Time |
Nick |
Message |
00:00 |
erle |
not work like this i mean |
00:00 |
erle |
(it's the intro to “get smart”, featuring a variety of automatic doors) |
00:01 |
shaft |
It works like this but with vanilla doors |
00:01 |
erle |
you *are* aware of pressure plates, are you? |
00:01 |
erle |
shaft do your doors only trigger on players or also mobs? |
00:03 |
shaft |
Only players. I'm preforming checks for the doors on the player but on second thought maybe I should have done it the other way around. |
00:04 |
MTDiscord |
<luatic> both ways should be fine, it might very well be smarter to iterate over players |
00:06 |
shaft |
Yes, it might scale better if there are a lot of doors. That's what I was thinking. |
00:07 |
shaft |
Players are more likely to build loads of doors whereas the player count won't be 1000. |
00:07 |
|
Eragon joined #minetest |
00:09 |
erle |
shaft only because people like you make stuff player limited! in the future, we will have 1000 players and 1 door and you will look very stupid! |
00:10 |
MTDiscord |
<jordan4ibanez> I think that might be more of the fact the network protocol will choke lol |
00:10 |
MTDiscord |
<luatic> not just the protocol |
00:10 |
shaft |
erle And the interaction will be very limited. Nobody is allowed to place nodes. |
00:10 |
MTDiscord |
<jordan4ibanez> protocol, implementation, usage, hardware |
00:11 |
MTDiscord |
<jordan4ibanez> we will get the "my raspberry pi zero 4 can only run 200 players and it's laggy" |
00:13 |
erle |
i am pretty sure that if people keep doing stuff like “send particle spammers to everyone” or “make random shit iterate over every player on the server”, no network improvement will help |
00:14 |
MTDiscord |
<jordan4ibanez> Without segmentation in the range you have to iterate over everything |
00:14 |
MTDiscord |
<jordan4ibanez> I do not know if there is "core.iterate_objects_in_radius(pos, range, func(obj))" |
00:15 |
MTDiscord |
<jordan4ibanez> In C++, this can probably be filtered very fast, but in lua |
00:15 |
MTDiscord |
<jordan4ibanez> https://tenor.com/view/the-beverly-hillbillies-traffic-freeway-cars-traffic-jam-gif-24829074 |
00:16 |
MTDiscord |
<luatic> there is core.objects_inside_radius(pos, range) which is a lua-style for loop iterator (it returns a function) |
00:16 |
MTDiscord |
<luatic> it's just a convenience and safety wrapper around get_objects_inside_radius (it skips removed objects) |
00:17 |
MTDiscord |
<jordan4ibanez> well then it sounds like it can just be one stepped into that function without any issues for more functional folks |
00:17 |
MTDiscord |
<luatic> the functional folks hopefully have something like a foreach(func, ...) for iterators |
00:18 |
MTDiscord |
<jordan4ibanez> Yeah you're probably right |
00:19 |
shaft |
having no client side scripting doesn't really help the traffic and player iterating stuff |
00:20 |
MTDiscord |
<luatic> we know |
00:21 |
MTDiscord |
<jordan4ibanez> sscsm when?!?!1?1 |
00:21 |
MTDiscord |
<jordan4ibanez> https://tenor.com/view/stephen-colbert-give-it-to-me-demand-gif-5045201 |
00:23 |
|
est31 joined #minetest |
00:25 |
|
sec^nd joined #minetest |
00:26 |
|
qur joined #minetest |
00:28 |
|
chilledfrogs joined #minetest |
00:30 |
shaft |
Can mod names have translations? |
00:30 |
shaft |
The title |
00:31 |
MTDiscord |
<wsor4035> iirc since 5.9 yes |
00:33 |
shaft |
How? |
00:35 |
MTDiscord |
<wsor4035> rtfm? under mod.conf doc in lua api "title: A human-readable title to address the mod. See Translating content meta.", it has a link to the translation section for it |
00:35 |
shaft |
I foundit |
00:35 |
shaft |
Don't get angry |
00:35 |
MTDiscord |
<wsor4035> im not angry |
00:35 |
ireallyhateirc |
