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IRC log for #minetest, 2024-07-28

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All times shown according to UTC.

Time Nick Message
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02:54 MTDiscord <wsor4035> running 5.9-dev on a server, have a callback that runs in a minetest.register_on_mods_loaded, and registers a few nodes depend on what it sees. however it appears that all items arent actually in minetest.registered_items when called from minetest.register_on_mods_loaded, but im having a hard time replicating it off the server locally
03:07 mdhughes Back in the early '90s, doing CS graphics, I wrote a voxel renderer. Pure CPU. On my fast 486 it took <1 minute to render a frame, pretty good for pre-rendered.
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07:33 sfan5 @luatic good question. you could argue that games are allowed to do this however, mods aren't
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17:45 Adamsky I'm having some problems when adding a water flowing node. The water source appears correct, but the water flowing node appears a random, solid colour. Does anyone know what could be causing this?
17:46 ireallyhateirc a typo in the texture name?
17:47 Mantar yeah the random color happens when MT can't find the texture
17:47 ireallyhateirc also do you have a flowing node defined in the source node?
17:48 Adamsky hmm the texture name I'm using is exactly the same as the water source node.
17:49 ireallyhateirc do you have liquid_alternative_flowing and liquid_alternative_source defined?
17:49 Adamsky I also do have liquid_alternative_flowing defined in the source node.
17:49 ireallyhateirc and in the flowing node?
17:50 ireallyhateirc also would be helpful if you could show the source code
17:51 Adamsky how do I show source code on irc?
17:51 ireallyhateirc use any online pastebin I guess?
17:52 Adamsky alright
17:52 ireallyhateirc https://paste.debian.net/
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17:53 Adamsky https://upaste.de/Lup
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17:55 ireallyhateirc give me a second, I'll run the code in the game
17:56 ireallyhateirc btw looks like you don't follow the minetest mod name convention
17:56 ireallyhateirc mod name is: aefmt_nodes
17:56 ireallyhateirc and yet your texture only starts with aefmt
18:00 Krock Adamsky: use special_tiles too. https://github.com/minetest/minetest/blob/master/games/devtest/mods/testnodes/liquids.lua#L36-L40
18:01 ireallyhateirc yeah I suppose the problem is there
18:01 ireallyhateirc all liquids I know seem to be using special tiles
18:02 Adamsky okay I'll try that
18:02 Krock is there no error message anywhere stating that there's no such texture found?
18:02 ireallyhateirc "Node textures are defined with special_tiles where the first tile is for the top and bottom faces and the second tile is for the side faces."
18:02 ireallyhateirc from the API document
18:04 Adamsky using special tiles seems to work, thanks
18:04 Krock np yw
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