Time  Nick           Message
17:19 Hanicef        i've been hammering at this for a while now, but i can't get a server to be listed on the server list
17:21 Hanicef        jnettop shows that servers.minetest.net is communicating with the server over ipv6, so it seems like it's able to communicate with the server list, and i have made sure that the server is reachable by players from the outside, so i don't really know what could be wrong here
17:24 Hanicef        also, i have tried various settings, including with/without server_address and server_url, specifying serverlist_url explicitly, turning on and off ipv6, and other stuff, but it doesn't get listed regardless of the settings
17:25 Hanicef        anyone have any idea what i could be missing?
17:35 MTDiscord      <warr1024> Are other players from outside your LAN able to join your server to verify it's reachable from the outside?
17:35 Hanicef        yeah, i have 2 remote players on it right now
17:36 Hanicef        both ipv4 and ipv6
17:36 MTDiscord      <warr1024> The address and port you have specified in your server's config file exactly matches at least one of the addresses that one of those players used to connect?
17:37 MTDiscord      <warr1024> Also, how "remote" are your remote players?  Different region of the world?  You wouldn't happen to be hosting in a place that's subject to network-level discrimination, would you?
17:37 Hanicef        i have never actually tried explicitly specifying 30000 on port, but yes, people do connect to that port
17:37 Hanicef        one is from germany, one is from russia, server is in sweden
17:37 Hanicef        so, cross-country
17:38 MTDiscord      <warr1024> Do you have a server_address setting set explicitly to match one of the addresses they're using to connect?
17:39 Hanicef        yeah, both matches
17:39 Hanicef        also, should i specify the port in server_address? i've tried both, but not sure what is right or not
17:39 MTDiscord      <warr1024> I think you leave the port out of that one
17:39 Hanicef        ok
17:40 MTDiscord      <warr1024> I did notice that my server went "down" according to the serverlist about 4 or 5 hours ago, for a little while, and then came back on its own later, even though it was working fine the whole time.
17:40 [MatrxMT]      <Blockhead256> I do not think Minetest is the kind of game where you have domainname:port addresses. Port is *always* a separate field
17:40 MTDiscord      <warr1024> I wonder if it's just been having network struggles or something.
17:41 Hanicef        warr, thanks for the info, imma check on it in a few hours and see if it resolves itself
17:42 Hanicef        also, i'll make sure the port is removed from the server_address
18:12 MTDiscord      <warr1024> The server list is also filtered by protocol version (at least) when you look in the MT client.  If you're looking in an outdated client and have strict protocol version matching on the server, it might be filtered out even though it's actually in the internal list.
18:12 MTDiscord      <warr1024> Check on the web listing to be certain.
18:26 Hanicef        i have checked both, and it doesn't appear on either
21:51 sfan5          Hanicef: post your server ipv4/ipv6 and server_address here. then people can actually check it
21:51 Hanicef        sfan5: ipv4: 81.236.16.136, ipv6: 2001:2042:7be4:9c00::20
21:55 sfan5          !up 81.236.16.136
21:55 MinetestBot    81.236.16.136:30000 seems to be down
21:55 sfan5          !up 2001:2042:7be4:9c00::20
21:55 MinetestBot    [2001:2042:7be4:9c00::20]:30000 seems to be down
21:55 sfan5          different port?
21:55 Hanicef        no, it should be 30000
21:55 Hanicef        but that's weird
21:56 Hanicef        what ip is this coming from? i'll try to traceroute to see if it's reachable
21:56 sfan5          MinetestBot happens to be on the same server as servers.minetest.net
21:57 Hanicef        huh
21:57 Hanicef        thanks for the info at least, i'll see if i can look into why it can't access the server
21:57 * sfan5        off to bed
21:57 Hanicef        yeah, same
22:33 [MatrxMT]      <Bram> Is anyone else having issues using Blockbench creating 3D models? The faces sometimes seem to be put in weird places.
22:34 [MatrxMT]      <Bram> While I'm editing a picture to look like this:
22:35 [MatrxMT]      <Bram> https://matrix.org/_matrix/media/v1/download/matrix.directory/cjbjOlrJLZjzSRKfXpUAAmKA
22:35 [MatrxMT]      <Bram> This model of a shrimp ends up looking like this in Minetest:
22:35 [MatrxMT]      <Bram> https://matrix.org/_matrix/media/v1/download/matrix.directory/qyDywghPTDBemTlFWYqbvblu
22:36 MTDiscord      <luatic> Bram: you might want to take a look at https://github.com/minetest/modtools/blob/main/doc/blockbench_to_minetest.md
22:37 ireallyhateirc while Blender is harder to learn, it's worth it. From the picture it looks like Blockbench is unwrapping the poor thing improperly
22:39 [MatrxMT]      <Bram> Yeah, Blender hasn't been very welcoming. Modelling is not my expertise and I'd rather not spend 20 hours on Blender tutorials just to make a shrimple model. πŸ˜…
22:39 [MatrxMT]      <Bram> That repository does look like someone has encountered the same issue before, thanks for that. πŸ™Œ Let's see if I can use it.
22:40 ireallyhateirc I spent 30h on blender tutorials and it was worth it
22:41 ireallyhateirc at least the UV works :D
22:46 MTDiscord      <luatic> Bram: btw, for what it's worth, once the engine supports gltf, a gltf export should just work out of the box
22:47 [MatrxMT]      <Bram> Hmm, okay. Is that a foresight for the near future, or is that an ideal placed on the backlog?
22:47 ireallyhateirc Soon(TM)
22:48 [MatrxMT]      <Bram> Let's hope so. The script doesn't seem to work. 😬
22:48 MTDiscord      <luatic> Bram: the former. the static gltf PR is very close to being merged.
22:50 MTDiscord      <warr1024> I spent about a full day learning how to model in blender.  I got a handful of node models out of it.  Next time I wanted to do it, I had forgotten how to do it, so spent another day learning again.  Same for the third time.  The fourth time, I knew to check opengameart first :-)
22:50 [MatrxMT]      <Bram> Oh, that's a way more optimistic soonβ„’ than I'd anticipated. If it's bound to happen in the next few months, I can probably wait for that.
22:51 MTDiscord      <warr1024> Investing in blender knowledge can be worth it if you not only need to make enough models, but are going to be sure to use it often enough that you don't forget stuff.
23:28 Diamond-       Hi
23:33 ireallyhateirc Simple modelling is hard to forget, sometimes I forget keyboard shortcuts related to rigging and animation
23:33 ireallyhateirc I guess getting a cheatsheet or something would help
23:51 * cheapie      hmms at a spike in downloads on a package from everyone downloading an update that went out recently
23:51 cheapie        Maybe this is why so many mods do those "nothing actually new or anything notable fixed, but dependabot said it was new" releases like every five minutes.
23:53 ireallyhateirc yeah we often do bugfix releases in Exile to stay above Wuzzy's tutorial :D
23:55 Mantar         lol
23:56 Mantar         I try to package up bugfixes regularly, but if CDB says Tutorial is now a more popular game than Exile, it does light a fire under my butt
23:59 cheapie        For celevator (the most actively developed out of my stuff), I have a tendency to add a bit of stuff - typically one new item, or a new feature (even though it actually got three new features today) - then deploy it to "production" on VE-Creative pretty much right away. I figure if something's too terribly broken it'll hopefully blow up there before ContentDB picks up the changes :P
23:59 Mantar         sounds like a workable release plan to me!