Time Nick Message 02:54 MTDiscord running 5.9-dev on a server, have a callback that runs in a minetest.register_on_mods_loaded, and registers a few nodes depend on what it sees. however it appears that all items arent actually in minetest.registered_items when called from minetest.register_on_mods_loaded, but im having a hard time replicating it off the server locally 03:07 mdhughes Back in the early '90s, doing CS graphics, I wrote a voxel renderer. Pure CPU. On my fast 486 it took <1 minute to render a frame, pretty good for pre-rendered. 07:33 sfan5 @luatic good question. you could argue that games are allowed to do this however, mods aren't 17:45 Adamsky I'm having some problems when adding a water flowing node. The water source appears correct, but the water flowing node appears a random, solid colour. Does anyone know what could be causing this? 17:46 ireallyhateirc a typo in the texture name? 17:47 Mantar yeah the random color happens when MT can't find the texture 17:47 ireallyhateirc also do you have a flowing node defined in the source node? 17:48 Adamsky hmm the texture name I'm using is exactly the same as the water source node. 17:49 ireallyhateirc do you have liquid_alternative_flowing and liquid_alternative_source defined? 17:49 Adamsky I also do have liquid_alternative_flowing defined in the source node. 17:49 ireallyhateirc and in the flowing node? 17:50 ireallyhateirc also would be helpful if you could show the source code 17:51 Adamsky how do I show source code on irc? 17:51 ireallyhateirc use any online pastebin I guess? 17:52 Adamsky alright 17:52 ireallyhateirc https://paste.debian.net/ 17:53 Adamsky https://upaste.de/Lup 17:55 ireallyhateirc give me a second, I'll run the code in the game 17:56 ireallyhateirc btw looks like you don't follow the minetest mod name convention 17:56 ireallyhateirc mod name is: aefmt_nodes 17:56 ireallyhateirc and yet your texture only starts with aefmt 18:00 Krock Adamsky: use special_tiles too. https://github.com/minetest/minetest/blob/master/games/devtest/mods/testnodes/liquids.lua#L36-L40 18:01 ireallyhateirc yeah I suppose the problem is there 18:01 ireallyhateirc all liquids I know seem to be using special tiles 18:02 Adamsky okay I'll try that 18:02 Krock is there no error message anywhere stating that there's no such texture found? 18:02 ireallyhateirc "Node textures are defined with special_tiles where the first tile is for the top and bottom faces and the second tile is for the side faces." 18:02 ireallyhateirc from the API document 18:04 Adamsky using special tiles seems to work, thanks 18:04 Krock np yw