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IRC log for #minetest, 2024-11-29

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All times shown according to UTC.

Time Nick Message
00:00 erle not work like this i mean
00:00 erle (it's the intro to “get smart”, featuring a variety of automatic doors)
00:01 shaft It works like this but with vanilla doors
00:01 erle you *are* aware of pressure plates, are you?
00:01 erle shaft do your doors only trigger on players or also mobs?
00:03 shaft Only players. I'm preforming checks for the doors on the player but on second thought maybe I should have done it the other way around.
00:04 MTDiscord <luatic> both ways should be fine, it might very well be smarter to iterate over players
00:06 shaft Yes, it might scale better if there are a lot of doors. That's what I was thinking.
00:07 shaft Players are more likely to build loads of doors whereas the player count won't be 1000.
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00:09 erle shaft only because people like you make stuff player limited! in the future, we will have 1000 players and 1 door and you will look very stupid!
00:10 MTDiscord <jordan4ibanez> I think that might be more of the fact the network protocol will choke lol
00:10 MTDiscord <luatic> not just the protocol
00:10 shaft erle And the interaction will be very limited. Nobody is allowed to place nodes.
00:10 MTDiscord <jordan4ibanez> protocol, implementation, usage, hardware
00:11 MTDiscord <jordan4ibanez> we will get the "my raspberry pi zero 4 can only run 200 players and it's laggy"
00:13 erle i am pretty sure that if people keep doing stuff like “send particle spammers to everyone” or “make random shit iterate over every player on the server”, no network improvement will help
00:14 MTDiscord <jordan4ibanez> Without segmentation in the range you have to iterate over everything
00:14 MTDiscord <jordan4ibanez> I do not know if there is "core.iterate_objects_in_radius(pos, range, func(obj))"
00:15 MTDiscord <jordan4ibanez> In C++, this can probably be filtered very fast, but in lua
00:15 MTDiscord <jordan4ibanez> https://tenor.com/view/the-beverly-hillbillies-traffic-freeway-cars-traffic-jam-gif-24829074
00:16 MTDiscord <luatic> there is core.objects_inside_radius(pos, range) which is a lua-style for loop iterator (it returns a function)
00:16 MTDiscord <luatic> it's just a convenience and safety wrapper around get_objects_inside_radius (it skips removed objects)
00:17 MTDiscord <jordan4ibanez> well then it sounds like it can just be one stepped into that function without any issues for more functional folks
00:17 MTDiscord <luatic> the functional folks hopefully have something like a foreach(func, ...) for iterators
00:18 MTDiscord <jordan4ibanez> Yeah you're probably right
00:19 shaft having no client side scripting doesn't really help the traffic and player iterating stuff
00:20 MTDiscord <luatic> we know
00:21 MTDiscord <jordan4ibanez> sscsm when?!?!1?1
00:21 MTDiscord <jordan4ibanez> https://tenor.com/view/stephen-colbert-give-it-to-me-demand-gif-5045201
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00:30 shaft Can mod names have translations?
00:30 shaft The title
00:31 MTDiscord <wsor4035> iirc since 5.9 yes
00:33 shaft How?
00:35 MTDiscord <wsor4035> rtfm? under mod.conf doc in lua api "title: A human-readable title to address the mod. See Translating content meta.", it has a link to the translation section for it
00:35 shaft I foundit
00:35 shaft Don't get angry
00:35 MTDiscord <wsor4035> im not angry
00:35 ireallyhateirc read the friendly manual :D
00:36 ireallyhateirc lol = lots of love
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00:43 erle shaft i must inform you that wsor4035 is always like that. i also find you annoying, but … look who's talking :P
00:43 shaft No it's alright.
00:43 shaft I should have read the fucking manual
00:44 MTDiscord <jordan4ibanez> I read the manual as a hobby
00:45 MTDiscord <jordan4ibanez> But they won't let me fix words, I will cry softly about it
00:45 MTDiscord <jordan4ibanez> well, if I can fit it into my schedule
00:58 shaft It's good that mod titles and descriptions are now translatable.
01:01 MTDiscord <luatic> jordan: we will let you fix words, just don't fix too many (then it is disruptive) or too few (then it's not worth it). you have to fix just the right amount of words.