read the friendly manual :D |
00:36 |
ireallyhateirc |
lol = lots of love |
00:36 |
|
fling joined #minetest |
00:43 |
erle |
shaft i must inform you that wsor4035 is always like that. i also find you annoying, but … look who's talking :P |
00:43 |
shaft |
No it's alright. |
00:43 |
shaft |
I should have read the fucking manual |
00:44 |
MTDiscord |
<jordan4ibanez> I read the manual as a hobby |
00:45 |
MTDiscord |
<jordan4ibanez> But they won't let me fix words, I will cry softly about it |
00:45 |
MTDiscord |
<jordan4ibanez> well, if I can fit it into my schedule |
00:58 |
shaft |
It's good that mod titles and descriptions are now translatable. |
01:01 |
MTDiscord |
<luatic> jordan: we will let you fix words, just don't fix too many (then it is disruptive) or too few (then it's not worth it). you have to fix just the right amount of words. |
01:01 |
MTDiscord |
<luatic> this right amount is unknown, but it should be possible to determine it using a binary search approach. |
01:07 |
erle |
luatic will there be a CVE for the presumably security-relevant thing with secret testing instructions so that e.g. distributions can fix older versions that are affected or server owners can check if their servers are? |
01:09 |
shaft |
How about Auto Open? Is that worse than auto door? |
01:10 |
erle |
yesn |
01:10 |
erle |
auto_open what? does it automatically open chests for me? does it automatically open formspecs? |
01:11 |
erle |
does it automatically open a hole in the floor that swallows my enemies? |
01:13 |
shaft |
Okay auto_door it is. |
01:13 |
shaft |
Sounds boring though |
01:14 |
shaft |
It could also just contain automatic doors separate from the existing ones |
01:14 |
MTDiscord |
<wsor4035> missed opportunity to make a joke aobut a door getting shafted or something |
01:15 |
erle |
make a mine mod (player steps on it and dies) and call it mine_shaft |
01:17 |
shaft |
How do you shaft a door? |
01:30 |
|
Thermoriax joined #minetest |
01:38 |
shaft |
Black friday my ass. Price comparison shows everything costs much more than before. |
01:53 |
|
Can0xfBows joined #minetest |
02:13 |
MTDiscord |
<jordan4ibanez> unknown -> unknown, |
02:14 |
MTDiscord |
<jordan4ibanez> more dramatic |
02:24 |
shaft |
I drew a thumbnail for my mod. What do you think? |
02:24 |
shaft |
https://gitgud.io/blut/auto_door/-/blob/master/screenshot.png?ref_type=heads |
02:31 |
|
fling joined #minetest |
02:48 |
|
Blockhead256 joined #minetest |
02:49 |
Blockhead256 |
there should be an advisory at https://github.com/minetest/minetest/security about the recent fix, not sure when |
02:50 |
|
Sokomine joined #minetest |
02:51 |
Blockhead256 |
shaft: It looks like your mod is made to deliberately cose doors in players' faces! |
03:16 |
|
SFENCE joined #minetest |
03:54 |
cheapie |
I wish I had found out sooner that Multicraft reports a ridiculously old protocol version (39)... this makes it so much easier to keep out |
03:57 |
cheapie |
I just threw a Big Red Warning™ on-screen for people on Multicrap or MT < 5.7 for now, two months and then I'll get to set protocol_version_min |
03:57 |
cheapie |
https://cheapiesystems.com/media/images/Screenshot%20at%202024-11-28%2021-44-48.png |
03:58 |
cheapie |
https://cheapiesystems.com/git/deprecationwarning/ is the mod I threw together for the warning in case anyone else wants it - I forgot to put a license in there but it can just be considered to be under the same as celevator or whatever else I've written lately |
04:28 |
|
yezgromafic joined #minetest |
04:30 |
|
SFENCE joined #minetest |
05:00 |
|
MTDiscord joined #minetest |
05:07 |
|
SFENCE joined #minetest |
05:39 |
|
SFENCE joined #minetest |
05:54 |
|
yezgromafic joined #minetest |
06:13 |
|
