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12:06 |
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12:20 |
untilted |
Has anyone ever used the players object get_look_dir() to get the first node they are looking at? |
12:21 |
untilted |
nvm I think I just found out how I'm supposed to use pointed_thing_to_face_pos |
12:24 |
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14:00 |
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14:04 |
shaft |
I'm trying to throw entities through the air and want them to have always land in the exact same spot but it's always inaccurate |
14:04 |
shaft |
Should I just move them along a path or am I doing something wrong with the accelleration? |
14:06 |
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14:16 |
sfan5 |
shaft: works fine for me https://paste.debian.net/hidden/dd95b3e9/ |
14:17 |
sfan5 |
try this, stand still and fire a bunch of projectiles. they land within 0.01 of eachother |
14:23 |
shaft |
Thanks a lot. Works fine. I overlooked that there is a set_acceleration and wrote it in lua. |
14:36 |
shaft |
Can I intialize an entity with a custom property, so it is available in on_activate? |
14:38 |
shaft |
Why is staticdata a string? What is staticdata? |
14:39 |
MTDiscord |
<luatic> staticdata is how you persist data pertaining to an entity |
14:39 |
sfan5 |
staticdata is what gets saved on disk when the entity is unloaded |
14:39 |
sfan5 |
but you can also decide the staticdata your entity gets when you spawn it |
14:43 |
shaft |
do other properties not persist? |
14:52 |
sfan5 |
hp, velocity and rotation persist |
14:57 |
shaft |
Attachement doesn't? |
14:57 |
shaft |
That would explain a bug I have. |
14:57 |
sfan5 |
hp, velocity and rotation persist; everything else does not |
14:57 |
sfan5 |
especially not attachments |
14:58 |
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15:00 |
shaft |
I'll fix that another time. Here's the current progress of the mod https://gitgud.io/blut/traverse |
15:05 |
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23:44 |
ireallyhateirc |
if I do this: local gennotify = minetest.get_mapgen_object("gennotify") |
23:45 |
ireallyhateirc |
in mapgen env, will this be the same for every mapchunk? |
23:46 |
ireallyhateirc |
I mean is gennotify just an interface here, or is it the actual object with data? |
23:47 |
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