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MTDiscord |
<wsor4035> running 5.9-dev on a server, have a callback that runs in a minetest.register_on_mods_loaded, and registers a few nodes depend on what it sees. however it appears that all items arent actually in minetest.registered_items when called from minetest.register_on_mods_loaded, but im having a hard time replicating it off the server locally |
03:07 |
mdhughes |
Back in the early '90s, doing CS graphics, I wrote a voxel renderer. Pure CPU. On my fast 486 it took <1 minute to render a frame, pretty good for pre-rendered. |
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sfan5 |
@luatic good question. you could argue that games are allowed to do this however, mods aren't |
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17:45 |
Adamsky |
I'm having some problems when adding a water flowing node. The water source appears correct, but the water flowing node appears a random, solid colour. Does anyone know what could be causing this? |
17:46 |
ireallyhateirc |
a typo in the texture name? |
17:47 |
Mantar |
yeah the random color happens when MT can't find the texture |
17:47 |
ireallyhateirc |
also do you have a flowing node defined in the source node? |
17:48 |
Adamsky |
hmm the texture name I'm using is exactly the same as the water source node. |
17:49 |
ireallyhateirc |
do you have liquid_alternative_flowing and liquid_alternative_source defined? |
17:49 |
Adamsky |
I also do have liquid_alternative_flowing defined in the source node. |
17:49 |
ireallyhateirc |
and in the flowing node? |
17:50 |
ireallyhateirc |
also would be helpful if you could show the source code |
17:51 |
Adamsky |
how do I show source code on irc? |
17:51 |
ireallyhateirc |
use any online pastebin I guess? |
17:52 |
Adamsky |
alright |
17:52 |
ireallyhateirc |
https://paste.debian.net/ |
17:52 |
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17:53 |
Adamsky |
https://upaste.de/Lup |
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17:55 |
ireallyhateirc |
give me a second, I'll run the code in the game |
17:56 |
ireallyhateirc |
btw looks like you don't follow the minetest mod name convention |
17:56 |
ireallyhateirc |
mod name is: aefmt_nodes |
17:56 |
ireallyhateirc |
and yet your texture only starts with aefmt |
18:00 |
Krock |
Adamsky: use special_tiles too. https://github.com/minetest/minetest/blob/master/games/devtest/mods/testnodes/liquids.lua#L36-L40 |
18:01 |
ireallyhateirc |
yeah I suppose the problem is there |
18:01 |
ireallyhateirc |
all liquids I know seem to be using special tiles |
18:02 |
Adamsky |
okay I'll try that |
18:02 |
Krock |
is there no error message anywhere stating that there's no such texture found? |
18:02 |
ireallyhateirc |
"Node textures are defined with special_tiles where the first tile is for the top and bottom faces and the second tile is for the side faces." |
18:02 |
ireallyhateirc |
from the API document |
18:04 |
Adamsky |
using special tiles seems to work, thanks |
18:04 |
Krock |
np yw |
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