #minetest-dev
10:31 Calinou joined #minetest-dev
10:36 srifqi joined #minetest-dev
10:39 srifqi joined #minetest-dev
10:47 who_wants_some joined #minetest-dev
11:41 srifqi joined #minetest-dev
13:15 nicoalta01 joined #minetest-dev
13:23 srifqi joined #minetest-dev
13:23 nicoalta01 left #minetest-dev
13:32 damiel joined #minetest-dev
13:54 proller joined #minetest-dev
14:17 Hunterz joined #minetest-dev
14:23 cib0 joined #minetest-dev
14:27 zat joined #minetest-dev
15:00 Terusthebird joined #minetest-dev
15:07 hmmmm joined #minetest-dev
15:25 ElectronLibre_ joined #minetest-dev
15:35 Yepoleb joined #minetest-dev
15:38 AnotherBrick joined #minetest-dev
15:39 CraigyDavi joined #minetest-dev
15:50 JohnnyComeL8ly joined #minetest-dev
16:06 ElectronLibre_ joined #minetest-dev
16:07 cib0 joined #minetest-dev
16:18 Hunterz joined #minetest-dev
17:06 blaze joined #minetest-dev
17:33 Guest20724 joined #minetest-dev
17:33 ElectronLibre joined #minetest-dev
18:05 Krock joined #minetest-dev
18:07 cib0 joined #minetest-dev
18:48 rubenwardy joined #minetest-dev
19:09 zupoman joined #minetest-dev
19:15 CraigyDavi joined #minetest-dev
19:39 est31 joined #minetest-dev
19:56 est Guest20724, (aka ShadowNinja) : seen your comment on github on #3390. I think we should have something similar for minetest's cpp/h source files too. Then nobody has to update copyright years or so.
19:57 ShadowNinja est: Cool.  IANAL though.
20:07 cib joined #minetest-dev
20:15 sofar est: thanks for the node timer encoding pointers yesterday... managed to get pressure plate conversion result in working pressure plates!
20:16 est nice!
20:16 sofar yeah, so far the conversion is getting quite good
20:17 sofar I'm gonna try noteblocks next, that will be interesting
20:17 sofar I think I can even convert the pitch properly
20:18 sofar it's slow, though, lol
20:18 sofar my old minecraft world takes 9+ hours to convert
20:20 est then speed it up :)
20:20 sofar I'd have to rewrite it in C
20:20 sofar considering conversion is going to be a one-time thing for most people... nahhhhhh
20:21 sofar (don't get me wrong, I love rewriting code in C....)
20:21 est what is it written in right now?
20:21 sofar python
20:21 sofar github.com/sofar/mcimport
20:22 sofar it's not originally my own project, I'm just taking it a level further
20:22 est perhaps try to find bottlenecks?
20:23 sofar well it's easy to spot them - each node individually needs to be remapped from it's old location in the block to the new one, while also being translated from old node type to new node type, and preserving special attributes
20:24 sofar I mean, my old world is 850000+ mc blocks -> nearly a billion nodes?
20:24 sofar well over, even, 3.5 billion nodes
20:25 sofar I'd rather continue making the conversion as complete as I can first
20:25 sofar with a focus on "playable" - no "shim" blocks that don't work
20:30 est one thing to find out would be whether it uses arrays
20:30 est for the lookup
20:31 Gael-de-Sailly joined #minetest-dev
20:31 est or whether its more ... "higher level" data structures, with penalties at lookup
20:31 Calinou sofar, run it with PyPy
20:31 Calinou (make it PyPy-compatible first, of course)
20:34 sofar I'm python-averse... so that'll force me to learn more python than I would want to admit ;^)
21:10 Player2 joined #minetest-dev
21:16 est any dev around for PR merging session?
21:16 est kahrl, nore sfan5 ShadowNinja ?
21:26 est #3245 for example, I think it can be merged except for the obj -> player rename
21:26 est it should probably be player_obj or player_ref
21:26 est bc player can either mean player name or player object
21:28 est so thats the first one : https://github.com/minetest/minetest/pull/3245
21:28 est second one on the list
21:28 est https://github.com/minetest/minetest/pull/2738
21:37 TeTpaAka joined #minetest-dev
22:09 cib0 joined #minetest-dev
22:13 est joined #minetest-dev
22:22 Hunterz joined #minetest-dev
22:48 est nobody?
22:48 est man thats bad
23:52 paramat joined #minetest-dev
23:54 paramat i'll merge 3379 very soon

| Channels | #minetest-dev index | Today | | Google Search | Plaintext