SFENCE joined #minetest |
06:47 |
|
SFENCE joined #minetest |
06:52 |
|
SFENCE joined #minetest |
07:00 |
|
TomTom joined #minetest |
07:10 |
|
SFENCE joined #minetest |
07:13 |
|
oneeyedalien joined #minetest |
07:25 |
|
SFENCE joined #minetest |
07:28 |
|
syl joined #minetest |
08:39 |
|
ireallyhateirc joined #minetest |
09:28 |
|
tarsovbak joined #minetest |
09:41 |
|
MacroFaxSax joined #minetest |
09:45 |
|
gregon joined #minetest |
09:57 |
|
YuGiOhJCJ joined #minetest |
11:00 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Get rid of `definitelyIdentityMatrix` (#15480) d068f34 https://github.com/minetest/minetest/commit/d068f34753ee187f5adccbf31e214ab034766d87 (2024-11-29T11:00:09Z) |
11:03 |
MinetestBot |
[git] JosiahWI -> minetest/minetest: Update CMakeLists to use `add_compile_definitions` (#15483) c3db949 https://github.com/minetest/minetest/commit/c3db9492a75b72d764ed3d2893ea87fb34eea861 (2024-11-29T11:02:48Z) |
11:17 |
MTDiscord |
<jordan4ibanez> Noooo, how will we know it's definitely absolutely 100% the identity matrix?! |
11:19 |
erle |
jordan4ibanez i am waiting for your totallyTheIdentityMatrixISwearItBroThisTimeForReal() patchset |
11:27 |
MTDiscord |
<jordan4ibanez> I might just do that just to have it in the list for fun |
11:28 |
MTDiscord |
<jordan4ibanez> Good idea |
13:08 |
MTDiscord |
<luatic> erle: our unwritten policy apparently is that once the patched version is released, an advisory will be published. |
13:42 |
runxiyu |
the new contentdb interfcae is not very usable for me |
13:42 |
runxiyu |
I click into a mod, it displays "Loading..." for about 1 minute, then I can click install |
13:43 |
runxiyu |
Before, I could just click install, and it would take about 5 minutes to install, but at least I can start multiple downloads without loading 1 minute in between |
14:04 |
MTDiscord |
<luatic> I suppose that ought to be easily fixable: The install button could be there before the long description has loaded. |
14:15 |
MTDiscord |
<grorp> Indeed. That's already on the to-do list in #15241 |
14:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/15241 -- ContentDB redesign to-do list |
14:40 |
|
jluc joined #minetest |
14:54 |
|
ireallyhateirc joined #minetest |
15:04 |
|
Sokomine joined #minetest |
15:07 |
|
SFENCE joined #minetest |
15:10 |
|
jluc joined #minetest |
15:21 |
|
chilledfrogs joined #minetest |
15:24 |
SwissalpS |
9 |
16:09 |
|
silverwolf73828 joined #minetest |
16:10 |
|
MacroFaxSax joined #minetest |
16:12 |
|
TomTom left #minetest |
17:30 |
|
TheCoffeMaker joined #minetest |
17:36 |
|
TheCoffeMaker joined #minetest |
17:54 |
|
shinbet joined #minetest |
18:09 |
|
TheCoffeMaker joined #minetest |
18:12 |
|
TheCoffeMaker joined #minetest |
19:02 |
|
___nick___ joined #minetest |
19:05 |
|
___nick___ joined #minetest |
19:08 |
|
jaca122 joined #minetest |
19:42 |
|
jluc joined #minetest |
19:53 |
|
SFENCE joined #minetest |
20:05 |
|
MacroFaxSax joined #minetest |
20:24 |
|
SFENCE joined #minetest |
20:56 |
|
SFENCE joined #minetest |
21:02 |
|
vejou joined #minetest |
21:02 |
vejou |
irc |
21:03 |
MTDiscord |
<jordan4ibanez> #9 |
21:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/9 -- OK, Saplings For Real by MarkTraceur |
21:03 |
MTDiscord |
<jordan4ibanez> My favorite |
21:18 |
|
SFENCE joined #minetest |
21:36 |
|
SFENCE joined #minetest |
21:43 |
|
ireallyhateirc joined #minetest |
21:55 |
|
SFENCE joined #minetest |
22:04 |
|
Verticen joined #minetest |
23:04 |
Soni |
gotta say, the name change has definitely grown on us |
23:22 |
|
Talkless joined #minetest |
23:23 |
|
qur joined #minetest |
23:27 |
|
SFENCE joined #minetest |
23:28 |
|
qur joined #minetest |
23:34 |
|
panwolfram joined #minetest |