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17:08 |
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17:19 |
Hanicef |
i've been hammering at this for a while now, but i can't get a server to be listed on the server list |
17:21 |
Hanicef |
jnettop shows that servers.minetest.net is communicating with the server over ipv6, so it seems like it's able to communicate with the server list, and i have made sure that the server is reachable by players from the outside, so i don't really know what could be wrong here |
17:24 |
Hanicef |
also, i have tried various settings, including with/without server_address and server_url, specifying serverlist_url explicitly, turning on and off ipv6, and other stuff, but it doesn't get listed regardless of the settings |
17:25 |
Hanicef |
anyone have any idea what i could be missing? |
17:25 |
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17:29 |
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17:34 |
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17:35 |
MTDiscord |
<warr1024> Are other players from outside your LAN able to join your server to verify it's reachable from the outside? |
17:35 |
Hanicef |
yeah, i have 2 remote players on it right now |
17:36 |
Hanicef |
both ipv4 and ipv6 |
17:36 |
MTDiscord |
<warr1024> The address and port you have specified in your server's config file exactly matches at least one of the addresses that one of those players used to connect? |
17:37 |
MTDiscord |
<warr1024> Also, how "remote" are your remote players? Different region of the world? You wouldn't happen to be hosting in a place that's subject to network-level discrimination, would you? |
17:37 |
Hanicef |
i have never actually tried explicitly specifying 30000 on port, but yes, people do connect to that port |
17:37 |
Hanicef |
one is from germany, one is from russia, server is in sweden |
17:37 |
Hanicef |
so, cross-country |
17:38 |
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17:38 |
MTDiscord |
<warr1024> Do you have a server_address setting set explicitly to match one of the addresses they're using to connect? |
17:39 |
Hanicef |
yeah, both matches |
17:39 |
Hanicef |
also, should i specify the port in server_address? i've tried both, but not sure what is right or not |
17:39 |
MTDiscord |
<warr1024> I think you leave the port out of that one |
17:39 |
Hanicef |
ok |
17:40 |
MTDiscord |
<warr1024> I did notice that my server went "down" according to the serverlist about 4 or 5 hours ago, for a little while, and then came back on its own later, even though it was working fine the whole time. |
17:40 |
[MatrxMT] |
<Blockhead256> I do not think Minetest is the kind of game where you have domainname:port addresses. Port is *always* a separate field |
17:40 |
MTDiscord |
<warr1024> I wonder if it's just been having network struggles or something. |
17:41 |
Hanicef |
warr, thanks for the info, imma check on it in a few hours and see if it resolves itself |
17:42 |
Hanicef |
also, i'll make sure the port is removed from the server_address |
17:48 |
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18:03 |
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18:12 |
MTDiscord |
<warr1024> The server list is also filtered by protocol version (at least) when you look in the MT client. If you're looking in an outdated client and have strict protocol version matching on the server, it might be filtered out even though it's actually in the internal list. |
18:12 |
MTDiscord |
<warr1024> Check on the web listing to be certain. |
18:26 |
Hanicef |
i have checked both, and it doesn't appear on either |
18:31 |
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18:51 |
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19:16 |
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20:10 |
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21:51 |
sfan5 |
Hanicef: post your server ipv4/ipv6 and server_address here. then people can actually check it |
21:51 |
Hanicef |
sfan5: ipv4: 81.236.16.136, ipv6: 2001:2042:7be4:9c00::20 |
21:55 |
sfan5 |
!up 81.236.16.136 |
21:55 |
MinetestBot |
81.236.16.136:30000 seems to be down |
21:55 |
sfan5 |
!up 2001:2042:7be4:9c00::20 |
21:55 |
MinetestBot |
[2001:2042:7be4:9c00::20]:30000 seems to be down |
21:55 |
sfan5 |
different port? |
21:55 |
Hanicef |
no, it should be 30000 |
21:55 |
Hanicef |
but that's weird |
21:56 |
Hanicef |
what ip is this coming from? i'll try to traceroute to see if it's reachable |
