Time Nick Message 12:20 untilted Has anyone ever used the players object get_look_dir() to get the first node they are looking at? 12:21 untilted nvm I think I just found out how I'm supposed to use pointed_thing_to_face_pos 14:04 shaft I'm trying to throw entities through the air and want them to have always land in the exact same spot but it's always inaccurate 14:04 shaft Should I just move them along a path or am I doing something wrong with the accelleration? 14:16 sfan5 shaft: works fine for me https://paste.debian.net/hidden/dd95b3e9/ 14:17 sfan5 try this, stand still and fire a bunch of projectiles. they land within 0.01 of eachother 14:23 shaft Thanks a lot. Works fine. I overlooked that there is a set_acceleration and wrote it in lua. 14:36 shaft Can I intialize an entity with a custom property, so it is available in on_activate? 14:38 shaft Why is staticdata a string? What is staticdata? 14:39 MTDiscord staticdata is how you persist data pertaining to an entity 14:39 sfan5 staticdata is what gets saved on disk when the entity is unloaded 14:39 sfan5 but you can also decide the staticdata your entity gets when you spawn it 14:43 shaft do other properties not persist? 14:52 sfan5 hp, velocity and rotation persist 14:57 shaft Attachement doesn't? 14:57 shaft That would explain a bug I have. 14:57 sfan5 hp, velocity and rotation persist; everything else does not 14:57 sfan5 especially not attachments 15:00 shaft I'll fix that another time. Here's the current progress of the mod https://gitgud.io/blut/traverse 23:44 ireallyhateirc if I do this: local gennotify = minetest.get_mapgen_object("gennotify") 23:45 ireallyhateirc in mapgen env, will this be the same for every mapchunk? 23:46 ireallyhateirc I mean is gennotify just an interface here, or is it the actual object with data?