Time Nick Message 00:55 MTDiscord i am horrified. 00:56 MTDiscord anyways i have finally properly explained everything in a non-sussy patch 01:03 MTDiscord https://github.com/minetest/minetest/pull/15402/ 12:06 Krock > Minetest 5.9.0, I do not install luanti, does luanti equals to minetest? 12:06 Krock The first of many confused players. 12:06 Krock (from #15403 ) 12:06 ShadowBot https://github.com/minetest/minetest/issues/15403 -- Node shows as black on minimap 12:07 sfan5 forum down again :/ 12:08 MTDiscord https://tenor.com/view/jake-crying-gif-15896901980625544793 12:10 MTDiscord wiki somehow manages to be up while the forums are down 12:10 MTDiscord usually it's the other way around 12:11 sfan5 now it works 12:16 MTDiscord they both tend to come and go in frequent intervals, looking at buckaroo's status monitoring: https://monitoring.minetest.ch/d/xtkCtBkiz/minetest-websites-status?var-interval=10s&from=now-12h&to=now&var-target=https:%2F%2Fcontent.minetest.net&var-target=https:%2F%2Fforum.minetest.net&var-target=https:%2F%2Fwiki.minetest.net&var-target=https:%2F%2Fwww.minetest.net&var-target=https:%2F%2Fservers.minetest.net&refresh=30s 15:40 MTDiscord is anyone interested in revi... you know what.. i give 15:42 MTDiscord Nekobro: sorry but we're close to the 5.10 release so we need to stop the engine from blowing up first 15:43 MTDiscord yeah i figured, i shouldnt be nagging you guys, but i never got a response otherwise. Apologies for my naggingness 15:44 MTDiscord Might I try expanding the goal of my PR to work for laptop trackpads too, then? 15:46 MTDiscord hmm? you mean like scroll gestures? 15:49 MTDiscord yeah 15:50 MTDiscord in fact i wonder if my PR would be a regression for trackpads.. it depends on what SDL2 returns, SDL2 should clamp stuff already but if it doesnt, then an attempt to scroll would just nyoooom since I remove the clamp 15:52 MTDiscord It was a bit tricky, the way we hacked the scrolling into irrlicht wasnt right, so if I need to check for devices without precise scrolling, id have to either hack a new irrlicht input variable in or do some crazy OS check if sdl doesnt offer anything 16:57 MinetestBot 02[git] 04appgurueu -> 03minetest/minetest: Fix wrongly documented glTF frame number restriction 13cce4fe5 https://github.com/minetest/minetest/commit/cce4fe5a3fb574de20303b227ba4bedba5a57b7c (152024-11-09T16:57:37Z) 17:15 MinetestBot 02[git] 04appgurueu -> 03minetest/minetest: Fix `set_bone_override` documentation (#15353) 1377e7819 https://github.com/minetest/minetest/commit/77e78193a00c2591a1dcb01eef7a69e3bfa1549b (152024-11-09T17:13:36Z) 17:15 MinetestBot 02[git] 04appgurueu -> 03minetest/minetest: Improve error messages for failed mesh loading 130391d91 https://github.com/minetest/minetest/commit/0391d91e5db3b3d0108b9851f09b4a556a57f59c (152024-11-09T17:13:56Z) 19:55 lagash Hi, for the game jam, what does complex installation mean? Does it mean including dependencies on other mods? Or dependencies on Lua libraries, such as may be installed with luarocks? Or is it talking about external C libraries and their bindings? 19:59 Krock I'd assume that it's anything that wouldn't be an easy task to do for a normal player who doesn't know about programming. 20:00 Krock So mod dependencies should be fine as long they can be installed from ContentDB; even better if they're already included with the game. Warning: this is just my guess. 20:00 Krock external C bindings in particular are not recommended because you A) need an insecure mod env and B) need compatibility code for all platforms in existence (impossible) 20:01 lagash Does it technically have to be packaged as a game, and not a mod that is game? 20:01 Krock games are clearly distinct from mods. they provide a collection of mods. 20:02 MTDiscord Games cannot have dependcies 20:02 Krock a mod cannot be a game, but it can implement the same functionality 20:02 MTDiscord And it's a game jam, not a mod jam 20:02 lagash But you can only run one game at a time, correct? 20:03 Krock hmm. They can have dependencies (its mods are loaded just like any others). It's just not linked to any user-friendly way of managing it. 20:04 Krock lagash: correct. each world is assigned to exactly one game ID 20:04 lagash So, what if I wanted to submit a mod that's a game (in the ludic sense) that can be played within, say, Mineclonia or MTG? 20:06 Krock I think that's a good idea but it misses the central point of the "game" part in "game jam" 20:06 lagash In other words, does the submission have to be like Block Bomber Minigame (https://gitlab.com/mistere123.coding/block-bomber-minigame), which houses the core logic in a mod (https://gitlab.com/mistere123.coding/block-bomber-minigame/-/tree/main/block_bomber_mg)? 20:08 lagash I suppose the links should be https://content.luanti.org/packages/MisterE/blockbomber/ and https://content.luanti.org/packages/MisterE/block_bomber_mg/ 20:18 MTDiscord lagash: you can not submit a mod for a game jam. 20:18 MTDiscord you must make a game. that game may be based on MTG, Mineclonia or whatever, but expect to get your game rated accordingly. 20:18 MTDiscord all dependencies should be included in the game. how you decide to manage them is up to you. git submodules may be an okay option for you. 20:20 MTDiscord krock: cdb does not allow games to have dependecies 22:11 ireallyhateirc does Luanti support semi-transparent materials for entities? 22:12 ireallyhateirc I'd like to do a hoodie with one layer UV mapped to single pixels on a color palette 22:12 ireallyhateirc and then copy the layer, make it transparent and put a print with a picture on the hoodie 22:28 MTDiscord it supports them, but don't expect it to work well with any other semitransparent scenery 22:30 ireallyhateirc what you you mean by "other semitransparent scenery" 22:30 ireallyhateirc will it work for my use case? 22:32 MTDiscord whenever semitransparent things overlap in the screen projection, things may go wrong because our depth sorting is incomplete 22:32 MTDiscord for example the semitransparent layer may become invisible underwater, or conversely water may become invisible if viewed through the semitransparent layer 22:33 ireallyhateirc hmmm kinda reminds me the bug I have with my sodium lamp 3D model 22:35 MTDiscord basically if you view a semitransparent layer through another semitransparent layer things go wrong 22:35 MTDiscord there are special cases where it goes right (e.g. it mostly works between nodes, at least with the appropriate settings) but in general it's still broken 22:37 ireallyhateirc yeah this is what happens with my street light that is a sphere made out of glass divided into 3 UV islands 22:38 ireallyhateirc I guess I'll just make a proper texture then 22:39 ireallyhateirc I'm greedy and wanted to fit all clothes into a 5KB color palette