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Nick |
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04:50 |
mtvisitor |
hi, |
04:50 |
mtvisitor |
https://content.minetest.net/packages/mtvisitor/stg_texturepack_lab/ |
04:50 |
mtvisitor |
my small texture pack (ver0.2) was approved on contentdb. |
04:51 |
mtvisitor |
please try to download and test, welcome to leave your comment on contentdb website. |
04:52 |
mtvisitor |
2) https://forum.minetest.net/viewtopic.php?t=25693 |
04:54 |
mtvisitor |
i am also looking for someone(s) who could settle in #china-town irc channel for some stg (simple town game) topic(s). |
04:55 |
mtvisitor |
I will send private message(PM) to you if you also show your comment in the above forum post. thanks. ;-) |
04:56 |
* mtvisitor |
is listening the song of 《Rainy Memory》 from Deemo song Collection Vol.2. |
04:58 |
mtvisitor |
ok, that's all for today. |
04:59 |
mtvisitor |
have a nice day!☕ |
05:33 |
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12:08 |
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12:31 |
MTDiscord |
<_a5810> Will the customized keys be supported in the future? |
12:35 |
Krock |
already possible wherever you can replace keycaps on your keyboard |
12:40 |
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13:45 |
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14:08 |
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17:15 |
gera |
Any way to get player online status by reading world sqlite db? |
17:19 |
Krock |
gera: none |
17:19 |
Krock |
1. players are not stored there. 2. auth.sqlite does not keep track of online players |
17:19 |
gera |
Krock: well there's modification date in player table |
17:20 |
gera |
i can check if it's less than minute |
17:20 |
Krock |
that's not the world sqlite db |
17:21 |
gera |
problem is it only updates when player moves |
17:21 |
Krock |
possibly also when the HP changes. but I get your point. it might be better to expose them by a Lua binding |
17:22 |
Krock |
or parse the log output for the newest player list. that's however pretty hacky as it relies on consistent formatting |
17:24 |
gera |
ah, forgot there's "List of players" thingy in the log |
17:24 |
gera |
will try to use this, thx |
17:25 |
Krock |
you're welcoem |
17:33 |
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17:55 |
gera |
i think that mb it would be more optimal to just write a mod that dumps player list to a file |
17:56 |
gera |
is there a way to run a recurring task in a mod? |
17:57 |
MTDiscord |
<wsor4035> minetest.register_globalstep |
17:58 |
gera |
0.1 that's to frequent, i see register_on_joinplayer though |
17:59 |
MTDiscord |
<wsor4035> just keep track of time and only run when you want |
17:59 |
gera |
ok, thanks |
18:00 |
MTDiscord |
<wsor4035> or use minetest.after that calls itself |
18:09 |
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19:05 |
gera |
here's a mod i've came up with https://pst.moe/paste/bdxxaq |
19:06 |
gera |
don't see any register on player kick function and register_on_leaveplayer does not handle this, but it's minor issue |
19:06 |
Krock |
kick would also trigger the on_leaveplayer callback |
19:07 |
MTDiscord |
<wsor4035> not to mention if you specifically care about that case, just override the kick player function |
19:08 |
gera |
oh so there's an error, player is still in the list when on_leaveplayer is called |
19:08 |
Krock |
PS: string concat ".." may become somewhat slow because Lua creates a new instance for each result |
19:09 |
Krock |
but that's only important when you'd like to write megabytes of data |
19:18 |
gera |
i fixed the error, i hope there's no more bugs https://pst.moe/paste/buwtyy |
19:18 |
gera |
what's better than ".." though? |
19:23 |
sfan5 |
table.concat |
19:24 |
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20:01 |
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20:33 |
gera |
now I can have an online player list on my webpage, check it out https://gera.minetest.land/ |
20:34 |
gera |
ideally i would like to plot them on minetestmapper-generated map |
20:34 |
gera |
but i'm very noob at javascript, that would probably require to use a canvas |
20:34 |
gera |
to access the image's pixels |
20:36 |
MTDiscord |
<wsor4035> Just use buckaroo mapserver |
20:38 |
MTDiscord |
<wsor4035> See pandoras box one for a running instance of it |
20:43 |
gera |
yeah that's cool |
21:00 |
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