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IRC log for #minetest, 2024-11-09

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All times shown according to UTC.

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00:55 MTDiscord <luatic> i am horrified.
00:56 MTDiscord <luatic> anyways i have finally properly explained everything in a non-sussy patch
01:03 MTDiscord <luatic> https://github.com/minetest/minetest/pull/15402/
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12:06 Krock > Minetest 5.9.0, I do not install luanti, does luanti equals to minetest?
12:06 Krock The first of many confused players.
12:06 Krock (from #15403 )
12:06 ShadowBot https://github.com/minetest/minetest/issues/15403 -- Node shows as black on minimap
12:07 sfan5 forum down again :/
12:08 MTDiscord <jordan4ibanez> https://tenor.com/view/jake-crying-gif-15896901980625544793
12:10 MTDiscord <rollerozxa> wiki somehow manages to be up while the forums are down
12:10 MTDiscord <rollerozxa> usually it's the other way around
12:11 sfan5 now it works
12:16 MTDiscord <rollerozxa> they both tend to come and go in frequent intervals, looking at buckaroo's status monitoring: https://monitoring.minetest.ch/d/xtkCtBkiz/minetest-websites-status?var-interval=10s&amp;from=now-12h&amp;to=now&amp;var-target=https:%2F%2Fcontent.minetest.net&amp;var-target=https:%2F%2Fforum.minetest.net&amp;var-target=https:%2F%2Fwiki.minetest.net&amp;var-target=https:%2F%2Fwww.minetest.net&amp;var-target=https:%2F%2Fservers.minetest.net&amp;refresh=30s
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15:40 MTDiscord <cscscscscscscscscscscscscscscscs> is anyone interested in revi... you know what.. i give
15:42 MTDiscord <luatic> Nekobro: sorry but we're close to the 5.10 release so we need to stop the engine from blowing up first
15:43 MTDiscord <cscscscscscscscscscscscscscscscs> yeah i figured, i shouldnt be nagging you guys, but i never got a response otherwise. Apologies for my naggingness
15:44 MTDiscord <cscscscscscscscscscscscscscscscs> Might I try expanding the goal of my PR to work for laptop trackpads too, then?
15:46 MTDiscord <luatic> hmm? you mean like scroll gestures?
15:49 MTDiscord <cscscscscscscscscscscscscscscscs> yeah
15:50 MTDiscord <cscscscscscscscscscscscscscscscs> in fact i wonder if my PR would be a regression for trackpads.. it depends on what SDL2 returns, SDL2 should clamp stuff already but if it doesnt, then an attempt to scroll would just nyoooom since I remove the clamp
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15:52 MTDiscord <cscscscscscscscscscscscscscscscs> It was a bit tricky, the way we hacked the scrolling into irrlicht wasnt right, so if I need to check for devices without precise scrolling, id have to either hack a new irrlicht input variable in or do some crazy OS check if sdl doesnt offer anything
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16:57 MinetestBot [git] appgurueu -> minetest/minetest: Fix wrongly documented glTF frame number restriction cce4fe5 https://github.com/minetest/minetest/commit/cce4fe5a3fb574de20303b227ba4bedba5a57b7c (2024-11-09T16:57:37Z)
17:15 MinetestBot [git] appgurueu -> minetest/minetest: Fix `set_bone_override` documentation (#15353) 77e7819 https://github.com/minetest/minetest/commit/77e78193a00c2591a1dcb01eef7a69e3bfa1549b (2024-11-09T17:13:36Z)
17:15 MinetestBot [git] appgurueu -> minetest/minetest: Improve error messages for failed mesh loading 0391d91 https://github.com/minetest/minetest/commit/0391d91e5db3b3d0108b9851f09b4a556a57f59c (2024-11-09T17:13:56Z)
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19:55 lagash Hi, for the game jam, what does complex installation mean? Does it mean including dependencies on other mods? Or dependencies on Lua libraries, such as may be installed with luarocks? Or is it talking about external C libraries and their bindings?
19:59 Krock I'd assume that it's anything that wouldn't be an easy task to do for a normal player who doesn't know about programming.
20:00 Krock So mod dependencies should be fine as long they can be installed from ContentDB; even better if they're already included with the game. Warning: this is just my guess.
20:00 Krock external C bindings in particular are not recommended because you A) need an insecure mod env and B) need compatibility code for all platforms in existence (impossible)
20:01 lagash Does it technically have to be packaged as a game, and not a mod that is game?
20:01 Krock games are clearly distinct from mods. they provide a collection of mods.
20:02 MTDiscord <wsor4035> Games cannot have dependcies
20:02 Krock a mod cannot be a game, but it can implement the same functionality
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20:02 MTDiscord <wsor4035> And it's a game jam, not a mod jam
20:02 lagash But you can only run one game at a time, correct?
20:03 Krock hmm. They can have dependencies (its mods are loaded just like any others). It's just not linked to any user-friendly way of managing it.
20:04 Krock lagash: correct. each world is assigned to exactly one game ID
20:04 lagash So, what if I wanted to submit a mod that's a game (in the ludic sense) that can be played within, say, Mineclonia or MTG?
20:06 Krock I think that's a good idea but it misses the central point of the "game" part in "game jam"
20:06 lagash In other words, does the submission have to be like Block Bomber Minigame (https://gitlab.com/mistere123.coding/block-bomber-minigame), which houses the core logic in a mod (https://gitlab.com/mistere123.coding/block-bomber-minigame/-/tree/main/block_bomber_mg)?
20:08 lagash I suppose the links should be https://content.luanti.org/packages/MisterE/blockbomber/ and https://content.luanti.org/packages/MisterE/block_bomber_mg/
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20:18 MTDiscord <luatic> lagash: you can not submit a mod for a game jam.
20:18 MTDiscord <luatic> you must make a game. that game may be based on MTG, Mineclonia or whatever, but expect to get your game rated accordingly.
20:18 MTDiscord <luatic> all dependencies should be included in the game. how you decide to manage them is up to you. git submodules may be an okay option for you.
20:20 MTDiscord <wsor4035> krock: cdb does not allow games to have dependecies
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22:11 ireallyhateirc does Luanti support semi-transparent materials for entities?
22:12 ireallyhateirc I'd like to do a hoodie with one layer UV mapped to single pixels on a color palette
22:12 ireallyhateirc and then copy the layer, make it transparent and put a print with a picture on the hoodie
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22:28 MTDiscord <luatic> it supports them, but don't expect it to work well with any other semitransparent scenery
22:30 ireallyhateirc what you you mean by "other semitransparent scenery"
22:30 ireallyhateirc will it work for my use case?
22:32 MTDiscord <luatic> whenever semitransparent things overlap in the screen projection, things may go wrong because our depth sorting is incomplete
22:32 MTDiscord <luatic> for example the semitransparent layer may become invisible underwater, or conversely water may become invisible if viewed through the semitransparent layer
22:33 ireallyhateirc hmmm kinda reminds me the bug I have with my sodium lamp 3D model
22:35 MTDiscord <luatic> basically if you view a semitransparent layer through another semitransparent layer things go wrong
22:35 MTDiscord <luatic> there are special cases where it goes right (e.g. it mostly works between nodes, at least with the appropriate settings) but in general it's still broken
22:37 ireallyhateirc yeah this is what happens with my street light that is a sphere made out of glass divided into 3 UV islands
22:38 ireallyhateirc I guess I'll just make a proper texture then
22:39 ireallyhateirc I'm greedy and wanted to fit all clothes into a 5KB color palette
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