Time Nick Message 00:24 Mr_hawk hello 02:50 cheapie Might be a bit overkill for one span, but... meh, at least the road isn't floating in midair any more: https://cheapiesystems.com/media/images/screenshot_20240720_214618.png 02:50 cheapie https://cheapiesystems.com/media/images/screenshot_20240720_214657.png https://cheapiesystems.com/media/images/screenshot_20240720_214721.png 02:51 MTDiscord gib schematic 02:53 cheapie https://cheapiesystems.com/media/suspension-bridge.we 02:54 cheapie Includes a bunch of the landscape it's built into as well, but not the cloverleaf interchange to the west of it. 04:04 MTDiscord wait, 70 mb😭 04:37 cheapie ~7MB 04:38 MTDiscord well yeah, but i failed to deserialize it with worldedit and some other mods 04:38 MTDiscord cant load :< 04:39 cheapie WE's //load is a pile of garbage, I seem to remember it only works properly if you're not using LuaJIT or something. 04:42 cheapie Unrelated digilines shenanigans, an ad screen for a donut shop someone else is building: https://cheapiesystems.com/media/digiscreen-donut-ad.webm 05:10 Mantar luajit has troubles with serializing large amounts of data, WE has a workaround if you're using a recent version 07:53 BuckarooBanzai Just a reminder that you can exchange schematics with the blockexchange mod too (yes even without the "cloud" part, just plain .zip files;) 07:56 BuckarooBanzai it works even with world scale dimensions (as long as you have time on your hands) and doesn't lag the main minetest process 08:39 sfan5 just stuffing the schematic data into a lua was a historical mistake 08:54 Krock a lua what? 08:54 sfan5 table 08:54 Krock schems are a lua table? huh 08:54 MTDiscord Oh my lort 08:55 MTDiscord Nah I'm just kidding I've pushed that thing to it's limit once or twice 08:55 Krock MTSM seems to be a custom binary format 08:55 Krock although worldedit also has its own schem format 08:56 sfan5 I meant worldedit ones 08:56 sfan5 minetest schematics have both a lua and (custom) binary representation 09:01 sfan5 that reminds me I need to put minetest_classic on CDB 09:19 MTDiscord minetest classic? Sounds fun tbh 09:20 sfan5 https://github.com/sfan5/minetest_classic 09:29 MTDiscord Slam dunk that think into cdb 09:29 MTDiscord ~thing 12:09 sfan5 can mods/games have their settings be translated yet? 12:14 ROllerozxa don't think so, just the content title and short description right now 12:40 sfan5 hm 13:13 Krock sfan5: and I don't think the translation script can parse that yet. However, builtin contains code to generate gettext function calls for po parsing 13:13 Krock perhaps that could be adopted to generate mod translarions 21:33 hunter Hi guys