Time |
Nick |
Message |
00:12 |
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00:24 |
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00:24 |
Mr_hawk |
hello |
01:20 |
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02:50 |
cheapie |
Might be a bit overkill for one span, but... meh, at least the road isn't floating in midair any more: https://cheapiesystems.com/media/images/screenshot_20240720_214618.png |
02:50 |
cheapie |
https://cheapiesystems.com/media/images/screenshot_20240720_214657.png https://cheapiesystems.com/media/images/screenshot_20240720_214721.png |
02:51 |
MTDiscord |
<single_digit_iq> gib schematic |
02:53 |
cheapie |
https://cheapiesystems.com/media/suspension-bridge.we |
02:54 |
cheapie |
Includes a bunch of the landscape it's built into as well, but not the cloverleaf interchange to the west of it. |
03:21 |
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04:00 |
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04:04 |
MTDiscord |
<single_digit_iq> wait, 70 mb😭 |
04:11 |
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04:37 |
cheapie |
~7MB |
04:37 |
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04:38 |
MTDiscord |
<single_digit_iq> well yeah, but i failed to deserialize it with worldedit and some other mods |
04:38 |
MTDiscord |
<single_digit_iq> cant load :< |
04:39 |
cheapie |
WE's //load is a pile of garbage, I seem to remember it only works properly if you're not using LuaJIT or something. |
04:42 |
cheapie |
Unrelated digilines shenanigans, an ad screen for a donut shop someone else is building: https://cheapiesystems.com/media/digiscreen-donut-ad.webm |
04:52 |
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05:10 |
Mantar |
luajit has troubles with serializing large amounts of data, WE has a workaround if you're using a recent version |
05:14 |
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05:50 |
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05:52 |
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06:06 |
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06:54 |
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07:14 |
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07:31 |
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07:32 |
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07:33 |
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07:39 |
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07:53 |
BuckarooBanzai |
Just a reminder that you can exchange schematics with the blockexchange mod too (yes even without the "cloud" part, just plain .zip files;) |
07:56 |
BuckarooBanzai |
it works even with world scale dimensions (as long as you have time on your hands) and doesn't lag the main minetest process |
08:03 |
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08:06 |
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08:22 |
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08:39 |
sfan5 |
just stuffing the schematic data into a lua was a historical mistake |
08:47 |
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08:54 |
Krock |
a lua what? |
08:54 |
sfan5 |
table |
08:54 |
Krock |
schems are a lua table? huh |
08:54 |
MTDiscord |
<jordan4ibanez> Oh my lort |
08:55 |
MTDiscord |
<jordan4ibanez> Nah I'm just kidding I've pushed that thing to it's limit once or twice |
08:55 |
Krock |
MTSM seems to be a custom binary format |
08:55 |
Krock |
although worldedit also has its own schem format |
08:56 |
sfan5 |
I meant worldedit ones |
08:56 |
sfan5 |
minetest schematics have both a lua and (custom) binary representation |
09:01 |
sfan5 |
that reminds me I need to put minetest_classic on CDB |
09:19 |
MTDiscord |
<jordan4ibanez> minetest classic? Sounds fun tbh |
09:20 |
sfan5 |
https://github.com/sfan5/minetest_classic |
09:29 |
MTDiscord |
<jordan4ibanez> Slam dunk that think into cdb |
09:29 |
MTDiscord |
<jordan4ibanez> ~thing |
09:53 |
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10:11 |
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10:15 |
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11:23 |
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11:27 |
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11:56 |
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12:09 |
sfan5 |
can mods/games have their settings be translated yet? |
12:14 |
ROllerozxa |
don't think so, just the content title and short description right now |
12:40 |
sfan5 |
hm |
13:05 |
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13:06 |
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13:13 |
Krock |
sfan5: and I don't think the translation script can parse that yet. However, builtin contains code to generate gettext function calls for po parsing |
13:13 |
Krock |
perhaps that could be adopted to generate mod translarions |
14:08 |
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14:28 |
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14:50 |
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19:34 |
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20:43 |
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21:14 |
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21:25 |
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21:33 |
hunter |
Hi guys |
21:46 |
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22:32 |
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