01:01 MTDiscord <luatic> this right amount is unknown, but it should be possible to determine it using a binary search approach.
01:07 erle luatic will there be a CVE for the presumably security-relevant thing with secret testing instructions so that e.g. distributions can fix older versions that are affected or server owners can check if their servers are?
01:09 shaft How about Auto Open? Is that worse than auto door?
01:10 erle yesn
01:10 erle auto_open what? does it automatically open chests for me? does it automatically open formspecs?
01:11 erle does it automatically open a hole in the floor that swallows my enemies?
01:13 shaft Okay auto_door it is.
01:13 shaft Sounds boring though
01:14 shaft It could also just contain automatic doors separate from the existing ones
01:14 MTDiscord <wsor4035> missed opportunity to make a joke aobut a door getting shafted or something
01:15 erle make a mine mod (player steps on it and dies) and call it mine_shaft
01:17 shaft How do you shaft a door?
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01:38 shaft Black friday my ass. Price comparison shows everything costs much more than before.
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02:13 MTDiscord <jordan4ibanez> unknown -> unknown,
02:14 MTDiscord <jordan4ibanez> more dramatic
02:24 shaft I drew a thumbnail for my mod. What do you think?
02:24 shaft https://gitgud.io/blut/auto_door/-/blob/master/screenshot.png?ref_type=heads
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02:49 Blockhead256 there should be an advisory at https://github.com/minetest/minetest/security about the recent fix, not sure when
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02:51 Blockhead256 shaft: It looks like your mod is made to deliberately cose doors in players' faces!
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03:54 cheapie I wish I had found out sooner that Multicraft reports a ridiculously old protocol version (39)... this makes it so much easier to keep out
03:57 cheapie I just threw a Big Red Warning™ on-screen for people on Multicrap or MT < 5.7 for now, two months and then I'll get to set protocol_version_min
03:57 cheapie https://cheapiesystems.com/media/images/Screenshot%20at%202024-11-28%2021-44-48.png
03:58 cheapie https://cheapiesystems.com/git/deprecationwarning/ is the mod I threw together for the warning in case anyone else wants it - I forgot to put a license in there but it can just be considered to be under the same as celevator or whatever else I've written lately
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11:00 MinetestBot [git] appgurueu -> minetest/minetest: Get rid of `definitelyIdentityMatrix` (#15480) d068f34 https://github.com/minetest/minetest/commit/d068f34753ee187f5adccbf31e214ab034766d87 (2024-11-29T11:00:09Z)
11:03 MinetestBot [git] JosiahWI -> minetest/minetest: Update CMakeLists to use `add_compile_definitions` (#15483) c3db949 https://github.com/minetest/minetest/commit/c3db9492a75b72d764ed3d2893ea87fb34eea861 (2024-11-29T11:02:48Z)
11:17 MTDiscord <jordan4ibanez> Noooo, how will we know it's definitely absolutely 100% the identity matrix?!
11:19 erle jordan4ibanez i am waiting for your totallyTheIdentityMatrixISwearItBroThisTimeForReal() patchset
11:27 MTDiscord <jordan4ibanez> I might just do that just to have it in the list for fun
11:28 MTDiscord <jordan4ibanez> Good idea
13:08 MTDiscord <luatic> erle: our unwritten policy apparently is that once the patched version is released, an advisory will be published.
13:42 runxiyu the new contentdb interfcae is not very usable for me
13:42 runxiyu I click into a mod, it displays "Loading..." for about 1 minute, then I can click install
13:43 runxiyu Before, I could just click install, and it would take about 5 minutes to install, but at least I can start multiple downloads without loading 1 minute in between
14:04 MTDiscord <luatic> I suppose that ought to be easily fixable: The install button could be there before the long description has loaded.
14:15 MTDiscord <grorp> Indeed. That's already on the to-do list in #15241
14:15 ShadowBot https://github.com/minetest/minetest/issues/15241 -- ContentDB redesign to-do list
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21:02 vejou irc
21:03 MTDiscord <jordan4ibanez> #9
21:03 ShadowBot https://github.com/minetest/minetest/issues/9 -- OK, Saplings For Real by MarkTraceur
21:03 MTDiscord <jordan4ibanez> My favorite
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23:04 Soni gotta say, the name change has definitely grown on us
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