21:56 |
sfan5 |
MinetestBot happens to be on the same server as servers.minetest.net |
21:57 |
Hanicef |
huh |
21:57 |
Hanicef |
thanks for the info at least, i'll see if i can look into why it can't access the server |
21:57 |
* sfan5 |
off to bed |
21:57 |
Hanicef |
yeah, same |
22:07 |
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22:32 |
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22:33 |
[MatrxMT] |
<Bram> Is anyone else having issues using Blockbench creating 3D models? The faces sometimes seem to be put in weird places. |
22:34 |
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22:34 |
[MatrxMT] |
<Bram> While I'm editing a picture to look like this: |
22:35 |
[MatrxMT] |
<Bram> https://matrix.org/_matrix/media/v1/download/matrix.directory/cjbjOlrJLZjzSRKfXpUAAmKA |
22:35 |
[MatrxMT] |
<Bram> This model of a shrimp ends up looking like this in Minetest: |
22:35 |
[MatrxMT] |
<Bram> https://matrix.org/_matrix/media/v1/download/matrix.directory/qyDywghPTDBemTlFWYqbvblu |
22:36 |
MTDiscord |
<luatic> Bram: you might want to take a look at https://github.com/minetest/modtools/blob/main/doc/blockbench_to_minetest.md |
22:37 |
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22:37 |
ireallyhateirc |
while Blender is harder to learn, it's worth it. From the picture it looks like Blockbench is unwrapping the poor thing improperly |
22:39 |
[MatrxMT] |
<Bram> Yeah, Blender hasn't been very welcoming. Modelling is not my expertise and I'd rather not spend 20 hours on Blender tutorials just to make a shrimple model. 😅 |
22:39 |
[MatrxMT] |
<Bram> That repository does look like someone has encountered the same issue before, thanks for that. 🙌 Let's see if I can use it. |
22:40 |
ireallyhateirc |
I spent 30h on blender tutorials and it was worth it |
22:41 |
ireallyhateirc |
at least the UV works :D |
22:46 |
MTDiscord |
<luatic> Bram: btw, for what it's worth, once the engine supports gltf, a gltf export should just work out of the box |
22:47 |
[MatrxMT] |
<Bram> Hmm, okay. Is that a foresight for the near future, or is that an ideal placed on the backlog? |
22:47 |
ireallyhateirc |
Soon(TM) |
22:48 |
[MatrxMT] |
<Bram> Let's hope so. The script doesn't seem to work. 😬 |
22:48 |
MTDiscord |
<luatic> Bram: the former. the static gltf PR is very close to being merged. |
22:50 |
MTDiscord |
<warr1024> I spent about a full day learning how to model in blender. I got a handful of node models out of it. Next time I wanted to do it, I had forgotten how to do it, so spent another day learning again. Same for the third time. The fourth time, I knew to check opengameart first :-) |
22:50 |
[MatrxMT] |
<Bram> Oh, that's a way more optimistic soon™ than I'd anticipated. If it's bound to happen in the next few months, I can probably wait for that. |
22:51 |
MTDiscord |
<warr1024> Investing in blender knowledge can be worth it if you not only need to make enough models, but are going to be sure to use it often enough that you don't forget stuff. |
22:51 |
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23:28 |
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23:28 |
Diamond- |
Hi |
23:33 |
ireallyhateirc |
Simple modelling is hard to forget, sometimes I forget keyboard shortcuts related to rigging and animation |
23:33 |
ireallyhateirc |
I guess getting a cheatsheet or something would help |
23:40 |
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23:51 |
* cheapie |
hmms at a spike in downloads on a package from everyone downloading an update that went out recently |
23:51 |
cheapie |
Maybe this is why so many mods do those "nothing actually new or anything notable fixed, but dependabot said it was new" releases like every five minutes. |
23:53 |
ireallyhateirc |
yeah we often do bugfix releases in Exile to stay above Wuzzy's tutorial :D |
23:55 |
Mantar |
lol |
23:56 |
Mantar |
I try to package up bugfixes regularly, but if CDB says Tutorial is now a more popular game than Exile, it does light a fire under my butt |
23:59 |
cheapie |
For celevator (the most actively developed out of my stuff), I have a tendency to add a bit of stuff - typically one new item, or a new feature (even though it actually got three new features today) - then deploy it to "production" on VE-Creative pretty much right away. I figure if something's too terribly broken it'll hopefully blow up there before ContentDB picks up the changes :P |
23:59 |
Mantar |
sounds like a workable release plan to me! |